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Variants and Fan Cards / Heist (Treasure/Duration)
« on: March 28, 2013, 04:58:03 pm »
Heist
Treasure/Duration - $4
If you do not currently have a Heist in play, +$3. Otherwise +$1
This card remains in play until another player plays a Heist -- discard it when one does so.
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(the basic reasoning behind the name being that you can't pull a second heist until someone else pulls one and draws attention away from yourself)
A little worried its too weak, but a +$4 for 4 early game would be too powerful. Maybe cost it at a $3, but that could make the opening very swingy if you buy two and someone else dislodges one of them for you. Might not be that bad though.
But I wanted to explore the idea of treasure/durations, as well cards that you don't actually want a lot of (but would want a couple) and cards that help others when you play them.
Treasure/Duration - $4
If you do not currently have a Heist in play, +$3. Otherwise +$1
This card remains in play until another player plays a Heist -- discard it when one does so.
---------------------
(the basic reasoning behind the name being that you can't pull a second heist until someone else pulls one and draws attention away from yourself)
A little worried its too weak, but a +$4 for 4 early game would be too powerful. Maybe cost it at a $3, but that could make the opening very swingy if you buy two and someone else dislodges one of them for you. Might not be that bad though.
But I wanted to explore the idea of treasure/durations, as well cards that you don't actually want a lot of (but would want a couple) and cards that help others when you play them.