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Messages - Jack Rudd

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1
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 22, 2020, 10:17:52 am »
Carpenter looks excellent; a solid mix of abilities and a good cost for it.

2
Variants and Fan Cards / Re: Card updating contest
« on: September 21, 2020, 04:26:39 pm »


Another way to build an engine and encourage them in the base set.
That looks weak. If the kingdom doesn't have another draw card, I'm not usually going to be able to reliably play that late enough in the turn that it draws 3 or more cards; if it does, I'll probably buy that rather than Locksmith.

(It looks stronger in a Seaside-heavy set than a Base-heavy one, but even so, not particularly tempting.)

3
Game Reports / Re: Dear My Opponent: I am Sorry
« on: September 19, 2020, 06:23:28 pm »
Dear Opponent,

I am sorry that my end-of-last-turn Werewolf Locusted your Copper into a Curse, thus breaking your Fountain and causing a 16-point swing that decided the game. I didn't deserve to win that.

4
Game Reports / Re: 5 cards that give +$26
« on: August 31, 2020, 02:55:57 pm »
This is wonderfully silly and I approve. Probably not good except in a Tomb game, though.

5
Variants and Fan Cards / Re: Some cards with changing costs
« on: August 30, 2020, 08:04:42 pm »
How strong is the Ironworks-Dyke rush deck going to be? That sort of thing might be an important consideration in deciding where to price it.
Ironworks does not care about the difference between $3 and $4 ... and at a base price of $5 the card is obviously too weak.
No, but if you cost it at $4, then you can't gain Dykes with Ironworks once the Ironworks pile is empty, which makes a difference.

6
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: August 30, 2020, 02:35:27 pm »
The specific problem with nonterminality for Vigil is that it allows for easy plays of Vigil - Village, which can just totally destroy an opponent's subsequent turn.

7
Variants and Fan Cards / Re: Some cards with changing costs
« on: August 28, 2020, 07:53:34 pm »
How strong is the Ironworks-Dyke rush deck going to be? That sort of thing might be an important consideration in deciding where to price it.

8
Dominion General Discussion / Re: Haggler and debt is bugged online
« on: July 22, 2020, 11:53:15 am »
The online server is right; your understanding of the rules is wrong. 0 + 8D is a higher cost than 0.

9
Right. The "next turn" effect of Duration cards is created during their resolution, it doesn't need to be in play or anywhere accessible next turn

Before last year's errata, you could for example Procession a Hireling, thus end up with the Hireling card not in play in future turns and still draw 2 cards at the start of each of your turns for the 2 times it was played.
You can still do much the same by Inheriting Hireling, and Processioning an Estate.

10
Dominion Articles / Re: Better engine option?
« on: May 31, 2020, 06:41:21 am »
I won, but against an opponent who opened Village/Bureaucrat to my Militia/Silver. I'm not sure that helps us very much.

11
Dominion Articles / Re: Better engine option?
« on: May 31, 2020, 06:31:28 am »
I'm currently playing this kingdom in game 46716466. I'll report back on how it goes.

12
Dominion Articles / Re: Better engine option?
« on: May 30, 2020, 11:18:52 am »
I'm assuming that the remaining three cards do not include Chapel, Remodel, Moneylender, Laboratory or Witch, because you'd have mentioned them. Hmmm. My impulse would be that Merchant is probably your most space-efficient source of income.


13
Non-Mafia Game Threads / Re: Codenames IX
« on: May 24, 2020, 03:36:01 pm »
I think this one pretty much has to be chest.

14
Dominion General Discussion / Re: Interview with Donald X.
« on: May 24, 2020, 11:15:54 am »
Is it possible to have someday a cost reducer for events or itís just too strong?
It's probably terribroken: worthless if there are no Events, and potentially ridiculously strong if there are.

15
Non-Mafia Game Threads / Re: Codenames IX
« on: May 21, 2020, 06:42:03 am »
OK, shall we stop there?

16
Non-Mafia Game Threads / Re: Codenames IX
« on: May 21, 2020, 06:34:40 am »
Nothing strikes me with respect to proud.

Hotel

17
Non-Mafia Game Threads / Re: Codenames IX
« on: May 20, 2020, 03:47:02 pm »
Centaur

18
Non-Mafia Game Threads / Re: Codenames IX
« on: May 20, 2020, 01:02:33 pm »
Temple

19
Non-Mafia Game Threads / Re: Codenames IX
« on: May 20, 2020, 08:28:47 am »
OK, let's go with your earlier suggestion.

Undertaker

20
Non-Mafia Game Threads / Re: Codenames IX
« on: May 20, 2020, 08:09:52 am »
Eagle has already been taken.

Green

21
Rules Questions / Re: Coffers Question
« on: May 19, 2020, 01:32:25 pm »
I see now. I had misinterpreted the rule to mean you cannot accumulate any more coins to spend once you buy something. A better way to look at is, unless instructed, you may no longer play Treasures from your hand or turn in Coffers after you buy something during your Buy phase.
That's almost right (there are one or two edge cases involving Black Market).

22
Non-Mafia Game Threads / Re: Codenames IX
« on: May 18, 2020, 05:32:06 pm »
Not sure I like Undertaker all that much, but the other two seem good.

Farm, then [/b]Green[/b]

23
Non-Mafia Game Threads / Re: Codenames IX
« on: May 17, 2020, 01:09:14 pm »
Looks like laser to me.

24
Non-Mafia Game Threads / Re: Codenames IX
« on: May 16, 2020, 07:29:57 pm »
Could be, but we only need one, and they need six. I'd pass here and let them try to dig themselves out.

25
Non-Mafia Game Threads / Re: Codenames IX
« on: May 16, 2020, 03:08:40 pm »
Definitely Aztec. Mexico as well?

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