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Topics - Destry

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1
Variants and Fan Cards / Dominion: Outcasts
« on: November 01, 2016, 12:49:47 pm »
When they heard they'd been cut, they took it hard. Their entire reason for existing meant nothing anymore. Some resolved to be better. Saboteur now works on building homes for the homeless. Some became bitter and angry. Chancellor would no longer use his subtle powers for good, but for subtle evil. The world had turned upside down, and they all learned to be better, be stronger.

Quote
Attack Chancellor
Cost: - Action-Attack
+
Each other player shuffles their discard deck and puts it under their draw deck.

Quote
Drunk Thief
Cost: - Action-Attack
Reveal the top two cards of your deck, and trash one of the revealed treasures. Either each other player gains a copy of the trashed treasure; or you gain the trashed treasure to hand. Discard the other revealed cards.

Quote
Grand Feast
Cost: - Action
Trash this card. Gain 3 cards costing up to

Quote
MisAdventurer
Cost: - Treasure-Attack

Each other player reveals cards from their deck until they reveal 2 Victory cards. They put those Victory cards on their deck and discard the other revealed cards.

Quote
Desk Duty Spy
Cost: - Action
+1 Action
Look the top 2 cards of your deck. Put one in your hand and either discard or put the other on your deck.

Quote
Woodcutter Who Learned Nothing
Cost: - Action
+
+1 Buy

--
Quote
Friendly Saboteur
Cost: - Action
Reveal cards from your deck until you reveal a card or less. Trash it and gain a card costing up to more. Discard the other revealed cards.

Quote
Ruined Hall
Cost: - Action-Victory
+1 Card
+1 Action
---
-1 VP
---
When you gain this during your turn, return this and any Ruined Halls in play to the Supply. Each other player gains a Ruined Hall.

Quote
Evil Coppersmith
Cost Action-Duration-Attack
This turn and next turn, +
Treasures other than Copper produce less (but not less than ).

Quote
Infiltrating Scout
Cost: - Action-Attack
+1 Action
Each other player reveals the top 4 cards of their deck. They put the revealed Victory cards on top of their deck in any order and discard the other cards.

Quote
Super Secret Chamber
Cost: Action-Reaction-Duration
+1 Action
+3 Cards
Put 2 cards from your hand on top of your deck
---
When another player plays an Attack card, you may reveal this from your hand. If you do, discard any number of cards.  At the start of your next turn, + per card discarded.

Quote
Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
Reveal and discard the top two cards of your deck.
+2 Action -1 Action/Action revealed
+ -/Treasure revealed
+2 Cards -1 Card/Victory revealed

--edited to fix rules problems described below--
Ruined Hall - Changed to "When you gain during your turn"

Super Secret Chamber - Added "at the start of your next turn"

Tribute Long Name - Reworded
Quote
Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
+
+2 Action
+2 Cards
Reveal and discard the top two cards of your deck. For each card revealed, if it's an...
Action Card, -1 Action
Treasure Card, - to a minimum of
Victory Card -  The player to your left randomly chooses a card in your hand. Discards that card.


Master Coppersmith - replaced with Evil Coppersmith
Quote
Master Coppersmith
Cost: - Action-Duration
This turn and next turn, +1 buy
While this is in play, Copper produce 1 more.


2
Variants and Fan Cards / Black Market Auction
« on: October 16, 2015, 03:40:39 pm »
The debt mechanic (and wording from Mountain Pass) makes this work a bit better.

Quote
Black Market Auction
Cost:
Type: Event
+1 Buy
If this is the first buy of your turn, reveal the top card of the Black Market deck. If you did, after this turn, each player bids once, up to 40, ending with you. If no one bids at least 1, put the card on the bottom of the Black Market deck. Highest bidder gains the card and takes the they bid.

-- previous version --

Quote
Black Market Auction
Cost:
Type: Action
+2 Action
Reveal the top card of the black market deck. Once around, starting and ending with the current player and in turn order, each player may bid a number. If no one bids at least 1, you trash the card. Highest bidder gains the card to hand and each other player take Coin Tokens equal to the number bid by the winning player.

I'm not sure the best way to price this. Most of the cost comes from winning the auction, though the player who plays this card does get some advantages.

-- original --
Quote
Black Market Auction
Cost:
Type: Action
+2 Action
Reveal the top card of the black market deck. Once around, starting and ending with the current player and in turn order, each player may bid Coin Tokens. If no one bids at least 1 Coin Token, you trash the card. The player who wins the bid gains revealed card in hand and each other player gains the number of Coin Tokens bid by the winning player.

rephrased to remove confusion about Coin tokens

3
Variants and Fan Cards / Stitched-Together Monster
« on: September 02, 2015, 05:49:11 pm »
The basic idea is you're building your own card from the parts you supply.

Latest version
Quote
Mad Scientist Lab
Cost:
Type: Event
Return a Stitched-Together Monster from your hand to the supply. If you did, put up to two cards other than Stitched-Together Monster from your hand face up on your Monster Mat.
Cards on Monster Mats are returned to the owner's deck at the end of the game before scoring.

Stitched-Together Monster
Cost:
Type: *
This is the cards on your Monster Mat and share their types and abilities.
When played, discard a card from your Monster Mat.
Setup: Add Mad Scientist Lab Event.

The Mad Scientist Lab event allows you to assemble the parts. What's on the menu? A Chancellor? A Peddler? Maybe a Copper or an Estate.

The Stitched-Together Monster is nothing until it has something on the Monster Mat. It could be a super action card, a combination Bridge/Lab/Festival. Or put a Copper and an Silver on the Monster Mat to turn it into a Gold. How about a Copper/Pearl Diver, which can be played either during the action phase or buy phase. (The extra action gained during the buy phase won't do much good unless you have Diadem).

--edited to "Cards on Monster Mats are returned to the owner's deck at the end of the game before scoring."

--older version--
version 4
Quote
Mad Scientist Lab
Cost: $2
Type: Event
Put a card other than Stitched-Together Monster from your hand face up on your Monster Mat.
Cards on Monster Mats are not returned to the owner's deck at the end of the game.

Stitched-Together Monster
Cost: $2 Potion
Type: *
This is the cards on your Monster Mat and share their types and abilities.
Setup: Add Mad Scientist Lab Event.

4
Game Reports / All 5 prizes + a Duchy in a single turn w/o King's Court!
« on: February 08, 2012, 06:34:58 pm »
(Moved here as more appropriate.)

All 5 prizes and a Duchy w/Tournament in a single turn in a three player game - without King's Court!

dominion.isotropic.org/gamelog/201202/08/game-20120208-102048-3de236c1.html

Code: [Select]
      Destry's turn 13
      Destry gets +1 action and +$1 from the Fishing Village.
      Destry plays a Tournament.
      ... getting +1 action.
      ... drawing 1 card and getting +$1.
      Destry plays a Tournament.
      ... getting +1 action.
      ... drawing 1 card and getting +$1.
      Destry plays a University.
      ... getting +2 actions.
      ... gaining a Tournament.
      Destry plays a Scrying Pool.
      ... getting +1 action.
      ... revealing a Gold and discarding it.
      ... making browncoat73 discard a Native Village.
      ... revealing a University, a Tournament, a Tournament, a Hunting Party, a Ghost Ship, a Hunting Party, a Tournament, a Hunting Party, and a Potion and putting them in the hand.
      Destry plays a Hunting Party.
      ... drawing 1 card and getting +1 action.
      ... revealing 2 Masquerades, 2 Ghost Ships, a Province, 3 Tournaments, a University, a Potion, and 2 Hunting Parties.
      ... revealing a Hunting Party and a Native Village.
      ... putting the Native Village into the hand.
      ... discarding a Hunting Party.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Trusty Steed on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a Hunting Party.
      ... drawing 1 card and getting +1 action.
      ... revealing a Trusty Steed, 2 Masquerades, 2 Ghost Ships, 3 Tournaments, a University, a Potion, a Hunting Party, and a Native Village.
      ... (Destry reshuffles.)
      ... revealing a Tournament, a Hunting Party, a Tournament, and a Province.
      ... putting the Province into the hand.
      ... discarding 2 Tournaments and a Hunting Party.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Followers on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a Hunting Party.
      ... drawing 1 card and getting +1 action.
      ... revealing a Trusty Steed, 2 Masquerades, 2 Ghost Ships, 2 Tournaments, a University, a Native Village, a Followers, a Gold, and a Potion.
      ... (Destry reshuffles.)
      ... revealing a Province.
      ... putting the Province into the hand.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Princess on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a Trusty Steed.
      ... drawing 2 cards and getting +2 actions.
      Destry plays a Hunting Party.
      ... drawing 1 card and getting +1 action.
      ... revealing a Princess, 2 Masquerades, 2 Ghost Ships, 3 Tournaments, a University, a Potion, a Followers, a Gold, and a Native Village.
      ... (Destry reshuffles.)
      ... revealing a Province.
      ... putting the Province into the hand.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Bag of Gold on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a Ghost Ship.
      ... (Destry reshuffles.)
      ... drawing 1 card.
      ... browncoat73 puts 2 cards back on the deck.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Diadem on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a Followers.
      ... (Destry reshuffles.)
      ... drawing 1 card.
      ... gaining an Estate.
      ... browncoat73 gains a Curse.
      ... browncoat73 only has 3 cards.
      Destry plays a Tournament.
      ... getting +1 action.
      ... Destry reveals a Province.
      ... Destry discards a Province and gains a Duchy on the deck.
      ... drawing 1 card and getting +$1.
      Destry plays a University.
      ... getting +2 actions.
      ... gaining a Tournament.
      Destry plays a Princess.
      ... getting +1 buy.
      ... reducing all costs by $2.
      Destry plays a Bag of Gold.
      ... getting +1 action.
      ... gaining a Gold on the deck.
      Destry plays a Ghost Ship.
      ... (Destry reshuffles.)
      ... drawing 2 cards.
      ... browncoat73 only has 3 cards.
      Destry plays a Diadem, a Potion, and 2 Golds.
      Destry buys a Fishing Village.
      Destry buys a Fishing Village.
      (Destry reshuffles.)
      (Destry draws: a Province, a Tournament, and 3 Hunting Parties.)

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