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Topics - enquerencia

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1
Dominion Articles / fast start with tournament into rebuild
« on: December 19, 2012, 08:10:36 am »
Okay, you can't open with both tournament and rebuild, but if you open tournament/silver and use your first two turns at five or better to buy rebuilds, all your four turns to buy tournament, and anything less than four to buy either cantrips or nothing at all, you can hit the prizes really fast and have a running start at the provinces that will be over probably before you even get to use some of the prizes. 

I have no simulator data or anything, but this seems like a good overall concept.  As always, it depends on what else is out there, but if tournament is the obvious choice and the prizes will matter, I think getting two rebuilds as early as possible is a good idea. 

2
Variants and Fan Cards / Barge
« on: November 28, 2012, 08:46:55 am »
$3 Action/Reaction

Trash this card along with any number of cards from your hand.  +$ equal to the number of cards trashed, including this one.

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When another player plays an attack you may reveal this from your hand.  If you do, set this aside from your hand and discard any number of cards from your hand. At the beginning of your next turn put this card back in your hand, and +1 card per card discarded.

My biggest issue with this is how to price it.  I don't know if I've priced it too low, or too high.  Especially since for the action effect you have to trash it.  The reaction was kind of an afterthought but the spirit of it was that this is obviously only useful in games where you have a deck full of junk, and that usually happens when you're getting attacked a lot.  But since it is really also only useful when you can get big hand sizes with a lot of junk, maybe $3 is too high?  $2?

Edit: Properly give the card a category: Action/Reaction

3
Variants and Fan Cards / Shapeshifter
« on: November 27, 2012, 09:00:45 am »
Shapeshifter

Action 5$

-1$

If you buy an action card this turn you may replace that action card pile from the supply with a pile of the same number of cards from the randomizer set. 

______________

Setup:  Put ten cards from your randomizers (at random) to the side.  This is the randomizer set.

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I don't know if it's clear from the way I wrote the text, but if you play a Shapeshifter and buy, for instance, a Familiar, you will have to have $4P in hand.  And then you may remove the entire pile of 9 remaining Familiars from the board.  Then you choose one card from a randomly selected group of ten randomizers (which are all face down to any player who has not played a Shapeshifter), and put 9 copies of it where the Familiars used to be.

IDK.  This is my first fan card.   

4
Dominion Articles / Dark Ages: Ironmonger
« on: October 03, 2012, 10:17:56 am »
I've never attempted an article before, and frankly, I believe myself to be unqualified.  However, I want to see an article on Ironmonger, so there you go.  I'm gonna try one.  Please remit your complaints/ kudos/ comments as you see fit.

Ironmonger is a strong card.  There, I said it. 

Let's start with this.  If you open with it, then what you have is basically coppers, estates (or shelters, in which case it's a little worse, but still not bad), and probably one silver.  So the first time you play it it's gonna hit one of those cards, and if it's a copper, bam! copper in the discard pile, one coin to you.  If it's an estate, bam! estate in the discard and you draw a card.  Maybe it's a silver even?! 

But where it shines is when you have multiples.  When an ironmonger finds another ironmonger, it gives another action.  This doesn't do much good if the only action you're buying is Ironmonger, but if you're building an engine, pretty much any engine, Ironmonger is going to help all the way, and it isn't going to hurt even a little.  Because it's always a cantrip it never hurts to play it.  So if you're running a basic draw engine and you're missing pieces, you can play your Ironmonger and you'll replace it with whatever, but the card it reveals, even if it's trash it's gonna help, provided your engine has enough pieces scattered throughout. 

Let's say you're running village/smithy/ironmonger.  This is probably not an optimal way to play it, but let's just say.  If all you have in hand is two ironmongers and blah blah blah, and you draw a dead smithy, but turn up a village, you get two actions, so you can play the smithy without fear, draw up the village, and maybe end up with another smithy by the time all is said and done. 

The main thing about it is to know what's in your deck.  Unlike Tribute which depends on your opponent's deck (and is therefore a lot harder to rely on,) Ironmonger relies on YOUR deck, so you have a much better idea of what's going to happen.  And honestly, the worst thing that can happen is basically it not being super-duper-amazing, but just a simple cantrip that happens to give you an action you don't need.  Boo-hoo.  And even when that happens you can still run a chain of Ironmongers putting all your trash in the discard pile and getting some kind of benefit from it no matter what!  If you play Ironmonger after Ironmonger and end up with all your estates and coppers in the discard, you probably have enough coins and cards to buy whatever engine pieces you need, you're that much closer to a reshuffle, and if you can pick up a +buy in there somewhere, your next tour through the cards is gonna be so much sweeter!



I'm a fan.

enquerencia

5
I know there was a great article recently about the "first game" of dominion and how to play it with total newbs so that they don't get turned off of the game and can learn how to have fun with it, and mostly that answers a lot of the first questions I had about how to introduce my wife to this game so that we can both enjoy it. 

But to answer my real question you will need some background information.  Firstly, I do not own any dominion sets to date.  I always play at my friends' house, and they have every expansion.  My wife has become irritated that I choose to spend time over there playing, and I have told her (honestly, I think, but there will be more on this later) that if she will play with me I will have no reason to leave and play with friends.  And I'll spend my personal $ on buying the sets. 

So the thing is, one, I need to be able to teach her how to play without just stomping her over and over again, and two, I have to buy one expansion at a time and I'm accustomed to everything but Dark Ages.  I already know that buying Dark Ages too early without incorporating the other sets is a bad idea. Most of the cards in that set make my brain hurt and I actually understand the game pretty well.  My wife will see something like procession a junk dealer and play a grave robber as a cerebral explosion and will not want to play any more...

So what order should I buy the sets in?  Original dominion first, probably, but maybe intrigue... She actually is a smart lady...
Any thoughts would be appreciated, and to reference that earlier thing I said I'd say more about, I think I have to be honest with myself and say that I'm still going to want to play with my dominion buddies from time to time. But on the nights when I really can't pretend to be a decent husband and also leave my house to play with my friends, having her as a dominion buddy can't be a bad thing. 


6
Game Reports / grand market, fools gold, chapel
« on: August 19, 2012, 08:27:11 am »
I'm sure this is really obvious, and I'm new to the forum, so if this has been covered, I'll take the criticisms with a grin, but I not so recently won a game with this strategy.  There weren't any attack cards that could seriously hurt me, but this is what I did and won rather in rather epic fashion.

Opened fools gold, chapel.  Then I chapeled every chance I got and only bought fools gold until I was able to buy grand markets, and from there it kind of "snowballed."  My opponent bought one province before I did, but I had all ten fools golds and all ten grand markets before he/she could buy another one and I was able to buy first three, then one, and then two more provinces in three successive turns.  Somewhere in there he/she bought one more, and my last turn of buying two bought the pile out. 

It been a while since I played this and can't remember what other cards are out, but with those three cards on the board, is there a better strategy than simply trying to beat the other player to the punch, imagining any cards you wanted were in the supply?  This was when I was level 0, and I think I was playing another low level player (I'm still only level 7), so I'm interested to know what could beat this? 

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