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Messages - Beyond Awesome

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1
General Discussion / Re: STAR WARS
« on: December 15, 2017, 03:29:58 am »
Disney has no idea what they are doing with Star Wars. I'm not going into spoilers, but they really drop the ball with this one.

2
Dominion General Discussion / Re: Empires cards I still don't get
« on: November 29, 2017, 04:21:15 pm »
Annex is bad. Triumph is actually really good. You need to get lots of buys and gains, but when you do, you can get a lot of points from it. Ritual needs two things going for it. One, the game can't have another curser or the curser must be weak. 2, you need a gold gainer. Essentially, you turn golds into points. At least, that's the best use I have for Ritual. Overall, though, Ritual's uses are pretty niche.

3
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: November 25, 2017, 11:16:42 am »
So... is there any knowledge yet about when (or if) this will be available on the BGG store?

I'm pretty sure it has to release in Germany first before the US which won't be until 2018

4
Dominion General Discussion / Re: Has anyone had any Nocturne sightings?
« on: November 25, 2017, 11:15:14 am »
That really does look like an S.

6
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 09:55:56 am »
Night Watchman: Don't overbuy this. Otherwise, the sifting is really nice. Seems solid to me if you can't draw your entire deck.
I have a hard time being confident about anything to do with Night Watchman.

Obvious comparisons are Scouting Party and Cartographer.  Cartographer Qvist-ranks 74th out of 96 $5'ers, and Scouting Party ranks 25th out of 39 $2-costers. Note that both are below the middle in their respective brackets. Don't read too much into this, but do read more than nothing into it.

Unlike Cartographer, Night Watchman doesn't give +1 card. In your Night phase that's probably not a big issue, since it's all about setting up your next turn; in addition to improving your next turn, Cartographer (but not Scouting Party) can also set up your top-of-deck for later in the same action phase. Unlike Scouting Party and like Cartographer, Night Watchman can discard any set of cards, not some fixed amount.

So how big is the effect of Night Watchman being a card you need to draw (and the opportunity cost of not drawing some other card)? How big is it compared to the cost of $2 and on net not costing a buy only if you have at least one buy left?

Uh, if you drew a Silver instead of Night Watchman, you could buy Scouting Party where you would otherwise be able to play Night Watchman; but a Silver also helps you hit high(-ish) price points, which Night Watchman doesn't. But playing Night Watchman is always at least as good as and sometimes better than getting Scouting Party if the cost is the same (it can do all the same things and then some).

The effect of gaining Night Watchman to hand is similar to "Event: Do what Night Watchman does. Gain a Night Watchman." which makes the first half similar to a better Scouting Party.

There's this other card that clears at least some bad cards off the top of your deck. It's non-terminal and it doesn't draw; it doesn't let you discard coppers, curses or ruins, though, and it doesn't do any Party+ing.

Is Night Watchman the new Scout? I guess no, but it does have some features in common with the butt of everyone's favorite jokes. What would make it better than Scout, in decks where you don't draw deck, is that it can skip any card, not just green (and that your terminal draw can't draw it dead). What's the value of having one dead card now and lowering the risk of having dead cards next turn?

Vagrant can peel all the bad* cards off the top. Is Night Watchman comparable to playing a Navigator, always keeping, followed by a few Vagrants? (Ignore the $2 from Navigator.)

One last thing. Here's a move: get a good card on turn 1, get Night Watchman on turn 2, play the good card on turn 3. It's probably great with Chapel, but if trashing is slow and you want to hit $5, picking a Silver rather than a Night Watchman to go with your Moneylender might be better. Maybe? I dunno, but it's something to think about.

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Tracker: Likely weak, but at least it costs $2, and hey you get to start the game with Pouch. +Buy is always nice to have around.
I haven't really tried out the effect, but while building an engine, getting to topdeck the Village and Smithy you just bought has to be great for reliability. Is it worth having a terminal copper around? Is that terminal copper only worth it if you have $2 and a spare buy, or would you ever get it on $3+ with 1 buy? Err derr merr hurr... *shrug*

Another thing about Nightwatchman, if you  know you're  having a bad shuffle, you   can  stop that from happening . Also, despite Cartographer s low Qvist rating, it doesn't  hurt to have it in your deck. It's  just that  most $5 it competes with are stronger.

Edit: Oops, this why we don't type on the phone.

7
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 03:41:03 am »
So, here are some of my initial thoughts. I've been at work mostly since the set was released online, so most cards I have not played against any human opponents or the rat much for that matter. So, I might be off.

Bard: This is the true puzzler for me. DA being a super large set had a few niche cards like Graverobber, Rogue, Poor House, Beggar, and Feodum. So, it's understandable that Nocturne would have a higher proportion of niche cards. Bard just seems bad to me. Honestly, I think Navigator is better, and that's not all that great of a card. But, who knows maybe I'm wrong and these Boons are actually super amazing.

Changeling: I've played with this a couple of times. My guess is it's very strong. Obviously, it won't work on every board, but get something like Trader or even Jack, and this card is pretty amazing. On boards with KC or City Quarter, Changeling is nuts. My guess is Changeling will end up being a very strong engine card. Also, the anime art, and the entire concept of the card is cool. This may end up becoming my favorite Dominion card.

Cobbler: An Ironworks variant. The fact you gain to your hand your next turn is a very, very nice way to start off an engine turn. I haven't played with it much, but I'm guessing it's quite strong.  This may end up being a top-tier or close to a top-tier $5 card. I would not be surprised at all if this were the case with Cobbler.

Conclave: It's a village that gives money. It's not the greatest Village because it doesn't draw, but sometimes this will be your only Village. I'm guessing it's okay, slightly below average for a Village, but not awful like some people believe. A Village is a Village.

Den of Sin: This has to be better than Lab. Seems solid and super strong.

Guardian: Reasonable. You can sort of predict when your opponent will have an attack and buy at the opportune moment. Also, this card can lead to interesting openings. My guess is it's slightly better than Lighthouse because it has more flexibility.

Monastery: Non-terminal trashing is good. It may not be the best trasher ever, but I'm pretty sure it's good.

Night Watchman: Don't overbuy this. Otherwise, the sifting is really nice. Seems solid to me if you can't draw your entire deck.

Sacred Grove: Seems okay. On a similar power level to Courtier and Wine Merchant.

Secret Cave: This could really help you Spike high price points. The Magic Lamp seems amazing. I've only played it against Rat, but getting three Wishes is really nice. The Heirloom is the real selling point. But, Secret Cave is a reasonable card as well.

Tormentor: Probably weak.

Tracker: Likely weak, but at least it costs $2, and hey you get to start the game with Pouch. +Buy is always nice to have around.

Tragic Hero: I've read people talk about the mega turn potential. I think that's hard to set up. This seems likely a niche card to me. I guess it's good in money decks. Most engines will likely have a hard time making this card work.


8
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 04:55:44 pm »
I think having Guardian is fine. As Dominion grows bigger, you are going to see cards less and less. When Seaside came out, if you played with all expansions you would see Lighthouse one out of eight kingdoms, plus there was Moat. We got Champion, but that takes setting up.The whole completely stop an Attack is a pretty rare effect.

9
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: November 15, 2017, 11:21:27 pm »
I don't know if this has been mentioned, but what's the status of Amazon selling Nocturne? As of yet there are only sellers selling it through Amazon, but that is crazy expensive. The problem is mainly the shipping, since I live outside the US (Mexico). When Amazon sells it, the shipping to here is reasonable. I ordered the last few sets from them.

Or is there another good place to order Nocturne to be delivered outside the US?

Isn't this always how it is? Amazon proper doesn't offer pre-orders for Dominion sets. I'm not sure if they usually get it when everybody else does, but I feel like I remember them getting Empires pretty late.

I worked at Amazon. The problem is, especially after the holiday season they need to unpack the shipments and have people get the items into a bin so it can be sold online. Plus, around this time, they tend to have a weeklong backlog of trucks from inbound. Oh, and before all that takes place, they have to figure out how to distribute everything among all their fulfillment centers across the US.

10
Lookout is good, but it's no Chapel, Ambassador, Steward, etc.

Outpost is great. A for me. Merchant Ship is actually worse than Navigator. I'm 100% confident in this.

11
Oh no, not the week of Thanksgiving! I won't be able to make it :(

Hope there are more of these soon, it sounds like a lot of fun!

This is the weekend before Thanksgiving.

Anyway, there wanted to let everyone know that I may not have Nocturne because California stores typically get expansions a couple days after other states based of my previous experiences.

12
I like this. I have only looked at your Base rankings so far. One thing that really stands out to me is where Remodel is. I feel it is shockingly low. The card is great in engines. I mean, there could be other Remodel variants, but Remodel is still nice.

I would put Lab on Tier A, but hey, it's your list.

13
Dominion Articles / Re: Dominion 101: What is an engine?
« on: November 07, 2017, 01:52:28 pm »
It would be great if when the article says "Cellar, Moat, Merchant, Village, Workshop, Militia, Remodel, Smithy, Market, Mine", you link to the pages for these cards on the Wiki so that the reader can easily find what these cards do.

I will do that. I meant to add the hyperlinks but forgot.

14
Dominion Articles / Re: Dominion 101: What is an engine?
« on: November 06, 2017, 11:45:18 pm »

15
Dominion Online at Shuffle iT / Re: Is it okay to buy Possession?
« on: November 06, 2017, 07:54:44 pm »
I sure hope not

16
Dominion Online at Shuffle iT / Re: Is it okay to buy Possession?
« on: November 06, 2017, 06:13:32 pm »
Yes!!!!!!!!!!!!!!

17
Introductions / Re: Remember me?
« on: November 06, 2017, 03:59:32 pm »
Nice!

My advice is build, build, build, especially if any form of alt. vp is on the board. Let your opponent buy provinces, and just get VP from elsewhere. That usually works for me, anyway.

Also, watch Dan's and Mic's videos.

18
Dominion: Nocturne Previews / Re: What did we get wrong before?
« on: November 04, 2017, 01:24:22 am »
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.

I very distinctly remember a quote from WanderingWinder that stated Rebuild was one of the strongest cards in the game, and this was months before it was ever implemented online.

19
Dominion General Discussion / Re: Official Dominion Strategy Podcast
« on: November 03, 2017, 02:15:16 pm »
Newest episode is up, discussing the Nocturne Preview cards. https://dominionstrategy.com/2017/11/03/the-outpost-a-dominion-podcast-nocturne-previews/

20
All 8 interviews are now up on the blog!

21
Dominion Articles / Re: Etiquette in Dominion Online
« on: November 02, 2017, 03:14:05 pm »
Personally, I wish my opponents would resign some games I'm winning. It's just as boring for me as them.

Also, I sometimes get players complain for me not greening sooner and overbuilding. My long turns piss some players. ???

22
Date changed to 19th.

23
LazyDog interview is now up.

24
So, just like Theory did many years ago, I will be interviewing the remaining players in the Dominion Online Championship. Interviews will go up today and tomorrow. You can see the first one by clicking here https://dominionstrategy.com/2017/11/01/dominion-online-championship-quarterfinal-interview-skies/

25
Dominion Online at Shuffle iT / Re: Banning Cards?
« on: November 01, 2017, 01:04:55 am »
I most certainly have not missed Stash.

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