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Topics - Mecherath

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1
Innovation Rules Questions / Drawing Clarification
« on: August 28, 2013, 09:20:41 am »
This question has confused me a little playing with just Echoes, but I expect it would get even worse when I pick up Figures and eventually Cities. I read the rules a few times and cruised the forums a bit and didn't see an answer, so apologies if this is a duplicate question.

When drawing multiple cards, but not putting them in your hand (i.e. draw and tuck, draw and meld, or draw and score), do you draw them all at once, or individually?

That is, if I have only Base cards in hand and I'm instructed to draw and score 3 cards, do I draw and score each one at a time (meaning I'd score 3 Echoes)? Or do I draw the Echoes, and then since I have one now, draw 2 base (meaning I'd score 1 Echoes and 2 Base)?

2
Mini-Set Design Contest / So Stressful!
« on: August 09, 2012, 09:09:42 pm »
I doubt I'm the only one who just scrolls down to his cards when people start commenting on the contest submissions.  One of my two cards is getting mostly good comments, and the other... is not.  I'm already composing rebuttals in my head for a post-contest post.  Briefly toyed with trying to reply about it anyway, but then I'd have to add in a bunch of other comments as camouflage, and might not be convincing enough.  Plus now this post is here.

Anybody else feel the same way? :)

3
Variants and Fan Cards / Revising my TFB Contest Card
« on: July 27, 2012, 12:45:55 am »
The card as submitted was

#19 (tie) - Burnt Offering by Mecherath with 5 points (Theda)
$5 - Action
+1 Buy
+$1
+1 VP
Trash a card from your hand.  If it is an...
Action card, play it three times.
Treasure card, +$ equal to its cost.
Victory card, +VP equal to half its cost in coins, rounded down.

When I made it, it was trying to do too much.  Since it cost more than both Bishop and Salvager, I wanted to make sure it was strictly better than each, which is how the Buy, $1, and 1VP got added on.  That made the card too busy, and as at least one person said, trashing a card you're done with anyway, like a curser, makes the KC benefit extremely good.

I'm thinking of a version where the card is cheaper, but also has toned down abilities.  It would be:

Burnt Offering
$3 - Action
Trash a card from your hand.  If it is an...
Action card, instead play it twice, then trash it.
Treasure card, +$ equal to its cost.
Victory card, +VP equal to half its cost in coins, rounded down.

Knock the action down to Throne Room, and remove the extra stuff.  It imitates 3 different 4-cost cards but is weaker than any of them, except when dealing with multi-type cards.  It's missing the +Buy of Salvager, the +$1/VP of Bishop (though also its benefit to your opponents), and the ability to keep the card from Throne room.  It also can't do anything with Curses.

You can still make a Golden Deck out of it, though you need Gold, Gold, Silver to do it, and wouldn't be able to trash a gold on the final turn to keep the last Province.

Not sure if these changes would have made it do better in the challenge, but I think the sheer number of things it was doing made it harder to judge.  Thoughts?

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