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Topics - Hertz_Doughnut

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I invented this kindgom, and use it to consistently win in 7 turns.  (add shelters and colonies)




This kingdom is an improved version of my previous one that usually won in 7-8 turns.  Obviously, I'm pretty impressed with finding such a killer combo, and to my knowledge, nobody has written about how game-warpingly powerful Upgrade-Rats-Fortress is.  (Way more powerful than the Masq pin... which has been written about extensively.)


The challenge is... can anyone else equal or beat this?  Either by improving my kingdom or using an entirely different combo that reliably wins in 7 or fewer turns against solid opponents on playdominion.com?

It's a fun exercise to see what combos can be exploited the quickest and most-reliably.  If anyone's interested, let's designate one of the lesser-used multiplayer lobbies to exploring these kinds of kingdoms.

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Dominion General Discussion / Fewest number of turns
« on: February 27, 2015, 11:48:22 pm »
I'm curious if anyone has ever won a game in fewer than 7 turns. (Not counting quits or resigns.) I searched the logs of some of the top players and none of them had a 7-turn win.

I invented a kingdom that can win in 7 turns often... has anyone seen a kingdom that is faster than that?

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Goko Dominion Online / Tracking coin tokens!
« on: February 19, 2015, 02:11:33 pm »
New feature.  The viewer on gokosalvager.com now tracks coin tokens from turn to turn.

For example:

http://www.gokosalvager.com/static/logprettifier.html?20150215/log.50e86751e4b0d990e88ce76f.1424060981439.txt

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Rules Questions / Procession --> Band of Misfits (as Smithy)
« on: April 19, 2013, 01:29:24 pm »
All the references I could find of Procession & Band of Misfits deals the Fortress scenario.  However, what happens when I play BoM as Smithy instead?

Argument 1:
- Since Smithy does not have an on-trash ability, Procession plays it twice, and then upgrades to a $5 action card... the way it would if it were an actual Smithy

Argument 2:
- Procession puts BoM in the trash before doing the "upgrade".  Once BoM is in the trash, it has left play, and is now a BoM (and not a Smithy)... therefore it upgrades to a $6 action card.  This is analogous to the Fortress scenario, where the BoM leaves play (back to the hand) and "forgets" that it used to cost $4.


Personally, I lean toward #2, but can't find anything definitive on the issue.

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Variants and Fan Cards / Dominion Battle Royale
« on: April 01, 2013, 01:28:56 pm »
Here's a variant of Dominion that I like to play, called Battle Royale:

• All available cards are in the kingdom (except those specifically banned below)
• Platinums & Colonies are in the kingdom (if available)
• Players start with Shelters (if available)
• For each 10 Ruins in the game, use 2 from each kind
• The following cards are banned: Band of Misfits, Black Market, Border Village, Chapel, King’s Court, Young Witch
• Players start with identical hands
• Silent VP auction to decide who goes first. (VPs are deducted from point count at the end of the game.) In case of tie, choose randomly.
Card erratas:
Bridge – Replace sentence with “While this is in play, cards cost 1 coin less, but not less than 0 coins”
Coppersmith – Replace text with “While this is in play, Copper produces an extra 1 coin this turn.”
Graverobber – Replace the first two words with “You may choose one:”
Masquerade – After the first sentence, add “(If a player does not have any cards in hand, he takes the card passed to him and passes it to the player on his left.)”
Moneylender – Prepend the text with “You may”
Possession – Append the text with “A player cannot have two consecutive turns under the influence of Possession.”
Scrying Pool – Replace the first sentence with “Reveal the top card of your deck and either discard it or put it back.”
Thief – Replace the second sentence with “If they revealed any treasure cards, you may choose one for them to trash.”
Throne Room – Replace the first sentence with “You may choose and Action card in your hand.”

Here it is in pdf format.

===Discussion===
Black Market and Young Witch were banned due to the mechanics of playing with all the cards ever made.  The rest were banned for the sake of ensuring variety... that is, making sure the same strategy doesn't get played every time by every player.

The banned/errata list could evolve further if something emerges that proves to dominate all other options.

In the preceding games that shaped the current lists:
(a) We learned that the game isn't fun if there's always a run on a certain card... because that just boils down to shuffle-luck... e.g. who gets $7 early and buys the most King's Courts (or $6 and Border Village).  What we want is lots of viable strategies, lots of interesting decisions, and each player buying the right card for the circumstance.  What we don't want is "automatic buys"... that is... playing without thinking because some cards/strategies just dominate that hard.
(b) King's Court was the first auto-buy.  There's just way too much that can be done with it.  Originally, the Bridge-KC full house was the only thing that mattered since it always won.  Hence why Bridge was errata-ed.  But even fixing Bridge (and subsequently, Masquerade) didn't stop KC from still being the supreme card in the game.
(c) No surprise that the power attacks came next.  Mountebank, Witch, & Goons.  (Jury's still out on Sea Hag...  it's a dead card when the curses are gone...)
(d) Everyone always got a Chapel (and I learned that Chapel can't keep up with an opponent using KCed-Mountebanks), but the game is more subtle without Chapel-acceleration.
(e) Also everyone always got a Border Village... which essentially gets your engine two cards in one buy.

==update 4/3/2013==
Removed Ambassador from the banned list after reading that you can't Ambassador away a shelter and this format always plays with shelters.

==update 4/22/2013==
Added Band of Misfits to the banned list.
-Yeah, this is basically a God card in Battle Royale.  Ambassador, Lighthouse, Fishing Village, Sea Hag...  When included it's a race between the players to see who can amass the most... and then about 5 hours of analysis-paralysis on how to best use them each turn.

Added Fortress to the banned list.
-Upgrade + Fortress often wins in 7-8 turns and we couldn't find any counter

Removed Goons, Mountebank, Witch from banned list. 
-Currently, attack decks lose to combo/mega-turn ones.  We decided to bring back the power attacks and see if that changes anything.

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Variants and Fan Cards / House rules.... tweaking cards for balance
« on: March 30, 2013, 04:44:58 pm »
Not sure if this has already been discussed... Let me know if it has...

I just bought the second edition of A Few Acres of Snow where the rule book pointed out that the reason there is a second edition is because some players discovered a broken strategy for the British that the designer hadn't realized. So at the end of the print run he made a small tweak to two or three rules and labeled the next print run "second edition". He also brought this up on boardgamegeek and encouraged owners of the first edition to amend their rules accordingly.

This is basically the first time I've heard of a physical board game being "patched" a la a video game... And got me thinking about similarly "patching" Dominion with a set of house rules for certain cards. Here's some ideas:

=====update: includes ideas I like from others in this thread (& elsewhere)=====
- Black Market – Replace the first two sentences with “At the beginning of your buy phase, reveal the top 3 cards of the Black Market deck.  This turn, you may buy these cards as if they were in the kingdom.”
- Bridge – Replace sentence with “While this is in play, cards cost 1 coin less, but not less than 0 coins”
- Coppersmith – Replace text with “While this is in play, Copper produces an extra 1 coin this turn.”
- Graverobber – Replace the first two words with “You may choose one:”
- Masquerade – After the first sentence, add “(If a player does not have any cards in hand, he takes the card passed to him and passes it to the player on his left.)”
- Moneylender – Prepend the text with “You may”
- Possession – Append the text with “A player cannot have two consecutive turns under the influence of Possession.”
- Scrying Pool – Replace the first sentence with “Reveal the top card of your deck and either discard it or put it back.”
- Thief – Replace the second sentence with “If they revealed any treasure cards, you may choose one for them to trash.”
- Throne Room – Replace the first sentence with “You may choose and Action card in your hand.”

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Dominion General Discussion / Best kingdom to play with new players?
« on: July 21, 2012, 08:50:54 pm »
Does anyone have a standard kingdom they like to play with friends new to the game?

It's an interesting balance to try to find something that has easily understandable cards, but still has enough interesting ones to make the experienced player enjoy the game (multiple strategies, fun cards, not likely to go Big-Money).  I find that with a new player, instead of doing new kingdoms, we end up playing the same one multiple times... so I want something that has multiple layers of strategy.  (To handicap myself, I start with x number of curse cards in my deck... every time I win a game, add one to x... when I lose... subtract one.)   After spending a couple hours on this I settled on:

$7 - King's Court
$5 - Wharf, Witch, Ghost Ship
$4 - Militia, Treasure Map, Worker's Village
$3 - Masquerade, Warehouse
$2 - Lighthouse

No platinums or colonies.

Thoughts?

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Variants and Fan Cards / Battle Royale - letter to isotropic.org
« on: July 02, 2012, 05:52:37 pm »
Hi,

Love your site.  You're awesome.


My brothers and I sometimes like to play a crazy variant called Battle Royale where every single card is available in the kingdom.  We like it because we vet different deck-engines against each other and rank which ones are the best.  It's a fun change-of-pace after playing a bunch of games where it didn't feel like we had any fun combos.

Anyway...just thinking about how cool it would be if there was a Battle Royale lobby on isotropic for players who want to try this... and generate some stats to speculate about which combos are the best-of-the-best.  I don't think it would be too hard to program... except for designing an interface to somehow accommodate all the buy options.  (Maybe players would have to type in their purchases?  And then the cards already purchased in their deck would have clickable pictures/icons?)

And then for variation (and strategy analysis), throw in game creation options for:
(a) with/without Colonies
(b) with/without Chapel
(c) with/without heavy cursers (Witch/Mountebank/Sea Hag/Ill-Gotten Gains, for example)
(d) with/without Tournament

Hope you like the idea. :)

Kind regards,
David

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