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Topics - dougz

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Innovation General Discussion / Figures UI change
« on: August 19, 2013, 07:36:55 pm »
After the next server restart (in ~90 minutes), the way you select an Inspire action will be different.  Instead of buttons appearing in the left-hand column, you'll click on the card (just like for a Dogma action) and get a popup menu with "dogma" and "inspire" options.  The menu only appears if the color is Inspire-able; if there are no visible inspire effects in the stack (or if you've already Inspired this turn) then clicking it will just do a Dogma action as it does now.

I can revert this change if it's widely hated, but I'm forever clicking on the cards when I intend to Inspire.

Innovation General Discussion / Figures in the Sand
« on: July 18, 2013, 01:59:58 am »
Tonight's restart (in about 30 minutes) will add Figures in the Sand.

It's likely to be buggy, and it's likely to be buggy even in games that aren't using Figures cards, because many things in the first two sets had to be rewritten to make karma effects work.   has a list of known issues; please check there before reporting them.  (But if it's not there, report it via email to me!)   shows all the cards.  This url won't work until after the server restart.

Innovation General Discussion / new players
« on: March 06, 2013, 02:31:41 pm »
So, as you may have seen, the Dominion site is closing down a week from Friday.  The page will probably be replaced with a FAQ explaining why it's gone and directing players to Goko.

Should it also mention (and/or link to)  At first I thought "yes, duh", but then I thought maybe having a sudden flood of non-Innovation players (or worse, people who think it's a site to play Dominion) would be bad.  Maybe a new lobby for people learning the game (plus people who are willing to teach / play newbies)?  I'm soliciting opinions or other ideas here.

Puzzles and Challenges / Dark Ages playtest art
« on: March 01, 2013, 12:13:20 am »
Robz888 said he was curious to see the playtest art for Dark Ages (the ones that would be used on isotropic if it had Dark Ages), so I figured I'd make it a challenge.  Here they are in random order; see how many you can match with the cards.

Innovation General Discussion / Supremacy
« on: January 14, 2013, 01:59:44 pm »
My new favorite "whoa, oops" moment:  having Masonry on your board and melding The Wheel, Metalworking, and Mysticism (on the way to achieving Monument) causes you to achieve Supremacy!  In a real game I'm pretty sure I wouldn't even be thinking of getting a special achievement "naturally" on turn 3...

Innovation General Discussion / Online Innovation
« on: December 31, 2012, 06:58:23 pm »
If you like the game Innovation, I've just made public my new site for playing it:  The interface should look familiar.  :-)  Like the Dominion site, it's not a particularly good place to learn the game if you don't already know it, but hopefully there will be a critical mass of people who are already familiar with it and want to play it online.

Dominion Isotropic / Leaderboard change
« on: November 23, 2011, 07:14:09 pm »
Starting with tonight's update to the leaderboard (if all goes well), only the past 30 days of games are going to be counted towards your rank.  Games older than that will have no impact whatsoever on your score.

This means that if you get better, your old games won't be dragging down your rank forever.  It also means that you can't maintain a high rank based solely on past performance, playing only an occasional game to keep your account active.  I think this is a good thing I'd rather a high rank mean an active, fresh player but you may disagree.  If there's something really wrong with it I can always restore the old method.  This is my third attempt at trying to account for player's skills varying over time; if nothing else it is at least the simplest to explain.

Yes, Karumah is still on top (and his sock puppet Kretin is now dead last, by far), but I expect everyone who cares knows about him so really, who cares.

Dominion Isotropic / veto mode stats
« on: September 06, 2011, 02:20:15 pm »
A comment in the "optimizing your level" thread prompted me to look at logs from the first couple days of veto mode:

6353 games with veto
  422 Saboteur                   96 Navigator                  43 Apprentice
  420 Possession                 92 Stash                      42 Venture
  411 Sea Hag                    90 Horn of Plenty             42 Remodel
  384 Young Witch                85 Secret Chamber             42 Quarry
  364 Witch                      84 Outpost                    42 Island
  357 Mountebank                 82 Forge                      41 Library
  324 Pirate Ship                76 RANDOM                     40 Moneylender
  302 Familiar                   76 Adventurer                 39 Royal Seal
  301 Swindler                   75 Coppersmith                38 Woodcutter
  298 Torturer                   73 Envoy                      37 Conspirator
  295 Tournament                 71 Ironworks                  36 Council Room
  284 Ghost Ship                 71 Expand                     35 Salvager
  277 Goons                      71 Baron                      35 Lighthouse
  268 Treasure Map               68 Spy                        35 Laboratory
  264 Minion                     68 Bishop                     34 Pearl Diver
  247 Militia                    67 Moat                       33 Trading Post
  242 Thief                      66 Hoard                      33 Harem
  205 Ambassador                 64 Bank                       33 Great Hall
  190 Smugglers                  63 Harvest                    32 Warehouse
  188 Black Market               62 Horse Traders              32 Monument
  183 Alchemist                  61 Explorer                   29 Walled Village
  168 Gardens                    60 Remake                     28 Merchant Ship
  159 Embargo                    59 Wishing Well               27 Wharf
  152 Jester                     59 Loan                       26 Haven
  148 Scrying Pool               58 City                       25 Hamlet
  146 Chapel                     57 Lookout                    25 Cellar
  140 King's Court               56 Trade Route                24 Mine
  137 Golem                      56 Grand Market               24 Caravan
  137 Duke                       54 Throne Room                22 Courtyard
  132 Masquerade                 54 Feast                      21 Steward
  131 University                 54 Bridge                     21 Pawn
  128 Cutpurse                   53 Peddler                    20 Upgrade
  123 Bureaucrat                 52 Nobles                     20 Menagerie
  117 Chancellor                 49 Scout                      20 Fishing Village
  112 Fortune Teller             49 Hunting Party              19 Shanty Town
  110 Rabble                     48 Workshop                   18 Farming Village
  108 Apothecary                 48 Vault                      17 Worker's Village
  106 Transmute                  48 Tribute                    17 Mining Village
  105 Tactician                  47 Native Village             15 Smithy
  104 Philosopher's Stone        47 Mint                       14 Village
  103 Vineyard                   47 Herbalist                  14 Festival
  102 Counting House             46 Talisman                   11 Bazaar
  100 Contraband                 45 Treasury                    9 Market
   97 Fairgrounds                43 Watchtower

No real surprises here: people dislike attacks and like villages.
Note that "RANDOM" is the option (added this morning) to have it
randomly select a card to veto for you, for people who don't care.

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