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1
Mafia Game Threads / RMM57: Westworld Mafia (GAME OVER)
« on: June 21, 2020, 05:19:00 pm »
RMM57: Westworld Mafia
"This world doesn’t belong to you or the people who came before. It belongs to someone who has yet to come..."

Players:
1. mail-mi Robert Ford, Mafia Human [Exiled D7]
2. MiX Hector Escaton, Host [Killed N3] [Revived N5]
3. LaLight
4. scolapasta
5. A Drowned Kernel Clementine Pennyfeather, Host [Exiled D2]
6. faust Theresea Cullen, Town Human [Exiled D6]
7. Swowl Lee Sizemore, Town Human [Exiled D4]
8. WestCoastDidds Maeve Millay, Host [Killed D3] [Revived N3]
9. hypercube Charlotte Hale, Town Human [Exiled D1]
10. Glooble -> jotheonah Teddy Flood, Host [Killed N1] [Revived N2] [Exiled D5]
11. Awaclus Bernard Lowe, Host [Exiled D3]

Spectators: Galzria, 2.7

Subs: EFHW, jotheonah, chairs

Game Tracker:

Day 1 | Night 1
Day 2 | Night 2
Day 3 | Night 3
Day 4 | Night 4
Day 5 | Night 5
Day 6 | Night 6

The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a consensus being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
10. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.
12. Any tools to aid in creating or imitating randomness are not permitted in-thread or shared QTs.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Exile. If a majority is reached here, no player will be exiled that day.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority consensus is not reached by the Day's deadline, no one is exlied.

The Rest:
1. Blue text is reserved for the Mod. No other player may use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it. Quoting from these Personal QTs to a factional QT is allowed.

Deadlines:
1. Days will last ~seven IRL days.
2. Nights will last ~two IRL days.
3. Night action phase submission deadline will be roughly 36 hours after the night begins.
4. Nights may be shortened in certain cases to speed up the game.

3
M111: Super Smash Bros Melee

Master Hand: Archetype   
Crazy Hand: iguanaiguana   

Ready to Fight:
1. mcmcsalot
2. ashersky Lynched D3. He was Bowser, the Vanilla Good
3. Galzria
4. DatSwan Lynched D2. He was Pikachu, the Vanilla Good
5. Robz888
6. seanbean EFHW Killed N2. She was Marth, the Good Tracker
7. AndrewisFTTW Eevee
8. faust Killed N1. He was Sheik, the Vanilla Good
9. Joseph2302 Lynched D1. He was Yoshi, the Good Roleblocker
10. gkrieg13
11. Teproc
12. chairs theorel
13. IDontPlayThisGame
14. O

Commentators: 2.7, Roadrunner7671


The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
10. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Lynch. If a majority is reached here, no lynch occurs.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Blue text is reserved for the Mod. No other player may use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last two IRL days.
3. Nights may be shortened in certain cases to speed up the game, but only if no player opposes it.

5
Mafia Game Threads / RMM46: Breaking Bad Mafia (GAME OVER)
« on: September 23, 2017, 05:20:13 pm »


The Players:

1. RoadRunner7671 Killed N3. He was Tuco Salamanca and aligned with Juarez Cartel
2. Eevee
3. faust Killed N1. He was Walter White and aligned with Albuquerque
4. gkrieg13 Killed N2. He was Flynn and aligned with Albuquerque
5. LaLight
6. ashersky
7. pingpongsam
8. Witherweaver Lynched D2. He was Marie Schrader and aligned with Albuquerque
9. schadd Lynched D1. He was Mike Ehrmantraut and aligned with Los Pollos Hermanos
10. iguanaiguana
11. Teproc
12. JaketheBaseballGod22
13. silverspawn Killed N3. He was Jane Margolis and aligned with Albuquerque
14. Puk Lynched D3. He was Lydia Rodarte-Quayle and aligned with Albuquerque

The Spectators: 2.7, Galzria

Game Tracker:


The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
10. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Lynch. If a majority is reached here, no lynch occurs.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Blue Sky text is reserved for the Mod. No other player may use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last two IRL days.
3. Night action phase submission deadline will be roughly 48 hours after the night begins.
4. Nights may be shortened in certain cases to speed up the game, but only if no player opposes it.

6
Mafia Game Threads / RMM40: Stranger Things Mafia (Game Over)
« on: December 20, 2016, 08:36:17 pm »
Welcome to...
 RMM40: Stranger Things Mafia


Mods: Archetype
Spectators: 2.7, Joseph, IDPTG, Dylan

Players:

1. Haddock
2. ashersky
3. LaLight
4. UmbrageOfSnow
5. gkrieg13
6. pingpongsam Killed N3. They were Eleven, the Residential Weirdo
7. Calamitas Lynched D2. They were Dr. Martin Brenner, the Controlling Scientist
8. SpaceAnenome Lynched D3. They were Jim Hopper, the Troubled Sheriff
9. RoadRunner7671 Lynched D1. They were Barbara Holland, the Faithful Friend
10. chairs -> Dylan32 Lynched D4. They were Mr. Clark, the Supportive Teacher
11. Witherweaver

Game State Tracker:
D1 Start
D1 Attack (SpaceAnemone Trapped)
D1 Lynch (RoadRunner7671)
D2 Start (SpaceAnemone Rescued)
D2 Attack (pingpongsam Trapped)
D2 Lynch (Calamitas)
D3 Start (No One Rescued)
D3 Attack (LaLight trapped)
D3 Lynch (SpaceAnemone)
D4 Start (pingpongsam killed)
D4 Attack (ashersky Trapped)
D4 Lynch (Dylan32)
Game End

The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
10. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Lynch. If a majority is reached here, no lynch occurs.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Any colored or shadowed text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.

Deadlines:
1. Days will last ten IRL days.
2. Nights will last two IRL days.
3. Night action phase submission deadline will be 36 hours after the night begins.
4. Nights may be shortened in certain cases to speed up the game, but only if no player opposes it.

7
BM24: Secret Societies

Players:
1. Roadrunner7671 Killed N2. The FBI, the Watching Vigilante
2. LaLight Killed N4. The NSA, the Tracker
3. gkreig13 WON D2. Skull and Bones, the Multivoting Lyncher
4. silverspawn SURVIVOR
5. Mail-mi Lynched D4. A Master Mason, the Traitorous Macho Doctor
6. iguanaiguana Lynched D5. Mass Media, the Redirector
7. pingpongsam Lynched D2. The President, the Bulletproof Beloved Princess
8. Haddock Killed N1. The Illuminati, the Homeopathic Jack of All Trades
9. J Reggie Killed N1. Big Pharma, the Non-Consecutive Target Doctor
10. Calamitas SURVIVOR (but he lost)
11. thesoundandthefury Killed N3. The United Nations, the Copping Governor
12. chairs Killed N2. The World Health Organization, the Ninja Doctor

Tags
ashersky, SirMartin

Rules:

- Pretty much just the basic stuff
- The game will end once the Town (You win when all Mafia-aligned players have been eliminated) or Mafia (You win when the majority of players alive are Mafia-aligned or nothing can prevent that from occurring) win condition has been met. When any other win condition is met, the winner(s) will leave the game.
- Day Deadlines will be 1 week long
- Night Deadlines will be 48 hours long
- All players will have some sort of power. Some, if they are a part of a secret society, will have additional powers.
- No mod lying, just some crazy roles.

8
Mafia Game Threads / RMM29: Board Game Mafia (GAME OVER)
« on: November 09, 2015, 06:21:24 pm »
RMM29: Board Game Mafia

Mods: Archetype, XerxesPraelor

Signups:
1. gkrieg13
2. pingpongsam
3. Awaclus Killed N1. He was Acquire, the Thieving Component Cop
4. Iguanaiguana A Drowned Kernel Lynched D3. He was Scrabble, the Encrypting Jack of All Trades
5. RoadRunner7671 Killed N2. He was 7 Wonders, the Amnesiac Watcher
6. Witherweaver Lynched D2. He was Settlers of Catan, the Diverting Priest/Trading Traitor
7. chairs SirMartin
8. Hydrad
9. silverspawn
10. EgorK
11. Teproc
12. ashersky
13. Haddock Killed N3. He was Clue, the Obfuscating 3-shot Bookie
14. Ghacob Lynched D1. He was Dead of Winter, the Sidekick Miller.


Tag-ers
Scotty, 2.7, Joseph, faust

Checkpoints:

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action" or a random target if their action is compulsory.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-four days long.
- Day 1 is set to last for twenty-four days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-four days.

5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied spectator topic or your Role QT.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. All self-votes will not be counted.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone. If a replacement is not found, It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary

Setup Information

This is a Board Game Themed Mafia game.

A certain number of players will be Mass Market[/color] games. They have the following factional ability:
Quote
Guess Who?: Each night, one Mass Market game may target one player and name an Alignment. If they are that Alignmenr, they will be killed. Otherwise, they will take one less vote to be lynched the following day.

A certain number of players will be Ameritrash[/color] games. Their Win Con is as follows:
Quote
You win if, when all Mass Market games have been eliminated, a Euro game is not holding the Wooden Meeple component.

A certain number of players will be Euro[/color] games. Their Win Con is as follows:
Quote
You win if, when all Mass Market games have been eliminated, an Ameritrash game is not holding the Pair of Dice component.

There may or may not be additional alignments.

There are a number of Components in this game. These have a specific effect or power given to the person who holds them. When a player dies, all Components they hold will be given to the player who either hammered them (in the case of a lynch) or killed them (in the case of any other form of death). Additionally, Components can be given to other players during the day by posting Give: [Component Name] : [Player Name] within the first 72 hours of each day. Once those first three days have elapsed or a player is lynched, whichever occurs first, those Components will be sent out.

For night action resolution, the GOLDEN RULE will be followed:
Apply actions which modify other actions before the actions they modify.

In the case of a conflict, the Natural Action Resolution Chain will be followed.

1. Copy
2. Hide
3. Bus
4. Block
5. Redirect
6. Protect
7. Miscellaneous
8. Kill
9. Recruit
10. Investigate

9
It's time to hit the books! Welcome to...
M65: College Town


Mods: Archetype, 2.7

Playerlist:

1. silverspawn Endgamed D4. He was an Unemployed Townie.
2. UmbrageOfSnow Lynched D4. He was a Part-Time Doctor.
3. A Drowned Kernel gkreig Lynched D1. He was a Falculty Member.
4. Hydrad Endgamed D4. He was a Part-Time Roleblocker
5. ashersky Lynched D2. He was an Unemployed Townie.
6. XerxesPraelor Survived! D4. He was a Faculty Member
7. Faust Survived! D4. He was a Faculty Member
8. Ghacob Killed N1. He was a Part-Time Doctor.
9. Voltaire Endgamed D4. He was a Part-Time Doctor.
10. Seprix Killed N2.  He was a Part-Time Jailkeeper.
11. chairs Ichimaru Gin Killed N3. He was a Part-Time Doctor.
12. Teproc Lynched D3. He was a Part-Time Jailkeeper.

Taggers: Scotty, Joseph, skip woozum

D1 Start
D2 Start
D3 Start
D4 Start

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action".
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-one days long.
- Day 1 is set to last for twenty-one days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-one days.

5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied spectator topic.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-D3.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary

Setup information in the next post.


10
Variants and Fan Cards / Victory Card Idea
« on: June 09, 2015, 11:42:48 am »
Quote
Orchard
Victory - $3*

2VP
Worth an additional 2VP for every other player who has more Victory cards than you do.

This cards costs an additional $1 per player in the game.

Thoughts? Haven't tested it yet, but doesn't seem terribly crazy since you can't stock up on them too much without devaluing them.

11
Game Reports / Crazy Board
« on: May 31, 2015, 01:28:38 am »
I couldn't find the log so I can't do that cool image thing, but the board was:

$2: Lighthouse
$3: Sage, Market Square
$4: Bishop, Fortress, Procession
$5: Baker, Governor
$6: Goons
$7: King's Court

In addition to the starting coin token it was also Colony game. I went Governor/Market Square and slowly acquired more Governors with Procession + Fortress before going nuts with Goons. Fun, crazy board that I'd love to play with it again. How would you approach it?

12
Variants and Fan Cards / Some Card Ideas
« on: May 25, 2015, 12:20:34 am »
Quote
Mill
$4
Action - Reserve

+1 Card
+1 Action

Put this on your Tavern mat.
                                                       
At the start of your Buy Phase, you may call this for +1 Buy.
I posted a similar idea here under the name 'Sawmill' before Reserves had been created. Now using that mechanic, the card works much smoother.

Quote
Settlement
$2
Action

+1 Card
+2 Actions

                                           
When you gain this, gain a Copper.
I feel like this concept is too simple to not have been posted here before.

Anyway, thoughts?

13
Variants and Fan Cards / (Another) Targeted Discard Attack
« on: May 03, 2015, 09:26:50 pm »
Inspired by some recent threads:

Original
Quote
Vandal
Cost: $4
Action

+ 3 Cards
Reveal and discard a card from your hand. Each other player with more than 3 cards in their hand discards a copy of the revealed card or reveals a hand without any of those copies.

It's sort of a cross between Militia and Smithy, though that wasn't really the goal. Thoughts? I wasn't sure whether the three card cap was needed, though I'm guessing it is.

Updated
Quote
Vandal
Cost: $4
Action

+3 Cards
Discard a card. Each other player with 5 or more cards in hand discards a copy of that card (or reveals a hand without it).

14
Variants and Fan Cards / Journey token Cards
« on: April 05, 2015, 01:47:51 pm »
It seems to me from the Giant preview, the Journey token is a way to add some variance to a card. So, does anyone have any Journey token card ideas that would be cool/may be done in Adventures? Here's one I had (inspired by the Throne Room to draw 5 cards teaser):


$5 Vagabond
Action

+1 Action
Turn your journey token over (it starts face up). If it is face down, +1 Card. If it is faceup, +4 Cards.



15
Mafia Game Threads / RMM23: Deus Ex Machina (Town Wins!)
« on: February 24, 2015, 06:50:57 pm »
Welcome to the world of...
RMM23: Deus Ex Machina

Mod: Archetype

This game will not begin for a while.

Players:
1. 2.7
2. A Drowned Kernel Town-aligned Inventor. Lynched D2.
3. ashersky Mafia-aligned Blind Follower. Lynched D3.
4. XerxesPraelor Town-aligned Therapist. Killed N1.
5. Hydrad Mafia-aligned Detective. Lynched D1.
6. Awaclus
7. Faust
8. Joseph2302
9. Silverspawn
10. Witherweaver
11. chairs
12. Ichimaru Gin

Checkpoints:
D1 Lynch: [Hydrad - Detective]
N1 Kill: [XerxesPraelor - Therapist]
D2 Lynch: [ADK - Inventor]
N2 Kill: [No One]
D3 Lynch: [ashersky - Blind Follower]

Basic Mafia Ruleset (changes in navy)

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting. Posting to the out of context thread is ok.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action".
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
7. Always play to your win con.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. We'll generally be playing with 10 Day day deadlines.
5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous. If you prefer a slight variation on this syntax based on location, please contact me before the game begins.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied dead player topic.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 24 hours to respond or risks replacement. 
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-D3.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary


16
General Discussion / Computer's Memory Wiped
« on: January 12, 2015, 05:17:05 pm »
So I just logged onto my desktop and found that all my photos, videos, and documents had been erased. There are still some programs as well as all the browsers - though the bookmarks on them have been erased. Could this be the cause of some sort of malware, or is it something else? Is there a way to recover the lost information? The computer is a Dell Inspiron 2330, if it matters.

Thank you so much!

17
Variants and Fan Cards / Vassal
« on: December 07, 2014, 02:33:51 pm »
Random card idea I had. The name has probably been done before, but hopefully the effect hasn't.

Quote
Vassal
Action $3

+2$
You may trash an action card you have in play (including this). Gain a card costing up to 1$ more than the trashed card, placing it on top of your deck.

Thoughts? A couple variations are to not top deck the card and for the bonus to be +1$ +1 Action. I think three is the right cost because at $4 it's strictly better than Feast.

18
Mafia Game Threads / M54: Musical Mafia - GAME OVER: MAFIA WIN!
« on: November 12, 2014, 06:52:29 pm »
M54: Musical Mafia
"Without music, life would be a mistake" - Friedrich Nietzsche


Mod: Archetype

Signups:
1. silverspawn Crushed by an orchestra N1. He was Painters of the Tempest by Ne Obliviscaris a Town Backup
2. chairs
3. Ichimaru Gin
4. Eevee
5. Teproc
6. XerxesPraelor Sang too softly D2. He was Let all Mortal Flesh Keep Silence by John Rutter a Vanilla Townie
7. sudgy Struck a wrong chord D1. He was Brass Goggles by Steam Powered Giraffe a Town JOAT
8. Hydrad
9. Beyond Awesome
10. Witherweaver
11. xxpittip Couldn't hold a tune D3. He was Enter Sandman by Metallica a Vanilla Townie.
12. Hugovj
13. A Drowned Kernel Bashed in the head with a guitar N3. He was Four Color Love Story by The Metasciences a 1-shot Bulletproof Bodyguard.

Taggers: ashersky, mpsprs, AndrewisFTTW, pacovf, Voltaire

Checkpoints:
D1 Start
D2 Start
Basic Mafia Ruleset (changes in blue)

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines. I reserve the right to extend or shorten these deadlines depending on the gamestate/RL events.). In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action is mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage). Unless otherwise noted.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase. A player who hasn't submitted an action by the Night deadline will default to "No Action".
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. We'll generally be playing with 10 Day day deadlines.
5. If a majority hasn't been reached by deadline, the day will end in a "No Lynch".
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in quicktopics, besides the supplied spectator topic.. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread. This includes issues with other players and potential /outing.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-D3.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary

19
Forum Games / ZM19: Russian Roulette Mafia
« on: June 17, 2014, 01:18:16 am »
Welcome to ZM19: Russian Roulette Mafia!

Signups:
1. Jimmmmm
2. ashersky
3. scott_pilgrim
4. chairs
5. e
6. Hydrad
7. silverspawn
8. jotheonah
9.

Basic Mafia Ruleset

CHANGES IN RED BECAUSE RED GOES FASTER OR SOMETHING LIKE THAT

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills. There will be a zero tolerance policy for personal attacks. Please don't do it!


Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action was mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. There will be 96 Hour Day deadlines and 24 Hour Night deadlines. This is subject to change (at the mod's discretion) based upon player count/availability/other.
5. Whoever has the most votes on them at deadline will be lynched if a majority hasn't been reached. Ties will be decided by random.org.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game. This includes incorrectly tallied Vote Counts.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.Please make sure you understand the commitment you are making to the game before joining.
10.If a player wants to /out, they may be replaced by anyone on D1-N1.  On D2-N2, no one from the speccy may replace the player.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances. This will be my guideline for replacements, though I may change that based on the individual situation.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary


20
Variants and Fan Cards / Renovate: An In Play Trasher
« on: May 26, 2014, 01:34:11 am »
Quote
Renovate
Cost $3
Action

+1 Card
+1 Action
You may trash a card you have in play. If you do, gain a card of equal cost (in coins).
--
While this card is in play, all cards cost 1$ more.

Thoughts?  With how it's worded now, would multiple copies increase the cost of cards past $1? With how it's worded now, if it was played and then immediately trashed itself, could you gain a $4? It previously cost $4, but then I realized it was strictly superior to Feast. Well, as long as the answer to the latter question is yes.

21
Mafia Game Threads / BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« on: April 01, 2014, 11:03:07 pm »
Rainbow Mafia!

Signups:

1. mail-mi Red-aligned 2-shot Color Mixer. Lynched Day 4.
2. scott_pilgrim
3. sudgy
4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.
5. Nik
6. Voltaire Black-aligned 2-shot Vote Adder. Killed N2.
7. chairs
8. Ichimaru Gin Red-aligned 1-shot Demotivator. Lynched D2.
9. Witherweaver Black-aligned 2-shot Sharing Color Cop. Killed N2.
10. EgorK
11. Axxle
12. Jorbles Red-aligned 2-shot Color Cop. Lynched D3.

The basic Rules of Mafia will be used, but loosely followed. Pay more attention to the rules in the following post.


22
Non-Mafia Game Threads / Resistance: The Plot Thickens (Resistance Wins!)
« on: January 12, 2014, 09:30:26 pm »
Player list
Tables
Twistedarcher
Jimmmmm
Walrus
jotheonah
liopoil

PMs:
3 Vanilla Resistance
1 Merlin

1 Assassin
1 Vanilla Spy

All messages will have the same title.

Vanilla Resistance

Quote
Welcome, you are a Vanilla Resistance. Have 3 Successful Missions to win!


Merlin

Quote
Welcome, you are Merlin. Have 3 Successful Missions to win! [Player Name] and [Player Name] are Spies.


Vanilla Evil

Quote
Welcome, you are a Vanilla Spy. Have 3 Failed Missions to win! [Player Name] is the Assassin and your partner in crime.

Assassin
Quote
Welcome, you are the Assassin. Have 3 Failed Missions to win! [Player Name] is a Vanilla Spy and your partner in crime.


Plot Cards:

The leader at the start of each round draws one of these randomly and must immediately give it to a player of their choice. That player can then use the card for themselves.

x2 Keeping a Close Eye on You: You may look at one played Mission card.
Play this when players send in Fail/Success cards.

x2 Strong Leader:
You can become the Leader.
Play this before Plot Cards or Mission Members have been decided


x1 Take Responsibility:
You must take a plot card from another player.
Play immediately upon receiving.

x1 Opinion Maker: You must vote first and publicly for the rest of the game.

x1 No Confidence: You may null an approved Vote and force leadership change.
Play immediately after a mission has been Approved and before Mission Cards have been collected.

Mission 1: Tables gives No Confidence to WalrusMcFish

Quote
M:1 P:1: Walrus, Tables
Proposed by: Tables

Accept: jotheonah
Reject: Tables, Twistedarcher, liopoil, WalrusMcFishSr, Jimmmmm

The proposal is Rejected!

Quote
M:1 P:2: Twistedarcher, liopoil
Proposed by: Twistedarcher

Accept: Twistedarcher, liopoil
Reject: Tables, WalrusMcFishSr, Jimmmmm, jotheonah

The proposal is Rejected!

M:1 P:3: Jimmmmm, Tables
Proposed by: Jimmmmm

Accept: Jimmmmm, Tables, jotheonah, liopoil
Reject: WalrusMcFishSr, Twistedarcher

The proposal is Accepted!

Success, Success

1-0

Mission 2: WalrusMcFishSr gives Opinion Maker to liopoil.

M:2 P:1: WalrusMcFishSr, Jimmmmm, Tables
Proposed by: WalrusMcFishSr

Accept: WalrusMcFishSr
Reject: Jimmmmm, Tables, jotheonah, liopoil, Twistedarcher

The proposal is Rejected!

M:2 P:2: Twistedarcher, jotheonah, Tables
Proposed by: jotheonah

Accept: jotheonah
Reject: liopoil, Twistedarcher, Tables, WalrusMcFishSr, Jimmmmm

The proposal is Rejected!


M:2 P:3: Twistedarcher, liopoil, Jimmmmm
Proposed by: liopoil

Accept: liopoil, Jimmmmm
Reject: Tables, Twistedarcher, jotheonah, WalrusMcFishSr

The proposal is Rejected!

M:2 P:4: Tables, WalrusMcFishSr, Twistedarcher
Proposed by: Tables

Accept: Tables, liopoil, jotheonah, Jimmmmm, Twistedarcher, WalrusMcFishSr
Reject: *crickets*

The proposal is Accepted!

Success, Success, Success
2-0


Mission 3: Tables is given Strong Leader

M:3 P:1: Tables, WalrusMcFishSr, Twistedarcher, liopoil
Proposed by: Twistedarcher

Accept: Twistedarcher
Reject: liopoil, Tables, jotheonah, WalruMcFishSr, Jimmmmm

The proposal is Rejected!

M:3 P:2: Jimmmmm, WalrusMcFishSr, Twistedarcher, Tables
Proposed by: Jimmmmm

Accept: WalrusMcFishSr, Jimmmmm, Twistedarcher
Reject: jotheonah, Tables, liopoil

The proposal is Rejected!

M:3 P:3 jotheonah, liopoil, Jimmmmm, Tables
Proposed by: WalrusMcFishSr

Accept: jotheonah, liopoil, WalrusMcFishSr
Reject: Twistedarcher, Tables, Jimmmmm

The proposal is Rejected!

Quote
M:3 P:4jotheonah, Twistedarcher, Jimmmmm, Tables
Proposed by: jotheonah

Accept: Jimmmmm, Twistedarcher, jotheonah, Tables
Reject: liopoil, WalrusMcFishSr

The proposal is Accepted!


WalrusMcFishSr uses No Confidence to nulllify the Approved mission.
Tables uses Strong Leader to make himself the leader.

Quote
M:3 P:5 Tables, Walrus, TA, Liopoil
Proposed by: Tables

Accept: Everyone

The proposal is Accepted!

Success, Success, Success, Fail
2-1


Mission 4: Tables is given Keeping a Close Eye on You

 

23
Non-Mafia Game Threads / Acquire I (shraeye's Turn)
« on: December 15, 2013, 05:13:13 pm »
Rules here: https://www.wizards.com/avalonhill/rules/acquire.pdf

Players:
1. theorel
2. shraeye
3. Qvist
4. Walrus

PM me if you are spectating and want a copy to the game spreadsheet(s).

24
 MXXXVIII: Super Mario Mafia!
Mod: Archetype

This game will immediately start upon filling up.


Signups:
1. Eevee
2. ashersky
3. Jimmmmm
4. jotheonahTown-aligned Vanilla Toadie. Lynched D3.
5. TeprocTown-aligned Luigi. Smashed N2.
6. faustTown-aligned Mario. Squashed N1.
7. chairs Town-aligned Vanilla Toadie. Lynched D1.
8. Robz888 Town-aligned Yoshi. Lynched D2.
9. AxxleTown-aligned Toad. Squished N4.
10. WalrusMcFishSr
11. mcmcsalot
12. A Drowned Kernel
13. scott_pilgrim

Spectators/Replacements:
yuma
2.7
Twistedarcher
...


The Rules of Mafia will be used but with the following changes:


-Night actions not sent in by deadline will default to 'No Action'.
-Prods will not be issued automatically
-A 'No Lynch' will occur if someone has not been lynched by deadline
-During the night, ALL alive players must send me some sort of a message. Failure to send such a message may result in replacement.


Additionally we will have 10 Day day deadlines and 48 hour night deadlines.

--

Setup Specifics in the next post.

25
Mafia Game Threads / DM5.2: Lurkers Lose (Town win!)
« on: November 09, 2013, 09:38:40 pm »
Players

1. Eevee Mafia Goon
2. Twistedarcher WINNER
3. nkirbit Vanilla Townie
4. Dsell WINNER
5. mcmcsalot WINNER
6. liopoil Mafia Goon
7. chairs 1-shot Kill Reflector
Setup

4 Vanilla Townies

2 Mafia Goons


Rules:

-Nightless. Mafia have day chat.

-When the majority of votes are reached for a player, instead of dying they will get a 1-shot Vig that they must immediately use on a player of their choosing. Dead players cannot talk in QTs or the thread.

-If a majority vote isn't reached by deadline, Mafia immediately win.

-All other standard rules apply

-Deadlines are 30 Minutes

If you are still playing you must immediately PM me your favorite Dominion Card. THIS WILL DETERMINE YOUR ALIGNMENT. Once I've got everyone's choices, I'll had out roles and the game will begin.

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