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Topics - Auroch

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1
Dominion Isotropic / Settings no longer maintained?
« on: August 19, 2011, 12:29:49 pm »
In the old lobby, after finishing a game and returning to the lobby it would have the same settings as I had previously, only without the "# players" boxes checked.

This appears to have disappeared. Bug? Oversight? Either way, please bring it back. It was nice.

2
Dominion Isotropic / Anti-Point-Counter option?
« on: August 05, 2011, 03:05:42 pm »

Could an option be created to automatically refuse any game proposal including the point counter? I usually automatch with "prohibit" on, and occasionally someone proposes a game with point counter, I don't notice and accept anyway, and then both of us are annoyed.

3
Game Reports / Opening Response
« on: August 04, 2011, 02:13:08 pm »
Board: Bishop, Council Room, Cutpurse, Ghost Ship, Herbalist, Mountebank, Philosopher's Stone, Potion, Sea Hag, Smugglers, and University

2: Herbalist;3: Smugglers, (Silver); 4: Bishop, Cutpurse, Potion, Sea Hag; 5: Council Room, Ghost Ship, Mountebank;  P: Philosopher's Stone, University

Both players start 3/4, and both buy Silver turn 1. Your opponent, going first, buys Bishop. What 4 do you open with, and does his Bishop impact your choice?

I had been preparing to open Silver/Sea Hag, but since Bishop nerfs Hag and makes Cutpurse have more impact, I switched to Cutpurse. I won the game, but due more to my opponent's misplays than my good play.

4
Game Reports / Did I get really lucky?
« on: July 27, 2011, 11:01:20 am »
http://dominion.isotropic.org/gamelog/201107/27/game-20110727-075843-434c586e.html

Province game: Adventurer, Explorer, Golem, Grand Market, Island, Mint, Potion, Tactician, Vault, Venture, and Watchtower

I end with 7 provinces, and bought three on one turn and two each on two other turns. Vault-Tactician-Grand Market felt potent, and my opponent had no Tacticians, but I can't escape the feeling I must have gotten really lucky.

5
Game Reports / Interesting Possession Game
« on: July 26, 2011, 01:58:52 pm »
Log: http://dominion.isotropic.org/gamelog/201107/26/game-20110726-104909-bafffefd.html

Bishop, Fishing Village, Gardens, Golem, Grand Market, Possession, Potion, Rabble, Vault, Venture, and Worker's Village

No Colonies or Platinum.

Interesting endgame, especially. While Possessing me, monsterbrick played my Golem and hit a Possession, forcing him to end the game on that turn or see me take both his turn and my own, winning for certain.

Also note: In a Possession fight, Golems are very risky, as are Bishops.

6
Game Reports / Salvager - Peddler
« on: June 26, 2011, 12:16:04 am »
Game 44714

I started this game with a plan of Fishing Village - Salvager into Wharves and probably some Peddlers with my extra buys. Then on turn 8, as my Wharf engine began to get rolling, I had a hand with both Salvager and Peddler. Which, during the action phase, costs 8. This realization made me feel clever.

After I did this twice, my opponent noticed and bought Salvagers to do the same, but at that point I had already pulled too far ahead. I Salvaged one last Peddler to buy the last 2 Provinces and win.

The final deck composition is also odd:
 
Quote
#1 Auroch: 37 points (6 Provinces and an Estate); 11 turns
        opening: Fishing Village / Salvager
        [30 cards] 4 Fishing Villages, 4 Wharves, 2 Caravans, 2 Peddlers, 2 Salvagers, 9 Coppers, 1 Estate, 6 Provinces

#2 Barvo Johson: 15 points (2 Provinces and 3 Estates); 10 turns
              opening: Caravan / Fishing Village
              [29 cards] 6 Wharves, 3 Caravans, 3 Peddlers, 2 Fishing Villages, 2 Salvagers, 7 Coppers, 1 Silver, 3 Estates, 2 Provinces

Over the course of the game, only 1 Silver and 0 Gold were purchased.

7
Game Reports / Golem-Mountebank: did I play this right?
« on: June 15, 2011, 01:31:26 am »
Game Log: Colony game, with a board of Contraband, Embargo, Golem, Hoard, Loan, Market, Mountebank, Nobles, Outpost, and Throne Room
(cards that seemed important to the strategies on the board marked)

My plan from turn 1 was to acquire two Mountebanks and some number of Golems and play the Mountebanks nearly every turn. My opponent did not seem terribly skilled, embargoing the Mountebanks once before and once after I bought my Mountebanks, and buying several Golems, Throne Rooms, Hoards, and Nobles.

I won on the tiebreaker in a 61-point dead heat, so I'm wondering what I could have done better and whether I judged this board well.

Specific points I considered deviating: Was it right to defy the Embargo on the Mountebanks? Should I have bought two, or stuck to one, and should the Embargo have been a deciding factor in that decision? Should I have aimed for a quick game ending on Provinces?

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