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Messages - Jack Rudd

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1
Variants and Fan Cards / Re: Mixed bag of cards
« on: May 19, 2018, 06:06:47 pm »
If I'm reading Reallocate correctly, you can trash a 0-cost card and get nothing back. (You choose the "gain a cheaper card" option and there is no cheaper card.) Was this intended behaviour?

(You can also trash the same Fortress twice to get a 3-cost and a 7-cost. I assume this was intended behaviour.)

2
Game Reports / Re: the funniest game in the whole entire world
« on: May 12, 2018, 06:56:06 pm »
I see Ratty opened his patented Chapel/- opening, with his normal success rate.

3
I'm pretty sure that if you look deeply enough, 1.f4 e6 and 1.f4 d5 are both draws with best play.

4
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 08:56:59 pm »
Alchemist probably wouldn't see much action on that board; the tempo spent on the Potion is going to hurt you.

Altar... eh, maybe. Hitting 5 is important, but Altar probably isn't the best way to go about it.

Haunted Woods - probably irrelevant. You can get the draw other ways, and it's unlikely people will leave much in their hands in their Buy phase.

5
General Discussion / Re: 2018 FIFA World Cup
« on: April 26, 2018, 08:44:07 pm »
Doesn't seem a totally implausible prediction (I've just checked and both winning their groups means they wouldn't meet until the final).

6
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 08:13:24 pm »
Here's a fun set I just had:

City Quarter, Overlord, Guardian, Bishop, Rats, Treasury, Governor, Hunting Party, Cartographer, Catacombs. Landmark: Triumphal Arch.

You could probably improve on this by replacing the three cards that were never used (Guardian, Cartographer, Catacombs).


Haunted wood, alchemist, altar


Was it designed?
It was not. I posted it here to see how you would improve it.

7
Dominion Articles / Re: Villa Quarry: A PSA
« on: April 26, 2018, 10:18:27 am »
I had a game once where I got the cost of Villa down to 0, piledrove the Villas, and then used the $8 I'd thus generated to buy Pathfinding and put it on Villa.

Funnily enough, I did rather well in that game.

8
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 10:14:56 am »
Here's a fun set I just had:

City Quarter, Overlord, Guardian, Bishop, Rats, Treasury, Governor, Hunting Party, Cartographer, Catacombs. Landmark: Triumphal Arch.

You could probably improve on this by replacing the three cards that were never used (Guardian, Cartographer, Catacombs).

9
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 23, 2018, 09:04:11 pm »
Chase, may I recommend that you put commas between the names of cards? That alone will make your lists much easier to parse.

10
Game Reports / Re: Dear My Opponent: I am Sorry
« on: April 15, 2018, 11:01:25 am »
To be fair, "opponent has got good alt-treasures from the Black Market" is actually one of the better situations for Thief.

11
Oh the cool thing about blizzard here Iíll just show you.

Blizzard

Gain a card costing up to 3💵
Until your next turn no one can
Buy action cards
At the start of your next turn
Gain a card costing up to 6💵
To your hand.
Cost 5 Action-Attack-Duration

Imagine I am player 1 and you are player 2. I get a 5-2 split, you get a 3-4. I open with Blizzard and get to play it on turn 3.

I may be wrong, but I don't think you're buying an action ever in that game.

12
Enchantress must be a fun one, potentially changing what every other Action does.

13
Dominion General Discussion / Re: Fix the worst cards
« on: April 08, 2018, 06:37:00 pm »
Chrysopoeia (fixed Transmute)
Action
Cost: ?
For the remainder of this turn, when you play a treasure, you get +$3 instead of following its instructions.
Works well with Talisman and Quarry, if I'm reading this correctly. (Because their fun abilities are while-in-play rather than on-play.)

14
Dominion FAQ / Re: Five or six players?
« on: April 07, 2018, 04:32:34 am »
To me, and I know I'm not alone, two-player games can be kind of bland, too short and mostly uninteresting. Besides, attacks (which I really love) become too weak in most cases. Multi-player games fix these problems for me and my usual opponents. I know this is subjective, but even though I liked it and you made me smile, your reply wasn't particularly helpful. :)
Most attacks are about the same strength level at any player count. The exceptions tend to be cards like Jester and Pirate Ship where you can gain something from the attack.

15
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Conclave
« on: April 03, 2018, 04:36:14 am »
How well does this play with Black Market?

16
Variants and Fan Cards / Re: Have fun with this.
« on: March 30, 2018, 07:34:41 am »
Play Rummage Sale, reveal Fortress, Imp, Colony.

What happens to Imp? Im not sure as its not really from the supply.
The instruction barfs and the Imp probably remains on top of your deck.

17
 #13042647 has taught me the Artificer/Diplomat interaction. Nice.

18
Dominion Articles / Re: How to be good at Dominion
« on: March 26, 2018, 12:36:03 pm »
Of course, sometimes learning and fun go together against winning; this applies principally when there is a boring monolithic strategy (Rebuild rush, for example) available on the board, and you think "can I try something off-the-wall and see if it beats the Rebuild rush?".

19
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: March 25, 2018, 06:18:26 pm »
Harvest's best friend is Black Market.

20
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 24, 2018, 01:33:07 pm »
Baron's explicitly ruled out by the terms of the discussion, mind, and I think Death Cart has to be as well.
Well, strictly speaking Baron can gain Estates and Death Cart can gain Ruins. But when OP said "there is no way to gain more than one card per turn" I assumed what they really meant was "there's no way to make up for early slowness with double-Province turns later".
Like with... getting an extra +Buy from Baron. Or Ruined Market.

21
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 24, 2018, 07:20:41 am »
Generally, the engine won't buy the first province until after the money player
Of course, another circumstance in which to go for the engine is when it will buy the first Province before the money player. Poor House, Baron and Death Cart can do that, as can pretty much any engine strategy with Donate.
Baron's explicitly ruled out by the terms of the discussion, mind, and I think Death Cart has to be as well.

22
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 23, 2018, 06:11:44 pm »
If my draw card is Torturer, I'm going for the engine, multiple gains or no multiple gains.

23
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 20, 2018, 07:39:47 am »
Platina is a regular Latin plural.
"Platinum" is not, etymologically, a Latin word. It's from the Spanish.
And the Spanish word came from...

24
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 19, 2018, 08:15:45 am »
Platina is a regular Latin plural. English is a weird language where words derived from Latin sometimes take English plurals and sometimes Latin ones.

25
Variants and Fan Cards / Re: Dominion:Cities
« on: March 19, 2018, 07:59:10 am »
Cursed Coin does look strong, possibly too strong.

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