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Variants and Fan Cards / Re: Fan Mechanics Week #11: Acting Sideways
« on: May 31, 2021, 09:28:32 pm »
Here's what I landed on for my submission:
Acts pose some interesting design constraints as-is, so naturally I had some trouble balancing an Act which required a total investment of 2 Actions to see any benefit. My original mock-up gave only 1 card. However, the 2 Action cost made this feel rather underwhelming so I upped the pay-off to 2 cards. This felt suitably rewarding, but I realized that both versions (particularly the latter) were too dominant in the early turns. A 6 or 7 card hand on Turn 3 with, effectively, no downsides would be too good to pass up. I ultimately settled on adding Debt (Vacations are scarcely free after all) as a counterweight.
My main concern is in tracking an effect like this- where the benefit of flipping the Journey token face up is delayed- if it is triggered multiple times in a turn. I can foresee some difficulties there, but it seems manageable.
Quote
Vacation
Act
Turn your Journey token over (it starts face up).
Then if it is face up, at the end of your Clean-up phase draw 2 extra cards and take [2 Debt].
Acts pose some interesting design constraints as-is, so naturally I had some trouble balancing an Act which required a total investment of 2 Actions to see any benefit. My original mock-up gave only 1 card. However, the 2 Action cost made this feel rather underwhelming so I upped the pay-off to 2 cards. This felt suitably rewarding, but I realized that both versions (particularly the latter) were too dominant in the early turns. A 6 or 7 card hand on Turn 3 with, effectively, no downsides would be too good to pass up. I ultimately settled on adding Debt (Vacations are scarcely free after all) as a counterweight.
My main concern is in tracking an effect like this- where the benefit of flipping the Journey token face up is delayed- if it is triggered multiple times in a turn. I can foresee some difficulties there, but it seems manageable.