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Messages - Jonatan Djurachkovitch

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1
Possession and Avoid allows you to essentially pull the best three cards (and any Possessions they may have) out of their deck for a mere 2 coins.

And with enough Avoids, you just lock them out of the game by giving them a 0 card hand. Similar to the “trash everything” trick you can do with Possession.

Does that really work? - after reshuffling 0 cards, do you not attempt a new reshuffle since you still have cards left to draw?

Edit - Just read the wiki - "You might leave so many cards in your discard pile that you don't have enough to draw; this does not trigger another shuffle, you just draw what you can."

2
it's just kind of like a non-event
Well of course, it's a Trait not an Event after all.
I'm sorry to go out of topic Snorka, but, is the suit on the man in your signature getting... larger?

3
Variants and Fan Cards / Re: Snorka's fan card repository
« on: September 28, 2023, 04:21:10 am »
So if I understand Disguise Artist correctly, you can move your mimic token twice with two of them, and cause cost reduction on two piles?

4
Variants and Fan Cards / Re: Dominion: Enlightenment
« on: September 27, 2023, 04:24:35 am »
Wow, that's a lot of cards! I've only skimmed through them, but here's a few thoughts

A lot of these cards cause you to draw cards in your buy phase. That is often a lot weaker than drawing in the action phase, since you might draw some unplayable action cards. I suppose that's intended? But the cards don't really offer solutions in themselves.

The four-way split pile makes sense, since you're guaranteed to have the ability to play treasures in your action phase in the kingdom, but I see some power level issues. Track is really underwhelming compared to Mill, since it always reduces your hand-size. Maybe just slapping on +1 Card would make it more viable? This card could be done with only one dividing line, and should be done with the VP under the line, like this:
Quote
+1 Card
+1 Action
You may discard a victory or action card for +$1.
This turn, when you play a Treasure card, +1 Action
--
1VP
Also, for some reason it is missing the Grounds typing

I think you meant that Plow should reveal cards from the top of your deck, instead of from your hand? In that case it is pretty strong in the opening, it's better than Doctor at getting rid of your starting estates, as well as giving two actions. The fact that there are only four in the pile makes it tough for the last people in a 5 or 6 player game, as well as the ability to get bricked out if your opponent rotates the pile before you get any.

About Executive, I think it is really overpriced. Allies has a really similar card, Town, which costs $4, and might even be a bit stronger. Your card would be fine at $3, i think.

You have a few reactions here, all of which have some problems. When a reaction is triggered, nothing is really stopping you from revealing it any number of times, sometimes getting multiple effects. This makes it so that you can gain any number of coppers from Marsh, and drawing any number of cards from Mana or Ballista. At least Mana here should be rephrased like Horse Traders, which draws a card and makes sure to only do it once per Horse Traders you have.

The same thing applies to Scoundrel, letting you turn all non-victory cards your opponent buys into coppers. (There have been a lot of problems with the "when you would gain" phrasing, so I would recommend you to use the Exchange mechanic instead, like on the post-errata Trader) Also, it is unclear if you or the victim chooses which card they gain. There is another problem here: this is an attack that doesn't count as an Attack, which makes it impossible to block. The only other cards like that in the game i know of are Masquerade and Maelstrom, which usually don't hurt that much.

Then there's Ballista, a reaction that harms the attacker. This makes your opponents think extra about when they play their attacks, but there are some problems with having a reaction harm the attacker. I'd recommend reading the Fan Card Creation Guide: https://forum.dominionstrategy.com/index.php?topic=699.0

5
Variants and Fan Cards / Re: Some fan cards that I've played with a lot
« on: September 27, 2023, 03:19:13 am »
who are the card's authors? I like to include the card's authors on cards i print.

Both of these are mine, forgot to mention.

6
Variants and Fan Cards / Some fan cards that I've played with a lot
« on: September 26, 2023, 02:05:23 pm »
In december 2020 I printed out a few fan cards, which I've been playing with a bit, and two of them stood out to me, and they are Refinery and Scum Village.

Quote
Refinery
4 - Action
+$2
Trash a card from your hand. Draw a card per $ it cost, then discard that many.


Simple, but it just flows really nicely. It's a bit like Masquerade in the trashing and retaining tempo, but a bit more powerful in the opening, since it guarantees 5$ and a trash unless you bottomdeck it, and in most cases you get to trash an estate and get a perfect deck cycle. The possibility to tfb out of bad hands in the late game makes it useful throughout the whole game, but sometimes you don't want to trash and miss out on some buying power. It feels strong, but not overpowered.
Because this is almost a no-brainer in the opening, maybe it makes some games less interesting, but I may also be a bad judge when comparing it to other strong trashers.

Quote
Scum Village
4 - Action
+2 Actions
Reveal a card from your hand. Reveal cards from the top of your deck until you reveal a card with the same cost as that card. Put it into your hand and discard the rest.

So it's a village that searches for a card with the same cost as a card you have in your hand. This can make for some really good consistency in some decks, if you have enough cards of a price class, as well as a drawer or another payload in that price class. If you draw this in a hand with no cards in that price class, though, it can be hard to recover.
I first printed this one at $3, but pretty quickly, with tips from people on this forum, bumped it up to 4$, which might have been a slight buff as well, since it can reveal itself to find some other cards, as well as avoiding silver.

I printed a few other cards as well, but I haven't played with them as much, so I don't have too much to say about them.

7
Non-Mafia Game Threads / Re: The Necro Wars
« on: April 08, 2023, 04:24:47 pm »
does the universe expect me to actually read stuff? i can't do that! reading is so hard

400 pages in, Kaufmans novel has reached a level of such utter ridiculousness that its very difficult to stop reading

8
Variants and Fan Cards / Re: Card Fusions
« on: March 17, 2023, 10:20:43 am »

Heads up: because of the bottom option this is strictly better than Conclave. (+2$, +2 Actions)

Quote
Stower - Action - 5$
Discard any number of cards, then draw that many. You may Exile this to Exile your hand. If you did, +$1 per card you exiled.
I don't really like this, because having a one-time thinner at $5 maybe isn't great for balance. Maybe it's just to swingy in of itself.

9
Rules Questions / Re: Reckless
« on: December 20, 2022, 02:53:15 am »
Oh okay.

10
Rules Questions / Re: Reckless
« on: December 20, 2022, 02:36:06 am »
Shouldn't the first revealing of Moat be valid for the second following of Soothsayers instructions?
Moat tells you to be unaffected by the played Attack card, and Reckless tells you to follow the instructions of played Reckless cards twice. To me that seems like the card does the thing twice. For the Moat to only affect the first round of instructions you have to say that "this" (the first run-through) "is what Soothsayer does, and this" (the second run-through) " is what Reckless does." But Reckless just tells you to follow the instructions twice. If it had said "After you play a Reckless card, follow its instructions again" then the second play would have been solely because of Reckless. The current wording seems functionally equivalent to if the card text had been printed twice on Soothsayer, in which case the Moat  would count for both run-throughs.

11
Game Reports / Won against the hard bot on this crazy board
« on: September 23, 2021, 06:26:04 am »
Failed to publish image so I will just explain what happened.

Board:
Vineyard, Apothecary, Scrying Pool, University, Castles, Chariot Race, Philosophers Stone, Temple, Archive and Groundskeeper
Labyrinth and Orchard

I got some SP's and an University while trashing down with Temple. The bot quickly got three Chariot Races and started some pseudo-big money strategy. While I realized that I maybe had trashed down too much and lost economy, the bot had trashed down so much that I couldn't get any coins from my Chariots. While they got a 'golden deck' of a single Temple, I made a deck which got a Groundskeeper and a Vineyard about every turn. Since the bot didn't gain any cards I spent about 20 turns emptying the Groundskeeper, Vineyard and Estate piles.
Resulting points: me: 233, the bot: 33

12
Dominion General Discussion / Re: Interview with Donald X.
« on: September 21, 2021, 07:43:42 am »
How soon will Allies be available to play online?

13
Weekly Design Contest / Re: Weekly Design Contest #129: In Play
« on: September 21, 2021, 06:55:49 am »
I have made a submission already that I'm going to keep, but the contest made me consider another card idea:

Quote
Some Name - $?
Action
If you have more than X cards in play, +1 card, +1 action.

Otherwise, if this is the first [Some Name] you played this turn, and the previous turn wasn't yours, take another turn after this one.
Not sure what the best way to balance it would be in terms of the number X and the cost. But I think it's kind of neat. If you are lacking in inspiration this week, feel free to steal this idea  :D I would like to see how it does.

Also, should it be a Duration?
If you look at Outpost it should be a Duration.

14
Game Reports / Re: King's Court + Goons and Peddler and tactitian
« on: September 16, 2021, 05:10:40 pm »
I once played something similar with my brother (who was like 5 years old then) and he started crying :(

15
Quote
Mustang
$3* - Dawn
+2 Cards
Return this to its pile.
-
When you discard this, you may reveal it to put it on top of your deck
(This is not in the supply)

The thought is this: Beneficiary lets you for example pay to play cards you bought this turn at the start of your next turn, alternatively just accelerating your deck with a Ghost-like effect. Living Grounds lets you slightly mitigate the tempo loss of gaining a Victory card by gaining a Dawn horse, but it might backfire on you. The interaction between Beneficiary and Mustang is twofold: playing actions at the start of your turn minimize the risk of drawing Mustang dead, and if it flips Mustang, you can topdeck it and be guaranteed to be able to play it during your next turn.
So is Mustang like Tunnel, a Reaction that triggers when it's discarded 'other than during Clean-up'? Do you also want it to react when discarded from hand at Clean-up? Either way it needs the Reaction type.
It is supposed to work at clean-up, but that might be a bit too confusing. You're right in that it needs the reaction type. I'll fix that now.

16
Here's my submission. It uses Suppliers and Edicts from this season and Dawn cards from the first one.


Quote
Beneficiary
$3 - Supplier-Duration
+1 Buy
+$1
$2: Reveal cards from your deck until you reveal an Action  card. Set it aside under this and discard the rest. Play it at the start of your next turn.

Quote
Living Grounds
Edict
Whenever you gain a Victory card, you may gain a Mustang.

Quote
Mustang
$3* - Dawn-Reaction
+2 Cards
Return this to its pile.
-
When you discard this, you may reveal it to put it on top of your deck
(This is not in the supply)


The thought is this: Beneficiary lets you for example pay to play cards you bought this turn at the start of your next turn, alternatively just accelerating your deck with a Ghost-like effect. Living Grounds lets you slightly mitigate the tempo loss of gaining a Victory card by gaining a Dawn horse, but it might backfire if you draw it dead. The interaction between Beneficiary and Mustang is twofold: playing actions at the start of your turn minimize the risk of drawing Mustang dead, and if it flips Mustang, you can topdeck it and be guaranteed to be able to play it during your next turn.

17
Tactician + way of the animal that draws 2 cards + KC gives a guaranteed double tactician and it's actually easy to pull of and really strong
Or Throne Room, Tactician and Way of the Owl (draw to 6) lets you continue your turn after playing TR-Tac.

18
Variants and Fan Cards / Re: Really bad card ideas
« on: September 06, 2021, 04:35:11 am »
5-D Chess With Multiverse Time Travel - Action - $4+
+2 Cards
+1 Buy
If this is the same turn you bought this card in any timeline, +1 Action.
-
When you buy this, you may overpay any amount of $, to put it in your discard pile that many turns ago.

19
Variants and Fan Cards / Re: Fan Mechanics Week 19: Join the Queue
« on: September 04, 2021, 08:07:18 am »
Overpay Meets Queue meets +1 Card token... for a price



Its quite wordy as it is, and i would appreciate wording suggestions.

At first it was just its top part, but i thought "hey, what if there is no other Queue cards or no surplus actions?". So i added the Overpay option. Now, for 1$, you can essentially scheme a card you have in play. And hopefully be able to activate Consultants positive effect for a while...

this should probably be a duration to track which cards it has queued. Also you'll want the "+" in the cost to signal overpay is available.
What would a Duration version look like even? If you look at Invest for example, it seems okay to leave tracking these things to the player.

20
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 15, 2020, 02:02:03 am »
Here's my submission. It uses a mat, but if that's not ok I have a spare card to submit.
Quote
Lease - Action - $3
+2 Cards
Play a Treasure card from your Lease mat and pay its $. +1 VP per $ you paid.
-
When you gain this, put up to two Treasure cards from your hand onto your Lease mat.
Empires has a lot of ways to score alt-vp, and here's another one! This is intresting, since it can be used just to thin, or as a way to score a lot of points, depending on how you use it. And when you're done with it, it just becomes a Moat.
By thinning your deck, do you mean temporarily as 2 Coppers are put aside? As it reads, you set aside 2 Treasures onto the mat on gain, then on play take them off the mat, put them in play then discard at Clean-up. It's a very weak niche compared to its VP potential; but that potential is interesting with sacrificing economy temporarily.
Yeah, I mean that you can use it to set aside coppers temporarily.

21
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 14, 2020, 02:11:06 pm »
Here's my submission. It uses a mat, but if that's not ok I have a spare card to submit.
Quote
Lease - Action - $3
+2 Cards
Play a Treasure card from your Lease mat and pay its $. +1 VP per $ you paid.
-
When you gain this, put up to two Treasure cards from your hand onto your Lease mat.
Empires has a lot of ways to score alt-vp, and here's another one! This is intresting, since it can be used just to thin, or as a way to score a lot of points, depending on how you use it. And when you're done with it, it just becomes a Moat.

22
Variants and Fan Cards / Re: Equipment, Cabinet and Moral
« on: December 07, 2020, 09:58:19 am »
I really like the idea of equipment cards. They are a way to make exotic cards without them being useless two thirds  of the time and can implement a sort mini game. The examples you posted were really cool, too: Bowman and Quiver have nice player interaction and requires weighing the risks carefully, and Observatory and Telescope are really niche on their own, but can enable really interesting and creative plays together, in a way that hasn't really ever been seen before.

23
Variants and Fan Cards / Re: Mini fan expansion
« on: November 20, 2020, 05:50:18 am »
I fixed it by removing the collection from imgur, and made a new. The new one is in the updated topic post.

24
Variants and Fan Cards / Re: Mini fan expansion
« on: November 20, 2020, 05:37:01 am »
It seems that the images for all of the cards I mentioned except Sheep are gone from the album, rather than changed.
What in the world? I will try to fix it.

25
Variants and Fan Cards / Re: Mini fan expansion
« on: November 20, 2020, 03:14:55 am »
Unnamed Action-Reserve: "You may" is unnecessary, as "up to" includes zero.

Craftsman: +Buys come before +, not the other way around.

Materials: +Cards come before +Actions.

Sheep: This is extremely weak. It's way too dependent on its reaction effect.
I fixed all the wordings. I'm thinking about how to buff sheep, maybe I could let it discard a card from your hand?

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