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Messages - Jack Rudd

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1
Dominion Articles / Re: Would like a settlers/bustling village article.
« on: December 17, 2017, 10:24:45 am »
Settlers is a $2 cantrip, and all the normal $2 cantrip rules apply.

2
Of course, I can always choose not to play Smugglers, but edge case Possession says hello (and really weird corner cases relying on Diadem, Storyteller and shuffle control also say hello, but only parenthetically).
Herald and Golem are somewhat more normal ways to have a card force-played.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: December 01, 2017, 04:09:57 pm »
I'm going to +1 the suggestion of bridge earlier. :)

4
What was the Kingdom?

5
Variants and Fan Cards / Re: Banshee
« on: November 26, 2017, 04:33:42 pm »
Mmm, churning the Copper pile. Games with this in will be full of people using this to trash their starting Coppers and give out more Coppers, kind of like Ambassador.

6
Variants and Fan Cards / Re: New types of action
« on: November 24, 2017, 04:36:14 pm »
Supporters work more cleanly by just having the cards say "If this is the first time you have played a Supporter this turn, {card effects}". That way, you don't have to have special-case rules for the Supporter type.

7
Dominion Articles / Re: Cursed Village / Storeroom
« on: November 24, 2017, 12:41:06 pm »
Ah, a specific case of the more general synergy between draw-to-X and discard-for-benefit.

8
Dominion Articles / Re: The Ten Lessons Of Villa
« on: November 21, 2017, 07:10:31 pm »
I once had a game where I got the cost of Villa down to $0, piledrove the Villas, and then Pathfound them. Funnily enough, I did rather well in that game.

9
Pearl Diver is mostly good in the situations where you have a spare Buy but only $2 to use on it.

10
I'm an old Isotropic player. What are these card images of which you speak?

11
Variants and Fan Cards / Re: Split pile: Attendants/Old God
« on: November 20, 2017, 09:22:52 am »
Man, Old God is a nasty counter to Prince.

12
Rules Questions / Re: Tragic Hero/Necromancer
« on: November 20, 2017, 08:28:23 am »
It doesn't retrash itself because you can't trash something already in the trash.

13
Puzzles and Challenges / Re: Courtier's Wet Dream Kingdom
« on: November 18, 2017, 08:57:22 pm »
Well, Knights and Castles have to be included, which also gives you Action, Victory, Treasure and Attack.

You need either Page or Peasant to give you Traveller. The former will give you Duration, the latter will give you Reserve. I think I'll use Peasant, then, and use Caravan Guard to give me Reaction and Duration.

You need, I think, at least two Nocturne cards to give you all of Doom, Fate and Night.

One Looter needs to be added. It doesn't really matter which; I think I'll use Marauder.

Are there any types I'm missing so far?


14
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 09:47:30 am »
I'm surprised your #2 didn't just read "that's a Gold".

15
Rules Questions / Re: Debt: Buying vs Gaining Cards with Debt in the Cost
« on: November 15, 2017, 04:48:33 pm »
You are correct. (If you were to gain debt when gaining Debt-cost cards, this would interact very nastily with cards such as Swindler.)

16
Dominion General Discussion / Re: Interview with Donald X.
« on: November 14, 2017, 09:04:40 pm »
Actually, there is a way in which Walled Village imitates Carcassonne's mechanics. A meeple in Carcassonne stays in play until it actually does something (scoring points for a completed structure); a Walled Village stays in your hand until it actually does something (becomes part of a turn with three actions played).

17
Dominion General Discussion / Re: Interview with Donald X.
« on: November 14, 2017, 07:07:28 pm »
Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.

18
Dominion: Nocturne Previews / Re: Another awful thread about nothing
« on: November 10, 2017, 12:38:16 pm »
They can't all be the best thread ever.

19
Dominion General Discussion / Re: Asking for Undo
« on: November 08, 2017, 02:32:32 pm »
Nearly always grant, very rarely ask.

20
General Discussion / Re: Funeral officiant
« on: November 01, 2017, 06:11:29 pm »
I don't know what decision would be best overall, but I think you made a good meta-decision here.

21
Variants and Fan Cards / Re: Gamer's Cards
« on: October 30, 2017, 01:40:23 pm »
Tropical Oasis can lead to infinite turns.

22
Help! / Re: A weird game
« on: October 29, 2017, 08:16:04 pm »
I wouldn't consider getting Silvers on this board until the Fishing Villages were gone, and maybe not even then.

23
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 29, 2017, 07:32:16 am »
Mine Site: Action, $4
Gain a card with "+2 Actions" in its text. You may trash this to gain two Silvers.
Mine Site can gain Mine Sites, yesno?

24
Dominion: Nocturne Previews / Re: Bonus Preview #5: Necromancer
« on: October 28, 2017, 10:46:40 am »
Can a necromanced Graverobber gain itself from the trash?

I mean he fails to move himself, the rules state, but he can gain a card from the trash which just happens to be himself, right?

I mean when does the „leaving it there” resolves?

I am interested in an official answer to this question
Donald X answered it in this thread. Yes, the necromanced Graverobber can gain itself.

25
Highway gives me Nanci Griffith's Gulf Coast Highway.

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