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Messages - Cuzz

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1
Dominion Articles / Re: Draw-to-X engines
« on: October 10, 2018, 10:44:46 am »
I think it would be worth it to include a list of draw-to-x cards, since really only 4 cards say "draw until you have x cards in your hand" (and Jack isn't that great of an engine card). I mean, at this point we all probably know, but for newer players it's good to mention that Minion, Menagerie, and Scholar are lumped in with the other cards.

Menagerie, Minion, Tactician, Library, Watchtower, Jack of all Trades, Guide, Cursed Village, Scholar. Did I miss any?

Tactician doesn't work more than once each turn and double Tactician is its own strategy altogether.
Jack of all Trades is hard to make work because it only gives you five cards and it gives you a Silver on each play.
Guide doesn't work, as you can only play it at the start of your turn, before any actions. Although it synergizes well with start-of-turn trashers (but how many of those are there? Amulet... Ratcatcher... Transmogrify not so much... Prince...)

I think based on the way the article is written, we're effectively really only talking about Library, Watchtower, and Cursed Village. You mentioned the issues with Tac, Jack and Guide, but Menagerie is not at all Draw to X (although some of the same principles apply), and the discarding with Scholar and Minion are large enough wrinkles that they'd need their own subsection.

2
Dominion: Renaissance

3
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: September 27, 2018, 09:29:06 am »
Grand* Merchant, DAMMIT. Asper I want credit for that when it comes up.

4
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: September 27, 2018, 09:07:38 am »
I would have rejected Silk Merchant based on the fact that we already have Silk Road and a bunch of merchants, though in hindsight I guess the namespace is pretty cramped already.

Yeah I'm kinda banking on that for my card:


Silk Market                 Wine Road              Grant Merchant

Market Ship                Merchant Square     Market Guild

Farmer's Merchant       Spice Market          Merchant Market

5
Nice, three more cards that Lord Rattington has no idea what to do with!

6
Some plausible future card names that would be doublets of existing cards: Peon, Money, State, Esquire, Eremite, Fief, Fee

Less likely ones: Bench, Fabric, Place, Guy, Wit, Fjord

Pawn, Mine, Estate, Squire, Hermit, Feodum, ?

7
What do you expect to do with it? Trash your Estates and accelerate by not needing villages for a few rounds, or use gainers to feed it?

Both?

It can get bonkers with gainers in particular though, especially silver gainers. If you can feed Recruiter consistently, your terminal space utterly explodes, sometimes essentially to Champion level, and it draws.

"Draws." But doesn't actually increase your hand size.

Sure. My point is itís very very good.

8
Other Games / Re: The Mind
« on: September 26, 2018, 10:31:03 am »
I like this game a lot. It doesn't quite seem like it should work, but it really does. The concept is so simple it's kind of amazing no one had thought of it before.

9
What do you expect to do with it? Trash your Estates and accelerate by not needing villages for a few rounds, or use gainers to feed it?

Both?

It can get bonkers with gainers in particular though, especially silver gainers. If you can feed Recruiter consistently, your terminal space utterly explodes, sometimes essentially to Champion level, and it draws.

10
Recruiter is the game-warping card of the set so far.

11
Before Priest, how many ways were there to generate $ during your buy phase? Was it just +$1 token on Crown/Plunder/Rocks?

Its interesting then that + X Coffers is not always preferable to + $X, since the Coffers you get from Merchant Guild during the buy phase are not available until the next turn.

I wonder if Priest was tested with giving Coffers instead.

12
My first game today had Fortress, Priest, Recruiter, and Storyteller and was ridiculous.

13
Mountain Village seems quite strong for a village. It acts like an accelerant when you're not drawing deck, letting you replay key cards one shuffle, or the new card you just bought last turn. Once you are drawing deck it behaves just like a normal village (with maybe some mid-turn gain shenanigans), but by that point, it's done a lot of extra work for you.

It has a slight drawback in that it anti-synergizes with sifting, because you are forced to draw stuff that you wanted to discard. But in most cases I agree it seems very strong.

14
Wow, the rest of turn part for Priest stacks. KC-Priest in at the beginning of a normal turn becomes "+$12. Trash your hand."

15
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 19, 2018, 06:42:57 pm »
Still no revised Alchemy, as far as I know. Neither on Amazon nor anywhere else.

I hope somebody has found it and can share a link or something like that.

It was said that it would be sent out to distributors within a month, back in July.
I don't have it yet either.

Are Renaissance previews still planned for next week or so?

16
General Discussion / Re: Random Stuff Part IV
« on: September 19, 2018, 02:56:55 pm »
I just gave Donald X his 20,000th respect

17
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 19, 2018, 02:54:00 pm »
(OK, the first figure isn't actually wearing glasses)

Glasses were invented before the renaissance.

Sure, but Scarlett Johansson wasn't.

18
Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.

Counterfeit and Torturer come to mind immediately.

20
I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action tokenď. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.

If I find out that that phrasing wouldnít give out two tokens then Iíll be starting my own ďWhy Iím quitting DominionĒ thread...

21
General Discussion / Re: TV shows
« on: July 26, 2018, 07:30:00 pm »
I do find Walterís extended family kind of (really) annoying at first, though only Marie stayed that way throughout the series, and I loathed any scene with her in it.

Among my favorite things about the show is how well-planned and interconnected it seems, as though the writers and showrunners had every single plot strand mapped out from the beginning with every element affecting everything else in the show. The one weird exception is the Marie shoplifting subplot that takes up way too much time early on and is never mentioned again and has no discernible effect on anything. Even the Schwartzes came back in a crucial way at the very end.

22
General Discussion / Re: TV shows
« on: July 26, 2018, 07:19:52 pm »
I came away feeling not like this was something great that just isn't my cup of tea, but that it was something overall bad that might appeal to a few people. Despite this, it's one of the most critically acclaimed TV shows out there, and honestly, I don't really get it.

I think the evidence then suggests that it is merely not your cup of tea, and not something overall bad that might appeal to a few people. It's definitely fine if it's not your cup of tea, but that's really all one person's opinion can establish.

Seriously, though, watch the full first season and see if you still hate it. It's still my favorite drama series of all time, and for me nothing else is even close.

23
Governor + Aqueduct

Aqueduct usually doesn't come into play that much, since who buys Silver and Gold these days?  But in a Governor mirror, Aqueduct can become an easy way to take a significant surprise VP lead, at the cost of gaining an early green card. 

Every time you use Governor to gain a Gold, it also distributes a Silver, potentially adding 2VP to Aqueduct with each Governor play (and more in games with 3+ players).  If you time it right (e.g. after your opponent used one or two Governors for Golds on their turn), you can get a nice VP payout of 10 or 12 VP by playing several Governors for Golds and then buying or remodeling a treasure into a green card to take the Aqueduct points.  Your Governors don't mind the extra Golds so much, and the early VP swing will make it harder for your mirroring opponent to catch up.  This synergy is improved even more when there are desirable Action-Victory cards available such as Mill or Nobles.

Just re-discovered this, and it's quite nice!

24
Mafia Game Threads / Re: Mafia 116: The Magicians Mafia (Day 3)
« on: May 28, 2018, 11:49:39 pm »
The votes are already on Cuzz, so let's do it this way. We can lynch Cuzz now. DS, E, Space: remember your instructions.

K. vote: Cuzz

25
Mafia Game Threads / Re: Mafia 116: The Magicians Mafia (Day 3)
« on: May 28, 2018, 10:09:26 pm »
But if the case that I consider all options is so scummy why donít you just vote me out instead and put your vote where your mouth is?

It's functionally the same, we can vote out you and shoot Cuzz if you prefer.

If itís all the same, letís just do this and win now then.

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