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Messages - Fly-Eagles-Fly

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1
Variants and Fan Cards / Re: Wording Challenge: Planetarium
« on: June 22, 2019, 02:35:20 pm »
I don't think it would take long to resolve if the player to your left makes a quick decision, while it can cause analysis paralysis and is extremely wordy, I think it could work.
I might be back for a while. It's been months since I posted last.

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 25, 2018, 12:15:56 pm »


Light Trasher or a semi-venture thing, plus a situational good deck cycler.  I thought it was fun to get lost in the woods when you lose your compass.
Why does this need to be a Treasure? Could it not just be a non-terminal Action?

I thought it was more balanced when the put-in-hand thing was only helpful with nights/treasures rather than being able to dig for an action.  To me it is more interesting to be played at the end of the turn whether you draw a card or trash a card.(I played with it as a night card but that didn't work out) I also like the cycling happening at the end.  Overall I guess I found it more interesting to play as a treasure.

thematically Compass seems more like a treasure anyway

Why is it a Fate? Fate means it can give you a Boon.

I thought lost in the woods counted.  If that's wrong I can easily change that.
I'm pretty sure the Fate type means that you need to get the Boon pile out of the box and shuffle it, so this counts as a Fate card.

3
Variants and Fan Cards / Re: Cursed Bottle / Bottle Imp
« on: December 09, 2018, 01:10:20 pm »
Definitely interesting, I really like that Bottle Imp does exactly what Wish does, but it's really hard to tell if it would actually work.

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 08, 2018, 06:04:02 pm »
Is City Hall a medievalish name?

The "strictly medieval" theme was thrown out long ago, particularly with Empires. At this point, the only rules are no guns, steam or electricity.

I feel like everybody doesn't like Coin of the Realm.

Wait, who doesn't like Coin of the Realm?
Yeah, I love that card.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 08, 2018, 11:43:20 am »
Here's my submission, sorry I don't have a mockup yet:
City Hall
$3 Victory
1VP
-
When you gain this, +3 Villagers, and each other player gets +1 Villager.

Simple like Renaissance, and obviously Villagers. Also, a lot of cards in Renaissance had on-gain effects, so there's that too. Is City Hall a medievalish name?

6
Variants and Fan Cards / Re: Card ideas from Jeebus
« on: November 30, 2018, 08:49:02 pm »
These are really good! I agree with your comments on Privateer; it definitely needs either nerfed or made more expensive, also it could definitely use some kind of phrasing so that only players with five or more cards in hand discard. Some other comments:
Panniers is good in concept, but on boards with no attacks it is much weaker than other cards that protect from attacks; +1 Card is a Ruin! It could maybe make a split pile with Privateer, you know, to also nerf Privateer since it wouldn't be available as quickly.
Midway should say name and named instead of say and said.
Prowler doesn't need to say discard this from your hand, it can just say discard this. Overall I really like these cards, especially Weaver.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 29, 2018, 10:43:43 am »

Here's my submission, for now. I used the names/art of some of my other cards.

8
Variants and Fan Cards / Re: Asper's Cards
« on: November 29, 2018, 08:01:11 am »
Expansion could say "for +1 Action" instead of "to get +1 Action."

9
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: November 28, 2018, 02:33:13 pm »
This looks okay, just seems like the kind of thing only playtesting can give a real answer for.

10
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: November 27, 2018, 09:24:13 am »
Here's a rewording to match Gladiator:
Reveal a card costing up to $6P from your hand. The player to your left may reveal a copy from their hand. If they do, gain a copy of it, and they may gain a copy of it.

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 26, 2018, 12:06:56 pm »


Quote
King's Shilling
Types: Treasure
Cost: $2
$1
You may trash an Action card from your hand.  If you do, $2.

Garrison
Types: Action
Cost: $6
Gain an Action card.
-
When you trash this, put it in your hand.

Clarification: If you trash an Action card with King's Shilling, you get a total of $3.
This looks fun. One thing; King's Shilling should say + $2, like Charm.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 26, 2018, 08:49:03 am »


Investment is inspired by Plowing from this very thread and similar to something that DXV did during playtesting. Could obviously be too crazy:

Quote
Early on I had a Duration card that sat there accumulating Coffers tokens until you popped it.

Banker creates an incentive to keep Investment in play longer than you want anyway. It also becomes better if there are other Durations in the Kingdom. It could still be too weak though and require something extra.
So, here are my two cards:


Dragonfly
Type: Treasure - Reaction
Cost: $4

$2
+1 Buy
-
When something causes you to reveal this (using the word “reveal”), each other player gains a Curse.

Bug Collector
Type: Action
Cost: $6

+1 Action
Reveal the top 4 cards of your deck. Put the revealed Treasure cards and Curses into your hand and discard the rest.


To me, the challenge of this week's challenge is finding a way to design a Treasure that will be gained often enough to expose the bottom card. So, I made one that you could gain whether you want it or not. Cobalt is of course an element that poisons mines, reputed to be the work of the evil Kobolds. The Kobold can be useful, but it demands payment.
1st card:

Quote
Surplus (Treasure-Reserve, cost $2)
+1 Coffers. Put this on your Tavern Mat.

2nd card:
Quote
Glutton (Action, cost $5 and 3 debt)
+1 Card
+1 Action
Choose 1: + $1, or you may trash a Surplus from your Tavern Mat, to gain a Gold to your hand.
Nice, thanks Gazbag and hope you're better now! I enjoyed the concepts of the other submissions too.

Contest #8: a split pile with 2 different cards in it, a cheaper Treasure and a more expensive Action.
I will accept higher debt as more expensive than lower $. Potions... I'll leave you to convince me there. You can be open with your designs; you don't have to follow the other rules the official split piles do, just fit this brief.

I'll be looking for a design that makes good use of the split pile mechanic, as well as the usual sound, balanced and interesting specs.

Can multiple types be used? For instance can the required Action card be an Action-Victory card?
I would assume so.

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 25, 2018, 04:20:52 pm »
So, here are my two cards:


Dragonfly
Type: Treasure - Reaction
Cost: $4

$2
+1 Buy
-
When something causes you to reveal this (using the word “reveal”), each other player gains a Curse.

Bug Collector
Type: Action
Cost: $6

+1 Action
Reveal the top 4 cards of your deck. Put the revealed Treasure cards and Curses into your hand and discard the rest.
This looks very cool, and I think it's okay with Dragonfly at $4.

14
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 25, 2018, 04:19:28 pm »

Looks pretty good, but Wages should probably have some kind of "If it's not your Action phase, return to it" wording. Not sure if this is the best wording or not.

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 23, 2018, 02:47:27 pm »
Yeah, tbh the thing I most dislike about it is that if someone makes you discard down to three cards, then it's even harder to get Gallows. Maybe the Villagers are too good, but like Holunder said the opportunity cost is very high, high enough in my opinion.
When's the judging?

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 23, 2018, 02:37:21 pm »
Gallows has the problem, that it has a non-stacking and a stacking attack. This is very political in multiplayer games, because nobody wants to be the first person to choose the discard option.

Huh? It's not political at all, comparatively speaking? Once you discard to three, you get to just choose the discard option again forever, it'll never hurt more again. It's possibly still annoying because you can freely get Villager tokens which are insanely better than getting +2 Actions, but I wouldn't call this political?

The card says „Choose one“, not „Each other player ... their choice“.
And? Suppose you have just one Action left and Miltia and Witch in your hand. Also suppose that Alice is already down to three cards (because Bob played a Miltia on his turn) whereas Bob has 5 cards.
So your claim that Gallows is political is identical to the claim that such a choice that could occur in Base Dominion is political. This might actually be true, depending on how narrow you define "political" when it comes to games. But given that the base game enables such an option and given DXV's total hatred for political games I think it is fair to claim that this is a very mild form of political. Also note that in a 3P game, constant Militia plays always hurt just one player (because the third fellow got already Militia-ed in the previous turn).

You could imagine something similar: only one Curse is left, Alice has a Lighthouse out whereas Bob has not so playing Witch would be political. Yuu could have a Smithy in hand but decide that cursing Bob matters more than drawing an extra card. Is this a political choice? Technically, yes totally.
But it doesn't convert the game in something like Star Realms where you can always choose whom to hurt. So I'd rather view it as ordinary player interaction. Don't got enough Ligthouses? Your mistake.
Yeah, I don't think it's political, at least no more than any other attack cards.

17
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 22, 2018, 09:45:05 pm »
Just realized it's almost been a week, better pull my ideas together.

It's a bit thematic. I hope it doesn't look like something I slapped together at the last minute (which it is :P).

18
Variants and Fan Cards / Re: Asper's Cards
« on: November 20, 2018, 05:33:12 pm »
When I made them "loyal" subjects, making them non-trashable seemed especially cute: Be it Knights, Rats, or Locusts, these guys never abandon you.
Looking at it that way, the extra effect is perfect.

19
Variants and Fan Cards / Re: Asper's Cards
« on: November 20, 2018, 03:12:35 pm »
Third, Smithy is basically like Village or Throne Room: you don't mind paying $1 more even if the cherry on top is pretty small.
I think this is the only point that matters. It's an interesting card that gives a small bonus over Smithy, so it's good.

Not sure Loyal subjects needs to have that special on-trash.
Most def. A mere cantrip is too bland and this allows many Fortress tricks without becoming as crazy as Fortress (only one copy; landing in the discard pile).
True. It definitely needs something extra. I'm not sure this is the best thing, but it definitely works and is interesting.

20
Variants and Fan Cards / Re: Holunder's cards
« on: November 20, 2018, 03:04:13 pm »


This is nothing original but a variation of Gazbag's Artefact. Instead of topdecking green it freezes itself though, so the card is mainly good for buildup. No idea about the best numbers, I wouldn't want to make it cheaper due to quick piling via Workshop variants so if this is too weak/strong the length of freezing are the variables that can be changed.
Do these stack? I like the card, but it seems like it might not be that great if you need to freeze a card 9 times for having 3 of these in play. Also, not sure it needs the phrase in parentheses.

21
Variants and Fan Cards / Re: Weekly Design Hall of Fame
« on: November 19, 2018, 07:53:04 am »
Cool! One thing though: Asper won challenge #6, and Kudasai was runner up.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 16, 2018, 08:07:31 pm »
Oh I wasn't expecting to win this, thanks for liking the card Asper!

Non-supply card
A new non-supply card and a card (or cards I suppose) that showcases that non-supply card. It could be something like Vampire/Bats  with 2 intertwined cards or something more like Spoils or Wishes, or something new and unique that I haven't thought of. It's strictly one non-supply card, so no Travellers and I'm also going to say no Heirloom/Shelters type things too.

If anything is unclear just shout at me and I'll try to explain better!
Holy cow! A while ago I was thinking of if I won what my challenge would be, and this was exactly it. Amazing. Anyway, are we allowed to make two cards to get the non-supply card, or make a split pile or something?

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 15, 2018, 12:39:28 pm »
Wow, top three! Also, someone else must have thrown it around, this is the first time I put it it on an actual card. I wanted to do something simple like Druid is, but just +1 Buy and an attack seems rather lame, so I added a Coffer. I'll try to think of something better.

24
Variants and Fan Cards / Re: Yuletide - A Fan Expansion Idea by Tejayes
« on: November 15, 2018, 12:06:35 pm »
It's snowing here. You were just in time!

25
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 15, 2018, 10:51:03 am »
That said, I'm writing up the results right now...

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