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1
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 22, 2020, 09:17:02 am »


Just moving my entry from the other thread for consistency.

Does this count other copies of Locksmith?

2
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 14, 2020, 12:23:45 am »
I am not a fan of Courser. I think junking games without trashing are already brutal enough. Having a card that makes that effectively happen more often doesn't sound like any fun. I get that it's sort of novel, but not in a way I would enjoy.
Wouldn’t these sort of games be acceptable considering that Courser is just the one card keeping Curses alive longer amongst a metric ton of other cards? Wouldn’t these games be unique because of Courser’s presence? And even then, there would need to be a trasher in these games for Courser to do its full thing. Mountebank is perhaps my most disliked card since it leads to overly long and annoying games, but he rarely pops into my games, so when he does, I’m alright.

You could use that logic to defend any terrible, no-fun card as long as it was unique. Yeah Courser is academically interesting and it's one card out of 500 or whatever, but that doesn't mean it's worth making if games with it are mostly bad. And to be clear I'm not defending Mountebank, though personally I tend to like Mountebank games fine these days.

3
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 08, 2020, 01:14:56 pm »
I am not a fan of Courser. I think junking games without trashing are already brutal enough. Having a card that makes that effectively happen more often doesn't sound like any fun. I get that it's sort of novel, but not in a way I would enjoy.

Lots of these other cards seem cool though.

4
Variants and Fan Cards / Re: Cache change
« on: September 02, 2020, 03:52:40 pm »
I suggested this change, but other rightfully pointed out that this would be too good. Cache+4 Coppers would yield a Province, so this would encourage really boring strategies.

Too good in theory is one thing. Too good in practice is another. That deck would be really unreliable. I mean compare it to Treasure Trove. I'd say Treasure Trove is better for "boring" strategies than Cache-that-makes-$4, and it's fine.

5
Variants and Fan Cards / Re: Cache change
« on: September 02, 2020, 02:56:32 pm »
I think that it would be utterly brilliant if Cache were instead an Event that costed $3 and gained a $5 instead of a crappy Gold.

Har de har har.

As far as LordBaphomet's actual suggestion goes, that might be reasonable. At that point it's sort of like gaining 3 Silvers, only really lopsided. That's maybe fine for a $5 card.

6
Variants and Fan Cards / Re: Card updating contest
« on: August 26, 2020, 12:34:54 am »
I'm starting to think that maybe it's worth trying Spy at $5 with +$1. The idea just being, you're going to buy way fewer of them at that price point, so they'll slow the game down less. That's the theory, anyway.

7
Variants and Fan Cards / Re: Card updating contest
« on: August 25, 2020, 12:47:06 pm »


Quote
Sea Hag: Action-Attack, $5
+$1
Each other player looks at the top card of their deck and may discard it, then gains a Curse onto their deck.

8
Other Games / Re: Winter Kingdom
« on: August 25, 2020, 09:39:44 am »
I agree it's weird that they showed the rulebook which includes a card FAQ, but with all the card images blurry. Didn't Queen also put a version of the game on Tabletop Simulator, though? That's got to have clear card images, so I assume they're meant to be public knowledge at this point.

EDIT: And here are the files that version pulls from:







9
Dominion General Discussion / Re: Interview with Donald X.
« on: August 20, 2020, 12:35:21 pm »
are you just using the shardofhonor generator for that or is there a Top Secret Actual Tester template?

Neither. I use the template I found on BGG years ago for fan cards and have heavily modified it over time.

EDIT: To be clearer, I use GIMP to create all my cards, and I do all the text layouts lovingly by hand.

10
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: August 19, 2020, 10:54:35 am »
I haven't read all of them too carefully yet, but I think Barbarian should be an Attack, and there's already a card-shaped thing called Alliance.

11
Dominion Articles / Re: Castles
« on: August 18, 2020, 09:19:08 am »
Trashing an Estate is actually even better for your deck's reliability than gaining a Lab. If your deck is just 5 Coppers, you're buying a $5 card. If it's 5 Coppers, 5 Estates, and 5 Labs, you can still dud your turn incredibly easily with a bad shuffle.

12
Dominion General Discussion / Re: Interview with Donald X.
« on: August 14, 2020, 04:35:44 pm »
When you are doing this (or anyone else before you did this), do you also keep in mind that some languages need more text/space for the same information?

I sure don't! I mean the thought had crossed my mind, but that's just well outside the scope of what I do. If a smaller font is required for some cards in other languages, that's up to those publishers. We don't do any of the translation work. Sorry.

EDIT: I should clarify further that, even if I knew all the languages a certain set might be published in (because there are no guarantees) and wanted to spend all my free time translating them and checking how much space they took up, that would be time wasted, since I have zero control over how the same text will actually be translated by the publishers themselves.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: August 14, 2020, 04:19:33 pm »
In recent expansions you've tried to keep the card text at its normal size, which can mean simplifying or finding alternate wordings for some cards.

How can you tell whether card text will fit on a given card? Do you have any particular strategies for simplifying or rewording in order to make text fit?

That's where I come in. I mock up all the cards with a template that's close enough to the real one that we can use it to tell what fits. These days I also suggest where to put line breaks to make the text look nice (for my opinion of what nice is). Doing this is double-duty for me, since I print and use them for testing and make them available for other testers who want them. Donald X.'s prototype images are Magic card-sized, you see, so if you want to combine test cards with real ones, it's nice to have ones that look official.

I also tend to put in quite a bit of work suggesting wordings for things. I'm not sure I have any specific strategies, though.

14
Dominion Articles / Re: Menagerie Hot Takes
« on: August 12, 2020, 11:18:07 am »
faust, if it makes you feel any better, I was right there with you, complaining about Sanctuary during testing. But uh, like Donald X. said, most games don't have it, and it provides a novel experience. And at the level I play at (54-ish), most games with it don't have golden decks. So I've come around on it, and enjoy using it to do what it does.

By contrast, I never complained about Bounty Hunter and Displace being able to exile Provinces, since you're sacrificing more in order to make that happen. In fact I believe I was one of Bounty Hunter's biggest cheerleaders ever since it was introduced in Renaissance testing and the Exile mat was the Cell mat.

15
Variants and Fan Cards / Re: Two posible rule variations
« on: August 10, 2020, 05:29:22 pm »
BluGolden, have you tried either of these variants yourself? It would be trivially easy to do so, and you might learn a few things about Dominion in general, and these variants in particular, in the process.

16
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 29, 2020, 12:02:48 pm »
By far the most damning thing about Principality and County are that they're boring. If I bought a Dominion expansion and those two cards were taking up slots, I'd be disappointed to say the least. I think it's possible to make a decent "Alchemy 2", or better yet fix up Alchemy while expanding it to a full-sized set. But you're going to have to do a lot better than this.

17
Other Games / Re: New Paper Mario announced!
« on: July 24, 2020, 10:33:43 am »
I'm right near the end of (what is effectively) Chapter 3 and I just love the game so far. For context I picked up and played the first chapter and a half of the original Paper Mario earlier this year, I got Super Paper Mario back when it was released and barely touched it, and I've never played Thousand Year Door, Sticker Star, or Color Splash. The game is definitely not as much of a traditional RPG as the original Paper Mario, but the battle system is fine (better than a lot of JPRGs, if I'm honest) and the rest of the game is fantastic. Like Final Fantasy VI, Shovel Knight, and Luigi's Mansion 3, the game is just packed with details that are a joy to discover and simultaneously make the world feel more real. I'd say if you enjoy exploration-focused games and can go into it not expecting Thousand Year Door (which is apparently the pinnacle of what people used to love about the series), you'll enjoy it.

EDIT: Also the music is excellent.

18
Variants and Fan Cards / Re: Just Some Random Cards: #54 - Dreams
« on: July 22, 2020, 04:06:03 pm »
I would suggest a possible setup rule that only allows them to be included in a game with at least 1 Night card. This works thematically, and plays fine if it is part of a fan expansion that includes Night cards.

I don't think this is necessary. You can just say that you have a Night phase whenever a Dream is out.

19
Variants and Fan Cards / Re: Just Some Random Cards: #54 - Dreams
« on: July 22, 2020, 02:10:28 pm »
Now that they all trigger at the end of Night phase, it seems like it would be more natural to just have them trigger at the start of cleanup phase instead. This is worse for the theme of them being Dreams; but mechanically it's much simpler; especially since Night phase normally only exists in games with Night cards.

I strongly agree with this.

20
Dominion General Discussion / Re: Haggler and debt is bugged online
« on: July 22, 2020, 02:06:13 pm »
Smithy costs 0++0

Smithy costs $4.


21
Variants and Fan Cards / Re: Just Some Random Cards: #54 - Dreams
« on: July 22, 2020, 12:14:55 pm »
I think they're very clearly things that you don't have to buy. You can use them once at the time they trigger. When they trigger is super clear on each one. This all seems pretty obvious.

22
Variants and Fan Cards / Re: Just Some Random Cards: #54 - Dreams
« on: July 22, 2020, 09:17:34 am »
Dreams are a very cool idea.

23
Variants and Fan Cards / Re: Just Some Random Cards: #52 - Prospector
« on: July 21, 2020, 11:16:32 am »
#53 - Chateau

Chateau - $5
Action
+2 Actions
Trash a card from your hand. Reveal cards from your deck until revealing one that costs more in $ than the trashed card. Put that card in your hand and discard the rest.

Wanna live ritzy? Ya gotta work your way up. This idea started out as a Hunting Party variant that trashed. I turned it into a Village because drawing, then trashing, then hunting felt too busy. I know a lot of trashers work that way, but something like Apprentice or Recruiter just gives you a bulk payout rather than another specific task. Anyway, it's probably not a big deal, but I landed on actions and didn't really feel like changing it. I wanted it to cost $5 as an extra deterent to buy it early, since seems like a potentially rough opener, but I could be talked down to $4 if people felt it was too weak. Considering it's non-terminal trashing on a Village, I think it's probably good at $5.

Thanks to everyone leaving helpful comments. Between not designing Dominion much recently and have designed Magic for decades, I have a lot of habits that don't translate well, and your input really helps.

I don't see what having "in $" gets you. That seems like a needless complication.

24
Variants and Fan Cards / Re: Just Some Random Cards
« on: July 16, 2020, 02:13:43 pm »
#50 - Refinery

Refinery - $2*
Action
+1 Card
+1 Action
+1 Buy
————
This costs $2 more while being trashed.

Wouldn't it be better/easier if it cost $4 and was $2 cheaper during your Buy phase? Most gainers aren't going to care that it costs $2 vs. $4 (Butcher being a notable exception).

Not clear on what's special about Butcher here; doesn't the same logic apply to Remodel, Upgrade, Remake, etc? At cost, you can trash a Copper with Remodel to gain a Refinery, at you can't. I still think your idea is a good one; I just think you're forgetting about TFB when you say that most gainers aren't going to care.

Good point. I guess I'm just worried about what "while being trashed" actually means, as well as how cost increases interact with cost decreases.

But what was special about Butcher that made you name it as a notable exception to the idea that gainers wouldn't care if it costs or ?

I guess it's because Butcher is very good for turning Estates into good $2 cards and pocketing the 2 Coffers. I mostly do not consider remodeling Coppers with Remodel or Butcher; it's a desperate move that I'll only do if I really care about my Action density (Herald, Scrying Pool) and I don't have any other way to trash them.

25
Variants and Fan Cards / Re: Just Some Random Cards
« on: July 15, 2020, 08:11:10 pm »
#50 - Refinery

Refinery - $2*
Action
+1 Card
+1 Action
+1 Buy
————
This costs $2 more while being trashed.

Wouldn't it be better/easier if it cost $4 and was $2 cheaper during your Buy phase? Most gainers aren't going to care that it costs $2 vs. $4 (Butcher being a notable exception).

Not clear on what's special about Butcher here; doesn't the same logic apply to Remodel, Upgrade, Remake, etc? At cost, you can trash a Copper with Remodel to gain a Refinery, at you can't. I still think your idea is a good one; I just think you're forgetting about TFB when you say that most gainers aren't going to care.

Good point. I guess I'm just worried about what "while being trashed" actually means, as well as how cost increases interact with cost decreases.

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