Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BryGuy

Filter to certain boards:

Pages: [1] 2 3 ... 6
1
Non-Mafia Game Threads / Re: The Necro Wars
« on: Today at 09:30:46 pm »

Yeah, and to me, this means that there is no reason for Democrats to give up on SJF positions, since Bernie had them and it didn't harm him. Rather it is an indication that that Democrats need to move to the left to reach more people.

The two Big Tent parties in the US combined will not likely have more than 50% support from the people, so moving to the left is not entirely helpful in spite of my wishes that they do. Currently about 55% of the US population is without meaningful representation at any level of government largely thanks to plurality voting. One day the US may be as great a Democracy as Germany, but not likely anytime soon.

2
Quote
Tricky Cephalopod
$6 Action - Command
Play cards with a Mimic token (leaving them), choose one: one card that costs $5 or more; or up to two different cards that costs $4 or less. You may move your Mimic token to a different non-Command non-Duration Action Supply pile.
-
In games using this, each player places their Mimic token on a non-Command non-Duration Action Supply pile during the Action phase of their first turn.

3
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Try this :)

4
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$4 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
Thank you all for the critique. I removed the additional card and adjusted cost from $3 to $4.  :).

5
Variants and Fan Cards / Re: Card Fusions
« on: March 19, 2023, 10:40:47 am »
Quote
Storeship -
Action
Put this and a card from your hand onto your Island mat. Put up to 2 cards from your Island mat into your hand for + each.
Deliver goods between your Kingdom and Islands.
Very flexible. Can be used as Island without , or an one-card-Exiler with + that return to your hand, or something else.
I hope there is no loop question on Storeship. And I feel sorry it can't be a Duration ship due to tracking.
To prevent loops add a "The first time Storeship is played this turn" to one of the affects. Maybe something like this:
Quote
Storeship
$3 Action
The first time Storeship is played this turn, put up to two cards from your Island mat into your Hand. Put this and a card from your Hand onto your Island mat for +1 Card.

6
How about:

* Design a card around this mat:
Geyser: At the start of your Buy phase, reveal your Deck's top car, if it is a Victory, take Blast.

Quote
Blast
State
At the start of your Action phase, place all cards from Geyser into your Hand. Return Blast.


* Design a card around this mat:
Tiny Island: At the start of your turn, when there are more than five cards on this, move cards from this into your Hand until this only has five cards.

* Design two Non-supply cards that interact. Example:

Quote
Zebra
$3* Action
+2 Cards
+1 Action
Gain a Donkey. Return this to its pile. (Not in the Supply).
Quote
Donkey
$3* Action
+1 Card
+2 Actions
$1
Return this to its pile. (Not in the Supply).
Use the top winning entries for future contests to design Kingdom cards around.

* Design two Horizontals that interact

*Design a 4x4 split pile that would be mixed, contain very basic functions needed for almost every game, costing either from $1 to $3 or from $2 to $4, and not contain Victory type.

* Design either a Split pile to accompany or revise a Kingdom card from Dark Ages, Adventures, Empires, Nocturne, Renaissance, Menagerie, or Allies that is in the bottom five of the most recent rank here, except Raider since it was part of winning Weekly Design Contest 130.

7
Variants and Fan Cards / Re: Some fan cards
« on: March 14, 2023, 08:45:00 pm »
Welcome to the forum.  :)
At $4 Illusionist is a decent Shepherd variant giving +1 Card for Estates, +2 Cards for Duchies, and +3 Cards for Provinces, instead of Shepherd's uniform +2 Cards. If you read enough of DXV stuff you may come to understand why he choose a uniform distribution. Other than it is a simpler implementation, more importantly a uniform distribution does not provide an advantage for a player who is already winning.

Blood Moon should state where the Treasure is trashed from - presumably from play, but it could be your Hand or the Supply.

VooDooDoll should also have the Attack type. Such a strong attack should cost more. I'd prefer an out clause, like allowing it to not affect players who discard a Victory card. Many of my Attack cards specify Duchy discard to avoid the attack.

I would change Dark Contract. Here are some options in order of preference: remove the last sentence "Then trash this card"; or reduce the cost; or increase both instances of $1 to $2.

If you plan to print these, i'd make some effort to increase the font size. On Dark Contract the "+1 Buy" and "+$1" could be on the same line. For Elixir, try this instead 

Card types and card names should be capitalized. I also capitalize the noun "Hand", "Discard", and "Deck".  :) 




Finally got it!

New to here so wanted to post some of my card ideas. Been working on a few that i want to print but i know i wont have time to playtest so im going to be posting some here.
Would love to here your thoughts, balanced, too strong ect.

8
This should be simple enough. Since most Victory cards are named after territory, i followed precedence.

Quote
River Isle
$5 Treasure Duration Victory
Now and at the start of your next turn +1 Buy and +$1
-
2%.

9
So this is a splitter that provides extra Buys, sifting, drawing and remodeling.
5 jobs seems a bit crazy. I mean, Saunavanto "merely" provides draw, splitting (to some degree) and trashing and it is beyond crazy.
So what is a "splitter"? That term is not in the wiki and searching here has not been helpful. Thank you for the constructive criticism.

10
This uses Week 57 with a modified Temp Worker and Week 59 with the same future buy used on several of my fan cards. I included a Villager to be help ensure the Day Worker was able to be played on some future turn.
The point of making this a duration is to nerf the extra Buy since a duration could miss the shuffle on occasion. The Villager is there to help ensure the Day Worker has a chance to be played later.
The Day Worker provides better treatment to $0 to offer some small acceleration to junk. this would allow most junk to become Silver at least if there was not a better option. An alternative i decided against would be to have an additional Action costing $2 added to the Kingdom.

Quote
Kind Teacher
$5 Action - Duration
+1 Gopher
Gain a Day Worker.
At the start of your next turn, +1 Card, +1 Villager.
Quote
Day Worker
$3* Action
+2 Cards
Trash a card from your hand. If it ... costs $0, gain a card costing up to $3 more; otherwise, gain a card costing up to $2 more.
Return this to its pile. Not in the Supply.


previous version
Quote
Kind Teacher
$5 Action - Duration
+1 Gopher
Gain a Day Worker. You may do this up to three times: discard a card from your hand for +1 Card.
At the start of your next turn, +1 Card, +2 Villagers.

11
General Discussion / Re: Song of the day
« on: March 06, 2023, 02:37:55 pm »
Another great one.
Wheels by Foo Fighters

12
Variants and Fan Cards / Re: Tactics (new landscape type)
« on: March 02, 2023, 10:25:33 am »
In general, i like this idea.  :)
Some of these could use some tweaking.
* Espionage should cost more, maybe $4 and come with a penalty like take your -Card token.
* Tourism should cost more, maybe $5. At $4 i'd include take your -$1 token.
* Nepotism: If you have $8, why would you not buy a Province? I'd price it at $7 and instead of two Duchies, i'd go with a Duchy and a card costing up to $3. That way instead of being flooded in Victory cards at the discretion of another player, you can gain another card to provide some balance to your Dominion.
* The others look good as presented.  :)

13
General Discussion / Re: Song of the day
« on: February 28, 2023, 01:16:14 pm »
Sometime i need a reminder.
Get Along by Kenny Chesney

14
Weekly Design Contest / Re: Weekly Design Contest #180: Pay the Iron Price
« on: February 28, 2023, 12:05:59 pm »
So after reviewing all of the Loots and Loot gainers, i noticed that there was no overt interaction with Silver. I went for a PickAxe variant, but modified to get a $4 price point since that is also not used.
Silver Plate allows you to either replace your Coppers or acts like a Trader. It limits to Non-Treasure to prevent Silver triplication.

Quote
Silver Trader
$4 Treasure
+1 Buy
You may choose one: gain a silver; or exchange two silvers from your hand for a Loot.
-
When you trash this, gain a Silver.


Silver Plate
$7* Treasure - Loot
+1 Buy
You may choose one to trash from your hand: up to two Treasures to gain a Silver per Treasure; or a Non-Treasure to gain a Silver per $1 it costs.


15
Variants and Fan Cards / Re: Fan Mechanics Week 59: Play now, Buy later
« on: February 27, 2023, 08:48:18 pm »
Quote
Jade
$5 Treasure - Duration
+1 Gopher
You may choose one: discard a Duchy for +$3; or discard a Province for +$2.
On your next turn, choose one: +$2; or +$2 per empty Supply pile.


16
General Discussion / Re: Song of the day
« on: February 27, 2023, 12:43:14 pm »
Another favorite of mine.
Merry Go 'Round by Kacey Musgraves

17
General Discussion / Re: Song of the day
« on: February 26, 2023, 09:36:53 am »
Well this is an interesting thread. Just added several songs to my Watch List. Sadly too many videos state "Unavailable". Here is one of my favorites.
Swing Life Away by Rise Against

18
Variants and Fan Cards / Re: Card Fusions
« on: February 26, 2023, 08:30:43 am »
Quote
Merchant's Stone
$3P Treasure
The first time you play a Merchant's Stone this turn, +$4; otherwise +$3. If your Deck is empty, -$1. If your Discard is empty, -$1.


19
Variants and Fan Cards / Re: Fan Mechanics Week 58: Be Resourceful
« on: February 22, 2023, 10:34:31 am »
I find it interesting that you removed the discarding from Fur. I think i would have gone another direction - maybe something like:
Quote
Fur
$3 Action - Resource
+1 Card, +1 Action; Discard an Action for +1 Card and +1 Action or reveal a hand with no Action cards to discard a Non-Victory for +1 Action.

20
Variants and Fan Cards / Re: Fan Mechanics Week 58: Be Resourceful
« on: February 22, 2023, 10:22:16 am »
Ore seams like a worse version of Silver since it could be drawn dead. Would you consider a trasher instead? This could be Night instead of or addition to Action. How about:
Quote
Ore
$3 Action - Resource
You may trash a card from your hand, if it is a Treasure, +1 Coffer; otherwise, +1 Villager.

21
Variants and Fan Cards / Re: Fan Mechanics Week 58: Be Resourceful
« on: February 22, 2023, 10:01:56 am »
Interesting that no resource allows you to trash - is this on purpose?

My Submission:

Quote
Resource Trader
$4 Action
You may rotate the Resources. You may trash a card from your hand, if it ... costs $0, you may gain a Resource; or is a Resource, you may review the top three Resources, placing one under its pile and gain the other two.

22

While this started otherwise this mutated into a Market Square variant.

Quote

Gold Lust
$5 Action - Reaction
+3 Cards; You may discard an Action for +1 Action. You may discard an Treasure for +1 Buy.
-
When another player gains a Treasure, other than Copper, you may discard this from your hand to gain a Gold.


23
Variants and Fan Cards / Re: Revised versions of published cards
« on: February 15, 2023, 08:28:28 am »
I'm not against the whole idea of a Treasure that draws, but Figurine seems awkward and usually really weak to me. Hopefully this change makes it more useful but not OP.

Quote
Figurine 2
$5 - Treasure
+2 Cards
+1 Buy.
You may discard up to 3 Actions for +$1 each.

Another possibility with a less drastic change:
Quote
Figurine 3
$5 - Treasure
+2 Cards
+1 Buy.
You may put a card from your hand onto your deck.
You may discard an Action for +$1.

or a more drastic change:
Quote
Figurine 4
$5 - Treasure
+2 Cards
You may discard an Action for +$1 and +1 Buy.
You may play an Action card from your hand.

Which do you think is best?

While figurine seams fine to me - I do not yet own Plunder. If i was to change it i would go with:

Quote

Figurine 5
$5 - Treasure
+2 Cards
You may discard an Action for +1 Buy and +$1.
You may put a card from your hand onto your deck.


24
Variants and Fan Cards / Re: Card Fusions
« on: February 14, 2023, 01:20:35 pm »
Quote

Medical Camp
$3 Action
Name a card, reveal your deck's top three cards, and trash the matches. Put the rest back. If you trashed a card, +$1.
-
When you discard this from play, you may put it on your deck's top.


Merchant Medic
$3 Action
+2 Villagers, +1 Coffers
-
Overpay: Per $1 overpaid, review your deck's top card; trash it, discard it, or return it.


25

I was looking through old posts and found this.


My entry, for Explorer:
Quote
Tricorn - Treasure Heirloom, $2 cost.
$1
When you play this, you may play an Action from your hand.
Simple, gives Explorer the main benefit of Capitalism it misses out on and perhaps lets you draw a Province before playing it. It shouldn't make a centralising combo?


Pages: [1] 2 3 ... 6

Page created in 0.053 seconds with 19 queries.