Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LastFootnote

Filter to certain boards:

Pages: [1] 2 3 ... 270
1
Yes, but Nocturne has too many additional cards to read, in a way that can be overwhelming.

That is again just your opinion. It's Donald X.'s opinion too. That doesn't mean that Nocturne isn't my favorite expansion, though. I tend to enjoy those complex effects more, despite knowing that having simple cards is also important.

EDIT: To be very clear, I agree with Donald X. that Nocturne could be improved, and possibly split into two sets. It's still my favorite set, though.
It was a lot of fun to playtest. As a product, the complexity was over the top, but for us it was great. It was a sad surprise at the release party to see how slowly people were resolving Hexes.

The Guide is trying to answer "what expansion should I get next," rather than be my opinions of the sets. For me at the time the sets just got better and better, except for Alchemy which was rushed, and Guilds getting moved to last because of Base Cards coming out. Then after the break, the new sets were even better - better polished and with more content. Since the main set and Intrigue got patched up, Intrigue has risen to be the best of the early sets, while Seaside is now the worst set after Alchemy, followed by Prosperity - those two sets that everyone recommends.

Empires and Renaissance I can recommend without reservations. Adventures is great, but I should have consolidated token types, had fewer different tokens. I'm sure that could have worked out, and then it would be great and with fewer tokens to paw through. Nocturne I should have split into two sets, and replaced Hexes with something else. It's loaded with fun cards, but it's a product, and could have been better for its audience.

Sure, I agree with all that. And when testing a set, I try to separate what I know is good for it from what I personally enjoy most. I'm glad Renaissance was received so well and it's clearly a success story. No regrets there. But for my own personal play, I enjoy Nocturne most.

2
Yes, but Nocturne has too many additional cards to read, in a way that can be overwhelming.

That is again just your opinion. It's Donald X.'s opinion too. That doesn't mean that Nocturne isn't my favorite expansion, though. I tend to enjoy those complex effects more, despite knowing that having simple cards is also important.

EDIT: To be very clear, I agree with Donald X. that Nocturne could be improved, and possibly split into two sets. It's still my favorite set, though.

3
That said, Donald seems not favorable enough to Renaissance and too favorable to Nocturne. Renaissance sets a new standard in terms of adding a lot to the game without as much complexity as some other recent sets. For the high degree of complexity, Nocturne does not add as much to the game as the other recent sets (and the card pool isnít as favorable to decks that draw cards, that is, what I and many others perceive as the most fun decks) as other recent sets).

I think that for the history of Dominion releases, every new (full-sized) set has become my favorite. That streak stopped with Renaissance. Nocturne remains top of the heap for me, having a lot of the most interesting and flavorful cards in the game. Renaissance is still a very good expansion, but I don't find it as exciting asÖoh probably any of the last three sets.

Which is to say, everybody is entitled to their own opinion.

4
Also, having this many images in one thread crashes my phone's browser. Would be nice if it were actually three threads.

5
Unless you want to play literally any terminal other than Pooka in the early game, you mean.

Why would I want to play any terminal other than a Hunting Grounds that gains me a free Lab every time I play it?
Because it also trashes a Peddler?
And puts you down $1 this turn.

6
Quote
One of the weakest attacks in the game, Villain whiffs early on Estates and late on Provinces.

I agree that Villain whiffs late on Provinces. But you want to trash your Estates in almost every game, and in almost every game you can only trash them from your hand. A Villain making you discard Estate from a hand of [Copper, Copper, Copper, Estate, Salvager] didn't whiff, it destroyed your turn and hurt your future turns.

7
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 10, 2019, 11:26:46 pm »
My new thread frequency has exponentially decreased since game logs and game kingdoms are no longer available/pretty.

This is the problem I've found too. It's currently very hard to share game logs or read game logs unless you have a subscription. I don't play frequently enough to justify buying a subscription which means that on the off chances where I do play a neat board, I have no way to share my log anymore.

Yeah. It still boggles my mind that Goko and Making Fun each had easily accessible logs for games, yet Shuffle iTócreated by two top playersóhas yet to truly implement them. This thing where you can go back into old games is cool, but does not count! And as far as I know isn't available in bulk. And don't they "go bad" when an update happens?

8
Variants and Fan Cards / Re: Playtesting and Printing non-Fan Cards?
« on: February 09, 2019, 11:30:52 pm »
I have only had an easier time shuffling sleeved cards. This is one of the biggest benefits of sleeves, in my opinion. As long as you don't mash the open edges into each other you're fine. I usually mash the back corners into each other and then slide the rest in.

This.

You donít riffle shuffle sleeved cards. You mash them together; the sleeves facilitate this.

9
Dominion General Discussion / Re: facebook group
« on: January 24, 2019, 11:43:53 am »
the advantage to facebook over discord is that people spend so much time on facebook anyway.

So we wouldn't have to go to a new website or do anything different, just go about our normal facebooking and see dominion stuff happen to show up on our newsfeed

There are a lot of good reasons to not use Facebook. I think it would be a shame if Dominion discussion moved there.

10
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: January 21, 2019, 11:10:10 am »
the floodgate image is gone

Man, I think I updated that recently and maybe forgot to post the newer version? I use my Imgur as a repository of images, and sometimes I clean house. Sorry about that.

Anyway, I sort of considered this thread dead since I'm not really making or updating fan cards these days.

11
Dominion General Discussion / Re: Bane Marker
« on: January 16, 2019, 03:48:41 pm »
What are the Dimensions of the Bane Marker? in mm (or in pixels, as I want to print one, until I order one for my set)

As far as I know it's just a card. Same size as all the other cards in the game. It replaced one of Guilds' blank cards.

12
Dominion General Discussion / Re: Interview with Donald X.
« on: January 07, 2019, 09:19:57 pm »
While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

My prototype had the correct symbol.

Donít ever trust Matthias Catrein to do something correctly. He does not care.

13
Dominion General Discussion / Re: Card and Token quality
« on: December 22, 2018, 08:23:37 pm »
I absolutely noticed the quality drop from prosperity tokens to empires tokens. I would literally pay money for more prosperity tokens in 2 VP token style, and for more of them in general. Prosperity's felt so good to hold, but the empires just felt cheap.
I guess I havenít noticed a decrease in quality there. The design is different, but I donít mind. And I LOVE that the Empires 1-VP and 5-VP tokens are different enough sizes to tell apart at a glance now. That wasnít the case in Prosperity.

14
Dominion General Discussion / Re: Card and Token quality
« on: December 20, 2018, 12:11:30 pm »
Contact RGG; they may let you send the extra tokens back.

Honestly, I doubt it. They apparently have a large surplus of Embarho tokens. No wonder theyíre trying to pawn them off on unsuspecting consumers.

15
Dominion General Discussion / Re: Research is not fun
« on: December 19, 2018, 03:31:42 pm »
Yeah, I don't think I was ever a big fan of Research. It's meant to give you some of the fun of Apprentice outside of Alchemy, but I don't think it actually does that. I think of it like Raze, where I use it to non-terminally trash Estates, but then what? On the other hand, I've come around on Raze. Maybe I'll eventually like Research too.

16
Rules Questions / Re: Not enough cards with Border Guard
« on: November 13, 2018, 05:33:18 pm »
If you don't have 2 cards to reveal for Border Guard, you may never take an Artifact.

If you have the Lantern and don't have 3 cards for Border Guard, you may not take the Horn.

The text tried to make this really clear, but I guess that didn't work out.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: November 12, 2018, 07:22:30 pm »
Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
At what pace do you pace? Do you pace your pacing, or are your paces unpaced?

New York City?!

18
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 09, 2018, 04:58:25 pm »
You buy Peasant more than once, mass up a ton of a single kind of card, and then slap on +Card and +Action, and if you at any point falter due to a bad shuffle, you're probably just straight up toast.

Teacher won't let you put two tokens on a single pile. It doesn't invalidate your opinions, but you might want to update your rant.  ;)

19
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 06, 2018, 01:31:06 pm »
They really aren't new though, are they? Nocturne had States; and Lost in the Woods especially is just an artifact by a different name.

I guess. Lost in the Woods was mostly just a way to limit how many times you used Fool's main ability, though.

20
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 06, 2018, 12:00:06 pm »
Some of the Teaser cards: Patron has "reveal" in quotations, Scepter, Capitalism, and Inovation let you play Actions in your Buy phase, Fleet gives players extra turns, and you can't turn off Cathedral.
I'm kind of dissapointed that Border Guard uses both Lantern and Horn, meaning that there are only four kingdom cards that use Artifacts. I hope he uses them again in another expansion.

Don't count on it. He's already gone on record saying that he'd remove them from Renaissance if he had to do it all over.


Where was this? It seems odd to already have such strong regrets about a set that is just hitting shelves and that essentially no one has played with yet.

I messed up, thinking that Donald X. had already said this in public and also for not providing context. It's not that Artifacts are bad. It's that sets are simpler when they have fewer mechanics and good Artifacts are hard to make, such that only four cards ended up using them. So some other mechanic might have been better from that standpoint. Possibly the Secret History will go into Artifact design a little, I don't know. Anyway, sorry for being alarmist. And apologies to Donald X. for speaking for him.

For what it's worth, I'm personally very glad that Renaissance has Artifacts. They might be my favorite mechanic in the set; a cool new type of player interaction.

21
Dominion: Renaissance Previews / Re: Capitalism Questions
« on: November 06, 2018, 12:20:16 am »
Is the rule that Capitalism intends to simply look for any instance of "+" in the text?
This is not so much a rule as exactly what the Capitalism card-shaped object says in its text.

Well not quite, it says it looks for "+ amounts". It's reasonable to interpret the "+ token" as simply a name of a token rather than being an "amount".

There was some debate. I agree that the ruling is not obvious.

22
Variants and Fan Cards / Re: Reaction cards
« on: November 05, 2018, 08:09:01 pm »
No Silver+ for $4 was totally a Donald X. rule, and maybe still will be in the future. Man, who knows. For the record, itís a rule Iíve disagreed with for years. Iím glad itís finally been broken.

23
Dominion: Renaissance Previews / Re: Renaissance Initial Impressions
« on: November 05, 2018, 03:54:08 pm »
Border Guard- I think this is going to be a really powerful card b/c already it's a nerved laboratory for 2$ and you could potentially upgrade it with the artifacts to act like an alchemist without the potions to keep it going every turn.
You misread the card. Border Guard never draws more than 1 card.
Oh no I get that. But what I'm saying is for a 2$ card as opposed to getting lab for 5$ it's pretty good. Especially, when you can upgrade it with the artifacts and spam them every turn potentially. But yeah I compared it to lab cause they can both cycle through 2 cards and yeah lab gets the 2 cards but I would rather have 3 border guards than 1 lab to cycle through the deck.

Remember that Horn only lets you topdeck one Border Guard each turn, though. Not all of them.

24
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 10:35:42 am »
Some of the Teaser cards: Patron has "reveal" in quotations, Scepter, Capitalism, and Inovation let you play Actions in your Buy phase, Fleet gives players extra turns, and you can't turn off Cathedral.
I'm kind of dissapointed that Border Guard uses both Lantern and Horn, meaning that there are only four kingdom cards that use Artifacts. I hope he uses them again in another expansion.

Don't count on it. He's already gone on record saying that he'd remove them from Renaissance if he had to do it all over.

25
Well since someone will do it eventually, here are all the cards that can reveal Patron (tell me if I miss any).

Removed (5): Scout, Spy, Thief, Saboteur, Tribute
Dominion (1): Bandit
Intrigue (4): Shanty Town, Wishing Well, Courtier, Patrol
Seaside (2): Ambassador, Cutpurse
Alchemy (3): Apothecary, Scrying Pool, Golem
Prosperity (3): Loan, Rabble, Venture
Cornucopia (5): Fortune Teller, Menagerie, Farming Village, Harvest, Hunting Party
Hinterlands (4): Crossroads, Oracle, Noble Brigand, Inn
Dark Ages (11): Poor House, Vagrant, Sage, Ironmonger, Wandering Minstrel, Knights, Mystic, Pillage, Rebuild, Rogue, Madman
Guilds (5): Doctor, Advisor, Taxman, Herald, Journeyman
Adventures (2): Magpie, Giant
Empires (6): City Quarter, Royal Blacksmith, Patrician, Chariot Race, Gladiator, Grand Castle
Nocturne (6): Raider, Will-o'-Wisp, Ghost, Bad Omens, Famine, War
Renaissance (4): Border Guard, Seer, Villain, Piazza
Promo (2): Black Market, Envoy
Total: 63 cards

I haven't gone through the whole thing, but there's also Bureucrat, which reveals opponents' hands when it misses.

Pages: [1] 2 3 ... 270

Page created in 0.152 seconds with 18 queries.