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Topics - Synthesizer

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IRL, I used to own two sets (base + seaside) and I have been using the randomizer cards for kingdom generation. Recently, we added cornucopia to the mix. Now, the stack of randomizers starts to become unmanageable. Or in the least, a nuisance.

So I downloaded two (free :)) Dominion randomizer apps to our iPad. Thing is, we're from Holland and our card names are in Dutch. Both randomizer apps I downloaded don't seem to support Dutch card names. I could of course translate, but an app with Dutch language support would be better.

Does anybody know of a kingdom generator app that has Dutch language support? Preferably for iOS, but if it's for Android, post anyway - I don't have a smartphone yet (no, really), but my current mobile phone is starting to fall apart, quite literally, after about a decade of loyal service. So Android might come to our house in the somewhat near future. That, and someone searching the forum for an Android randomizer app might find this topic. Sometimes I ramble.

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General Discussion / Tour de France 2013
« on: July 10, 2013, 04:48:52 am »
I know, I know, Tour Dopage, EPO, all books about Lance Armstrong have been moved to the "fiction" section, etc. Any "cheating in sports" comments in a different thread please; I'd say RSP forum is the place for that, it being an ethical discussion and all that...

-------------------

Anybody here watch cycling? I have been loving it all my life, I grew up watching Indurain take 5 Tour wins in a row (though I was too young to understand it fully), I saw McEwen do his wheelie on top of Alpe d'Huez at the end of his time trial there, I saw cool attacks, big losses, big wins, and have been annoyed at the Schlecks for years. Which is good, because any sports event needs an enemy!

This year is awesome! I saw a few really nice sprints, with lots of different winners, I saw great team work by team Cannondale to gift Sagan a victory (well done!), Team Sky's power trip in the first mountain stage was memorable, Team Sky's utter FAIL in the second mountain stage was just as memorable (though Froome defended well), and the Dutchies are doing well! Whoo-hoo! Ten Dam and Mollema in top5; what a luxury! And then also, the Argos boys (Dutch team, German sprinters) taking two stages already, showing off how good they really are at the sprinting game! And finally, finally, FINALLY, after years of being annoyed at the pathetic appearances of the Dutch riders, also attacks! No stage victories for us (yet), but at least they are in the picture BEFORE the winner has crossed the finish line!

Cav was an asshat yesterday though. At least he eventually apologized....

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Variants and Fan Cards / variant on embargo
« on: August 27, 2012, 12:35:17 pm »
Hi,

Now that I made my first post in the Band-Of-Misfits-Rules-Questions-Thread, I might as well add in a second post while I'm at it.
I have been thinking about a variant card on embargo. I first came up with a card similar to the one in this thread:
http://forum.dominionstrategy.com/index.php?topic=486.msg6659#msg6659
(didn't want to revive an old thread)

In that thread, some very good points against it were made, most importantly the possibility for deadlock state: nobody has any money, coppers cost >0 which leads to infinite game. Second most importantly: the semi-deadlock state of "green cards cost heaps, nobody wants to or is able to finish the game", which leads to un-fun situations. So I kept thinking about it, and I might actually have an idea that might work, although it's very far from the Embargo starting point. But before I get around to testing it, I might as well post it here to see if I make a glaringly obvious mistake. So:

Lobbyist
cost 0
Remove a Subsidy or Tax token from any pile. Then, place a Subsidy or Tax token on any pile.
----
Setup: place two Tax tokens on this pile.

It would work as follows:
you create exactly two tokens; Each has Subsidy on one side, and Tax on the other. The Subsidy token reduces the pile's cost by 1$ (but never less than 0$), the Tax token increases cost by 1$. The tokens stack. This results in:
- The card starts at 2$ (nice pickup on a spare buy or useless turn) but playing it will make it easier for the opponent to also get one with a spare buy.
- a maximum cost increase (or decrease) of 2$ is possible on any pile (because there are only two tokens)
- note that this gives a maximum variation of 4$ if you switch both tokens from tax to subsidy or vice versa in your own turn!
- If both tokens have been moved, you can always pick up this card for 0$, so that infinite game is less likely
- If a token has been moved, the card is in someone's deck so the infinite game problem is relieved more (that's why I removed the trashing bit)
- it will give fun combo's with TFB's
- with a surplus of actions, you can really get a tactical game, where you end your turn by a +2 increase of province cost, or maybe you first -1 the Torturer pile, Workshop a Torturer, then +1 the Torturer pile before ending your turn, thus messing with your opponent's ability to get Torturers
- that's why I didn't give it a +action; it seems that that would overpower it.

I am still uncertain about several things:
- The name sucks. Lobbying is a post-Medieval term so it doesn't fit the theme. Any suggestions?
- maybe a single tax/subsidy token is better? In that case, should it still have base cost 0$?
- Did I really stop the infinite/un-fun game state problem associated with these tokenized-cost-alteration-shenanigans?
- anything I didn't think of?

thanks for discussing!

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