Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jack Rudd

Filter to certain boards:

Pages: [1] 2 3 ... 96
Rules Questions / Re: Simple Rules Questions
« on: December 03, 2022, 05:37:33 am »
Although there's nothing to stop such a card existing. This is a perfectly rules-legal card:

Night Golem
Night - $4
Reveal cards from your deck until you reveal two Night cards. Put them into your hand, then discard the other revealed cards.

(It's not a very strong card, because by the time it's played, you've probably drawn most of your deck anyway.)

Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.

Rules Questions / Re: Souk
« on: November 19, 2022, 09:53:02 am »
This chain of reasoning also works in exactly the same way for Poor House.

Variants and Fan Cards / Re: What to do with colonies platium
« on: November 13, 2022, 09:52:35 am »
Platinum's good, but it's not that good.

Dominion General Discussion / Re: What cards do you ban and why?
« on: August 11, 2022, 05:05:45 am »
Possession is, I think, a card where I'd like a specific ban list that only applies to games featuring that particular card. (Way of the Horse, Way of the Butterfly, Ambassador, Masquerade are, I think, the main offenders.)

Dominion General Discussion / Re: GPT-3 designed Dominion cards
« on: July 29, 2022, 02:08:02 pm »
Heh, the AI creates a card that is strictly better than Woodcutter and yet probably not overpowered. Nice.

One that doesn't draw cards.

Ave Caesar, morituri te salutamus

I'm nothing interesting. A vanilla townie.

My read on MiX is that he is giving off town vibes, but I don't know how accurate that read is.

There's always a case for Jack, to be fair. I have no confidence in my ability to make reads and therefore very rarely make them.

It's strong, but it's not particularly nasty (you're just getting lots of extra turns for yourself rather than doing damage to your opponent).

I've had Possession/Way of the Horse. Now that one is nasty.

Lots of discussion happened while I was asleep. Let's poke a fellow lurker to see what gives.

Vote: WCD

I hadn't thought of vigilantes being negative utility, but it makes sense: they're essentially an exile of an arbitrary player, and such a player is more likely to be town than scum.

Saboteur, but that's long gone from the canonical sets. And various tricks with cost-reduction.

I've been celebrating my nephew's birthday. There was pizza and ice-cream.


Vote: Faust

Mind you, "cards that let you play cards outside of their intended phase" has been in the game for a very long time; Black Market was one of the earliest cards released.

Still /in.

Dominion General Discussion / Re: 2022 Additional Errata
« on: July 04, 2022, 03:12:44 pm »
Conclave doesn't stay in play if a Duration is played by it, no. Cards only stay in play with the Durations they played if either (a) they replayed them (using the keyword "replay") or (b) they played them more than once.

Rules Questions / Re: Weaver
« on: July 04, 2022, 08:41:08 am »
Yes, for a long time the lose-track rule (or stop-moving rule) was: If a card is lost track of, it can't be moved (but it can still be played). But in 2021 a new rule was added: If a card is lost track of, it can't be played either - with the exception that Throne Room variants can replay it. So if you Throne Room a Mining Village and trash the Mining Village the first time you play it, you can still replay it. The new rule mainly limits interactions with Faithful Hound and Vassal, Village Green and Vassal, and discarding several Village Greens. Trail and Weaver work the same as Village Green.
Of course, if you're discarding several Village Greens in practice, what you'll probably do is activate the "play next turn" option with some of them rather than forcing a lose-track, but the option is there.

Dominion General Discussion / Re: 2022 Additional Errata
« on: June 25, 2022, 08:41:45 am »
Workshop and friends suddenly like Port a lot better.

Plus how the hell is Bureaucrat banned more than Margrave?  That's absurd.
Everybody has access to Bureaucrat's expansion, all the time. The same is not true of Margrave.

(I'm guessing there are quite a lot of people on free accounts whose ban list reads {Witch, Bandit, Militia, Bureaucrat}.)

Festival/Library is a good engine, yes. (And yes, it's been known since Base Game 1.0 days.)

Rats isn't trash-for-benefit, either (the "benefit" is completely independent of what card you actually trash), but it's a trash-for-benefit enabler.

Dominion General Discussion / Re: Prosperity 2E Preview 3
« on: June 11, 2022, 05:43:41 am »
Villa + cost reduction is fun times in general. I remember one game where Villa, Quarry and Pathfinding were all present, and I was the first to get two Quarries in the same hand. By the end of that turn, my deck was now full of Bazaarkets.

Pages: [1] 2 3 ... 96

Page created in 0.075 seconds with 19 queries.