Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LittleFish

Filter to certain boards:

Pages: [1] 2 3 ... 9
1
Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2020, 02:51:24 pm »
The problem with the classically broken MTG cards is that Black Lotus and the Moxes are strong for reasons unique to magic. A few of the other cards do work, though.



For ancestral Recall, wouldn't you always choose to draw three? Also, time walk would be way to cheap. Outpost is , and is a weakened extra turn.

2
Variants and Fan Cards / Re: Really bad card ideas
« on: March 27, 2020, 12:18:37 pm »
Way of the Scorpion
Gain a Curse.
Couldn't this just as easily be an attack where everyone else gains a curse

3
Variants and Fan Cards / Re: Really bad card ideas
« on: March 24, 2020, 12:58:59 pm »
Village fits.
didn't they just say some examples?

4
Variants and Fan Cards / Re: Really bad card ideas
« on: March 24, 2020, 11:53:42 am »
Way of the Phoenix
You may play this as any action card from the trash

5
Variants and Fan Cards / Re: Really bad card ideas
« on: March 23, 2020, 10:54:22 pm »
(cut for space)
How long did that take to type?

6
Variants and Fan Cards / Re: Really bad card ideas
« on: March 22, 2020, 08:44:17 pm »
Collector
Action

Reveal your hand. For each different expansion symbol revealed, +Card, +, and +1 Buy.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: March 21, 2020, 10:45:35 am »
Way of the Locust
Trash the top card of your deck, if it's a copper or estate, gain a Curse, otherwise gain a cheaper card that shares a type with it.

8
Variants and Fan Cards / Re: Really bad card ideas
« on: March 16, 2020, 04:26:51 pm »
High Wayto Hell
Type: Way
While this is in play, cards cost $1 less, but not less than $0.

This is horrible to track, I guess.

My Way
Way

Cards which cost less than their printed value cost $1 more this turn.
Low Way
Way

Cards that cost their printed value are worth their printed value this turn

9
Variants and Fan Cards / Re: Really bad card ideas
« on: March 16, 2020, 04:25:03 pm »
Collapsed Bridge

Action-Ruin
+ 1 Buy
+
Take your - token.
______
While this is in play, cards cost less.

10
Variants and Fan Cards / Re: Really bad card ideas
« on: March 03, 2020, 10:44:36 am »
Alchemist's Child
Action-Ruin
+1 Action
Discard 2 cards
----------
When you discard this from play, if you have a potion in play, you may put the potion onto your deck

11
Variants and Fan Cards / Re: Really bad card ideas
« on: January 21, 2020, 11:36:49 pm »
Template-$Cost$
*Type*
+x Actions
+x  Coin
+x Cards
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua

12
Variants and Fan Cards / Re: Really bad card ideas
« on: January 07, 2020, 09:55:23 am »
Communist Extremism
Project
Cost: <8>

Cards printed with the "Treasure" type are now Actions, and are no longer Treasures.  During your turns, such cards give +1 Action.
Isnít this the same as all cards becoming treasures?

13
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2019, 09:26:39 pm »
Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed

14
Dominion General Discussion / Re: Are promos worth it?
« on: July 09, 2019, 07:53:16 pm »
I bought them all and am happy I did.
[/quote
are they all worth it?

15
Variants and Fan Cards / Re: Really bad card ideas
« on: June 10, 2019, 04:29:31 pm »
iPhone
Treasure
Cost: $3*

+$2
---------------
You may overpay for this.
It's you must overpay for this

16
Variants and Fan Cards / Re: Really bad card ideas
« on: May 29, 2019, 04:38:50 pm »
Tautology
Type: Reaction
Cost:
When something causes you to reveal this, using the word "reveal", you may reveal this again. If you do, you have revealed this, and this has been revealed by you.
This could be given out in replacement of a curse for some cards?

Sort of like this

Tautologist
Reaction-
When you gain a card other then on your turn, you may first reveal this from your hand to gain a Tautology

17
Not that tricky to see but Castles + Fairgrounds is neat
Also Black market + Fairgrounds. It depends on the size of the black market deck, but it's still a lot more then without Black Market

18
Variants and Fan Cards / Re: Really bad card ideas
« on: May 21, 2019, 04:30:33 pm »
Worker's Willage Action

+1 Card
+2 Actions
+1 Buy
___________________________________________________________________
When you discard this from play, exchange it for a Worker's Village.
In games using this, when you discard a Worker's Village from play, exchange it for a Worker's Willage.
This pile starts with 5 cards. In games using this, the Worker's Village pile also starts with 5 cards and is not in the supply.
In games using this, when any player refers to a Worker's Village as a Worker's Willage, they lose the game.
In games using this, when any player refers to a Worker's Willage as a Worker's Village, they lose the game.
Is the image the same? Also, what about online implementation

19
Variants and Fan Cards / Re: Really bad card ideas
« on: May 13, 2019, 07:42:59 am »
EDIT:  Lowered it to $2 because honestly, yeah.  Maybe $3 instead of $4 is ok, but might as well make it interesting on a 5/2?

I feel like this should have been done by now, but I wasn't able to find it.  Also, I tacked on some more mechanics just to make it more fair for some stupid reason:

Ruined Inheritance
Event
Cost: $2*

You may overpay for this.  For each $1 overpaid, you may move the top card of the Ruins pile to the bottom.

Set aside the top card of the Ruins pile and place your Inheritance token on it.
Thats not the worst idea ever. It still make estates slightly better occasionally.

20
Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.
this works as long as you don't play actions before ritual

21
Dominion General Discussion / Re: Are promos worth it?
« on: April 23, 2019, 04:14:56 pm »
It's my birthday today and someone gave me $50. I don't have any of the promos yet, and all of them together cost $43 in the bgg store (The 8 kingdom cards for $5 each and Summon for $3). So it's kind of obvious what I have to get.
shipping included?

22
Variants and Fan Cards / Re: Really bad card ideas
« on: April 23, 2019, 07:46:29 am »
Great Depression
Landmark
At the beginning of each turn, you may discard a card. If you don't, take your -1$ token
That doesn't seem like a bad idea.

23
Variants and Fan Cards / Re: Really bad card ideas
« on: April 20, 2019, 10:04:11 am »
Somewhat Better Than Scout
Event
Cost: $4

+5 Scouters
Actually a Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

24
Dominion General Discussion / Re: Are promos worth it?
« on: April 17, 2019, 05:16:49 pm »
I recently got governor and Black Market. Black market is fun but hard to set up.

25
Variants and Fan Cards / Re: Really bad card ideas
« on: April 14, 2019, 08:55:53 pm »
Upstart Goblin
Type: Action
Cost: $2

+2 Cards
+1 Action
Each other player: +1 VP

Jar of Greed
Type: Action Ė Reserve
Cost: $2

+1 Action
Put this on your Tavern mat.
--
At the start of your turn, you may call this for +1 Card.

Fine
Type: Action/Reaction
Cost: $1

+1 Villager
Discard a card from your hand.
--
When another player plays an attack card, you may first play this from your hand.

Good Goblin Housekeeping
Type: Action
Cost: $2

+1 Card per Good Goblin Housekeeping in your discard pile.
+1 Action
Put a card from your hand to the bottom of your deck.
Is this based off of something?

Pages: [1] 2 3 ... 9

Page created in 0.084 seconds with 18 queries.