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Topics - chesskidnate

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Innovation Game Reports / Weirdest way to win ever
« on: March 26, 2013, 10:53:05 pm »
http://innovation.isotropic.org/gamelog/201303/26/game-20130326-193716-d1dfa4ac.html This three player game, in which Fission goes off when I have a probably winning setup and most of the cards in ages 1-8 have already been drawn. I manage to pull off a win by dogma-ing Oars(!!)  to score my opponent's pirate code giving me one more point than him.

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Game Reports / Sabotage
« on: September 16, 2012, 10:35:42 pm »
http://dominion.isotropic.org/gamelog/201209/16/game-20120916-192127-523a4a1c.html
 My opponent's deck is winning the ambassador tennis and is already buying platinum before I bought anything costing more than five...(see turn 16) and I come back with a massive forge-sabotuer-amb-stables-throne room deck. The interesting points are that I thought saboteur would be strong here because usually ambassador decks have some problems accumulating money early(I probably either didn't get it early enough or late enough) and I knew that a massive stables-throne room chain was my best chance at recovering when I realized how many *gifts* his ambassadors were sending. I think my constant sabotaging is what gives me a shot at recovering because it slows him down enough that he isn't already won before I have time to catch up. By the end his deck is more or less in shambles except for vp cards because of me clogging with ambassador and trashing a lot of his good cards with sabotuer. I messed up with over trashing my coppers which I needed to feed to stables causing me to have a couple of dud turns. I think I was pretty lucky to have a comeback and maybe I should've gotten a second ambassador before my first stables. Any other thoughts on this game or improvements for either side?

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Game Reports / Game where bureaucrat/silver beats amb/silver
« on: July 14, 2012, 07:25:42 pm »
One of the main things I've noticed about ambassador is that it can actually help your opponent if they're aiming to get 5 or less coins each turn. In this (http://dominion.isotropic.org/gamelog/201207/14/game-20120714-160553-4f293f41.html) game my opponent opened with amb/silver and I opened with bureaucrat/silver eyeing the duchies, dukes, and silk roads. My deck was able to handle the junk from his ambassadors and jesters rather well because I had a lot of silvers and also the coppers that they gave me were more of a benefit than a problem since I only wanted to get to 4-5 coins. My opponents bureaucrat purchase on turn 10 was probably a mistake but I think he might've been hoping to play something like bazaar/ bureaucrat/jester and hope to get more vps in a long game but my deck was better positioned to score large amounts of points in a long game. He probably should've tried to get a better duchy split than 2-6 because the 6 duchies really boosted my dukes. Any ideas that might've gave ambassador a better chance or any ideas on how I should've improved my play?(I didn't buy ambassador btw, it was passed to me) (Edit: changed name to sound less like an article)

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