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Dominion: Guilds Previews / Intra-Guilds synergies, combos, and nombos
« on: June 12, 2013, 05:10:17 pm »
Consider this the counterpart to the "How Guilds affects existing things" thread, I guess. How do our new cards play together?
Butcher+Baker: I've posted about this before, but think it could be a nice combo. Baker coins let you Butcher Estates into Bakers and later Bakers into Provinces. Especially nice with good Copper trashing like Spice Merchant (or Doctor?) It could of course be argued that overrelying on Coin tokens like this carries too high of an opportunity cost, or that it's just too slow like most upgrading-everything-into-Province schemes.
Journeyman+Doctor, Herald+Doctor: Both cards can benefit from trashing, but perhaps more interesting is deck inspection and deck rearrangement (respectively). Journeyman might give some unusually big, high quality hands which I guess might favor overbuying Doctor.
Herald+Journeyman: Herald is a little bit unreliable as Villages go; Journeyman makes up for this somewhat by at least skipping Heralds when you run out of Actions. Admittedly, this sounds like an awfully expensive engine if its biggest selling point is "Well at least it isn't quite so bad when it fizzles," but if that's worth just $1 here and there, it might pay for itself. Herald will also provide deck inspection when it misses, which is nice.
Butcher+Baker: I've posted about this before, but think it could be a nice combo. Baker coins let you Butcher Estates into Bakers and later Bakers into Provinces. Especially nice with good Copper trashing like Spice Merchant (or Doctor?) It could of course be argued that overrelying on Coin tokens like this carries too high of an opportunity cost, or that it's just too slow like most upgrading-everything-into-Province schemes.
Journeyman+Doctor, Herald+Doctor: Both cards can benefit from trashing, but perhaps more interesting is deck inspection and deck rearrangement (respectively). Journeyman might give some unusually big, high quality hands which I guess might favor overbuying Doctor.
Herald+Journeyman: Herald is a little bit unreliable as Villages go; Journeyman makes up for this somewhat by at least skipping Heralds when you run out of Actions. Admittedly, this sounds like an awfully expensive engine if its biggest selling point is "Well at least it isn't quite so bad when it fizzles," but if that's worth just $1 here and there, it might pay for itself. Herald will also provide deck inspection when it misses, which is nice.