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Topics - KingsSkort

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1
Innovation Rules Questions / Sharing bonus question or maybe iso bug
« on: March 20, 2013, 03:01:32 pm »
http://innovation.isotropic.org/gamelog/201303/20/game-20130320-115714-f196132b.html

On Turn 10, I invoke Canal Building. My opponent exchanges 0 cards in hand for the 1 card in his score pile. I exchange all my cards for my score pile. I draw nothing.

What gives?

2
Game Reports / Post your cute Golden Decks here
« on: December 13, 2012, 06:42:14 pm »
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-153037-dbd7494b.html

Board: Bank, Bazaar, Bishop, Hamlet, Mine, Mint, Oracle, Remodel, Saboteur, and Woodcutter

There's nothing insanely fast on this board, so I decided to try something a bit odd. My initial plan was to mint a gold into a gold, bishop the gold, and then saboteur the opponent twice, using bazaar for +actions. Unfortunately, this is 5 nondrawing cards, which is not guaranteed to work if you need the +actions. Fortunately, the mint is superfluous, and the deck works by playing 5xbazaars, bishoping the gold, 2x saboteur, buy a gold with 6 virtual $.

My opponent responded pretty well and was able to convert most of his victory cards to chips before my saboteurs got to them. Fortunately, he was just a little too slow and I was able to catch up.

The contrasts between my deck and the traditional GD are interesting. In the normal GD, you want to burn through the provinces as fast as possible before your opponent gets going. By contrast, this took a lot longer to set up, but it has more legs. (converting 20 golds to VP is 120 points.) It's your opponent who needs to get through all the provinces before you build an unbeatable lead.

What else have you guys got?

3
Game Reports / How to Buy 5 Colonies in 12 Turns Without Really Trying
« on: December 13, 2012, 03:28:36 pm »
I've never had shuffle luck like this before:

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-122019-aded70ce.html

Colony game, I open caravan/loan, while my opponent opens 5/2, buying an embassy. After that, here are my buys:

T3: Embassy
T4: Silver
T5: Gold
T6: Platinum (played Embassy)
T7: Colony (played Embassy)
T8: Colony
T9: Colony (played Embassy)
T10: Silver
T11: Colony (played Embassy)
T12: Colony (played Embassy)

My Loan also hit all 7 of my coppers in this time.

4
Game Reports / Post your cute double Tac decks here!
« on: November 06, 2012, 05:45:28 pm »
http://dominion.isotropic.org/gamelog/201211/06/game-20121106-143347-471f2fce.html

Board: Ambassador, Baron, Border Village, Caravan, Crossroads, Great Hall, Laboratory, Library, Salvager, and Tactician

Big idea: This deck uses 2 Barons to provide enough virtual money to buy a province and crossroads to provide an extra action and enough card draw to bring all the pieces together. I opened 5/2, so it was a no-brainer to go Tactician/Crossroads, but Baron/Crossroads or even Baron/Great Hall (!) look good too.  Obviously you can shrug off any estates from ambassador.  Interestingly enough, this deck actually gets more reliable as you green.  Since you only have 5 actions to play with (2 from tac, 3 from crossroads), you can play crossroads exactly twice if you want to buy a province and play your tac.  The more green cards you have, the better you draw. On my fizzle turns, I bought Great Hall, which I felt weird doing, but it can act as a lab or a double lab depending on when you draw it. A cheap village would have been a godsend here.

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