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Messages - CaptainReklaw

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Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.

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Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 12, 2022, 05:54:42 pm »

 
Sweets
+2 Coffers
Simple, but good
$4

This is far too strong for only $4. Both a $4 Silver+ and a $4 card that gives +2 Coffers have both been tested and been shown to be too good. Adding some negative effect to this card could help out and make it more interesting (something to play off the idea that sweets are bad for you?)

I've play tested with my family, and we didn't find it too strong. It's in-between butcher and a silver

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Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 12, 2022, 04:14:55 pm »

 
Sweets
+2 Coffers
Simple, but good
$4

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Weekly Design Contest / Re: Weekly Design Contest #167: Monster Mash
« on: October 28, 2022, 12:04:51 am »
Bronze

Coppers produces an extra $1.
-
When scoring, 1% per two Coppers you have.
Costs $7, Project-Landmark

Reworked Coppersmith concept

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Painter:

+2 Cards
This turn all Victory cards are also treasures worth $1
-
Overpay: Gain an Estate per $1 overpaid.


If anyone has an idea for a good way to reword this so it makes Harem and Pasture give one more $1 without making multiple painters stack, I'd like to hear it.

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Thanks for the feedback guys. I reworked the Lost City Explorer into Hidden City Explorer with your helpful suggestions.


And the Reworked Hidden Cities:


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My favorite card is tournament.
In games with tournament I'm more interested in winning prizes than actually winning the game.
I like the tricky to trigger concept and unique cards with no other way to get them.
So here's my submission: the Lost City Explorer


And the Lost Cities:



They're a little wordy, Should probably get simplified down.

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Weekly Design Contest / Re: Weekly Design Contest #163: Cleaning The Banlist
« on: September 11, 2022, 01:37:50 pm »


A card to replace Harvest. Cornucopia is my favorite expansion, but wow Harvest was a dud.

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Furriers is the type of unbounded Militia that one should never ever do because it can lead to pins in 3P games.
I knew it was too strong when I was making it. Couldn't find a nice simple way to simple way to say, don't discard to les than 2 cards in hand or someting.

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A Guilds based rotating pile. They all interact with Coffers in different ways. Tailors is a simple upgraded terminal silver. Bookbinders is a coffers based library. Furriers allows you pull of tokens off any mat(coffers, villagers, favors, or even the Pirate ship) as an attack. Embroiderers make coffers feel more like VP tokens. Maybe I should switch the cost of Furrier and Embroiderers.

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Weekly Design Contest / Re: Weekly Design Contest #160: Two Base Cards
« on: August 18, 2022, 01:18:26 am »
Moray


Worth 1 VP per 2 coppers
Heirloom: Silver
$7 Victory

Like Feodum and Counting house, this card will alternate between a powerhouse, and useless. But unlike those cards this Moray will always had a large impact on the start of each game by replacing one of the starting coppers with a silver.

I fear this will only be a powerhouse with Beggar (and possibly Banquet), and be useless at least 95% of the time.
In the absence of Beggar, I'd try this at $4, so it would at least be a cheaper Duchy (with the potential to get extra VPs from late-game copper buys) in games where you can't trash coppers. You already need to buy three Morays to get the same 15 VP with 10 coppers that Fountain gives you for free.

Replacing a starting Copper by Silver is problematic because a 5/3 opening is usually much stronger than a 4/4 opening. And Moray would be stronger without an Heirloom attached...

Let me explain my logic here: In any game with extra buys (ex: any game with market or workers village) it is insanely easy to mass coppers at the end of the game because coppers have zero cost. 1 VP per 2 zero cost cards can be heavy. In games without extra buys or copper gaining cards, it's basically useless. That is why it has an heirloom so it always has a meaningful and exciting impact on the game. In games with extra buys, and you didn't trash your starting coppers it'll be easy to make the Moray worth more than a province.

I understand the opening could be unfair, but it puts a nice twist that I think is fun. Dominion has always had an element of luck, that being said I have whined when my friend gets a 5/2 start with certain kingdom cards.

Moderator: Sorry if having silver as an heirloom seemed cheeky, but I always thought starting with a silver would be interesting. (We've tried giving my nephew a starting silver to give him a chance: he still lost horribly.)

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Weekly Design Contest / Re: Weekly Design Contest #160: Two Base Cards
« on: August 16, 2022, 11:09:27 pm »
Moray


Worth 1 VP per 2 coppers
Heirloom: Silver
$7 Victory

Like Feodum and Counting house, this card will alternate between a powerhouse, and useless. But unlike those cards this Moray will always had a large impact on the start of each game by replacing one of the starting coppers with a silver.

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Weekly Design Contest / Re: Weekly Design Contest #159: Some Nights
« on: August 13, 2022, 08:57:06 am »
@emtzalex the level of detail you went into for judging each card was impressive. Thank-you

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Weekly Design Contest / Re: Weekly Design Contest #159: Some Nights
« on: July 29, 2022, 11:14:24 pm »
For Guilds:

Tomb Raider

+2 Coffers

$3 Night


Should say Night on bottom of card.
A simple but useful, easy to understand card.


15


Shelters for use in Guilds.

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Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: July 01, 2022, 08:37:23 pm »
Christmas Tree: lets you gain single use treasures.

Edit: Thanks for helping me fix the images in this post :)


Gain a gift
$2 Treasure

Gifts:


My entry to be judged if the Christmas tree. Gift ideas are changeable filler.

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Eggnog, only to be played with alchemy expansion. In games without a card with a potion cost repick the kingdom cards.

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(not a serious entry)



My brothers and I would play with a version of this. We called in Continent and if you bough it, you won. It cost $20. It was a fun twist. I'd recommend it.

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Butler



My submission is an heirloom. You have the choose to trash it early to remove what's effectively a copper, or hold onto it to trash it later when you can get more points.

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Weekly Design Contest / Re: Weekly Design Contest #141: Seaside Revisited
« on: February 01, 2022, 01:41:44 pm »


I'd really like more cards that interact with the 3 mats of this game

The name Ferry is already taken by an official card:



Name change to Transport Ship


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Weekly Design Contest / Re: Weekly Design Contest #141: Seaside Revisited
« on: February 01, 2022, 03:35:44 am »


I'd really like more cards that interact with the 3 mats of this game

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Weekly Design Contest / Re: Weekly Design Contest #140: Choose Three
« on: January 10, 2022, 09:02:55 pm »

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Weekly Design Contest / Re: Contest #139: Highly Irregular
« on: January 10, 2022, 12:42:47 am »

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