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Messages - scolapasta

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1
Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 21, 2021, 04:40:16 pm »
This week: Spree, a pseudo buy token (for one turn at least):



Quote
Spree - Event - $0
Set aside a Copper. If you do, +1 Buy next turn.
(and discard the set aside Copper at the end of your next turn)

So the main idea was a way to save a buy from one turn to the next. Since we don't have buy tokens, tracking is an issue, so I use a set aside Copper for that. Which, I think, actually adds some interesting side effects to it:
now maybe you don't want to trash all your coppers
allows it to cost zero, but really it is effectively $1
you may use it (if you have the buys) just to have your coppers skip a shuffle, but you can't do that every turn (at least not all your coppers)

Some considerations:
thought of making a project, but was too close to Fair (in fact, as a Project I called it County Fair)
thought about limiting once per turn, but since you need to spend a buy in it, I decided to go with version for the initial feedback
considering setting aside any treasure (the better treasure, the less likely you want it to skip the shuffle; but then takes away the "charm" of giving extra meaning to your coppers)

Feedback?

(@Fragasnap, please tell me for some reason this doesn't qualify - conceptually, it's about saving a buy, even while mechanically you do this by spending your buy in the normal way.)

2
Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 21, 2021, 04:19:26 pm »
Wanted to finally get back into this after getting busy a while back.



I had a similar project idea (Recruitment Center: "At the end of your Action phase, you may spend an Action for +1 Villager."), but I decided it against it because it seemed too similar to Barracks. In the case of Town Hall, it's even potentially stronger (assuming there's a Village in the Kingdom) at half the cost.

3
Non-Mafia Game Threads / Re: Codenames XI
« on: January 21, 2021, 03:54:36 pm »
Yeah we got lucky from your mistake.

(For just Board and Bug, there should definitely be clues that get those just two. (maybe termite? though life is still tricky there))

gg!

4
Non-Mafia Game Threads / Re: Codenames XI
« on: January 20, 2021, 03:01:21 pm »
Plus I think Hollywood might be theirs...

SOUL -> ROPE

5
Non-Mafia Game Threads / Re: Codenames XI
« on: January 20, 2021, 10:56:54 am »
Ah, right. Somehow it didn't occur to me that the 3 was supposed to be a 2.

So, wow, we have a chance!

For Suicide, I think Rope, Soul, and Air are best.

Assuming life was one of the inhabit words, that leaves 1 inhabit and 1 handheld.

So then Inhabit, Suicide -> Soul, and Handheld, Suicide -> Rope.

(I guess there could be an argument that life could've been handheld, somehow, and then since Air fills a space, it could be Inhabit; but seems too much a stretch for me)


6
Non-Mafia Game Threads / Re: Codenames XI
« on: January 20, 2021, 12:12:17 am »
If it's blue though, how are there 3 left for Blue? Didn't we go first?

So is it actually maybe red?

7
Non-Mafia Game Threads / Re: Codenames XI
« on: January 19, 2021, 05:14:12 pm »
ATLANTIS

8
Non-Mafia Game Threads / Re: Codenames XI
« on: January 19, 2021, 11:15:20 am »
OK! 3 left, assuming no crossover, 2 are inhabit words and 1 is handheld.

So what do we like? I'm in meetings much of the day, but can take a look a little later.

9
Non-Mafia Game Threads / Re: Codenames XI
« on: January 19, 2021, 10:48:56 am »
SLUG

10
Non-Mafia Game Threads / Re: Codenames XI
« on: January 18, 2021, 07:34:37 pm »
I like TABLET -> PALM

For a 3rd handheld, I could maybe see film (as in camera), rope, maybe bug? But probably prefer slug as our 3rd guess. Or maybe Atlantis.

11
Entry for the week:



Quote
Fortified Village - Action - Reaction $4

+1 Card
+1 Action
Turn your Journey token over (it starts face up). Then if it's face down, +1 Action. If it's face up, +1 Card.   
-
When another player plays an Attack card, you may reveal this from your hand to turn your Journey token over.

It alternates between being a Village and a Lab, but if you get attacked you get to pick what the next one will be. (or maybe you set up some other powerful Journey token card).

Feedback welcome (and encouraged!).

12
Weekly Design Contest / Re: Weekly Design Contest Discussion
« on: January 14, 2021, 02:36:48 pm »
I'm liking this new space for the contests!

After each contest finishes, there is every reason to discuss entries and winners after they're finished, for improvements, refining judging, etc, which should be great.
That being the case, things could get confusing as their order changes around and the current contest awkward to find. So, maybe sticky the current contest? Do moderators have that power?

Agreed. I've often wanted to respond / discuss feedback for my entries* (e.g. from a recent Contest: Infusion / Cauldron) but it never felt appropriate once the new contest began. This is great!

* my plan was to move them to my own thread, but was usually too lazy to reiterate the entire discussion there.

13
Non-Mafia Game Threads / Re: Codenames XI
« on: January 13, 2021, 10:35:46 pm »
Ok, if MOON is correct, then also -> SLUG

14
Non-Mafia Game Threads / Re: Codenames XI
« on: January 13, 2021, 03:36:46 pm »
Yeah, that's in line with my thinking.

Do you agree then that slug is the best serpentine one? (better than ring, or anything else)

15
Non-Mafia Game Threads / Re: Codenames XI
« on: January 13, 2021, 11:25:10 am »
@swowl, let me know when you have a chance to look at the board...

I think my lean is MOON next.

I think I still like SLUG to RING for Serpentine, but am unsure do to Scorpion being neutral. But I still might like it after MOON.

16
Non-Mafia Game Threads / Re: Codenames XI
« on: January 12, 2021, 03:20:47 pm »
Sorry about that... pretty distracted my things...

Let's see: I don't quickly three 3.

Probably SETTLE. Then maybe SOUL? (it inhabit's the body). And then one more? maybe something like life, or altantis, though I also could see MOON

I think I'd go with:
SETTLE -> SCALE (from last round) and then reevaluate the next 1 or 2 guesses.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: January 07, 2021, 03:43:21 pm »
Did anyone else reading this get excited that Donald had just revealed the name of the next Dominion expansion:

Dominion: Nefarious

OK, maybe just me, then. :)  It did at least make me look up a new game that sounds like it would be fun to try.

18
Non-Mafia Game Threads / Re: Codenames XI
« on: January 06, 2021, 09:23:14 pm »
STREAM -> SCORPION

19
Non-Mafia Game Threads / Re: Codenames XI
« on: January 06, 2021, 12:01:38 pm »
Snakes have scales (and maybe rings)... BUT
I think I like Scorpion / Slug / Stream best

Scorpions sting like snakes.
Slugs slither like snakes.
And stream because they have serpentine shapes.

Not sure of my preferred order.

20
Non-Mafia Game Threads / Re: Codenames XI
« on: January 05, 2021, 04:02:36 pm »
Oh, right, I never did my post mortem:

Bull (4): Buffalo, Mount, Electric, Spine
Solar (2): Satellite, Square
Stamp (3): Post, Square, Palm

Square was hard to match with others... I was hoping Solar would make you think of Solar panels (which are at least rectangular). Had you gotten it I then planned to do tall for post, pole, and palm (or you still needed spine, columnar).

I was worried about scale for stamp, but I couldn't think of anything better for those 3.

But the credit goes to faust, whose strong, aggressive clues forced my hand having to try to finish it that 3rd round.

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 01, 2021, 05:28:22 pm »
Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

Using wording like Prince would allow Princess to still be useful:

Quote
Set aside a Prize from its pile. If you do, play it, returning it to its pile when you discard it from play.

This also helps with the rushing to get many Victors, as you could only play each prize once per turn.

Other kingdom specific consequences I can think of (I'm sure there are more, there are always more :) )

ability to add Diadem to your deck (though not officially gain) by buying Mandarin
similarly, ability to add Trusted Steed to your deck by buying Mandarin (having previously bought Capitalism)
ability to gain any of the Action Prizes by buying Bonfire, then Lurker (having previously bought Innovation)


Edited to add "from its pile"

22
Non-Mafia Game Threads / Re: Codenames XI
« on: December 30, 2020, 11:16:00 pm »
Candle is Blue!

gg! faust brought his A game! :)

I'll throw up a post mortem some time soon. Feel free to guess our remaining 2 red words until then.

23
Dominion General Discussion / Re: Interview with Donald X.
« on: December 30, 2020, 08:52:59 pm »
Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.
Costing $3, because otherwise it would only be able to play Poor House and Ruins

I'm pretty sure that was the joke. :)

24
Non-Mafia Game Threads / Re: Codenames XI
« on: December 30, 2020, 02:27:26 pm »
Shot is Blue.
Teacher is Blue.

25
Non-Mafia Game Threads / Re: Codenames XI
« on: December 29, 2020, 04:09:49 pm »
Post is Red.

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