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Do cards that can replay themselves without moving qualify?

For example:

Dominion General Discussion / Re: Prosperity 2E
« on: May 13, 2022, 11:38:26 am »
If it weren't so far from April 1st, I'd suspect ClouduHieh was trolling us. Honestly I'm still not sure that isn't the case.

Belatedly updated for Allies!

Dominion General Discussion / Re: Allies rule book is now available
« on: April 21, 2022, 12:10:47 am »
I personally don't like the fact that they just keep expanding it man

I would prefer if they reused existing mechanics in interesting ways instead of introducing new rules with every expansion.   The game is very non-beginner friendly now due to the abundance of rules introduced with each expansion.

I recommend not playing full random with everything if you're teaching the game!

Dominion General Discussion / Re: Is Rebuild ever fun?
« on: April 18, 2022, 12:30:40 pm »
If anything, terminal Rebuild would be even more monolithic. There's less action space in your deck.

Dominion General Discussion / Re: Interview with Donald X.
« on: April 17, 2022, 06:14:41 pm »
For Importer, did you consider for it to give +5 favors (for a total of 6)? I only ask this because then in Importer only games we would be able to use Crafter's and Architects guild (and City-State) three times total. As it is, we can only use them twice which lessens their impact on the game and also leaves a useless favor on the mat (which somewhat bothers me aesthetically).
I didn't consider it. Another reason to do it would have been to be able to nudge Island Folk up to 6 favors.

On a related note, why does Importer give Favors in set-up, but only there? Why does it either not have that setup at all, or have some way to gain Favors during the game?

The whole point was to have a different experience with Favors. You have to be careful how you spend them since you won’t get anymore.


It guarantees that there will be +Buy in the kingdom (yay) which means the cost reduction will probably be more helpful.  Then again, the 3 locked piles could be duchess, explorer, and harvest, and then key becomes a copper for $4...(not yay). Such is the way with cards that rely on other cards, like Commander, Prince, etc.

There's already something named Key (Treasurer's Artifact).


Action ($3)

+1 Card
+1 Action
Reveal the top 3 cards of your deck. Put the Supporter cards into your hand and put the rest back in any order.
Setup: Add an extra Kingdom card pile costing $2, $3, or $4 to the Supply. Cards from that pile are Supporter cards.

The non terminal draw counterpart to Young Witch. Its usefulness will vary considerably depending on the Supporter card (cantrips that can be easily gained like Magpie and Port seem pretty good, but a bad terminal like Fortune Teller means this is probably skippable). I know Young Witch only allows $2 or $3 cards, but for this card I think going up to $4 makes it more useful (there are a good chunk of nice $4 engine pieces, like the two I mentioned) and it also allows for more fun.

If you wanted it a little more concise, you could have it work like Settlers instead. Just fish a Supporter card out of your discard pile. Also the Setup could say "costing from $2 to $4". That's how it's usually phrased.


Middleman: Action, $4
Gain the top card of the Imports deck.

Setup: Shuffle together three unused non-Attack Action piles costing $5 face down. This is the Imports deck.

Topographer's Guild

At the start of your turn you may spend any number of Favors. For each Favor spent, look at one card from the top of your deck. Discard any number of them then put the rest back in any order.

Well I guess it's not strictly weaker than Forest Dwellers. It's better if you're accumulating a ton of tokens. Still, seems pretty similar.

Dominion General Discussion / Re: Dominion: Allies First Impressions
« on: March 26, 2022, 10:01:58 am »
You mean it can make Royal Galley itself miss a shuffle? That’s true. But the set-aside card gets played on both turns, so I don’t think it can meaningfully “miss a shuffle”.

Oh yes. Plenty.

Dominion General Discussion / Re: Outpost + Lich
« on: March 05, 2022, 11:01:49 am »
I think you'd discard Outpost in Clean-up of the next turn that's actually taken, which would usually be the player to your left's next turn.

Dominion General Discussion / Re: Allies Preview 5: More Cards
« on: March 04, 2022, 09:50:43 am »
>inb4 someone is going to confuse Courier and Courtier

Hey, Harbinger used to be called "Courier", and I argued against "Courier" and "Courtier" being released simultaneously. But there was bound to be a Courier eventually. Only so many words in English.

Dominion General Discussion / Re: Allies Preview 4: Recursion
« on: March 03, 2022, 02:04:28 pm »
I now had 3 Wizard games. Each of them was 4/3 vs 5/2. Each of them was decided by getting access to Student. This seems like a major flaw to me. And it's a shame, because it could have easily been avoided: Just change Student so the player to your left gets to decide whether to rotate the pile.

The player to your left probably doesn't want you to have first shot at whatever the next card is, so they'll say no. And the pile will never be rotated. Sounds bad!

You can buy Student with your $5 hand, or you can just wait until they rotate the pile for you. It's not perfect, but it mostly works out.

Dominion General Discussion / Re: Allies Preview 3: Choose One
« on: March 02, 2022, 10:29:34 am »

Two additional rulings that you can discover from online:
-If you Elder a Scrap and trash a Curse, you get no bonuses.

I guess I'm missing something, but why does that require a ruling? How could it be thought of differently?

People asked about it on discord! I didn't expect the question either.

I assume the motivation for asking this is, if you trash a Curse, Scrap can be interpreted as having an instruction "Choose 0:", which Elder would bump up to Choose 1.

(I assume Elder does usually work on Scrap, though? Elder / Scrap : Estate --> 3 bonuses?)

I think the current ruling is that Elder/Scrap on a $0-cost card doesn't give you 1 option, since you technically didn't get a choice of options. In general Elder does work on Scrap and Courtier to give you an extra option, assuming you already got at least one.

Dominion General Discussion / Re: Allies Preview 2: Split piles
« on: March 01, 2022, 06:02:38 pm »
So now you can take 4 turns in a row without Possession? Or am I missing some changes via errata?

Unless I'm missing something, you can take unlimited turns with Voyage. You just can't get benefit from playing Voyage on a Voyage turn. But while Outpost and Mission are both once per turn, Voyage has no such restriction.

Well you can play a bunch on one turn, but you can't "chain" them.

Dominion General Discussion / Re: Allies Preview 2: Split piles
« on: March 01, 2022, 03:00:34 pm »
is there a subtheme with U / R sifting this time?

and incidentally here's where we're at on the previews countdown, i think. i got the number of boxes for rotate wrong yesterday - shout out to hsypsx in the discord for catching that. Also unless we're Done With Cantrips i think i misunderstood the "+1 Card and +1 Action" wordcount part of the preview, which seems to portend Wild Stuff is coming.

click to enlarge.

And now you've gotten the number of boxes for turn wrong today. Both Allies use it once each, and Voyage uses it twice, for a total of 4 times.

I wasn't sure on the 2nd box check for voyage. From the teaser, it's not clear whether that's purely wordcount, or if it's cards-that-have-the-word.

Without checking, I think it's wordcount.

Dominion General Discussion / Re: Allies Preview 1: Allies
« on: February 28, 2022, 11:03:38 am »
"End of your turn" is after you've drawn a new hand of cards.

Weekly Design Contest / Re: Weekly Design Contest #142: High Spirits
« on: February 08, 2022, 05:19:38 pm »
i still don't get why he'd do that and not 13 hexes.

Oh man, I didn't even think of that during testing. I might have pushed for it, but honestly getting to 12 Hexes was hard enough.

Weekly Design Contest / Re: Weekly Design Contest #141: Seaside Revisited
« on: February 03, 2022, 05:19:02 pm »

"When you gain this, set it aside. Discard it after you next shuffle."

Does that fit better?

Dominion General Discussion / Re: Seaside 2E Announced
« on: January 30, 2022, 10:25:46 pm »
I hope Hinterlands 2E is in the pipeline. Like Seaside it also has enough blank space to fit another card.

Only if you cut at least two of the three Victory cards.

Dominion General Discussion / Re: Seaside 2E Announced
« on: January 28, 2022, 11:11:00 pm »
Honestly wharf should be removed. It’s too strong and does everything. If it didn’t have the +buy it would still be super strong and worth it. It just gives too much, and if I had a time machine it’s definitely one of 7 seaside cards I’d rethink. And the second edition is kind of a time machine.

Also, I have a feeling 7 cards will be replaced and we get 2 extra— for a few reasons: seaside already has more blank cards, and if any of NV, island, or pirate ship are removed (incredibly likely that pirate ship is removed) the lack of Mats adds room for more new cards. We might even only lose 6 cards.

Right now Seaside has 300 physical cards. If it were going to get more cards, it would be in groups of 100. And I will tell you right now, that's not happening. Seaside will still be 300 cards. It might get cheaper, like Hinterlands is! But it also might not. We are in an inflationary period and board game margins are pretty thin I think.

Dominion General Discussion / Re: Seaside 2E Announced
« on: January 28, 2022, 03:22:59 pm »
I'm gonna be honest, I have mixed feelings about this shift. 8 cuts is pretty drastic. In Base and Intrigue, there were a lot more obvious examples of complete duds and guess what, both sets had at least one worthless card that survived the cut (Base had Bureaucrat, Intrigue had Harem). And 2E Base even has Harbinger, which I think now qualifies as a complete dud.

The question is, are those sets now a lot better than they used to be? And I think the answer is pretty clearly yes.

Weekly Design Contest / Re: Weekly Design Contest #140: Choose Three
« on: January 28, 2022, 12:29:15 pm »
Sorry, meant to add Foreman to the Honorable mentions. That's been fixed now.

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