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Messages - sitnaltax

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1
General Discussion / Re: RPG Party Puzzles
« on: July 15, 2019, 01:26:26 am »
Vampire: Eclipse, Tactick, Taproot, Psysmic

The vampire has effective 1600 HP with healing. Our base damage is 1050, and we have the following opportunities for more:
Eclipse is effective 100 HP/round thanks to the healing debuff
Tactick is 200 as long as it's the first or second round
Psysmic is 50/round.

This makes the ordering pretty clear:
Eclipse needs to go ASAP to maximize the DoT (Vampire: 850, Heroes: 300)
Tactick needs to go second (Vampire: 750, Heroes: 100)
Taproot can go any time but the last round, so, third (Vampire: 550, Heroes: 50)
Psysmic is last, applying the debuff just in time for Tactick's recursive strike to do an extra 50 damage and finish off the Vampire.

2
General Discussion / Re: RPG Party Puzzles
« on: July 15, 2019, 01:15:11 am »
Dragon: Chara, Shiva, Ilume, Tocks

Our "base" damage is 400 + 300 + 200 = 900. We need to deal 1600 damage. The only way to deal the missing 700 this is to use Ilume's double on the Tocks' 400 and let Chara's DoT tick twice for 300.
We need to survive 3 attacks. Shiva's freeze prevents one; one is healed by Ilume; the third will knock us down to 50 HP each. Tocks' damage reduction is a red herring; it can't possibly buy us another attack, because two 300-HP attacks will kill us as surely as two 400-HP attacks.

So: Chara goes first because her DoT has to tick after turns 2 and 3 (Dragon: 1300, Heroes: 150)
Shiva goes next to allow the DoT to tick (Dragon: 950, Heroes: 150)
Ilume heals the heroes and buffs Tocks (Dragon: 800, Heroes: 50)
Tocks swings for 800 and finishes off the dragon

3
Dominion General Discussion / Re: The dead can rise again
« on: July 04, 2019, 06:09:23 pm »
It's cryptocurrency trading!

Which means that, against all reason and probability, Goko Dominion has bequeathed its name to something even worse.

4
Other Games / Re: Baba Is You
« on: April 29, 2019, 10:14:38 pm »
So, I picked this up. Played through all the tutorial puzzles, and was like "wow this game is awesome, though the puzzles don't seem like they can get THAT hard".

Now gotten up to about the fourth or fifth area and have been stuck on single puzzles for 30+ minutes at times. Bloody hell, this game gets crazy difficult and I kind of love it because the puzzles feel so satisfying when you finish them. The solutions are often pretty simple in many ways as well but require you to really understand the game mechanics and rules. Like "Broken Playground" was a really creative puzzle to solve.

I'm currently stuck on one of the bonus puzzles in I think the 2nd section. Small Pond or something it was called. I'm sure there's a creative answer here but damn, I just can't make that Win block into a rule. I'm pretty sure if I could turn all of Baba, Flag and Key into the same thing (any of the three, they're interchangeable) I could solve the puzzle, but that doesn't seem possible without breaking the "is You" part of the rules...

I think the level you are referring to is Tiny Isle. If so:

Hint 1: You don't need to turn all three of the nouns into the same thing.
Hint 2: You don't need to move the WIN block.
Hint 3 (probably gives it away): Whatever is WIN will also have another property.

5
Other Games / Re: Baba Is You
« on: March 31, 2019, 01:08:55 am »
I just picked it up and confirm that it's really cool. I don't usually like block-pushing games but Baba is You is something else entirely.

6
Other Games / Re: Slay the Spire
« on: March 21, 2019, 07:25:21 pm »
Finally beat Act 4 on all characters at Ascension 20.

Congrats!

I was tired enough of high ascension that I decided that doing act 4 on A15 would be sufficient. Ascension 17-19 makes the game too punishing for my tastes. (I did get to A20 with all 3 on act 3).

7
General Discussion / Re: roguelike games
« on: March 08, 2019, 01:07:11 am »
Slay the Spire got better and better as they pushed it through to release from EA. GOTY 2018, highly recommended.
Dead Cells is worth playing, though I have my reservations. It's described as a Metroidvania, which it's not, but I can sort of see where they're coming from in that you're exploring a 2D environment in a very mobile way. The devs still haven't figured out how to get the difficulty to an appropriate place, which is frustrating. The "base" game is now very easy, with a giant ramp in difficulty as soon as you activate 1 (of 5) of the increased difficulty "boss cells".
Into the Breach might or might not be a roguelike (otherwise, it's a puzzle game?), but it takes a lot of inspiration from roguelikes at any rate, and it's very good.
Sundered can be skipped. It's Rogue Legacy that takes itself seriously.
I couldn't get the hang of Caves of Qud but a lot of people love it.

8
General Discussion / Re: Random Stuff Part IV
« on: February 05, 2019, 01:31:56 am »
We were waving our arms out the window of a fast-moving passenger train, acting in an irresponsible fashion until the engineer whose back had been turned and who we thought would find us highly amusing quickly swiveled his head around, and his face which was a paper-white mask of evil sang us this song.

Deep cuts from old TMBG! I approve.

9
Other Games / Re: Celeste
« on: September 22, 2018, 11:11:13 am »
I bought this today can I join cool kids club

Welcome! It's quite a journey, but a surprisingly compelling one.

10
Other Games / Re: Celeste
« on: September 22, 2018, 11:10:42 am »
About 14k deaths later, I beat the final C-side. I had so many issues with the final jump of 8C for some reason. I'm pretty sure I died there 10 times before getting the timing right.

(belated) Congratulations!

Dying at that last moment must have been maddening. It's frustrating how 8C puts that at the very end despite not using that standing superjump move anywhere else in the game. Somehow, despite not being great at the move, I lucked into getting it right the first time I got to that section of 8C.

11
Other Games / Re: Codenames etiquette
« on: July 04, 2018, 11:25:44 pm »
In the Codenames games I've played, the opposing spymasters often have a sense of shared suffering, since the position is pretty stressful. Therefore, we've been pretty good about getting permission from the opposing spymaster before giving optional-rule or gray-area clues (word meanings, short phrases, etc.).

12
Other Games / Re: Dicey Dungeons
« on: June 14, 2018, 10:15:09 pm »
Thanks! There's a lot of potential here and messing around is fun. I'll definitely keep watching and play when it's reasonably baked.

13
Other Games / Re: Loot Box Clicker (a new idle game, by me)
« on: June 06, 2018, 07:58:28 pm »
Are updates coming soon?

Yes, but they'll be UI improvements, not content updates.

I'm not sure if I'm going to update the content, with a prestige system or whatever, or not. I could definitely add "more" but I'm not sure that would make the game any better.

14
Other Games / Re: Loot Box Clicker (a new idle game, by me)
« on: June 05, 2018, 07:33:58 pm »
i deleted all my cookies before i got to chest of completion. i'll never know.

FWIW I store in browser local storage, not cookies. Most browsers seem to clear them both simultaneously, so I guess it burned you, but the game doesn't phone home with the stuff you've collected or anything.

If you care to get it back, you can use import/export (or hit the local storage directly) to cheat yourself a 5000 power helm or whatever else you need to get your stuff back.

15
Feedback / Re: The forum isn't protected by HTTPS
« on: June 05, 2018, 07:29:21 pm »
FWIW I use DreamHost for my hosting and they have a service where, for free and at the press of a button, they'll get, deploy, and auto-renew Let's Encrypt certificates for you. The f.ds host might have a similar service.

16
Other Games / Re: Loot Box Clicker (a new idle game, by me)
« on: May 31, 2018, 07:30:52 pm »
Once you have enough training that opening a chest of completion would open a lot at once, the whole thing crashes.

Does level 15 in Avarice mean that you will automatically open all chests at once every time?

Congratulations on winning!

It seems to choke if you have a lot in your inventory at once. I confess that I stopped testing once I verified that opening the Chest of Completion works.

To slightly mitigate such issues I soft-capped Advanced Avarice to 90% chance, so you won't automatically open every chest instantly.

17
Other Games / Re: Loot Box Clicker (a new idle game, by me)
« on: May 29, 2018, 10:50:06 pm »
Thanks, GendoIkari, for playing and your suggestions!

Having put in a flurry of initial improvements, my next priority is improving the layout of the home screen. I hope that resolves several of your points--the separate inventory screen, the double Hero display, etc.

I created the Advanced Avarice skill to let the player open chests faster. I didn't want to let it go too fast because the delay there helps pace the game. However, maybe I should let that skill scale significantly better for obsolete chests. FWIW, the chests go in a stack (last in, first out) so if you're plowing through 10000 bad chests and buy 5 good ones, you'll open the 5 good ones first.

The item coloration roughly corresponds to rarities popularized by Warcraft and copied many times elsewhere: green = uncommon, blue = rare, purple = epic. As the chests get better there's a little bit of inflation, so a green from one chest is typically as good as a purple from two chests down, and a purple from a gothic chest isn't as unusual as a purple from an enhanced chest.

18
Other Games / Loot Box Clicker (a new idle game, by me)
« on: May 28, 2018, 05:18:28 pm »
Howdy everyone,

I recently published a new idle/incremental game that I've been working on for a few weeks, Loot Box Clicker:

https://www.rule0.com/LBC/

The goal is to let you enjoy those endorphins you get from of opening up a chest with possible TREASURE INSIDE, without any exploitative payment system (or game, for that matter) getting in the way. There are a handful of whimsical touches. In fact pretty much everything is either incrementing numbers or whimsy.

For anyone into this kind of thing, I hope you enjoy it.

19
Other Games / Re: Kuildeous' wacky Geekway adventures
« on: May 28, 2018, 05:13:10 pm »

The Networks

I played a game several months ago which I'm pretty sure was called Prime Time that sounds extremely similar to what you described. I can't tell if it's actually the same game, or if it just has the same theme and there are a lot of very natural things to do with that theme. Was there some mechanic where something (I forget what) gets distributed to each player one at a time, but it starts distributing to some players sooner than others?

There are two possible answers, depending on how much you play prototypes. The Networks was named Prime Time during development, so you might have played that as a prototype. However, during that time, another (not as good) game named Prime Time, with a similar theme, came about:

https://boardgamegeek.com/boardgame/166640/prime-time

so you might have played that other game instead. Meanwhile, the designer/publisher renamed his game to The Networks.

20
Dominion Articles / Re: Etiquette in Dominion Online
« on: April 22, 2018, 12:37:26 pm »
It's optimal for all of your opponents to be very lucky, because then when you win you can credit your skill, and when you lose you can chalk it up to bad luck.

21
Dominion General Discussion / Re: Being sneaky
« on: April 14, 2018, 11:32:33 am »
You're responsible for making your opponents aware of what you do during your turn. Legerdemain is not part of the game.

If your opponent is watching TV, or screwing around on their phone, or otherwise disengaged, I can see being frustrated. But if your opponent is shuffling or reading her cards--playing the game--it seems rude (or cheating) to deliberately conceal what you're doing. Clearly you have an understanding with your wife, so what you do at your table is between you, but I wouldn't be OK with that at my table.

22
Other Games / Re: Celeste
« on: April 08, 2018, 11:21:52 pm »
Out of curiosity, are you guys playing this with keyboard or gamepad/controller?

I played on an XBox 360 controller, using the thumbstick. Midway through the B-levels, I started wishing I had gone with keyboard instead, but I didn't want to take the time to relearn the muscle memory. As others have suggested, the difficult part about a controller is the diagonal input.

23
Other Games / Re: Celeste
« on: April 08, 2018, 04:36:02 pm »
Update: I finished 8C! Total deaths throughout the whole game were 9,937. Thanks to everyone for the advice, support, and encouragement. That was one heck of a game and I think I'm happy to be putting it down with a feeling of completion.

8C ended up being much more manageable than 7C. There are a few tricky timings but compared to 7C, you don't have to judge and time based on your motion as much

24
Other Games / Re: Celeste
« on: April 07, 2018, 09:04:58 am »
There's actually a checkpoint once you reach the area with the woman.

That's very gracious of them. Out of curiosity, how did you know that? Did you die/see someone else die, or is there a way to examine the levels?

I was also somehow terrified that I would botch the dash to collect the heart and have to do the whole thing all over again. Realistically, I had practiced enough that it would have been only a 15-20 minute setback (if there hadn't been a checkpoint), but again, demoralizing and infuriating.

25
Other Games / Re: Slay the Spire
« on: April 06, 2018, 11:25:52 pm »
I've been playing this a lot more. I'm a little surprised it hasn't drawn more attention from Dominion fans. The interplay of cards-as-a-resource and energy is very cool both from a deckbuilding and play standpoint.

A couple cards that I thought were of particular interest from a Dominion standpoint:

Battle Trance: 0 energy, draw 3 cards; you can't draw any more cards this turn. "You can't draw any more cards this turn" would be a fascinating restriction to put on a Dominion card.

One-shots: StS has a bunch of cards that trash ("Exhaust") themselves when played. Typically they are more powerful than comparable cards (others would be too powerful if stacked, or meaningless to play twice). Dominion has Pillage and Spoils, but this is much easier ground to explore in StS since you play the same deck repeatedly in various encounters.

Ethereal: The other side of the coin are "Ethereal" cards that Exhaust themselves if you don't play them. These are efficient cards, which means you have a difficult decision if you draw, say, a defensive Ethereal card in a turn you aren't being attacked. Do you play the card so you can draw it next time through your deck, or let it go and play offense instead?

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