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Weekly Design Contest / Re: Weekly Design Contest #160: Two Base Cards
« on: August 15, 2022, 10:48:45 am »Copper Mine
Action - Duration - Attack
$3
$1
At the start of your next turn +2 Cards. Until then when any other player plays a Silver or Gold, they gain a Copper.
My thoughts and reasons behind the card.
- Before thinking about the card I had been talking about a video game arcade I used to go to when growing up. That was called The Copper Mine, so decided that is what I wanted to call the card.
- Obviously such a card has to give out Coppers, but ways that are beneficial to the player are tricky. I then thought it could be an attack that gave out Coppers.
- To make it thematic I felt it had to interact with the other treasures. I had the idea of the effect happening when you play a Silver or Gold. Something different, that could impact strategy by being in the kingdom regardless of whether it is bought or not.
- The card is now a duration attack in the same family as Haunted Woods or Swamp Hag. The next question is what benefits will it give the player. o mix it up I decided to split the benefits between the current and next turns and to split them between draw and money. I also thought it would be thematic if the card gave $1 on the current turn when played.
I'm kind of confused, is this card supposed to be a Treasure or an Action (because it says its worth 1$ but the typing is Action - Duration - Attack). Also if it's an Action, I think you made a copper junking attack that actually works, gj!