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Variants and Fan Cards / Cathedral: mashup of Embassy and Lookout
« on: May 22, 2014, 11:45:47 am »
Hey everyone, here's another custom I designed a while back; I'd love to hear your thoughts on it.
It's a relatively simple card that has an interesting change in usefulness throughout the game. I think it would be a fantastic card to open with, possible strictly better than Embassy as it doesn't give your opponent a silver and cycles your deck faster while trashing coppers and estates like nobody's business. However, it becomes MUCH less useful in the mid game as you'll probably have three cards out of the six revealed that you'd like to keep, potentially forcing you to trash valuable action cards. This is especially likely if you've been using it religiously (no pun intended ) early on in the game to make a slim deck. However, I think it's most interesting use comes in the late game when you can use it as a super-sifter, searching through the top six cards of your deck for the ones you really need, discarding upcoming green, and not really worrying too much about the possibility of having to trash action cards because at that point in the game you might not see them in the next reshuffle anyway. It basically gives you the ability to gamble crippling your long-term economy so that you can search for the cards you really need this turn.
One change I've considered is making it force the player to discard all revealed victory cards, so that it couldn't be used to trash estates in the early game.
Anyway, any and all feedback would be appreciated, thanks in advance!
Quote
Cathedral
Action
Cost: $5
Reveal the top six cards of your deck. You may discard any revealed victory cards. Place two of the revealed cards into your hand. Trash the rest.
It's a relatively simple card that has an interesting change in usefulness throughout the game. I think it would be a fantastic card to open with, possible strictly better than Embassy as it doesn't give your opponent a silver and cycles your deck faster while trashing coppers and estates like nobody's business. However, it becomes MUCH less useful in the mid game as you'll probably have three cards out of the six revealed that you'd like to keep, potentially forcing you to trash valuable action cards. This is especially likely if you've been using it religiously (no pun intended ) early on in the game to make a slim deck. However, I think it's most interesting use comes in the late game when you can use it as a super-sifter, searching through the top six cards of your deck for the ones you really need, discarding upcoming green, and not really worrying too much about the possibility of having to trash action cards because at that point in the game you might not see them in the next reshuffle anyway. It basically gives you the ability to gamble crippling your long-term economy so that you can search for the cards you really need this turn.
One change I've considered is making it force the player to discard all revealed victory cards, so that it couldn't be used to trash estates in the early game.
Anyway, any and all feedback would be appreciated, thanks in advance!