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Messages - LastFootnote

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1
Dominion General Discussion / Re: Most hated attacks?
« on: August 19, 2018, 11:37:47 pm »
Disappointed that Hauted Castle didn't make the list in the "not really an attack" category.

Only happening once makes it pretty bearable.

2
Replace seems like it fills some of this design space.

Well there have been remodel variants that put the gained card(s) on top for a while. Or at least since Develop. But I think Zombie Mason is the first one that just straight up trashes the top card of your deck.

3
The specific outtake I remember was, I think…

???: Action, $5
Trash the top card of your deck. Gain a card costing up to $3 more than it. You may put the gained card onto your deck.

…which seems great, but in practice it was like, when am I buying this exactly? When I buy a Remodel, I have a plan for it. First trash my Estates to gain e.g. Caravans. Then later trash Golds and gain Provinces. Maybe something in between. With this card, I can't have that plan because I don't know what I'm going to trash. It's just this vanilla good-to-have card. But I'd rather buy a good-to-have card that actually fits into my strategy. So again, when do I buy this? For me the answer was, basically never (unless I'm buying it just to see how it plays, for testing purposes).

4
As OP mentioned, it has 4 types, which is great for Ironworks.
Ironworks cares about only one of those types.

The joke ------------->

                   You

5
Variants and Fan Cards / Re: Dominion: Ice Age
« on: August 11, 2018, 03:04:08 pm »
Cards on your mats are yours; they count toward your score.

6
Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
I don't think that we can assume that yet. While the very remaining of "take a Coin token" into "+1 Coffers" strongly indicates that DXV has done new stuff with Coin tokens in the upcoming expansion this doesn't imply that there will be nothing with Coffers.
It is like with Durations in Adventures, there was new stuff like Durations that stay out for more or less than 1 turn but also old stuff, i.e. "normal" Durations.

Pretty sure Gendo was joking.

7
Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

8
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 08, 2018, 03:05:04 pm »
Alright, I think at this point I say, the time for being stubborn is at an end. I'll replace the card with something that uses the same art, probably an Action.

Very very early idea is something like:

Quote
Financier - Action - $5
+ $1

Double your $ if you haven't yet this turn.
-
At the end of your Buy Phase, if you don't have at least $2 unspent, trash this.
It's worth a fortune!

That....seems too strong. like, even the $1, you can always reliably use it for (2x-2) money, where x is total money without it. And in any reasonable engine, that's just overpowering.

I agree.

On a tangent, there was a Nocturne outtake that's briefly mentioned in the secret history. It was a Treasure called Abundance, and it was half a Fortune. It still had +1 Buy, and you could stack them (unlike Fortune), but it only gave you +$1 per $2 you had, rounded down. Guess how much it cost before it was cut?

It cost $3. Originally it cost $5, but it was so weak. Eventually it got cut for being too weak and situational, I think. It's just amazing to me the power difference between a Treasure that doubles your money ($8 and 8 Debt) and one that only multiplies it by 1.5 ($3). That rounding down is a killer, as it turns out.

9
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 08, 2018, 12:47:52 pm »
LastFootnote, while I have you here, (assuming I do...) what's your opinion on Riches? Is it broke OP?

It looks very strong. Of course it depends a lot on the board, but I would guess it's too strong for $4.

If you have two Riches in play, they trash each other, right? I think that's how it would end up working.

Yes, they do trash each other.

Yeah, the more I think about it, Riches is just too crazy on way too many boards. I mean it's a great single Treasure to have in your deck. And it trashes all your Coppers in one of the strongest ways possible (from play). It also trashes them really fast, and you can always open with it. It's a must-buy in any game that provides basically any +$ from Actions. I think it's probably too strong at any price, though you could try it at e.g. $7.

10
You know, while you're at it, it would be easier for you just to add the Renaissance cards, right?  ;)

You are technically correct. That would have been easier. :P

EDIT: Maybe I’ll add cards as they’re previewed.

11
The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.

There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.

I assume I won't get an answer to this, but I would be curious to hear how that works financially for ShIT, or if this is just a publicity stunt for them.

I’m guessing it’s for publicity, but I wouldn’t call it a “stunt”. It’s just, hey here’s this thing you may not have known about. Try it out!

12
The 25 new Kingdom cards in Renaissance will push the Kingdom Cards quiz past the maximum limit of 300 answers. So, I'm breaking it into two quizzes, one for Base Set through Guilds, and one for Adventures onward. The second edition stuff will be in the first quiz, and I now have room to re-add the outtakes as bonus answers.

Base Set through Guilds
Adventures through Nocturne

The first quiz is still 20 minutes long, so it should be much easier. Adventures through Nocturne (plus Promos) is 10 minutes for the moment.

13
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 07, 2018, 05:27:51 pm »
No joke aside it's probably going to be "Curio" or something; the idea was that you dig up an Artifact, then trade it for money. So it's really what a Profiteer does.

I also like "Curio".

14
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 07, 2018, 05:27:09 pm »
LastFootnote, while I have you here, (assuming I do...) what's your opinion on Riches? Is it broke OP?

It looks very strong. Of course it depends a lot on the board, but I would guess it's too strong for $4.

If you have two Riches in play, they trash each other, right? I think that's how it would end up working.

15
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 07, 2018, 03:05:11 pm »
So, Renaissance was just announced... This might change everything again.

Yeah, you should probably rename Artifact.

Just call it Artefact, boom problem solved.

Do you know how hard I had to fight in order to get Donald X. to not name Pixie "Fairy", in order to avoid confusion with Ferry? Really damn hard. I thought it was a no-brainer, but opinions differ I guess.

Which is to say, NO NO NO NO NO NO NO DO NOT NAME IT "ARTEFACT".

16
Dominion General Discussion / Re: A Dominion Chronology
« on: August 07, 2018, 12:05:52 pm »
Nice! Now I want to play themed single-set Dominion games in the lead-up to Renaissance previews week.

17
Variants and Fan Cards / Re: Kru5h's card ideas
« on: August 07, 2018, 11:44:41 am »
Quote
Cooper Action - Reserve,
+2 Cards
+1 Action

Put this on your Tavern Mat.
--
At the start of your turn, you may call this to discard a card.
This is probably only a bit worse than Fugitive and seems like a good 4 to me.
I'd like to point out that Asper's Hunter is a less vanilla-ish and more interesting implementation of a Reserve non-terminal draw that can be called at a cost.

I would like to disagree with this almost-year-old post. Often simpler is better, as long as it plays in an interesting way. This version of Cooper seems quite interesting to me. You normally can't call too many off your mat on one turn or you won't be able to do much. Combos with draw-to-X.

I think Hunter is a fine card too, but I think I prefer this one.

18
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 07, 2018, 09:58:42 am »
So, Renaissance was just announced... This might change everything again.

Yeah, you should probably rename Artifact.

19
Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.

True.  I was thinking of Cornucopia and Guilds as the same expansion....oops.

They are effectively one expansion now. They’re only sold together.

20
I just bought a Guardian in a no-Attack game to try to spike a final Province. It didn't work, but I did buy it.

21
Dominion Online at Shuffle iT / Re: Conspirator Bug?
« on: July 26, 2018, 08:56:25 pm »
Necromancer plays Necromancer plays Conspirator.

I haven’t ever done that, but it seems neat.

22
Dominion General Discussion / Re: Question- What is an Engine
« on: July 25, 2018, 03:38:45 pm »
OK I had an answer all ready, but now I'm just wondering why you're doing this survey thing instead of people just posting here in this topic.

23
Variants and Fan Cards / Re: Royal Seal fix
« on: July 25, 2018, 12:18:41 pm »
Just giving Royal Seal a +buy would make it so much better.

Agreed. It's a shame that Prosperity already has too much +Buy in it. Though you could probably take +1 Buy off of Grand Market. And possibly Goons. Though if you really wanted to fix Goons, you'd probably first remove the attack.

Well, too much +Buy is thematic! The bigger problem is why the set needs Royal Seal at all when it already has Watchtower...

Yeah, I agree that it's thematic, and I don't think it's a problem for Prosperity to have five +Buy cards. I also think Counting House needs +1 Buy too, though, perhaps even more than Royal Seal. And if both Royal Seal and Counting House got +1 Buy, Prosperity would have way too much +Buy.

24
Variants and Fan Cards / Re: Royal Seal fix
« on: July 24, 2018, 12:01:25 pm »
Just giving Royal Seal a +buy would make it so much better.

Agreed. It's a shame that Prosperity already has too much +Buy in it. Though you could probably take +1 Buy off of Grand Market. And possibly Goons. Though if you really wanted to fix Goons, you'd probably first remove the attack.

25
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 20, 2018, 12:05:35 am »
Prosperity has 17 Action cards in it.

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