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Topics - serakfalcon

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1
Dominion FAQ / Wall and Reserve Cards
« on: January 10, 2017, 09:47:44 am »
Are Reserve Cards in your deck?
So for example, with Distant Lands, should it be counted against the total cards in your deck for the purposes of scoring Wall? Or does it not count since it's on the mat and not 'in your deck'?

2
Goko Dominion Online / Accidental Single Player
« on: August 22, 2014, 11:32:35 am »
So, this happened:

http://www.gokosalvager.com/static/logprettifier.html?/20140822/log.50d4a3abe4b0e06e52ee3716.1408721377362.txt

I still have no idea how, but somehow when I went to start a game I got to play all by myself. I'm not sure how that's possible?

On another note I had a dream that Online Dominion was super fast and awesome and I was disappointed when I woke up.

3
Goko Dominion Online / Skip the Adventures code
« on: May 14, 2014, 12:56:21 pm »
Tired of hours of grinding through adventure levels, having to put up with bot stupidity? Tired of losing games because the bots rushed scout and you didn't? Want to get the promos as fast as possible? Upset that you can't at least have normal starting hands? Low on zaps?

Get your revenge today! Presenting the Skip All the Adventures Code! Brought to you thanks to Goko not checking the length of your starting hands, and letting you modify them via the client.

How to use it? Simple! Paste this code into the web console while on the main menu or Adventures menu:

Quote
CampaignClient.prototype.setHands = function () {
        var gameData = this.campaignData[this.avatarWorld][this.avatarRegion];
        if(gameData) {
            this.myHand = $.extend(true,[],gameData.yourCards);
            this.otherHand=$.extend(true,[],gameData.opponentCards);
        }
        this.otherHand.push("curse", "curse", "curse","curse","curse","curse","curse","curse","curse","curse");
    }

CampaignClient.prototype.buildGameHands = function (campaign, game) {
      var gameData = this.campaignData[campaign][game];
      var hands = [];
        var i = 0;
      var numOpponents = gameData.numPlayers - 1;
      var defaultHand = ["copper", "copper", "copper", "copper", "copper", "copper", "copper","estate","estate","estate"];
        for (i = 0;i<10;i++) {
            defaultHand.push("curse");
        }
        for (var i =0; i<40; i++) {
            this.myHand.push("silver","duchy");
        }
        hands.push(this.myHand);
        hands.push(this.otherHand);
      for (i = 1; i < numOpponents; i++) {
         hands.push(defaultHand);
      }

      return hands;
   }

You will notice that the opponent's deck now has 10 curses. That means the code is working. If you want to spend zaps, feel free, but there really isn't much point to it. As soon as the game starts, it will end with you as the victor (with 40 duchies, because, why not)

4
Goko Dominion Online / Critical Error Combo
« on: May 04, 2014, 06:52:41 am »
So yeah, there's this thing, if you buy a victory card with haggler and hoard in play, and use haggler's on-gain to gain a mandarin, the game freezes and you can't do anything. Likely due to the fact that mandarin's on-gain forces you to topdeck the hoard but then the game expects the hoard to be in play in order to gain a gold. According to the rules I should be able to resolve it either way (haggler irst to gain the mandarin means I don't get the gold from hoard, hoard first means I do). As it stands, the game completely stalls. I sent a forum message thing to making fun, but thought I should put it out there for people to be aware of...

5
Goko Dominion Online / Lobby Size Limits
« on: April 24, 2014, 08:57:54 pm »
Given that Courtyard has -16 people in it right now, and counting house has 2 people and 26 games ongoing, I take it they've removed the size limits?

6
Goko Dominion Online / Can't login
« on: April 16, 2014, 11:51:28 am »
Anyone else having this problem? I can't seem to login.

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