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Messages - petrie911

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1
Weird. Do they all have the same cost or something? How are they meant to be a surprise? What keeps you from just pretending a random card is a card with that ability?
They all cost 3 mana to play face down and have different costs to turn them face up. You have to reveal it if it leaves play the battlefield before you turn it face up.
You also have to reveal it if something removes it from the stack (Morphs are spells) or when the game ends.

Still, Magic is already full of hidden information gotchas in the form of instants and flash. It's part of the appeal.

2
Dominion General Discussion / Re: Plays that just feel so wrong.
« on: July 09, 2014, 02:50:43 pm »
I played a game with Mint, Fool's Gold, and Thief. My opponent goes first, lays down $5, and buys Mint. I looked at the $4 in my hand, sighed, and bought Thief.

I ended up winning that game, and I think that Thief was part of it. But man, opening Thief felt so wrong.

3
Dominion General Discussion / Re: What is your favorite Promo card?
« on: July 03, 2014, 02:25:10 am »
Is

"At the start of Clean-up, if you have any number of unused Actions, you may put up to that many Walled Villages from play on top of your deck. (Actions, not Action cards)"

any clearer?

4
Dominion General Discussion / Re: New Promo at Origins...
« on: June 12, 2014, 02:05:42 pm »
Kind of reminds me of how tournament's payoff works. You buy an $8 card and get it to collide with a $4 card for a huge benefit.

5
Dominion General Discussion / Re: Strength of T1 Mountebank/Nothing
« on: May 02, 2014, 03:03:47 pm »
Are there any super strong $4/$4 openings? Tournament/Remake is the strongest I can think of. Which admittedly seems pretty killer.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: April 17, 2014, 03:34:38 am »
Huh, that's very interesting. As it happens, haste is my favorite ability in Magic, so thanks for that.

Sorry for being completely off topic, but I feel like I recognise your username from elsewhere. You don't happen to be a Zelda speedrunner do you? Sorry if that makes no sense (you can look it up if I'm wrong and you're curious I suppose...)

Yup, that's me. Though I guess I don't do much speedrunning anymore. More into modding at the moment.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: April 16, 2014, 06:04:55 pm »
For the next Magic core set, Wizards asked various game designers to make cards. Were you asked to make one? What kind of card would you have made?

8
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: April 07, 2014, 03:30:35 pm »
If the masquerade is in the king's court, I'd be more concerned about some goons showing up and trashing everything.

9
Dominion General Discussion / Re: The disappearance of Big Money
« on: March 28, 2014, 03:26:30 pm »
I've been trying to work out a 'trick' board that looks like it should have something interesting to play but secretly Big Money-X is the dominant strategy (where BM-X is defined as buying only standard Treasures, standard VP cards and any number of one other Kingdom card).

How about

Scrying Pool
Bridge
Goons
Coppersmith
Chapel
Lookout
Masquerade
Scheme
Library
Outpost

10
Dominion General Discussion / Re: The stupidest mistake you ever made
« on: November 17, 2013, 10:14:44 am »
While I may have made worse ones, I never felt dumber than the time I opened Scheme/Treasure Map.

11
Variants and Fan Cards / Re: Fan Expansion Preview
« on: October 17, 2013, 01:35:30 am »
It seems to me that putting a card on the bottom of the deck is pretty similar to putting it in the discard pile. I guess it's a little better for the card since it can't end up missing the next reshuffle.

12
Dominion General Discussion / Re: A Representative Kingdom
« on: September 28, 2013, 11:04:56 pm »
Chapel
Masquerade
Ambassador
King's Court
Familiar
Tournament
Jack of All Trades
Rebuild
Baker
Governor

Attempting to use the strongest cards from each set. Though I guess which card is strongest is somewhat debatable. Also I don't really know the power levels of Guilds cards.

13
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: September 28, 2013, 10:47:01 pm »
There's two here that I think are kind of dick moves.

Diadem's text is from the reminder text. That doesn't really count.
Saboteur has a nonstandard digging template.


Aside from those two, all the ones I missed were dumb mistakes and Tribute. That one was clever.

14
Oddly, the base set art for Duchy doesn't match up well with Duke or Duchess. Where's the river?

15
Variants and Fan Cards / Re: Really bad card ideas
« on: September 01, 2013, 06:00:51 pm »
Had this mixup recently.

Scrying Apothecary $2P
Action -- Attack
+1 card
+1 action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from your deck until you reveal a card that is not a Copper. Put all of the revealed cards into your hand.

16
Puzzles and Challenges / Re: Dominion Puzzles / Riddles.
« on: December 05, 2012, 03:23:18 am »
Might be a fun way to think about the game, strategize, and start discussions about the game.

I'll start, as an example:

I just opened Scout/Great Hall on a 4/3 Board and expect to win the game against someone with a more typical opening. What other card is almost certainly on my board?
I'd say Ironworks, but I'm reasonably certain that you should open with that over the Scout.

17
Dominion General Discussion / Re: When do you get curses out IRL?
« on: November 29, 2012, 11:49:04 pm »
If there are cards that give out curses directly, I put them out.  Otherwise, I'll get them out when someone wants to buy one.

That said, I usually play IRL dominion with more than 2 players, which makes piling out on curses much harder.

18
Isn't +4 cards way too good on this thing?  Its attack is already a really nasty version of Rabble, and +4 cards is by itself worth more than $5.

19
Dominion General Discussion / Re: Best target for King's Court
« on: November 25, 2012, 07:11:50 pm »
Bridge says "All cards cost $1 less this turn."
Highway says "While this is in play, all cards cost $1 less."

So Bridge's cost reduction is part of the effect of playing the action, while Highway's cost reduction is the result of it sitting on the table.  Thus, KC can triple Bridge but not Highway.

20
Dominion Articles / Re: Beginner Strategy Guide Idea
« on: November 21, 2012, 02:43:16 pm »
The point of the Silver test is that newer players may simply ignore Silver as an option.  So I suppose that it's the twofold lesson of "Consider whether the card you want is really the best buy." and "Silver is often a strong choice, even if it isn't very flashy. You should consider it when buying things."

21
Dominion General Discussion / Re: Things We Learned From Dominion
« on: November 21, 2012, 02:35:19 pm »
43. With just a simple makeover, your ugly Sea Hags can become a part of your luxurious Harem.

22
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: November 14, 2012, 05:10:50 pm »
Fortune Teller should simply say "...reveals cards from the top of his deck until he reveals a card that isn't an Action or Treasure..."  Then it properly works like a mini-Rabble.  I suppose that makes its interaction with Saboteur a little less fun, but I'm pretty sure that combo is terrible anyways.

Actually, an interesting way to do it would be to let you name a type, then each player digs until he finds a card of that type and puts it on top.  Gives it a nice interaction with cursers.

23
Band of Misfits also works.  Seeing as it can be any of those cards.

24
Variants and Fan Cards / Re: Card that name: Tax Collector
« on: October 16, 2012, 02:16:49 am »
Tax Collector $3
Action -- Attack
+1 Buy
Each other player with at least 4 cards in his hand discards a card.
If an action card is discarded, +1 Action
If a treasure card is discarded, +$1
If a victory card is discarded, +1 Card

Hmm, needs Iron in the name somewhere.

25
Variants and Fan Cards / Re: King of the Slums
« on: October 06, 2012, 04:27:14 pm »
Perhaps "Look at the top 3 ruins.  You may gain any number of them, putting them in your hand."

I like this idea.  Eventually he starts powering himself and you don't need to gain anymore, and he gives you a pretty slick effect that's probably worth junking your own deck.

Oh, also, he needs to be a Looter.  Otherwise the ruins pile won't be there.

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