Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - pedroluchini

Filter to certain boards:

Pages: [1]
1
Rules Questions / Inheritance / Grand Market and buying Estates
« on: May 13, 2015, 04:04:25 am »
If I buy Inheritance to turn my Estates into Grand Markets, does that mean I can't buy Estates from the Supply if I have Copper in play?

2
Goko Dominion Online / Slowness
« on: May 10, 2015, 12:29:12 pm »
I have to wait like 20 seconds every time I play an Action. Is anyone else having this issue?

3
Game Reports / A bit of everything
« on: January 03, 2015, 02:06:39 pm »


Code: [Select]
Vineyard, Lighthouse, Develop, Smugglers, Herald, Noble Brigand, Nomad Camp, Cultist, Fairgrounds, Harem
http://gokosalvager.com/static/logprettifier.html?20150103/log.516d48d9e4b082c74d7b7db9.1420309194859.txt

I opened with Lighthouse (then got a couple more) to keep a mild protection against Cultist, and that really paid off. The other player won the split and was chaining them like crazy, but I ended up with only 3 Ruins in my deck.

At some point I realized that Heralds aren't bad as a mild defense against Looters, and then I remembered that Ruins can power up Vineyards, and actually there's all sorts of subtle synergies here, and holy crap this board is amazing for Fairgrounds!

I started collecting one of each -- even buying a Curse to reach that elusive 20-named-cards mark where Fairgrounds are worth 8VP.

(...Just ignore turn 12, where I idiotically overpay for Herald and forget that the only card in my discard is a Ruined Market.)

I had a lot of fun with this game, but still... 27 turns isn't that impressive, is it? Did we both get distracted by all the shiny stuff and failed to see a faster, more straightforward strategy?

4
Help! / A phenomenally weak board?
« on: December 11, 2014, 04:36:21 pm »
(First time posting in the "Help" subforum. Please be gentle!)



Code: [Select]
Embargo, Native Village, Pearl Diver, Chancellor, Woodcutter, Talisman, Contraband, Explorer, Laboratory, Bank
http://gokosalvager.com/static/logprettifier.html?20141211/log.506966f351c38622de84f35b.1418328808555.txt

No trashing and Laboratory as the only source of +Cards. I briefly considered Talisman to amass Native Villages, but was reluctant to commit to this strategy fearing they might be shut down by Embrago (as indeed happened). I opened with Chancellor, because why the hell not, and spent the rest of the game flailing about without a clear plan.

I really can't figure out what to do here, or why I came out so far behind the other players. What do you think?

Pages: [1]

Page created in 0.044 seconds with 17 queries.