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« on: October 03, 2012, 10:17:56 am »
I've never attempted an article before, and frankly, I believe myself to be unqualified. However, I want to see an article on Ironmonger, so there you go. I'm gonna try one. Please remit your complaints/ kudos/ comments as you see fit.
Ironmonger is a strong card. There, I said it.
Let's start with this. If you open with it, then what you have is basically coppers, estates (or shelters, in which case it's a little worse, but still not bad), and probably one silver. So the first time you play it it's gonna hit one of those cards, and if it's a copper, bam! copper in the discard pile, one coin to you. If it's an estate, bam! estate in the discard and you draw a card. Maybe it's a silver even?!
But where it shines is when you have multiples. When an ironmonger finds another ironmonger, it gives another action. This doesn't do much good if the only action you're buying is Ironmonger, but if you're building an engine, pretty much any engine, Ironmonger is going to help all the way, and it isn't going to hurt even a little. Because it's always a cantrip it never hurts to play it. So if you're running a basic draw engine and you're missing pieces, you can play your Ironmonger and you'll replace it with whatever, but the card it reveals, even if it's trash it's gonna help, provided your engine has enough pieces scattered throughout.
Let's say you're running village/smithy/ironmonger. This is probably not an optimal way to play it, but let's just say. If all you have in hand is two ironmongers and blah blah blah, and you draw a dead smithy, but turn up a village, you get two actions, so you can play the smithy without fear, draw up the village, and maybe end up with another smithy by the time all is said and done.
The main thing about it is to know what's in your deck. Unlike Tribute which depends on your opponent's deck (and is therefore a lot harder to rely on,) Ironmonger relies on YOUR deck, so you have a much better idea of what's going to happen. And honestly, the worst thing that can happen is basically it not being super-duper-amazing, but just a simple cantrip that happens to give you an action you don't need. Boo-hoo. And even when that happens you can still run a chain of Ironmongers putting all your trash in the discard pile and getting some kind of benefit from it no matter what! If you play Ironmonger after Ironmonger and end up with all your estates and coppers in the discard, you probably have enough coins and cards to buy whatever engine pieces you need, you're that much closer to a reshuffle, and if you can pick up a +buy in there somewhere, your next tour through the cards is gonna be so much sweeter!
I'm a fan.
enquerencia