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Dominion Isotropic / Isotropic ignore list?
« on: February 24, 2013, 07:50:10 am »
I would personally be happy to have a persistent ignore list on isotropic. It's not common that I get stalled in iso by losing players, but it happened at least twice. By now I don't even remember who was the first to stall against me the first time (though there is a thread here somewhere), currently jmoney is playing/unplaying a copper to the game. There are also some players that use offensive language on practically every game (winning or losing).
I do not wish to ban those players or anything similar, but I do not wish to play against them. The solution seems to be some player specific "ignore list", which will be persisted between different sessions. Players in the ignore list will not be matched automatically, and a warning will be displayed if you are suggested a game with a player on your ignore list.
Do you find such a feature reasonable?
BTW: I've seen poozle's post regarding my disconnection. I would like to apologize, and though I'm not sure I guess my machine crashed. It happened to me on several cases (though it's not often), and usually the restart is not fast enough to rejoin the game (amazingly, sometimes it is). I certainly had no intention of leaving him hanging. The only cases I did so were when I had to leave urgently during an opponent's turn, before I knew clicking "exit" would forfeit the game even in this case.
I do not wish to ban those players or anything similar, but I do not wish to play against them. The solution seems to be some player specific "ignore list", which will be persisted between different sessions. Players in the ignore list will not be matched automatically, and a warning will be displayed if you are suggested a game with a player on your ignore list.
Do you find such a feature reasonable?
BTW: I've seen poozle's post regarding my disconnection. I would like to apologize, and though I'm not sure I guess my machine crashed. It happened to me on several cases (though it's not often), and usually the restart is not fast enough to rejoin the game (amazingly, sometimes it is). I certainly had no intention of leaving him hanging. The only cases I did so were when I had to leave urgently during an opponent's turn, before I knew clicking "exit" would forfeit the game even in this case.