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Messages - LastFootnote

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1
...Island could easily use the Tavern mat instead of another of its own, couldn't it?
Yes, that would be fine.

And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.

I really donít think this is what was meant. Or are you joking?

I am not joking. What was meant?

Maybe Iím wrong, but I understood this as just using the tavern mat as a physical place to put island and the cards that go with it instead of using a separate island mat, but not that you would actually consider such cards to be ďon your tavern matĒ for the purposes of cards that say such things like Miser.

You would, though. They'd be on your Tavern mat, for all purposes. It would be bad for there to be a distinction between cards that were "really" on your Tavern mat and those that weren't.

2
...Island could easily use the Tavern mat instead of another of its own, couldn't it?
Yes, that would be fine.

And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.

I really donít think this is what was meant. Or are you joking?

I am not joking. What was meant?

3
...Island could easily use the Tavern mat instead of another of its own, couldn't it?
Yes, that would be fine.

And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.

4
All these people not wanting better animations are going to be the death of this game.

Players who aren't experts should be able to see what's happening without referencing the log constantly. Right now that's not the case.

5
the thing is, vampire isn't a very good card at all. it should be in the bottom third.

I used to think that too. Now Iím not so sure. The Duchy-gaining is pretty nice. I mean thatís a card youíre actually happy to delay getting.

6
I still enjoy Bureaucrat in alt-VP slogs, like Gardens, Feodum, Silk Road, and Duke. Admittedly those are rare nowadays.

7
Dominion General Discussion / Re: The Fool is a pity
« on: January 10, 2018, 12:06:32 pm »
I admit I haven't played with it myself yet, but both Fool and LitW sound very strong "on paper" when comparing several Boon combinations to printed cards:
  • Fool receiving the three "vanilla" Boons (Field, Forest, Sea) is a Grand Market. (Field+Forest alone is already a Silver plus a Market Square)
  • Fool receiving Field, Flame, Sea is better than Junk Dealer.
  • Fool receiving Flame, Mountain, Sea is similar to JoaT(and probably a bit better)
(Of course, the randomness weakens Fool substantially, especially not knowing whether it's nonterminal in advance seriously hampers GM and JD.)

  • LitW receiving Field is like having a Village and an Oasis in your starting hand.
  • LitW receiving Forest is Market Square+Oasis.
  • LitW receiving Sea is Fugitive.
  • LitW receiving Wind is Warehouse.

I think having not played with it yourself, maybe you should before making all these claims? A lot of them are misleading and some are just false. The big thing of course is that you underestimate how much the randomness weakens both Fool and Lost in the Woods. Yeah, receiving Field from Lost in the Woods is like having a Village and an Oasis in your starting hand (and Field is probably the strongest Boon across the board), but you don't know that you're going to get Field when you're deciding whether to discard a card. Your Sea and Wind comparisons are actually flat-out false. Receiving Sea is like a card that's [+1 Card, +1 Action, then discard a card, then +1 Card] and then Wind is like [+1 Card, +1 Action, discard a card, +2 Cards, discard 2 cards]. The first is far weaker than Fugitive and the second is at least slightly weaker than Warehouse. And again, they're both weak because you can't plan for them.

EDIT: I guess I should say, having played with Fool a lot, Lost in the Woods doesn't feel strong to me. I mean it's fantastic in really sloggy games, but marginal in a lot of decks.

For all you Fool haters out there, I'll take this moment to apologize for Fool. Sorry! Probably if it hadn't been for me, Fool wouldn't be in the set. I was constantly fighting to save it, because I really enjoy the "receive 3 Boons" effect. I regret that now, when so many people are complaining about it. Thanks to this thread, I am constantly kicking myself every damn day. In my defense, I did suggest "if this is the first time you played a Fool this turn", and Donald wasn't keen on it at the time. Although today I'd probably suggest making it a one-shot, which I pooh-poohed when Donald suggested it. That would (usually) put a real hard limit on how much it happened in a game, and you'd still get the experience. But of course it's an experience that this hardcore crowd doesn't seem keen on anyway.

8
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 11:59:31 pm »
Ommiting a thumbs down feature, when not passed upon for reasons of technical feasibility, is also censorship.

It's the kind of censorship I can get behind!

9
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 09:21:46 am »
Then itís settled! From now on each thread may have at most 17 posts!

10
Rules Questions / Re: Is Bane a card type?
« on: January 03, 2018, 12:24:34 pm »
I can confirm that "Bane" is not a card type. I asked this same question lo these many years ago.

11
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 30, 2017, 03:18:41 pm »
Many of the Hexes cannot work as Attack cards, so this version of Tormentor doesnít work. Imagine having Deluded every turn. Enjoy that game!

12
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 26, 2017, 10:52:37 pm »
Personally, I'm looking forward to the discussions of the anachronistic electric lights in the artwork...

I tried to find art without them. I eventually gave up. And Donald found art for the last few cards I was struggling with.

13
General Discussion / Re: TV shows
« on: December 23, 2017, 10:48:15 pm »
OK, I've now watched the first 4 episodes of the first season of the current Dirk Gently's Holistic Detective Agency.

I like the show a lot. But, two things.

ē It's about 10 times as violent as I expected. This is fine, and it doesn't detract from my enjoyment of it. It's just something that surprised me.

ē OK, now for my actual complaint. The one character I hate is Dirk Gently himself. I can't help but think that the show would be more enjoyable if Dirk Gently was more like Dirk Gently instead of a manic idiot. And by "more like Dirk Gently", I of course mean more like his character in the books. If memory serves, he was a sort of private eye / con-man type. Smart. Knowledgeable. Not a moronic Doctor Who wannabe.

14
Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2017, 06:13:54 pm »
It just occurred to me the other day that Keep is like a mini Area-control game.

In fact that was the intent! I believe that's how Donald X. describes it somewhere, perhaps in the secret history.

EDIT: Nope, not in the secret history, but somewhere.

15
Let's Discuss ... / Re: Let's discuss Alchemy cards: Transmute
« on: December 20, 2017, 10:59:27 pm »
The solution to Transmute is to have it gain e.g. Will-oí-Wisp when you trash a Treasure. That way you get something for trashing that Potion.

16
Dominion General Discussion / Re: Interview with Donald X.
« on: December 19, 2017, 12:03:23 pm »
Chess is a great example of what not to do in a board game.
As someone who does not like Chess, I'd love to hear you elaborate on this.

http://forum.dominionstrategy.com/index.php?topic=5799.0;all

and ctrl+f "chess"

Why are you trying to crash people's computers? Rude.

Chess: Chess has two huge flaws. First, for new players, it's hard to even see what the pieces can do. You have to remember how all the pieces move and then consider how they would all interact with any potential move. Second, you can potentially see many moves in advance, perfectly. Only, you personally, you cannot do that, because it's too hard. You aren't looking ten moves ahead and therefore you're playing suboptimally. I guess you're just stupid, Chess tells you. Chess magnifies this due to the way the game works; it's not just perfect information, it's perfect information and small differences can get blown up. At one point I made a game in the Chess family. People would ask me about Magic, and I would say, well suppose we were going to play Chess, only we each brought half of the board and pieces. You've got knights and pawns and so forth, but I've got archers and pikemen, and half of my board is under water. After using this analogy a few times, I thought, I should make that game. And I made a game and well, it was way too hard to even see what the pieces could do.

17
Dominion General Discussion / Re: The Fool is a pity
« on: December 19, 2017, 12:31:12 am »
Itís my fault. Iím sorry.

Just to make sure, though, you are aware that if you already have Lost in the Woods and you play Fool, nothing happens. You only get the Boons if you took the State from somebody else. Weíve had long Fool games in testing, but 2 hours is nuts.

18
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 15, 2017, 12:03:56 am »
I am from the south and pronounce Dominion very differently from Tom Vasel.  You have my hypothesis backwards.

Iím from the Midwest (Great Lakes) area, and I also use the schwa. Only Tom Vasel pronounces it that way.

19
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 14, 2017, 03:23:07 pm »
Mostly I just wish rickert would go away. His slavish devotion to Rio Grande Games in general and Dominion in particular are not a good match with his incredibly combative personality. I feel like he does more damage to public perception of Dominion and its fans than 20 detractors would.

20
Is raider really swingy? or have you guys been making decks that only have very strong cards?
seems like every other time it comes out, it just grabs a wisp or something similarly underwhelming.
I haven't played with it a ton but Raider seems pretty weak to me. It's often just a delayed Gold-Cutpurse. And it doesn't feel stackable because it's junk in your hand and you can't get rid of them for, say, Menagerie. Idk, I'm sure there are some cool things you can do with it like forcing your opponent to discard good cards, but I just haven't seen that much yet. Maybe it's good in big money?

It feels weak to me, too.

I wish the hand-size restriction was 4 cards instead of 5.

That's how Donald originally had it, for like one game. It just destroyed turns, I believe.

21
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 11, 2017, 05:42:27 pm »
For what it's worth, I recently played a game where I bought Annex a few times. I think it was sort of sloggy and had Groundskeeper. It seemed pretty effective.

22
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 11, 2017, 05:41:20 pm »
I think the idea behind Annex is to help with Penultimate Province situations where you still have $8 to spend. Does that seem accurate?

The idea was just, here's a nice place for this deck-stacking effect, and also to have an Event that gains a Duchy.

23
Dominion General Discussion / Re: How to Win Less...
« on: December 11, 2017, 11:44:23 am »
I may have to rethink my approach.

If I didn't know any better and I saw you playing this kingdom with a newbie, I would assume that your goal was to make sure they never played Dominion again.

You say they're a "relatively new player", so OK maybe it wasn't their very first game. But in one game you included a Duration card, a Reserve card, Events, debt, VP chips, Coin tokens, a split pile, and the -$1 token. I mean what the hell? They practically had to remember special rules for every single card on the board!

Maybe it's just that your goal is entirely foreign to me. If I'm teaching somebody Dominion, I want to make sure they have a good time and gain a solid understanding of the rules of the game. You shove this incredibly complex kingdom at them, and you're giving all sorts of (unsolicited?) advice about the best strategies? You're lamenting that they incorrectly identified Vagrant as a power card. Why? Why do you want this person to immediately become an expert? Do they want that? I'm just flummoxed by your story.

24
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: December 11, 2017, 09:36:49 am »
I haven't spotted a FAQ for this card, so I made this myself:

Quote
First you trash a card from your hand, if you have any. If the trashed card has any on-trashed abilities (like Hunting Grounds from Dominion: Dark Ages), or you have an on-trash Reaction such as Market Square (from Dominion: Dark Ages), you resolve them now. Then you check the cost of the trashed card, applying any cost-reducing effects, like that of Bridge (from Dominion: Intrigue) or Highway (from Dominion: Hinterlands) - if the card costs $1 or more, you gain a cheaper card and a Gold. The gained cards must come from the Supply. If there is no cheaper card in the Supply, you still gain a Gold (if available) and vice versa. Cards costing just a Potion (from Dominion: Alchemy) or just Debt (from Dominion: Empires) do not cost $1 or more, so you gain no cards if you trash them. If you do not trash a card, you gain nothing.

Too wordy?

Yeah, that's too wordy. Let me take a crack at editing it.

Quote
If there is no cheaper card in the Supply, you still gain a Gold (if available) and vice versa. Cards costing just a Potion (from Dominion: Alchemy) or just Debt (from Dominion: Empires) do not cost $1 or more, so you gain no cards if you trash them. If you do not trash a card, you gain nothing.

25
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 10, 2017, 03:06:30 pm »
which may also have something to do with the fact that doing so has gotten easier over time, as later expansions have better enabled it by focusing more on Engines.
No, we have better enabled it by getting better at the game.

Why not both? Hasn't Donald X stated that he's focused more on Engines than BM as time has moved on since they are more interesting?

I donít believe so. Maybe Iím misremembering.

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