Here is a an interesting game a played that I would like to get people's thoughts on.
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-091439-e069139f.htmlThe set is Bishop, Duke, Fool's Gold, Highway, Market, Nobles, Oasis, Pawn, Remake, and Tournament.
So there is the potentially interesting interesting duke-duchy market-highway combo. There is also tournament and fool's gold.
I decide to open fool's gold remake. Remake is not the best trasher for fools gold since nothing costs 1 but
I figure it will still help me get rid of coppers and turn estates into oasis, which will help my fool's golds collide. My opponent opens tournament pawn. I guess he's sacrificing money for sifting. So, what do people think of the opening decisions? What other options would be good here?
Latter in the game, he gets a province on turns 7 and 9. On turn 10 I have enough for my first province, but was not really sure at the time that buying it would be the right move. My reasoning being that by that time I was already down by 2 provinces so the only way I could catch up would be to go for a long duke duchy game. I opt to buy the province because I'm scarred of loosing the tournament war. What do people think of this decision? Can the duke duchy player win even if he is constantly getting cursed by followers?
In the end I louse the tournament race anyway (not surprising since he already has 2 provinces in his deck while I have one. So I try to switch over to duke-duchy but its too late. By then I pretty much lost.