Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LastFootnote

Filter to certain boards:

Pages: [1] 2 3 ... 262
1
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 18, 2018, 01:44:23 pm »
Well letís put it this way. Say we each start with three Victory cards in our deck that each cost $2 but are worth 6 VP. Are you contending that itís usually best to trash all three of those cards?

I want to say probably? I'd want to think about that, but it's pretty board dependent (isn't everything amirite).

It's an 18-VP lead you'd have to overcome. And there's only so much VP on the board. The player who didn't trash those cards could just play BM-Ultimate and crush you on all but the most ridiculous of megaturn boards.

2
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 18, 2018, 12:29:47 am »
Well letís put it this way. Say we each start with three Victory cards in our deck that each cost $2 but are worth 6 VP. Are you contending that itís usually best to trash all three of those cards?

3
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 17, 2018, 01:38:53 pm »
I think it almost always would be.

Having a Province in your deck while you're trying to build will normally cost you more than 6 points.
Potentially a lot more.

If you can use e.g. Salvager to get $8 worth of value out of your Province(s) in order to kick-start your deck, then sure. Totally trash those Provinces. But if you're trying to claim it's smart to Chapel away Provinces on turn 3 or 4, I don't believe you.

Do you usually trash your Heirlooms in Keep games?

4
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 17, 2018, 12:09:24 pm »
Just a though experiment...

If your starting estates were worth 2VP would still chapel them? What if they were worth 2.5VP? or 3VP? Obviously it would depend on the board, but in an average game at what point would you not trash them?

I believe that trashing is essentially the same decision as 'not buying'. In a big money game the simulations show that you shouldn't buy a duchy if you are going to draw it more than once. You shouldn't buy an estate if you have more than a 50/50 chance of drawing it. You could set up similar simulations for tunnel quite easily but it will fall into a similar range.

Those stats ignore end game competition, of course.

Itís not the same as not buying, in the sense that, say a province or a duchy are usually competing against some power card during your buy phase. When trashing, they are competing against nothing. It doesnít seem as clear cut to me.

Also you have to put forth effort to trash them. I bet it's often worth it to trash a Duchy that starts in your deck, but not a Province.

5
Dominion General Discussion / Re: note to self
« on: April 16, 2018, 10:19:18 pm »
Haunted Woods kills Night cards dead. I know it's common knowledge at this point, but apparently I need to be more careful.

6
Dominion General Discussion / Re: Being sneaky
« on: April 15, 2018, 09:56:08 am »
The rules of Dominion specify that you must announce Action cards as you play them. It does not say the same for announcing cards you buy and gain, but I think itís implied.

7
I don't know/remember how this should work. I'm sure Donald X. will weigh in when he gets the chance.

8
Crown is an example of a fairly simple card that might break things quite badly: the first ever card that can be played when you're playing Actions or when you're playing Treasures.

In fact, Crown was the catalyst for DougZ giving up on updating isotropic. Or seemed that way, anyway. It was around that time.

9
Variants and Fan Cards / Re: "Demon", the Druid of Hexes
« on: April 09, 2018, 03:50:53 pm »
I believe Tormentor originally turned over the top two Hexes and gave the victims a choice between them. Or maybe not "originally", but it was definitely a version we tested. It was waaaaay too slow. Especially if you didn't have the Hexes memorized.

I like the Druid version here better. Specifically one that lets the victim choose between two static Hexes. Rotating brings back the slowness. Having three static Hexes is maybe too much to think about, and having just one can often be too harsh. Two seems reasonable. Although I haven't thought about each combination of Hexes. Obviously if Misery is one of them, I think you just take the -4 VP and call it a day.

10
Introductions / Re: Chase Adolphson's intro
« on: April 04, 2018, 03:13:53 pm »
As you have probably noticed I argue a lot and don't give up very easily.

My advice is to give up when you're wrong, and stick to your guns when you're right. Easy!

11
Introductions / Re: Chase Adolphson's intro
« on: April 04, 2018, 03:12:47 pm »
I've introduced Dominion at work, and we're at nine current players (and three more that has quit their jobs), playing every lunch break with Dominion, Intrigue, Seaside, Prosperity, Hinterlands, Dark Ages, Adventures and three promos. Guilds & Cornucopia is soon to be added (just waiting for the updated version). This is fun!  ;D

Oh man, even I only play Dominion during lunch at work once per week, though usually we can get two games in.

12
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 04, 2018, 12:27:38 am »
What was wrong with March? Not useful enough? Too useful?
Without looking it up, I'm going to guess that it was just, it adds nothing but shuffling. It doesn't open up strategies, it doesn't give you something interesting to think about. You buy it when you can and shuffle more.

That matches my memory. It just didnít add any gameplay.

13
I think it should be +3 Cards. And then uh maybe start it at costing $3 or $4? Probably $4.

14
Variants and Fan Cards / Re: Offering, the Heirloom that time forgot
« on: April 03, 2018, 04:11:55 pm »
I don't like that each player ends up with a different set of Boons. That feels very swingy to me. I mean, Boons are already swingy in a similar way. But here, if player 1 gets a particular boon on turn 1, then player 2 immediately knows that they can never receive that Boon the entire game.

Yep. It's swingy. It's really a card for Timmy-type players. A for-fun card, and we've had a lot of fun with it indeed. I'm sure there will be a lot of players who just hate the kind of swinginess it can create. Heck some people hate Black Market, even though it's been proven to be a "high-skill" card.

EDIT: I am guessing, though, that it's not quite as swingy as it looks. Rather, I don't think it's swingy as I think it looks, but your mileage may vary.

15
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 03, 2018, 02:53:58 pm »
Well yeah, didn't mean to imply that it's great. But if there were an event that cost , and said "Once per turn: +1 Buy. Discard the top 4 cards of of your deck." then you would buy it almost every turn for more than half of the game.

Actually there was an Adventures outtake like that.

March: Event, $1
+1 Buy
Put your deck into your discard pile.

That would have made for really interesting openings.

I guess you could say that you get some of that experience with Summon.

16
Variants and Fan Cards / Offering, the Heirloom that time forgot
« on: April 03, 2018, 02:51:01 pm »


Quote
Offering: Action - Heirloom, $0
+$1
Receive your set-aside Boons in any order, keeping them.

When you discard this from play, if you have fewer than 3 Boons set aside, take a Boon and set it aside.

So during one of the many times Fool was on the edge of being cut from Nocturne, I came up with this as a sort of replacement. This was back when the Boon deck was 24 cards (2 copies of each Boon) and when you chose a Boon from three face-up options. Anyway it didn't work out in Nocturne due to various factors (a 12-card Boon deck, Fool not being cut etc.), but my testing group had (and still has) a ton of fun with it, so I'm posting it here.

The idea is that you can use it in games with Nocturne, but which have no Fate cards. It only supports games with 2 to 4 players, since each player will end up with three of the Boons, and there are only 12 Boons. The concept is that over the course of the game you build up this powerful, custom card that only you have access to. Sort of a Black Market kind of experience. It starts out as a terminal Copper in order to not mess up your opening, and gets better from there.

I don't know how much of an audience there is for it here at f.DS, since it's more "fun" than it is "fair" or "strategic". But it can be interesting how one player's Offering might cause them to pursue one strategy, while another player's might push them into a different direction. For instance if your Offering is a Wisp-gaining machine, you might favor $2 Kingdom cards more than the other players.

17
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 03, 2018, 11:28:32 am »
Well yeah, didn't mean to imply that it's great. But if there were an event that cost , and said "Once per turn: +1 Buy. Discard the top 4 cards of of your deck." then you would buy it almost every turn for more than half of the game.

Actually there was an Adventures outtake like that.

March: Event, $1
+1 Buy
Put your deck into your discard pile.

18
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 03, 2018, 10:10:00 am »
Harvest is really good for getting coins but the reason I hate it is because you have to discard the cards

Cycling is a boon in itself; topdecking all the cards in any order would make Harvest worse. And keeping the cards would get it into $7-8 territory, you certainly didn't mean that.


Cycling is horrible when you're buying victory cards

Yes, but that's far less than half of the game. As a whole, an effect that simply says "discard the top 4 cards of your deck" would be a good effect more often than a bad effect.

A very mildly good effect, yes.

19
Variants and Fan Cards / Re: Asper's Cards
« on: March 31, 2018, 01:29:48 am »
And all the tracking issues, of course. There are a lot of ways Treasures can leave play, and ďwhen you gain this, you may play itĒ has its own similar issues.

But yes, Horn of Plenty would be better as a Night card.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: March 26, 2018, 07:37:29 pm »
Youíve got a first edition, wero. My (non-Amazon) second edition copy has ďfirst edition of IntrigueĒ.

21
Dominion Articles / Re: How to be good at Dominion
« on: March 26, 2018, 11:58:43 am »
I don't think there is any person who plays Dominion only to be good at it, without also finding it fun. There are millions of things you can choose to become good at. Why not become good at something that you actually enjoy?

Strongly agree. To use Awaclus's example, if you're practicing the violin, then either:

1. Your parents/guardians are forcing you to do so.
2. It's a (dubioius) investment toward the goal of making money as a concert violinist.
3. You enjoy it.

Öor some combination of the above.

If you don't enjoy playing Dominion, don't play Dominion. If you enjoy playing crazy strategies and don't mind losing a little more often, do that. If you don't enjoy putting in a lot of hard work to get better at Dominion (or any game), don't do that!

22
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 26, 2018, 11:22:34 am »
Another update I'm wondering about is if they allowed Poor House to be the Bane card, as even though the rules call for a 2 or 3-cost card in the Kingdom, I suspected Poor House would've been fine too.  DVX was last OK with that...
https://boardgamegeek.com/article/12682225#12682225

No, the Bane card still has to cost $2 or $3. Just because Donald would have been OK with Poor House being the Bane doesn't mean that he'd change it in a reprint. The idea is to change as little as possible, and changing functionality just so one extra card can also be a Bane for Young Witch doesn't qualify. I mean sure it's a small change, but the benefit you'd get from that change is at least as small, and the impetus is heavily toward not changing things.

23
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 22, 2018, 01:48:25 pm »
For me, "+1 to Coffers", or maybe even "+ to Coffers" would have been fine. "+1 Coffers" is icky.

From my point of view, the Jedi are evil!

24
Dominion General Discussion / Re: Interview with Donald X.
« on: March 21, 2018, 09:42:38 am »
Yeah, I guess both versions had that issue over the original. But at least with tokens itís a word people know, even if they donít know what tokens itís talking about. Some people might see the debt icon and have no idea what it means. But I still think itís the best way.
There is at least a rulebook to tell you that it's a thing from Empires.

So the version with "tokens" never existed physically, correct?

Iím pretty certain thatís correct, at least in English.

25
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 20, 2018, 08:45:32 pm »
How does the bane card work? Is it larger than a card, so that the pile sits on it, and you can see the word ďbaneĒ on each side?
No, you just turn it sideways and put it under the pile, and "Bane" sticks out on both sides.

Iím pretty sure that was my idea (itís what I do with the Young Witch randomizer now), but Iím like 0 for 2 on remembering stuff today.

Pages: [1] 2 3 ... 262

Page created in 0.127 seconds with 18 queries.