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1
Game Reports / Governor + Minion is weird...
« on: March 13, 2013, 03:09:19 am »
Got to play with governor + minion in a recent game (+ oasis) and its just a really weird dynamic, because the governor +3 card has absolutely no downside, the + gold actually clogs your opponents deck with terrible silvers, and the remodel just helps a lot, but also potentially lets your opponent protect good hands.

A few thoughts:
1) Not sure this strategy is actually better than pure Governor zerg-rush, but I think colonies help a lot in that regard.
2) Pretty sure with any village support this becomes degenerate on this board, the fact that the only thing to do with bonus Gov cards was oasis kept the local systems in line.

http://dominion.isotropic.org/gamelog/201303/13/game-20130313-000410-4447de91.html

Am I late to the party on this interaction, and was there something better to be doing?

2
Game Reports / Check turn 9
« on: February 21, 2013, 01:05:16 am »
The main lesson of this game is that Chapel crushes Familiar, but the more exciting lesson occurs on turn 9.

http://dominion.isotropic.org/gamelog/201302/20/game-20130220-220353-4029b043.html

3
Game Reports / Best Possession of all time!
« on: November 21, 2012, 01:16:38 am »
Playing a wharf engine game, (we probably should have gone Wharf-BM but whatevs) and I'm ahead near the endgame when I see my opponent pick up a Potion w/ Possession/Pool on the board, I have an extra 2 + buys so I grab embargo and embargo the possession before he picks it up. Anyway, he ends up possessing me once, and its kinda great.

— mgallop's turn (possessed by loganb) —
mgallop plays a Caravan.
... drawing 1 card and getting +1 action.
mgallop plays a Caravan.
... drawing 1 card and getting +1 action.
mgallop plays a Wharf.
... drawing 2 cards and getting +1 buy.
mgallop plays a Silver and a Copper.
mgallop buys an Estate.
... loganb gains the Estate.
(mgallop draws: a Copper, a Gold, a Silver, and 2 Estates.)


— mgallop's turn 19 —
mgallop draws 1 card from the Caravan.
mgallop draws 1 card from the Caravan.
mgallop draws 2 cards and gets +1 buy from the Wharf.
mgallop plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
mgallop plays a Wharf.
... drawing 2 cards and getting +1 buy.
mgallop plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
mgallop plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
mgallop plays a Wharf.
... drawing 2 cards and getting +1 buy.
mgallop plays a Militia.
... getting +$2.
... loganb discards 2 cards.
mgallop plays a Militia.
... getting +$2.
... loganb only has 3 cards.
mgallop plays a Gold, 2 Silvers, and 3 Coppers.
mgallop buys a Province.
mgallop buys a Duchy.


http://dominion.isotropic.org/gamelog/201211/20/game-20121120-221347-6135e9ce.html

4
Game Reports / Really fast double tac
« on: October 05, 2012, 03:25:29 pm »
Just played a game on iso I found really cool, where I opened IW-Silver and had double tac (powered by secret chamber and village + envoy) going by turn 8 and I was double provincing by turn 11 (I could have gotten some single province turns, but decided to wait and buy more card draw to make sure the chain didnt break.)

http://dominion.isotropic.org/gamelog/201210/05/game-20121005-122054

5
Game Reports / Who needs treasure? Us apparently.
« on: September 19, 2012, 11:34:24 am »
Just played a really weird colony game.
Board was
King's Court, Hunting Party, Merchant Ship, Counting House, Library, Spice Merchant, Thief, Mining Village, Apothecary, Warehouse

We both go for KC/Hunting Party/Merchant Ship, he is able to green a bit more consistently and races out to a 4-2 lead. Meanwhile we are both spicemerchanting down our treasure. Anyway, I realize that I'm not going to be able to split colonies for a win, so I dip into thief, and he doesn't buy a 2nd merchant ship in time, so eventually its 5-2 colonies, but he's treasureless, if he buys treasure (which he tries a few times) I will just KC Thief for more SM fuel, and I'm able to get enough provinces to eventually win by 2.

I don't think I played that well, but I really liked the strategic move.
http://dominion.isotropic.org/gamelog/201209/19/game-20120919-082741-6c5783cd.html

6
Game Reports / Gardens steals it at the end
« on: September 05, 2012, 10:33:54 am »
Just played a pretty crazy game where opponent got 5-2 and opened tac, and I went pretty hard for gardens w/ hoard, jester, bridge, and duchy/duchess. I ended up buying an estate to 3 pile it getting me to exactly 50 cards and a 4 point win off my 7-1 garden split.

http://dominion.isotropic.org/gamelog/201209/05/game-20120905-073206-92eb83da.html

7
Game Reports / One of the coolest torturer games I've played
« on: August 24, 2012, 11:05:10 pm »
Just finished a really cool Torturer fight with Mr. Eevee. The cool features:
1) Interesting ability to build engine in early game w/ Conspirator Mining Village and Shanty town both being useful and helping get to torturers.
2)  A relatively close midgame fight where we both are able to build up chains, tough curse decisions (with some info from shanty town) and forge to help keep decks running. For most of the midgame I was not sure who was winning the war.
3) A really cool endgame where I think the right play is to transition torturers into double tac through forge and soak up Grand Markets/Conspirators provinces (including some cool microlevel stuff where you draw your deck and forge to get to Tac earlier, tho here Eevee misclicked which unfortunately ended the competitive part of the game.)
4) A game where after all 10 curses are given out that still ended with both players double/triple provincing.
http://dominion.isotropic.org/gamelog/201208/24/game-20120824-195832-2b13ded5.html

8
Dominion General Discussion / Building Scrying Pool Decks
« on: August 24, 2012, 12:46:00 am »
So, Scrying Pool decks are awesome, and its one of the cards that I do the best with, but I have a niggling feeling that I'm building wrong. I basically always grab potion w/ 4 or a 4/3, hopefully getting an action w/ 3, and then get pools every time I have 2p. But thinking about this, it seems really really slow (also comparing it to various village openings). When apothecary or university is available I tend to grab those w/ the first 2p and that seems right, but withouth them, might it make more sense to increase your buying power by getting a terminal silver w/ 4 (ideally something like militia, but even a navigator would be pretty good), and then buying potion on the first shuffle, and scrying pool after. Since the pool isnt awesome until you have at least a few actions...

Thoughts?

9
Game Reports / Torturer vs. Minion
« on: August 21, 2012, 05:00:54 pm »
Just had an interesting game where my opponent went torturer and I went Minion. Board had good torturer support (Workers and Village, no trashing save Loan) but had awesome Minion support (loan, pawn, grand market). It took my opponent a while to get a tortuer chain set up and I had the awesome Minion/Pawn opener. Thoughts on strategy? I didn't like my opponents getting loan since he'd end up drawing his deck and wanting coin. Also interested in general thoughts on torturer v minion: part of me thinks minion should be in good shape since it can discard twice while still maintaining a minion and not being that effected, but once torturer chains gets going, curses are pretty devastating.

http://dominion.isotropic.org/gamelog/201208/21/game-20120821-135652-66401621.html

10
Game Reports / Trash MORE cards! (or a lesson about watching piles)
« on: August 21, 2012, 12:51:22 am »
Just had a pretty interesting Witch Game, opponent opened Witch/Nothing, I opened Remake/Silver, and to play catch up kept buying remakes. Eventually I was able to win -1 to -3 because we'd run Curses, remakes and festivals (I could have won 5 to -3 but buying a province seemed tacky).

http://dominion.isotropic.org/gamelog/201208/20/game-20120820-214122-92b2e6f3.html

11
Game Reports / He was asking for it...
« on: August 15, 2012, 08:40:34 pm »
So, opponent got ahead on a KC+Governor Board. Luckily it was a colony game, so one of his remodels, I turned my silver into a potion, and picked up a possession. Governor is WAY WAY better when you get the benefit from both sides... (Things could have gotten even more fun but I ended it with one possession turn + a turn with my entire deck in hand left, because I had pangs of conscience)

http://dominion.isotropic.org/gamelog/201208/15/game-20120815-173802-3cb14624.html

12
Game Reports / Scrying Pool + Pirate Ship (no + actions)
« on: August 14, 2012, 01:51:53 pm »
Just had a pretty cool game, where my opponent went for Warehouse/BM and I went for a Scrying Pool/Pirate Ship strategy. Opponent raced out to a 4-1 province lead, but luckily the existence of Fairgrounds + Silk Roads let me wait to start getting provinces and destroy $5 more worth of coin. By the end of the game I was able to draw exactly to the reshuffle and pirate ship for a province every turn while he was struggling to hit silk roads, and he conceded when I got the 2nd to last province (given that I was up 1, and he had only $7 left in his deck of 22 cards). Anyway, I thought it was cool, and it was also the first game I've won with Pirate Ship...

http://dominion.isotropic.org/gamelog/201208/14/game-20120814-104522-dd62e3a2.html

13
Game Reports / Lighthouse vs Ambassador
« on: August 12, 2012, 04:09:00 am »
Just finished a really weird game where I went Amb+Silver vs opponents Double Amb, and then I dipped into lighthouses whereas he eventually got up to triple Amb.  Both of us ended up going pretty deep w/ Horde, and I eventually won pretty solidly.

http://dominion.isotropic.org/gamelog/201208/12/game-20120812-010613-71249c8f.html

So, I mostly tried to fight off Ambs w/ Lighthouse because I was curious, and it ended up working, but I'm still kinda skeptical, and I felt like I was losing for a good long chunk of the game.

14
Dominion General Discussion / Buying Copper w/ Apothecary?
« on: August 08, 2012, 08:58:52 pm »
Under what circumstances do you guys advise picking up Copper with Apothecary, if I have enough apothecaries I'll often pick some up as long as they dont conflict, but I think I might be wrong.

http://dominion.isotropic.org/gamelog/201208/08/game-20120808-175238-b14bc85d.html

This was a game where I got 2x Wharf + Apothecaries and Cartographers, and was able to pick up 6 provinces by turn 18 through an opponent who picked up 10 minions. But he informed me that

20:50 VetoPossession: your straergy is asssinine and terible
20:52 VetoPossession: how absurd
20:52 VetoPossession: gratsx idiot.

I'm not sure what happened on his minion turns since the gamelog doesnt pick up his draws.

Anyway, is picking up copper just terrible? Situationally ok?

15
Game Reports / Ridiculous Wharf Game? Sounds like time for thief
« on: August 07, 2012, 02:25:35 am »
http://dominion.isotropic.org/gamelog/201208/06/game-20120806-232049-63575118.html

I found this game pretty amusing. The basics were that opponent opened Wharf/Hamlet to my Cutpurse/Lookout, and I was playing catchup for a good chunk of the time. We eventually both developed engines, mine was a bit more consistent thanks to throne rooms, but he had spent more time buying money and had just double provinced. So I picked up thief, and was able to thrown it on the next turn, stealing a gold and trashing a copper. From that point his engine was single provincing and mine was double provincing, and I beat him by one point. Anyway, there were probably better lines, but I was pleased.

16
Game Reports / Mint/FG vs Swindler/Familiar
« on: August 05, 2012, 12:05:32 pm »
So, just beat opponent who played first w/ Mint/FG opening, and I'm pretty pleased. Caveats are:
-I hit 3P on turn 3 for familiar.
-I swindled an FG on turn 4.
-Opponent didnt draw FG w/ Mint on first shuffle.

Still, its a terrifying opening, and I was pretty pleased I was able to fight through it, and get his deck back to bloated and slow enough that I could get 5 provinces first.

http://dominion.isotropic.org/gamelog/201208/05/game-20120805-090121-edcaaa7f.html

17
Game Reports / An example of second player advantage
« on: August 03, 2012, 12:59:44 pm »
Peddler. Ghost Ship, Cache, Pirate Ship, Young Witch, Cutpurse, Shanty Town (Bane) , Apothecary,Embargo, Haven, Transmute

Or, how to be really mean to someone because you're a huge jerk.

Opponent gets 4/3, opens potion on a board w/ transmute, apothecary. I get 3/4 open Embargo, then he gets a silver, I get Young With w/ Shanty Town as the Bane.

http://dominion.isotropic.org/gamelog/201208/03/game-20120803-095815-d54be7e0.html

18
So, just finished a really interesting (insanely powerful) kingdom:

Develop, Tunnel, Swindler Tournament SalvagerQuarry Mountebank Minion Saboteur

http://dominion.isotropic.org/gamelog/201207/30/game-20120730-164901-8df0ef2d.html

Opponent opened Quarry/Swindler I opened Tournament/Swindler. I got early provinces and he didnt and I won pretty easily.

-My thoughts are that quarry, while guaranteeing you Mountebank by the first shuffle is a massive liability with tournament, since you want Gold and Provinces ASAP, and that my decision too ignore it is what won me the game.
-Opening buy: what's right? I liked Tournament as both something I needed to get and helping get to 5. Salvager is potentially useful, but potentially loses me the game by stopping me from getting a mountebank by the first shuffle.
-Develop: I got one, it sucked. Should I have just ignored trashing and powered through the slog? Gotten Salvagers over tournament at some point (though salvager is just as bad at getting rid of mountebank junk).
-How good is followers once curses are exhausted? I got it after Steed, but I'm not sure that was right, and think Bag of Gold might have been better to ensure I kept getting provinces.
-Minion: just awful, or useful as nonterminal silver + attack in this boaard? My thoughts are that your 4 card hand is liable to suck given the junking, and that nonterminal silver isnt worth it. I could be wrong.


19
Game Reports / Deeply deeply unpleasant game (Potions run out)
« on: July 28, 2012, 09:42:45 pm »
I just finished a really really sloggy game. Ambassador + Apothecary + Outpost, with University and Ironworks to pick up mining villages. I made a number of mistakes (both missing a university play early and being too lazy to sculpt some outpost hands w/ apoth), but won estate tennis and then proceeded to dump an additional 15 potions into his deck. The worst part was that Apothecary and Mining Village are MISERABLE to cantrip with, but I can't think of a better exit strategy to end the game guaranteeing the win. Finally I grab a province and end it w/ potions piling.

http://dominion.isotropic.org/gamelog/201207/28/game-20120728-183227-cc3e467c.html

20
Game Reports / Successfully added cards to DoubleJack!
« on: July 28, 2012, 01:47:10 pm »
I was playing on a board where Jack was the clear best strategy, and I opened 5-2. I didnt want to open Jack/nothing so I went Mine/Crossroads, then after the first shuffle, I improved some treasure and bought 2 Jacks. Opponent opened Jack/Silver, but I was able to outrage him (with a few terminal collisions) getting the 4th province on turn 12 and the 5th on turn 15 to win.

http://dominion.isotropic.org/gamelog/201207/28/game-20120728-103517-5c47af93.html

A few questions:
-Did I get lucky/have an unduly small number of collisions?
-Opponent doesnt get 4th province in 14 turns, what happens?
-Royal seal with Jack? On the one hand it lets you topdeck gold (Good!) on the other its just another silver that slows down your ability to cycle through the deck playing a bunch of Jacks, is it worth it?

21
Game Reports / How lucky was I? Was my opponent right?
« on: July 10, 2012, 10:19:25 pm »
http://dominion.isotropic.org/gamelog/201207/10/game-20120710-191235-ef000eb4.html

I just finished a game, where I won pretty easily. Part of it was pulling awesome stuff out of BM (I got Throne Room, Nobles and Tournament on a board w/ no villages, he got Native Village) but I maintain that my opponent lost in large part due to strategy. I went Amb/Amb, he went Potion/Amb for Familiar. My ambs didnt collide and I was able to clean out my deck and get some early Labs and eventually won going away. As I was winning my opponent started bemoaning my good luck, and I noted that I'd been very lucky with BM (and at avoiding Amb collision), but he had a different take on the game. However, my claim was that regardless of RNG luck, he was going to be in trouble because I was going to be able to clean out my deck while his was going to be junked up (by potion and losing Amb tennis). Thoughts?

22:06 shaytalis: sigh  You get all the luck
22:06 shaytalis: all the good cards from black market, you get 5 money in hand over and over early game, you always have ambasador + curse in hand
22:07 mgallop: I got lucky w/ BM
22:07 mgallop: but I think choosing to go Familiar in an ambassador game is a bad idea
22:07 shaytalis: Not just that, but you got to buy laboratory
22:08 shaytalis: that's what won it for you
22:08 shaytalis: You got to buy 3 of those early game
22:08 mgallop: possible
22:08 shaytalis: absolute
22:08 mgallop: but I also got double Amb
22:08 mgallop: which was huge
22:08 shaytalis: just dumb luck :/
22:08 mgallop: and you got potions which are basically curses
22:08 shaytalis: double amb is nothing
22:08 shaytalis: compared to you lucking out with 3 labs in the first few turns
22:09 mgallop: lab isnt any good if your deck is full of crap
22:09 shaytalis: Lab is what won you the game
22:09 shaytalis: lucking out and getting 5 $ over and over to pile them on is what won you the game
22:09 shaytalis: getting extra lucky and getting all the best cards, including tournament, from black market was just gravy
22:10 shaytalis: I can't win when you're that lucky
22:11 shaytalis: 3 labs... ambassador + curse in hand within 1 turn of getting any curse every time, all the best cards from black market...
22:12 shaytalis: enjoy the free win due to random dice :/

22
Help! / BM Embassy goes surprisingly poorly
« on: July 10, 2012, 01:20:45 am »
I was playing a game vs a lower ranked player today on Iso and the board was pretty boring but there was Venture and Embassy so I decided to go big money, whereas he went some really odd strategy involving lighthouse, golem, workshop and explorer. So I expected to just nonchalantly crush him, but somehow things went pear-shaped, I didnt get the 4th province until turn 15 or win until 19 and there were a number  of turns where if my opponent got 8 he could have won (notably turn 17 and 18.)

Was this a case of me snagging a province too early (took one with first embassy draw on t5) instead of buying a gold or venture? Do I want venture over gold in this type of deck? Anyway, I'm not sure what went wrong and would like some insight.

http://dominion.isotropic.org/gamelog/201207/09/game-20120709-221349-734f80f6.html

23
Game Reports / I have no clue how I won this game
« on: July 07, 2012, 07:55:04 pm »
http://dominion.isotropic.org/gamelog/201207/07/game-20120707-165115-a9898e9b.html

This was a superweird game where opponent opened 5-2 Torturer-Hamlet vs my 4-3 Hamlet-Steward, and I was almost completely sure I was going to lose until the very endgame.

Does my opponent mess up by getting conspirators too early instead of just overloading on Hamlet/Torturer to destroy me and then later building his economy?

24
Game Reports / Double Tac vs Ghost Ship
« on: July 07, 2012, 10:41:21 am »
http://councilroom.com/game?game_id=game-20120706-025829-5ddc9902.html

I thought this was a pretty cool game. Opponent opened w/ 5-2 split and bought Ghost Ship, so I went Masq + Well to counter. And transitioned into peddler based double tact engine to win pretty comfortably.

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