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Topics - cherdano

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Rules Questions / Haggler and Inn
« on: December 24, 2012, 10:17:57 am »

The question is pretty much described by the topic:
I play a haggler, buy an Inn. Do I shuffle in action cards immediately, then gain a card from haggler, or is it it the reverse order?
(I am asking because isotropic implemented a different order than the one I expected.)

Dominion General Discussion / Common strategic misconceptions
« on: December 12, 2012, 02:34:29 pm »

I thought the card-ranking threads were interesting partly because many posters made good points about why certain cards are frequently overvalued. Similarly, the ranked card lists may be useful to beginning or intermediate players simply because if they find a placement of a card highly surprising (SCOUT IS NOT A TOP 3 CARD???), that tells them something about their own misconceptions.

But of course it depends on the kingdom. So I thought it might be worth to make a separate thread about common misconceptions/wrong uses of some cards etc. in the context of a kingdom.
What concrete type of mistake have you seen most often among players 10 levels below you? Among players with roughly the same level as yours.

Help! / Potion/Silver or Potion/Lookout with Familiar on the board?
« on: April 18, 2012, 11:27:07 am »
I am mostly interested in the opening buy decision for this game:

Cards of Note:
Nobles, IGG, Merchant Ship, Golem, Horse Trader, Familiar, Lookout, Oracle.

Would you open Potion/Lookout (as my opponent did) or Potion/Silver (as I did)? Obviously, Potion/Lookout greatly increases the risk of missing the crucial familiar buy in turn 3/4, but if it works out, you are ahead in terms of trashing and building towards a golem/nobles/merchant ship/Horse Trader engine.

It worked out for my opponent at turn 3/4, and it seemed hard to catch up afterwards. Or did I miss opportunities afterwards?

Help! / Ignore torturers??
« on: January 16, 2012, 10:10:57 am »





(Possible keycards are in bold.)

Would you ignore tortures here, planning to defend them with menageries/a moat or two, trying to end the game quickly via governors before the torturers can do too much damage?
Or just set up torturer chains with Tortures+Bazaars+possibly a crossroad or two?

2011 / Thanks!
« on: November 30, 2011, 10:57:08 am »

I just wanted to thank theory and rrenaud for running this, I know from experiences on a much smaller scale how much work it is to set something like this up. I also happen to think they got all decisions right (format, rules, entry limit); given the small number of complaints (256 participants and so few complaints??) I am maybe not alone  ;)

Game Reports / Surprising (to me) strategy
« on: July 05, 2011, 10:58:07 pm »
The following board looked pretty boring to me, but thinking about it I came to a solution that surprised me:

$5Counting House, Trading Post
$4Farming Village, Mining Village, Navigator, Salvager

Now I am curious whether people here come to the same conclusion, or find it obvious, or whether I am wrong...

Edit: Assume a 4/3 opening, 1st position.

Game Reports / Trading Post/- or Vault/-
« on: June 25, 2011, 09:44:31 am »
I had this decision in a Colony money game (I assume in Province games it's usually obvious to go for Trading Post). There were no attack cards, and no good engine cards. What would you go for?

Here are the details: I was in second position, my opponent opening 4/3 (buying a monument at turn 1). The board was:

Horn of Plenty
Trading Post
Trade Route

(If you wonder about the result: I went for Vault, and got incredibly lucky by drawing it at BOTH turn 3 and 4. Needless to say, the game was over, and I got my 3rd Colony at turn 13.)

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