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Non-Mafia Game Threads / Decrypto
« on: January 02, 2020, 06:33:42 pm »
Decrypto is a game that usually appeals to the same people as Codenames does.

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

There is a word list generator we could use here:

Anyone wanna play?

Other Games / Pablo's Armchair Treasure Hunt
« on: December 09, 2017, 03:21:59 pm »
So every year there's this awesome puzzle coming out, where there is a box hidden in England and you have to figure out it's location using incredible  convoluted clues in a 10-20 page PDF document. The teaser poster came out a couple of months ago, and the real thing is starting on Friday.

The last couple of years, a group of fdsers has tried to solve this thing, but so far we have only suceeded once (and we had some help that time). So we neeed some reinforcements to finally go all the way after coming very close a couple of times.
This should be fun for anyone who's interested in puzzles nd riddles (or anagrams, there seems to be quite some craze lately). There's no need to be worried, every litltle contribution is highly appreciated.

If you want to join us, PM Galzria to get access to our hidden subforum where we try figuring everything out.

When you play Smugglers or Changeling, can you try (and fail) to gain a card of which no copy is in play (provided the player to your right gained it on his turn / you have it in play)?

Dominion General Discussion / Weird German Dominion promotion video
« on: October 29, 2017, 03:31:08 pm »
It doesn't seem to have been uploaded on Youtube, so there you go with a Facebook link:


Rules Questions / Inheritance and Colonnade
« on: April 11, 2017, 11:26:52 am »
If you have inherited something, have an Estate in play, and buy an Estate, do you get Colonnade points?

My understanding is that a card is considered yours while you buy it (hence inherited estates have on buy effects), and so the Estate you buy is an Action and you get Colonnade points.
I really don't see how anyone can have a different understanding of this, but many people seem to do, so I'm asking for official clarification.

Other Games / Watno's Online Greed
« on: March 25, 2017, 08:47:30 am »
I created an implementation of what I believe to be Donald's second best game, Greed.
It would be awesome if some of you guys could check it out.

You can find an online client here:
You can play against other players (provided there are any) or my (not very clever) bots.

It's a drafting game with relatively simple basic rules, but with 80 different cards with carious effects to make it interesting.
Every player gets dealt 12 cards, and you start drafting.Starting after the third drafted card, you play a card each time you draft a new one (so you usually choose one from a hand of three).
There are 3 types of cards: Actions, which have an immediate effect, and Thugs and Holdings, which stay in play and provide permanent effects.
The latter two have icons on them, which impact what cards you can play later.
Icons on holdings also give you markers, which are worth extra money at the end of the game. A holding gets one marker for each of it's icons, and another marker for each of the same icon you already have.
The winner is the player who accumulated most money in the end, with markers being worth $10,000.

Full rules can be found here:

I set up a Discord server if people want to talk about it or potentially find others to play:

Related question: if I Throne Room an Overlord, picking, say, Embargo as the first emulation, trashing Overlord, then picking Band of Misfits as the second emulation, can I then emulate Engineer?  Since Band of Misfits says "play this as if it were an Action ... costing less than this", but Overlord is now in the trash, and not in play, thus doesn't turn into Band of Misfits, and thus still costs ?  This was brought up in a puzzle, and I'm not sure if it's correct or not.  Currently, Dominion Online implements it as you can emulate a card costing less than Band of Misfits, not Overlord.

Another possible outcome i see is that when you play Overlord/BoM as something while it is in the trash, you execute it as if it were that card, and it stays that card forever, (since it doesn't "leave play" after that, due to it not being "in play" in the first place).
Continuing this line of interpretation, can you then gain the "Overlord" from the trash with it still being the card it emulated? It still hasn't left play after all.

EDIT: Thinking about it a bit, it makes way more sense to interpret "until it leaves play" as "while it is in play", since my reading would lead to unsolvable tracking issues

Treasure Hunts / New Treasure Hunt going on
« on: December 27, 2016, 07:28:21 am »
So, once again there is a Treasure Hunt.

It's a highly involved (series of) riddles, solving which will ultimately reveal the location of a "treasure box" somewhere in the UK (containing nothing of real value though).

This is where the puzzle can be found:

Some of us forum members have already found out quite a bit, but there's still a lot missing.
If you're interested, PM Galzria to get access to the hidden subboard where our findings are compiled.

Rules Questions / Multiple uses of Arena at the start of a Buy phase
« on: June 07, 2016, 05:40:21 pm »
Can you discard multiple action cards at the start of your buy phase to get more VP, or is Arena's effect only once per buy phase?

Dominion General Discussion / Dominion Empires on Tabletop Simulator
« on: June 07, 2016, 05:48:58 am »
So, it will be a couple of months till Empores comes out here, and half a year till it's available online.

I want to play in the meantime, would anyone be interested in playing using Tabletop Simulator, probably combined with Skype?

I don't currently own Tabletop Simulator, but would get it if there was someone to play with. Also, the Empires cards would need to be "created" in there, but I don't expect that being too hard.

So, would anyone be in?

Quote from: AdamHorton
Twitch Highlight of live reveal
YouTube Video of live reveal

Farmers' Market: $3 Action-Gathering
+1 Buy
If there are 4 VP or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1 VP to the pile and then +$1 per 1 VP on the pile.

You may or may not already know this from other previews, so let's talk about the Gathering type. Some cards can put VP tokens on their supply piles, and then somehow you get those tokens. That's what Gathering cards do. Also, the wording about "4 VP or more": as of right now I don't know of a way to get more than 4 VP on the pile, but who knows, maybe it could come up in the future...

Let's do the "easy" comparison first: you play Farmers' Market five times, you get a total of $10, 5 buys, and 4 VP tokens. This comes out to an average of a card that looks like this:

Average Farmers' Market: $3 Action
+1 Buy
+0.8 VP tokens

Once you play this five times, trash it.

This looks like a pretty favorable comparison to Monument until you get to that last part, especially considering this guy only costs $3. Still, seems like a pretty solid card without even considering that it becomes very important when it's the only +Buy on the board -- it's like a Woodcutter/Monument mix, priced pretty competitively, but you have to re-buy it if you play it too much. I don't think the spiky distribution of money counts against it all that much. Let's put this in perspective, though, comparing favorably to Woodcutter and Monument is something many Dominion cards do quite easily, so that doesn't mean FM is a top-tier card in terms of power level (it isn't) -- the fact that it's pretty slow is something important to keep in mind.

And I should say that almost all of the time, you're going to want those points, getting the points is way, way better than getting money and the exceptions to this are rare.


Any time a card provides another way to score points, you have to figure out how many points you can score using that card, and how much time/work it will take to score those points (oh man you've already seen quite a lot of that in the previews and it's one of my favorite things about this set). We know that you can get up to 40 VP tokens with Farmers' Market, which is enough to offset a 6-2 Province deficit. That's a lot of points, and even better, they're VP tokens which are way better than green cards. The potential of this card is huge. It even becomes infinite with Rogue or Graverobber on the board.

But you're not guaranteed to get all of those points: any of your opponents could hit the VP jackpot after you've put all that hard work into getting those tokens on the pile. There's a dance to be danced to make sure you're getting more VP tokens than your opponent. Let's say that together you run the pile and get all 40 VP available, if you get 6 of those jackpots, that's an 8VP swing you have, it's more than a Province, that's a big deal. If you don't run the pile you can look at it like every time you manufacture a way to get those VP for yourself, you got 4VP on your opponent, and every time you snipe one from your opponent, it's an 8 VP swing. Of course this is the most optimistic way to look at it in terms of points, but considering the potential of the card when uncontested or contested poorly is very important.

So what is this dance and how do you do it? Let's talk about the one-card kingdom of Farmers' Market: Certainly you get them, and it's just like any other non-drawing terminal, you want to play it a lot of turns but not have them collide. There's not much you can do here other than just get more of them to try playing FM more than your opponent, but there's a lot of luck involved here.

What about the case where there are no villages and you can somewhat reliably play Farmers' Market once per turn? The hilarious thing is that the right thing to do is to have the card in your deck, but don't play it if you think your opponent can get the VP on the following turn. So you can end up with this card in your deck that you have just for the threat of playing it. Good times, huh? In any case, it's certainly an opportunity to outwit your opponent. I should also say that in games with more than 2 players, something similar to this strategy ends up being good a lot of the time, where you don't play your Farmers' Markets unless you can get the VP that turn and/or it's far enough away that your control becomes too little to matter.

In some cases the buy is just more important than all of this hullabaloo, so you play it anyways, but I'd say this happens more in the late game and I wouldn't make a habit out of doing this.

Then there are the games when you can play multiple Farmers' Markets in a turn. You've got this terminal payload card that adds a new phase to the game where you're building up longer than normal because you get these VP tokens in the process. The trick to dancing here is all about pile control, but this time you're controlling the number of VP tokens on the pile and not necessarily the number of cards in the pile. You'll have to keep track of how many FMs your opponent can play on a turn and try to build your deck so you can play more than them -- doing this gives you the trick of leaving the VP on the pile at juuuust the right amount where your opponent can't collect VP on their turn, but they also can't stop you from collecting on your next turn. Shutting them out like this is a big deal.

In this case, when you're looking for the best synergies, you find cards that work well with all kinds of terminal payload cards, so King's Court, Royal Carriage, and Throne Room are the stars of the show, though they don't actually increase the total number of VP you can get from Farmers' Markets in one game, sadly.

The neat thing, though, is that it actually plays nice with other terminal payload cards, since the Farmers' Markets will eventually go away and in the process they give you money and buys, which can be used to buy the terminal payload cards you can replace them with. For this reason, it is often good to get Farmers' Markets in the early-to-mid game as you're still building your deck, before going on to whatever other payload there is. Maybe you just want to replace it with terminal draw because you're greening. Maybe the other terminal payload is so strong that the points from FM are just too slow to compete so you skip it. Or maybe the other terminal payload helps you build up faster early and can win you the village split (being faster than a Woodcutter isn't terribly difficult to do).

So that's Farmers' Market. It gives you VP and it gives you a buy, which make it very important on a lot of boards, despite its slower tempo.[/q]

Game Reports / Buying all 8 Provinces on turn 7
« on: February 25, 2016, 06:50:42 pm »
A quick search hasn't shown me any game where this happened before, so I think it's worth posting

Code: [Select]
Crossroads, Stonemason, Bridge, Feodum, Island, Wandering Minstrel, Governor, Mystic, Soothsayer, King's Court
Game log:

With Stonemason, Bridge, Governor and King's Court speeding up getting each other, I manage to play Bridge 7 times on turn 7, allowing me to piledrive the Provinces.

Non-Mafia Game Threads / Codenames IV
« on: October 21, 2015, 09:39:03 am »
XerxesPraelor (spymaster), Kuildeous vs. silverspawn (spymaster), pacovf


Non-Mafia Game Threads / Codenames III
« on: October 15, 2015, 05:27:27 pm »
Red team:
WalrusMcFishSr (spymaster)

Blue team:
Hydrad (spymaster)

Word grid:
phoenixjackengineice creampound

Non-Mafia Game Threads / Codenames II
« on: October 12, 2015, 05:32:05 pm »
Red team:
Hugovj (spymaster)

Blue team:
chairs (spymaster)

Word grid:

Keys have been sent to the spymasters, red goes first.

If you have questions that might contain hints, PM me.

Non-Mafia Game Threads / Codenames I
« on: October 11, 2015, 08:23:12 pm »
Red team:
ashersky (spymaster)

Blue team:
Watno (spymaster)

Word grid:
forceBermudaluckNew Yorkhotel

This was definitely the game I liked best in Essen, and I think it would work quite well here.

It's pretty simple. There's a 5x5 grid of words and 2 teams of at least 2 people each (one team is blue, the other is red). Some of the words are (blue or red) agents, some are civilians, and one is the assassin. One player from each the team, the spymaster, gets to know which words are which, and in the game, he gives clues to the rest of his team to find the agents of that team's color. The first tean to identify all it's agents wins, but if a team guesses that the assassin is one of their agents, they immediately lose.
Giving clues works as follows: One spymaster starts and says a single word that is associated to as many agents of his own color, but not to any of the other words, especially not the assassin. He then says the number of agents of his own color belong to the word. Then the rest of his team guesses what these words are. They guess one word at a time, and the identity of the word is then revealed. If it was correct, they may guess again, for as most as many times as the number the spymaster said plus one. If they hit a civilian or an agent of the opposite color, or decide to stop guessing, it's now the other team's turn. If they hit the assassin, they lose immediately.

Full rules can be found here:

Anyone interested in playing? I think the ideal number of players would be 4, because if the guessing parts of the teams contain more than 1 person, they'd need to discuss their guesses, which could lead to long waiting timeson the forum.

UPDATE: You can now start games on your own without needing a moderator:
Kuildeous made a Google spreadsheet that allows you to easily create your own game without a moderator:
One spymaster simply opens the sheet, waits for it to fully load (i.e the words don't start with BOOT, KEY,...), then copies the two messages in the bottom right and sends it to the appropriate places.

I really want to have this, but they can't sell it outside America :(

Innovation General Discussion / Google login no longer possible on Iso
« on: September 19, 2015, 03:19:18 pm »
What happened to Google login? Google has dropped support for OpenID. I knew it was coming but thought it wasn't for another month; I procrastinated too long. For now you'll just have to play without logging in — which means no leaderboard, sorry — and I'll try to have something fixed up within a few weeks

Anyone know since when this is the case?

Dominion General Discussion / Playing Adventures near Kön/Bonn (Germany)
« on: September 19, 2015, 08:44:16 am »
I just ordered Adventures and now need someone to play with (considering GokoMF isn't likely to have Adventures any time soon).
Is there anyone from the Köln/Bonn area interested?

Forum Games / Telephone Pictionary II
« on: September 17, 2015, 03:27:31 pm »
So this died a year ago, and I think it was pretty fun. Anyone interested in another attempt?

Rules (courtesy of sudgy):
Some of you have heard of this game, and some of you hadn't.  Here are the rules when playing in real life:

1. Each player gets a stack of papers, where the number of pieces of paper in the stack is equal to the number of people playing.
2. Each player writes a phrase of some kind on their paper, then passes the stack to the player to their left.
3. Each player draws a picture of the phrase they got on the next piece of paper in the stack, then passes the stack to the player to their left.
4. Each player writes a phrase describing the picture (trying to be the same as the original, but usually failing).
5. Repeat steps 3-4 until each stack has gone around to all of the players.
6. Reveal each stack in its entirety and laugh at the results.

I've heard of people playing online before, so I thought we could try that here.  Here's how we'll do things:

1. Each player who signs up will be put into random order.  Whoever is next on the list is who you will "pass" things to.
2. Each player will PM the next a phrase.
3. Each player will draw that (details of drawing are a bit later).
4. Upload the image somewhere (I've used imgur before), then PM the link to the image to the next person.
5. Decipher the picture, write the phrase, then PM the next person with the phrase.
6. Repeat steps 4-5 until done.  Keep track of them all and make sure you know what the order is.
7. To draw pictures, you may either draw them in real life then scan it, or draw on an image editor.  You may not use images from something else.  Everything must be original, and probably crappy.  You can't have words or symbols of any type on your pictures.  You may use any file format.
8. Keep everything you are doing secret.  You may not PM anyone other than just to pass it on.
9. In your PMs, write the name of the original writer and what number person you are to look at it to make things easier to order afterwards.  So, say I gave a phrase and sent it to someone, and I say "Sudgy 1", they would draw the picture and send it saying "Sudgy 2", next "Sudgy 3", etc.
10. Once one is done, PM all the results of one of the "stacks" to me.  I'll compile it and post it in this thread.
11. We aren't going to try to synchronize our movements.  I don't see why we need to, so we won't.  Just pass whenever you finish with something.
12. You can't PM the person that sent you something for clarification about something in the phrase itself ("Is that supposed to be such-and-such?" etc.).  You can PM them about some other random thing.
13. Send your things to the next person and the original person.  When it is finished, either the original person can compile them here or they can send it to me and I will.
14. One more rule, keep it clean.  Even if a picture looks like something, it shouldn't be, so find something else it can be.

Dominion: Adventures Previews / Rule book with all cards up!
« on: April 18, 2015, 08:44:07 am »
I know this is already being discussed in the other thread, so this is mainly to make sure that people who might not click the "Question..." thread see this.

The rule book is up:

I haven't seen this mentioned here so far
Do to a misunderstanding (mine), the Events cards will not have blue backs, but will have the tan backs of normal Kingdom cards. Given how these are used in the game, I do not feel this will be a problem for players, even if they shuffle them in with the randomizers as "knowing" the next card up gives no one any advantage. I did explore the possibility of delaying the release to change them to blue, but I feel that the delay from the promised release was not worth making the change. Sorry for the confusion this causes. And, we are still on track to have the game released on April 18th (although as I now see that is a Saturday, many stores may not have it until the 20th).


General Discussion / Armchair Treasure Hunt
« on: November 28, 2014, 09:34:53 am »
For two years some people from f.ds have participated in an Armchair Treasure Hunt around Christmas.

The idea is the following: A treasure box is hidden somewhere and then an elaborate puzzle is released, solving which will tell you where the box is hidden. It's really fun trying to find the solution.
Here you can find a teaser for this year's hunt:

As you can see, there's already a lot going on there, and the main puzzle document will probably have like 10 pages in that manner. So if you're interested in participating as well, PM Galzria to get access to our hidden forum where we try to solve the puzzle.

It would be especially cool if we could get some English people in, since the treasure box is usually hidden somewhere in England, and since Ozle has disappeared we currently don't have anyone who will actually be able to dig it up. (However, finding out where it would be is quite rewarding on it's own).

Forum Games / Terra Mystica
« on: December 11, 2013, 05:20:47 pm »
So, I'd love to play another game on
Who's in?

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