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1
Variants and Fan Cards / Re: Card Fusions
« on: Today at 07:55:31 am »
In the absence of handsize attacks they will virtually always choose the Lab. This seems to be on average slighty better or similar in strength to Boon & Silver. So overall this version seems to be between weakish and OKish.

2
Variants and Fan Cards / Re: Card Fusions
« on: March 27, 2024, 02:52:46 pm »
Whatever, let's try this.


Cantrip double Booner is pretty crazy at $5. This is that card plus some more. So totally overpowered. Also, the self-piling is pretty dubious.

3
Variants and Fan Cards / Re: Card Fusions
« on: March 27, 2024, 01:05:29 pm »
Brownie, a delayed Lab Booner (both effects of a strong $4) plus Silver junker (we know the junkiness of Silver from Governor), is overpowered and likely even too strong at $5 or $6.

4
I do not get the below the line stuff. Alice gains a Silver in T1, Urban Farm triggers but nobody has any Urban Farm in Hand (unless Inherited).

5
Variants and Fan Cards / Re: Fan Card Mechanics Week 85: March Matness
« on: March 24, 2024, 05:07:39 am »
This is like Encampment, but with more control, more delay and a higher Coin cost. So it is weaker on average and thus has to cost $2.

6
Dude, this ain’t how Command cards work.

7
Variants and Fan Cards / Re: Fan Card Mechanics Week 85: March Matness
« on: March 21, 2024, 02:21:53 pm »

8
Variants and Fan Cards / Re: Card Fusions
« on: March 20, 2024, 03:36:55 am »
No, you are not. It suffers from the same problem as unmitigated trashing Attacks would, only that it is twice as bad.

9
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 18, 2024, 03:37:36 pm »
I like the idea a lot but it does not scale well with player count and the below the line stuff seems a bit too weak to go for TfB combos. Fortress stays in your deck and does something on play and is nice with e.g. Salvager but not crazy. Would I waste a $4 gain on a one-shot that I want to Remodel or Salvage or whatever? And if there are worthwhile TfB combos, well, the my opponent has also access to them and we got bootstrapping issues, nobody has an incentive to start the minigame.

10
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 17, 2024, 06:37:44 pm »
That would lead to potentially unpleasant slogs in some Kingdoms.

11
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 15, 2024, 12:37:41 pm »
I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.

12
It is always a splitter and less swingy than Vassal or Herald. Both get vanilla wise +1 Card and +1 Action  if they hit whereas Butler only gets +1 Card.
I also think that it is unlikely that you got no draw in hand if it misses (sure, a non-drawing village has a harder time to find Smithies). If there is no draw in the Kingdom, you might not want to go for Butler in the first place.

13
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 13, 2024, 02:09:15 pm »
:)
Quote
White Tree / Night Tree • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of White Tree are are on top.
:)
Quote
White Tree • $4 • Action - Victory
+1 Card
+2 Actions

You may discard a Treasure for +1 Buy.
-
If a Supply pile is empty, Worth 1%.
:)
Quote
Night Tree • $5 • Action - Victory
+3 Cards
Discard a card and if it was an …
Action, +1 Action and +1 Card;
Victory, +1 Card.
-
Worth 1% per empty Supply pile.
:)
Why does White Tree feature a condition that is always fulfilled at the end of the game?

14
I don’t think that letting a contest run potentially forever is a decent rule.

15
1. On ShardsOfHonor download the image.
2. You may need to find a place to host your image like Imgur.com. For Imgur.com, after you upload your image, click on it and copy the Direct Link (2nd option) as your URL.
3. When making your messge, under the Italic option should give you the "Insert Image" option. Add " width=250" (yes, including that space) after "img" in the first bracket. Put your URL between the two bracket sets.

:)
This is not super obvious and took me a few tries to get. You can also select "Quote" at the top right of a message with an image to see how others have formatted the pictures in their message.
for Horizontal, "img height=250" or "img width=385"is best
for cards, "img width=250" or "img height=385" is best
Best of luck.


Thanks!

This is obviously too good. Sure, you cannot use it for building but in the endgame it is strong.
You're right. I playtested it and it needs to be reduced to +$2.

(possibly invisible image here)

If that image doesn't work, here's a link: https://shardofhonor.github.io/dominion-card-generator/?title=Corral&description=%2B%242%0A%0AThe%20next%20time%20you%20gain%20a%20Victory%20card%2C%20gain%20a%20Horse.&type=Action%20-%20Duration&credit=&creator=&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=https%3A%2F%2Fdavisgates.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fpage_2.94191206_std.jpg&expansion=&custom-icon=&color0=4&color1=0&size=0
Nah, this is too weak now. I’d try it as terminal Gold at $3 or $4.

16
This is obviously too good. Sure, you cannot use it for building but in the endgame it is strong.

17
Given that you want thinning early and extra Buys late, the overpay effect is pretty weird on this particular card.

18
Variants and Fan Cards / Re: Card Fusions
« on: March 07, 2024, 11:51:43 am »
Observatory is strictly better than Caravan.

19

Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.

Why not have the discard down to 3 be mandatory?
That way the opponent cant play a smithy for no cost.

You could also have the discard be down to 4
The card is far more interesting if it allows terminal draw, as you then have to consider running multiple copies.

20
Variants and Fan Cards / Re: Revised versions of published cards
« on: March 02, 2024, 12:20:47 pm »
This card is very wordy and its abilities get rarely used in tandem.
Gotta disagree. Whenever I go for Graverobber, I use both abilities.

21
Variants and Fan Cards / Re: Alchemy: New (Fan) Edition
« on: February 28, 2024, 03:21:04 pm »
As you said yourself, this has far more to do with Favours and Allies than with Potions.

How do Debt and Potion feel similar? They are like the antithesis of each other. You can always buy Debt cards whereas you can rarely buy Potion cards. That is why your Vineyard variant is beyond broken.

Huh, Golem for $5? You are aware that Golem is stronger than Lost City, which is a $5 with a nerf, right?
Golem is not necessarily stronger than Lost City, because it can't play any cards from your hand, and is more difficult to chain in most games, especially if you draw it late during your turn. I will say that my statement about how it is a weak $5 was wrong. It's a strong $5, but not as strong as to always being strictly better than Lost City. In a kingdom with decent to strong trashing and a non-terminal draw alternative, Golem is easily outclassed and obsolete (especially with its current cost).
Sure, that is why Golem costs $4P. It does not get more elementary than the crude „if you implement a Potion as a normal card, it has to cost at least $2 more without the Potion“. This is crude because it does not include all the subtleties about Potions and it is a lower benchmark.

So again, why do you do Golem as a $5? If it works with ordinary costs, it has to be at least a $6 or include some nerf.

Beyond this elementary error, you seem to oblivious to the reasons Golem is so expensive. Digging for Actions is on average stronger than drawing.

22
Variants and Fan Cards / Re: Alchemy: New (Fan) Edition
« on: February 27, 2024, 02:22:25 pm »
As you said yourself, this has far more to do with Favours and Allies than with Potions.

How do Debt and Potion feel similar? They are like the antithesis of each other. You can always buy Debt cards whereas you can rarely buy Potion cards. That is why your Vineyard variant is beyond broken.

Huh, Golem for $5? You are aware that Golem is stronger than Lost City, which is a $5 with a nerf, right?

23
I'll just chime in to say that I appreciate the Rewards remaining as 0-cost cards. I don't like the idea of setting up to win a truly unique card and immediately remodeling it into a Province. 'Gain a gold' (or Loot) cards offer that utility just fine.
Ain’t no fun to swindle or barbarify a Reward into a Curse either which is arguably far more swingy than Remodeling a strong card into a Province.

24
So the first copy is a Necro and each following one is a TR variant (stronger to the Action and the backwards aspect, weaker as you have a very limited choice of cards, usually only one).
Looks significantly weaker than TR to me.

25
Construct
Action 5$

Reveal the top 3 cards from your deck. Play any action cards among them in any order and add the rest to your hand. Then look through your discard pile. You may put a card from it onto your deck.
This is obviously too good. At worst it is Smithy+Harbinger. It does not take a lot (Action density of 1/3) for this to be a DoubleLab+Harbinger which is totally crazy.

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