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Messages - Marcus316

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Dominion Isotropic / Re: Attention-whoring thread.... I did it!!
« on: March 05, 2012, 11:26:23 am »
Finally hit Level 20. I'm coming for you top guys! Slowly but surely!

 ... I wonder how long until level 30 now?

Dominion General Discussion / Re: Isotropic pictures?
« on: January 31, 2012, 01:13:58 pm »
If I remember correctly, Spy is the Magic: the Gathering card Orcish Spy ... but I'm not logged on to Iso right now, so I cannot confirm.

Dominion Isotropic / Re: Attention-whoring thread.... I did it!!
« on: January 27, 2012, 02:39:20 pm »
Man, do I have a ong way to go ... but I finally hit 50% win rate yesterday!

2 players   414-414-11   1.000

Help! / Re: Play Mistakes
« on: January 25, 2012, 02:35:21 pm »
I think Moat is fine. Since you are likely to be picking up Fishing Village at some point, Moat isn't that bad at all.
Well, that's the thing.  You need to buy fishing villages.  My guess is that 1 moat + some fishing villages + apprentice is weaker than just plain apprentice and money, since the OP never bought more actions.  I think the best strategy is building a deck based around grand market, fishing village, apprentice, with border village to help gain apprentice fodder, with an endgame plan of buying fairgrounds.  But if you're just going to buy money + apprentice, not sure how much the FV+Moat helps.  It's not bad.  But I'd rather buy watchtower or moneylender if I'm only going to buy 1 terminal on this board.

I did buy more actions, actually, including some Fishing Villages. The Moat was bought because I opened with 2 Copper, otherwise FV/Moneylender/Watchtower looks interesting aiming for a GM engine.

Game Reports / Good Luck and a Small Deck
« on: January 25, 2012, 02:32:35 pm »
I had my first game on isotropic against a lvl 40+ player (papaHav). I think it's good example of how luck can turn what could have been a very lopsided game into a win for the more average player.

I want to first and foremost thank papaHav for the game. I thought it was an interesting board, and it was quite fun and instructive to see the choices that a high-level player makes.

My strategic thoughts (which don't amount to too much) were:
1) Forge could be good (never mind that I had no plan on how I was going to use Forge; I just marked it as a likely buy)
2) Quarry could accelerate my buying Forge
3) +Buy is on Worker's Village and Trade Route ... don't think a Village chain will be fast enough in this game, but a smaller deck from the Trade Route trashing is good.

Based only on these 3 minimal thoughts, I opened Trade Route/Quarry. Looking back, Trade Route was to slow, I think, for this game. My opponent opened Quarry/Silver, which seems to make more sense here.

On turn 5, I trash an Estate. This seems like a good idea at the time, but it means that I have one less card to use with Forge later when I need costs to add up ...

As luck would have it, I get the first Forge on Turn 6, which papaHav matches on turn 7.

My Turn 8 looks a lot like my turn 5 ... and I'm really unsure of whether this was the right move. I had both Trade Route and Forge, and I could have cleared out my hand with the forge and picked up a $5 ... but I was concerned about my economy, so I decided to keep the coppers and remove another Estate. Thoughts on this particular turn would be appreciated from stronger players.

Regardless of my choices, papaHav got to do nothing on turns 6 and 8. Luck was definitely in my favour here.

Turn 10 I decide my Trade Route is only going to hinder me and trash it and a copper for a Silver.

papaHav grabs the first Platinum on his turn 10, and at this point, I feel like I'm behind. This leads to my aggressive Forge use for the rest of the game.

With my small deck, I end up drawing just right, using Forge to rush the Colonies after pushing my economy to Patinum x 2, Copper x 1, finishing with 5 Colonies. I count this as a lucky win.

Dominion Isotropic / Re: Attention-whoring thread.... I did it!!
« on: January 25, 2012, 10:10:12 am »

I've only just started my climb towards lvl 20, myself.

Is there a hard date when Iso will be taken down? I only know it's going to be taken down because of threads like this and others where it is mentioned in passing ...

Help! / Re: Play Mistakes
« on: January 25, 2012, 09:33:46 am »
Hey, thanks for the replies!

Fairgrounds is definitely a card that I'm going to need to give more attention. I obviously did not give it enough consideration until WAY too late.

The Apprentice/nothing vs Apprentice/Moat is an interesting thought. I figured I could use the early +2 Cards terminal with minimal risk to drawing my Aprentice dead and later trash it to apprentice like an extra estate. Perhaps that as the wrong thought.

Help! / Play Mistakes
« on: January 24, 2012, 04:26:25 pm »
Here's a game I lost last night:

Kingdom: Adventurer, Apprentice, Border Village, Fairgrounds, Fishing Village, Grand Market, Menagerie, Moat, Moneylender, Watchtower

I'm pretty sure I know where I went wrong in this game, and I'll outline my thoughts. I'd appreciate any feedback, either on the game itself or on my analysis.

Those who don't want to read my wall of text below, the TL;DR version: I decided to rush provinces instead of fighting for GM, had the lead, then lost the game on what I believe to be a number of play mistakes. Also, my choice of strategy might be wrong as well.

The main questions:
1) Was the turn 7 Province buy alright in this case?
2) Turn 14/15 Duchy - mistake?

So, I opened 2/5. Four (ok, five) cards stand out to me on this board: Apprentice, Grand Market (and Moneylender to try and gain an early GM), Fishing Village and Menagerie. With a 2/5 split, I'm torn about whether I should take the fishing village or go for the Apprentice, especially as my opponent will definitely go for the FV and aim for those Grand Markets. In the end, I decide that Apprentice is the card I want. I pick up Moat/Apprentice, while my opponent picks up Fishing Village/Moneylender (his strategy is apparent).

I get lucky on Turn 3 and my Apprentice draws my Moat and I buy an early Gold. My opponent picks up FV on turns 3 and 4 (I grab a FV on turn 4, too), then decides on turn 5 that he wants Border Village and Apprentice instead of Gold. I opt for a 2nd Gold on my turn 5, and ANOTHER one on turn 6.

Turn 7 is when I stop and have to make a choice. I have $8 to spend. Do I buy the early province? I know typically, the early province buy is not a good idea, but I'm confident (maybe too confident) in my Apprentice and my slim deck. I have 3 Gold already that I can work with ... so I bought the province.

Turn 8, 10, and 11 I buy Provinces, so I have 4. However, I also trashed a Gold on turn 10, significantly reducing my deck's buying power. Obviously, this is not a great state to be in, but I thought I had a good chance to stay ahead, as my opponent's deck was only just getting off the ground.

Turn 14/15 seems like another mistake. I should have bought a Gold at least once to help increase my buying power. One more province would break my opponent's chances in this game, I think, and that extra Gold instead of a Duchy would have been nice (or maybe Fairgrounds, if I had been paying attention ... see below).

Turn 17 I saw an opportunity, as I had 8 different cards in my deck so far, and the VP race was going to be close ... so I bought a Fairgrounds ... and, what do I do on Turn 18? Do I buy Any of Silver/Menagerie/Moneylender to push my Fairgrounds to 4VP? Nope, I buy an Estate. I would still have lost (by 1 VP instead) ... but it still bothers me that I counted, knew I needed one more ... then made the sub-par Estate purchase ...

Anyways, let me know what you all think. Sorry for writing so much. ;)

Dominion Articles / Re: Deck Archetypes
« on: January 24, 2012, 03:31:47 pm »
While I like the ideas behind this article, and there is a lot of information to be had here, I agree with the above responders that there is some tweaking to be done, and I think multiple articles would be of benefit, if only to organize the information a little better and make it easier to grasp (I had to come back to the article a couple times to absorb all the key points).

GokoDom / Re: IsoDom 3 Qualifier
« on: January 24, 2012, 11:14:29 am »
Hmmm ... I had thought that I had sent Lionel a PM on the forum here, but I don't see it in my Sent Items.

If you read this Lionel, send me a PM so we can set up a time for our match. (I'll keep trying to send one, myself).
For whatever reason, by default PMs sent are not saved into the sent folder.

Aha! Thanks, theory! That makes more sense.

GokoDom / Re: IsoDom 3 Qualifier
« on: January 24, 2012, 08:28:09 am »
Hmmm ... I had thought that I had sent Lionel a PM on the forum here, but I don't see it in my Sent Items.

If you read this Lionel, send me a PM so we can set up a time for our match. (I'll keep trying to send one, myself).

Dominion General Discussion / Re: To veto or not to veto
« on: January 23, 2012, 11:46:34 am »
I am also one of those who vetoes random cards. This is not strategy, but my way of getting better with whatever cards are dealt.

Dominion Isotropic / Re: Level 6s pulling 4 provinces in 13 turns
« on: January 23, 2012, 11:44:14 am »
And yet Im struggling to get to level 10 :(

Take heart! You're on these forums (which are excellent, BTW) and you're shoing a keen interest in improving (judging from the posts you've made in the "Help!" area). With time, you will improve. Patience is required, though ...

GokoDom / Re: IsoDom 3 Qualifier
« on: January 23, 2012, 11:35:45 am »
My lowly lvl 13 is probably closer to the bottom, though my skill level is rather swingy from game to game.

Let's see if I can pull off some major upsets! :D

Dominion Isotropic / Re: People to NOT avoid on Isotropic!
« on: January 23, 2012, 11:31:59 am »
It's always good to hear stories like this.

I hope more people post good items like this on here.

Kudos to Next time I'll win!

Game Reports / My fastest win so far ...
« on: January 21, 2012, 05:29:30 pm »
So, I just played the following on Iso:

There were 4 provinces gone by turn 9, 3 in my deck, 1 in the trash.

There's a significant amount of luck here, I'm sure ... but it was rather cool to see how fast Salvager and Apprentice could take off (with help from Hoard).

GokoDom / Re: IsoDom 3 Sign-up
« on: January 21, 2012, 03:07:59 pm »
Sign me up, please!

Dominion General Discussion / Re: More Fun With (Un)popular Buys
« on: December 29, 2011, 01:55:51 pm »
Most bought (ignoring basic Trasure):

$7 -
King's Court (92.9)

$6 -
Grand Market (88.6)
Goons (93.9)

$5 -
Governor (91.7)
Tactician (90.9)

$4 -
Caravan 92.9
Tournament 88.6

$3 -
Fishing Village (98.3)
Steward (95.7)

$2 -
Chapel (93.2)

Wow, that's a rather even set of cards across all values. :) KC-Goons, Grand Market, Tournament ... Governor shenanigans, too! KC-Governor-Goons would likely be my primary target here. Of course, I'm probably going to lose on this board, as I lose a lot of boards with Tournament available.

$5 -
Stash (8.7)
Cache (13.3)

$4 -
Navigator (13.2)
Thief (13.3)
Scout (14.8)

$3P -
Philosopher's Stone (14.6)

$3 -
Workshop (8.9)
Fortune Teller (10.0)
Oracle (15.4)

$2 -
Duchess (12.5)

I'm  ... not sure how to play this board at all. Suggestions, anyone?

Dominion General Discussion / Re: Evaluate your best and your worst board
« on: December 20, 2011, 01:10:21 pm »
Marcus, what's the Bane on your Worst board?

Great Hall.

Good point, I missed that. Thanks, TINAS.

Dominion General Discussion / Re: Evaluate your best and your worst board
« on: December 20, 2011, 12:09:41 pm »
Level 12 here ... and only 528 games of mine on Councilroom, so small sample, I  guess.

Best (with my % Gained):
$2 - Fool's Gold 90.6%
$3 - Wishing Well 34.4%
$3 - Chancellor 14.9%
$3P - Philosopher's Stone 16.2%
$4 - Baron 62.2%
$4 - Navigator 15.6%
$4P - Golem 44.8%
$5 - Contraband  20.7%
$5 - Counting House 27.8%
$6 - Farmland 44.8%

I find this ... interesting. A lot of these cards are up near the top of my list because I ignore them when players around my level are trying to make them work. Golem, in particular, seems to entice players at my level, and I seem to be good (again, for my level) at evaluating when it's too slow for the board.

Fool's Gold is sickening, and Baron gives the +buy to get more early. I'd probably open Fool's Gold/Baron ... though a couple other cards might help speed things up, too, like Wishing Well and maybe Navigator. Doesn't seem like too complicated a board, to me ...

$2 - Courtyard 42.9%
$3 - Workshop 11.6%
$3 - Fortune Teller 12.5%
$4 - Young Witch 44.4%
$4 - Tournament 85.7%
$4 - Militia 81.5%
$5 - Torturer 50.0%
$6 - Grand Market 85.7%
$7 - Bank 86.5%
$7 - Expand 63.6%

Interesting note here about places 11, 12, and 13 on my list ... Goons, Minion, City. Looks like I have trouble with both engines and with attacks in general. Also, I suck at Tournament games. I don't know how to play this board, except possibly to try and get to the GMs first, likely opening Militia/Silver. What would stronger players do here?

Other Games / Re: MTG
« on: December 16, 2011, 01:54:29 pm »
Competitive-wannabe here. Never could get myself to spend the money needed to acquire all the staples for any given season, and rarely took the time to practice (I have little enough time as it is, with two kids and a full-time job).

I play relatively well, but the skill is not refined enough for me to be anything more than a casual tournament and FNM player.

Game Reports / Re: Highway+Festival+Heavy Trashing
« on: December 15, 2011, 04:18:28 pm »
Nice! Steward is one of my favourite cards. Congrats!

Dominion General Discussion / Re: Greatest Isotropic Moments of 2011
« on: December 12, 2011, 08:38:39 pm »
This game I just played is far from great play style, but I found it interesting, at least to me. My opponent played much better than I did, but in the end allowed me to 3 pile an ending and win with 4 points to his 3.

I think I need to learn how to play better. :)

EDIT: Apparently I can win -1 to -2, too!

This is a great outpouring of interesting ideas for a level 10 like myself. I, too, have been a MTG player for a long time (though never competitively).

@mathguy - that d8 mistake tracking is interesting. I might just try doing that in my Dominion games, as I frequently make play mistakes and kick myself immediately after. I might need to start with a spindown d20, though, given the number of mistakes I make at the moment. :)

Game Reports / Re: A victory snatched from the jaws of EPIC FAIL
« on: December 05, 2011, 07:50:20 pm »
You folks continue to amaze me. After two weeks on iso, I'm thrilled to have reached double-digit level ... but I can see there's a long climb to go.

Cudos to you, guided for a great game!

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