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Messages - LastFootnote

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1
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 20, 2018, 03:03:03 pm »
Even little things like moving Provs to deck top to flip away with Pools can be pretty amazing.
I don't know what this means but it kinda sounds even more illegal than pot.

By which you mean potions, right?

I hope Renaissance has a card called "Potter" so that the "pot" abbreviation can't be used anymore.

Oh it’ll still be used, just by two different cards, for extra confusion. See “FV”.

2
I don't know if there's an exact date, but last I heard it was supposed to be in stores near the very end of October.

3
I don't think "inspired" is the word there. In general "when you gain or trash this" first showed up in Empires, with Rocks and Crumbling Castle.

The card you are describing was called "Honest Merchant", and it was awesome back when you knew what Boon you were going to get, or better still had a choice of three. When it changed to random Boons, I was all, this card is awful now, let's get rid of it.
Awesome except for first player advantage that some people would certainly hate.

Yes, although I maintain that this and a few other problems could have been solved by making Flame's Gift weaker, e.g. "You may discard a Treasure, to trash it or a card from your hand."

EDIT: Well, not solved. Mitigated. I think random Boons was the way to go, though. I am not pining for the days of choose-able Boons, even though there was fun to be had there. Druid still gets you some of that fun.

And then because of that card dying it took forever for me to try Blessed Village, and then I let you save the Boon and now it's a star of the set. A lesson for us all.

Well I don't think the lesson was, "Honest Merchant would have worked fine if you could defer the Boons." I think it's, "Random boons are a lot nicer on a card you want anyway."

4
I don't think "inspired" is the word there. In general "when you gain or trash this" first showed up in Empires, with Rocks and Crumbling Castle.

The card you are describing was called "Honest Merchant", and it was awesome back when you knew what Boon you were going to get, or better still had a choice of three. When it changed to random Boons, I was all, this card is awful now, let's get rid of it.

5
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 10:19:02 pm »
The teasers said there would be a trasher that you can't turn off, but we didn't get to see it in the previews.
I thought Sewers was confirmed as the always-on trasher.

No, it’s not Sewers.

6
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 05:29:11 pm »
Sure, majorities matter and if a large part of one's playtesting group dislikes a card it doesn't matter whether the card is perfectly balanced, objectively fine and so on.
All I am saying is that people are different. Saboteur has been nixed and yet my playing group likes it, Rebuild still exists yet I wouldn't touch that thing with a ten-foot pole.

That's not remotely a fair comparison. If Donald X. ever were to make a true second edition of Dark Ages, I'm quite confident he'd remove Rebuild. He's said many times that he regrets it.

I'd have made you spend the Coffers to raise the minimum price of target. But then it would still make other players discard their fun, even if it cost a lot.

At first blush, that doesn't sound good to me. Too much potential for spending Coffers only to have it whiff.

7
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 05:16:38 pm »
If enough people dislike the experience of playing with card, however "irrational" they may or may not be, that can kill a card. And I think that's as it should be.

8
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 03:29:28 pm »
Estates not giving any protection as long as you keep one measly token unused would have given a player who can open with this a huge advantage.

This last part I disagree with, though. Barring Baker's setup or whatever, your first play of Villain is going to hit Estates. It's going to be turn 5 at the earliest that you can start hitting harder.

9
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 01:22:58 pm »
Honestly, I'm glad he chose the other one. This just sounds absurdly brutal if you play it right. Always keep 3 tokens around, make players discard a card costing 5$ or more... That's not good times. It becomes even worse by the fact that you can't strike back if the only 5$ in your hand is Villain (which is loads more likely than it being the only card costing 2$ or more). Estates not giving any protection as long as you keep one measly token unused would have given a player who can open with this a huge advantage.

Yeah, and that's the reason it didn't make it. As Donald X. said, "It was not fun to discard my fun, not even once." So agreed, probably for the best that it didn't make it. But however brutal it could be for the opponents, it was really fun to be the one playing it, balancing keeping tokens vs. spending them.

10
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 01:07:49 pm »
Also, there's probably going to be some more interactions between Coffers/Villagers/Projects/Artifacts, aside from just Swashbuckler.

That reminds me of the version of Villain I really wanted. I suggested the final version as well, but that's after Donald X. shot down my most-loved version. Some other playtesting group also loved it, can't recall with 100% certainly which one, but Donald X. tried it and hated it, and so much for that.

Villain: Action - Attack, $5
+2 Coffers
Each other player with 5 or more cards in hand discards one of them, costing at least $1 per Coffers token you have.

So yeah, the published version is a toned-down version of that. At least that's how I see it.

11
Other Games / Re: Celeste
« on: October 09, 2018, 11:40:24 am »
Has anybody played TowerFall? It just came out for the Switch recently, but it's been around since 2013 (originally released on the Ouya, if you can believe it). I'm asking here since it's the first game by the guy/company that made Celeste, and it has a similar aesthetic. And in the Switch version you can actually play as Madeline or Badeline.

Unlike Celeste, it's a local (not online) multiplayer game, with both competitive and co-op modes. I played a bunch of it last night with a couple of friends and it's a real blast. Lots of laughs. Each player controls an archer that (normally) starts with 3 arrows. One hit (normally) kills another player, so it's very fast-paced. But once you shoot your arrows, you have to retrieve them. Or you can retrieve other players' arrows. And there are quite a few random power-ups and different types of special arrows, etc.

I don't recommend it as a single-player experience, but if you can get a few people together in the same room, it's well worth $20. It supports up to 6 players on the Switch.

12
Dominion General Discussion / Re: Ununtrashable Cards: The Complete List
« on: October 05, 2018, 08:57:14 am »
Also, cost increases are really hard to remember for the purposes of card interactions; even more than cost reductions.

13
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 10:05:40 pm »
You could release a promo and say, “Hey, you could slot this into Dark Ages in place of Rebuild.”

14
Variants and Fan Cards / Re: Asper's Cards
« on: October 04, 2018, 04:22:17 pm »
These are fantastic! I wouldn't be surprised if your spells and/or edicts helped inspire Projects.

I would, because Donald goes out of his way to avoid reading the fan cards forums; specifically to avoid the chance that his ideas might copy other people's.

Oh yeah... Anyway it's still cool how real mechanics are similar to these mechanics by Asper before the real ones were made.

Well ACTUALLY, I came up with Edicts. Asper then made his own Edicts. http://forum.dominionstrategy.com/index.php?topic=13605

And I can tell you that no, Donald X. did not use Edicts as an inspiration for Projects. However, once Projects became a thing, I did give him my Edict ideas in case he wanted to make Projects from them. Silos was one of those, in fact.

Not going to pick a fight over this, but I proposed rule changes on standalone sideways cards a whole month before your Edicts thread, and even pointed out this fact in it.

Oho, sure enough. I guess I just came up with the name "Edicts".

I suppose it's moot anyway, since Donald X. came up with and rejected these sort of straight-up rules for Dominion years before either of us did. I think before Dominion was published, in fact.

15
Variants and Fan Cards / Re: Asper's Cards
« on: October 04, 2018, 03:12:35 pm »
Sorry LastFootNote.

Oh, no apology necessary. Asper did more with Edicts than I ever did, and they're really his baby now. I'm just being That Guy. So it is I who is sorry.

16
Variants and Fan Cards / Re: Asper's Cards
« on: October 04, 2018, 03:05:18 pm »
These are fantastic! I wouldn't be surprised if your spells and/or edicts helped inspire Projects.

I would, because Donald goes out of his way to avoid reading the fan cards forums; specifically to avoid the chance that his ideas might copy other people's.

Oh yeah... Anyway it's still cool how real mechanics are similar to these mechanics by Asper before the real ones were made.

Well ACTUALLY, I came up with Edicts. Asper then made his own Edicts. http://forum.dominionstrategy.com/index.php?topic=13605

And I can tell you that no, Donald X. did not use Edicts as an inspiration for Projects. However, once Projects became a thing, I did give him my Edict ideas in case he wanted to make Projects from them. Silos was one of those, in fact.

17
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 12:06:55 pm »
There are like two abbreviations and pot for potion is pretty common (maybe not here, but in other games with potions).

It may be a common abbreviation for potion in other games, but

1) I don't play those games.
2) It's a terrible abbreviation because although "pot" contains the same first three letters as "potion", it contains almost none of the same sounds.
3) It's so easy to type three extra letters and avoid confusing people, but jomini's just too lazy to do it. I don't have much sympathy there. I mean if you want to use "CotR","JoaT", and "IGG", that's totally reasonable. "Potion" does not need the abbreviation treatment.

18
Dominion: Renaissance Previews / Re: Renaissance 'canon'
« on: October 04, 2018, 10:55:49 am »
Despite there being four members of the Acting Troupe, and it producing four Villagers, I still think of Acting Troupe as just drawing more people to your kingdom, not as laborers themselves.

19
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 12:29:43 am »
Jomini means “potions” by “pot”, in case anyone else was wondering.

Jomini thinks people reading this board will assume that "debt or pots" clearly refers to brownies because that, and only that, could possibly make any contextual sense with the rest of the sentence.

Stop trying to make “pot” happen. It’s not going to happen.

20
Updated to include the previewed cards and Projects.

21
Dominion General Discussion / Re: Complexity of Dominion
« on: October 02, 2018, 12:34:16 am »
What do you think?

22
"Paying techs". Oof. Man, I've got news for you. Shuffle iT is one dude. Everybody else who works on it is a volunteer. And although I have no visibility into his financials, I'm guessing he isn't raking in the cash from this subscription-based, unpolished Dominion implementation. I don't think he's going to be paying anybody for anything anytime soon, or he (hopefully) would have already done so.

23
It wouldn't necessarily be winning play, but it would be deeply amusing to gain an action and immediately play it twice via combining Citadel and Innovation.

Via Cobbler you can make this happen.

You can also just not play any Actions in your Action phase, then buy a card.

24
Dominion: Renaissance Previews / Re: Teaser
« on: September 29, 2018, 12:07:18 am »
I call them “Add-Ons”.

25
I did not like the "Coffers" wording at all when it was revealed. But now that I'm seeing it together with Villagers, I'm glad that it was changed.

Agreed. Now I'm wondering if this was the reason for it...

Pretty much. The “Coffers” terminology originated with Renaissance and, luckily, second edition Guilds hadn’t yet been printed.

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