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Messages - Jack Rudd

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1
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 10:00:44 am »
I can try reorder it. But I definitely don't want the opponents to reveal their hand before the player has chosen the effect
You don't need them to, but you do need them to before they actually trash the card. Because if the card to be trashed is a Rats or a Cultist, you will otherwise be unable to tell if they have been cheating.

2
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 17, 2017, 07:58:21 pm »
Pirate's instructions are in the wrong order. You must make the revelation of the hand happen before the trashing.

3
Dominion General Discussion / Re: Silly boards you got from randomisers
« on: August 16, 2017, 07:55:14 am »
Fishing Village, Philosopher's Stone, Fortress, Plaza, Worker's Village, Rebuild, Royal Seal, Upgrade, Hoard, Forge [Potion, Colony]
Heh. Is that at all interesting, or does Turbo Rebuild just crush everything in sight?

4
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 10, 2017, 04:40:13 pm »
Attacks that trash Actions need very careful balancing. Swindler and Saboteur give the victim a new card whose cost is a function of that of the trashed card. Knights don't, but they get trashed if they hit other knights. Pirate just... doesn't. If my Pirate hits your Pirate, it's going to be hard for you to recover.

5
Variants and Fan Cards / Re: King & Queen
« on: August 10, 2017, 02:41:04 pm »
Congratulations. You have managed to make a card that is an even more obnoxious VP-trasher than Rebuild.

6
Rules Questions / Re: Thrown Room
« on: July 24, 2017, 08:23:37 pm »
The Market allows the user to draw a card and then do an action so the card hasn't resolved at the time that the thrown room was drawn.
The Market doesn't "allow" the user to do anything. Everything on the card is mandatory. It forces the user to draw a card, and then automatically increments his number of Actions remaining, number of available Buys, and available Coin by one.

7
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 17, 2017, 09:08:02 pm »
There are a few cards Anthropologist has interesting interactions with. Hireling is another one.

8
Do I have to win, or do I just have to not lose? Because if the latter, I'll pick noughts and crosses.

9
I have a three-way categorization for trashers. There are:
  • trashers that care about what they trash
  • trashers that care about other aspects of the game state
  • trashers that don't care about anything.
Trade Route and Forager fall into category 2.

10
Hearthstone / Re: List of Hearthstone IDs
« on: July 07, 2017, 05:08:49 pm »
Scardinius#21795

11
Dominion General Discussion / Re: The swingiest card ever
« on: July 05, 2017, 12:34:30 pm »
Really?  Because I'll offer an incredibly weak, incredibly swingy card: Saboteur.
Saboteur is not so much weak as it is terribroken; it flips from "so weak it should be ignored" to "so strong it dominates the board" very quickly depending on how often you can play it. (Once per turn is probably about the tipping point.)

12
Rules Questions / Re: Donate and Possession
« on: July 05, 2017, 08:03:35 am »
Question: Would this mean that 'when you buy' effects happen to the possessed player, while 'when you gain' effects happen to the possessing player?
Yes, because the possessee is the one buying the cards, but the possessor is the one gaining them.

13
It doesn't have to be the trashed card's cost, but it does have to be some feature of the trashed card that is different for different targets. (Transmute and Counterfeit are trash for benefit, but do not care about their targets' cost.)

14
Dominion Articles / Re: Kings court
« on: July 02, 2017, 04:46:14 pm »
Also, note that KCing a Market doesn't give you +3 Cards, +3 Actions, +3 Buys, and +$3 in that order.  What actually happens is +1 Card, +1 Action, +1 Buy, +$1, +1 Card, +1 Action, +1 Buy, +$1, +1 Card, +1 Action, +1 Buy, +$1.
Which is not particularly relevant in the specific case of Market, but matters for some other cards.

15
Probably should mention Events that don't gain cards in conjunction with Baths.
Mission is probably a good one in that context.

16
Chapel is Baths's best friend.

17
Dominion Articles / Re: Kings court
« on: June 30, 2017, 05:49:26 pm »
Newby here. Playing  Kings Court: I just played a 2 player game where I had multiple Kings Courts and Markets (due to quarries). I Kings Courted a Kings Court. Played a Market. Took 3 cards, played a third Kings Court. My husband gave up at that point and let me try to figure it out on my own. How does this play out?
KC1 played...
...plays KC2 three times
First play of KC2 plays Market, drawing 3 cards and getting +3 Actions, +3 Buys and +3 Coins.
Second play of KC2 plays KC3 three times.

You first resolve the three plays of KC3 - playing three actions three times each - and then resolve the third play of KC2.

18
Let's Discuss ... / Re: empires: groundskeeper
« on: June 28, 2017, 01:50:13 pm »
If you can legally do so, it's quite a nice Inheritance target.

19
Dominion Articles / Re: Miser/Fountain Miser/Gardens
« on: June 22, 2017, 07:02:22 pm »
My guess would be that Miser isn't a great addition to a Gardens rush or Gardens slog, but Gardens might be good alt-VP for an engine built with Miser as its trashing/economy card.

20
Game Reports / Re: Funny in a sad, WTH way
« on: June 17, 2017, 02:08:16 pm »
Prince is one of the best engine enablers out there. What nonsense is it that says it won't see much use in an engine?

21
An action card that cost $0.
There are plenty of those. A kingdom card that cost $0 would be one that hasn't happened yet, though.

22
Dominion General Discussion / Re: Comparing power cards
« on: June 08, 2017, 12:13:17 pm »
I did explicitly say "for deck drawing purposes" when talking about the pitfall of Bandit Camp. I'm not sure I would call it a mistake to strongly emphasize the importance of deck-drawing engines. They aren't just a little bit better than engines that only draw some of your deck. They're exponentially better. In fact, some players would say that if you're playing a bunch of actions but not drawing deck, it's not really an engine.
Not sure I'd go with exponentially. Quadratically, possibly.

23
Dominion General Discussion / Re: Playing Vassal
« on: June 05, 2017, 11:02:57 am »
My favourite Vassal enabler is Pearl Diver, just because it's great so see something that actually combos with Pearl Diver.

25
Bridge Troll/Ferry/Villa

Because occasionally, you just want to empty a pile in one turn to prove you can.

#4110076

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