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Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 21, 2021, 04:40:16 pm »
This week: Spree, a pseudo buy token (for one turn at least):

So the main idea was a way to save a buy from one turn to the next. Since we don't have buy tokens, tracking is an issue, so I use a set aside Copper for that. Which, I think, actually adds some interesting side effects to it:
• now maybe you don't want to trash all your coppers
• allows it to cost zero, but really it is effectively $1
• you may use it (if you have the buys) just to have your coppers skip a shuffle, but you can't do that every turn (at least not all your coppers)
Some considerations:
• thought of making a project, but was too close to Fair (in fact, as a Project I called it County Fair)
• thought about limiting once per turn, but since you need to spend a buy in it, I decided to go with version for the initial feedback
• considering setting aside any treasure (the better treasure, the less likely you want it to skip the shuffle; but then takes away the "charm" of giving extra meaning to your coppers)
Feedback?
(@Fragasnap, please tell me for some reason this doesn't qualify - conceptually, it's about saving a buy, even while mechanically you do this by spending your buy in the normal way.)

Quote
Spree - Event - $0
Set aside a Copper. If you do, +1 Buy next turn.
(and discard the set aside Copper at the end of your next turn)
So the main idea was a way to save a buy from one turn to the next. Since we don't have buy tokens, tracking is an issue, so I use a set aside Copper for that. Which, I think, actually adds some interesting side effects to it:
• now maybe you don't want to trash all your coppers
• allows it to cost zero, but really it is effectively $1
• you may use it (if you have the buys) just to have your coppers skip a shuffle, but you can't do that every turn (at least not all your coppers)
Some considerations:
• thought of making a project, but was too close to Fair (in fact, as a Project I called it County Fair)
• thought about limiting once per turn, but since you need to spend a buy in it, I decided to go with version for the initial feedback
• considering setting aside any treasure (the better treasure, the less likely you want it to skip the shuffle; but then takes away the "charm" of giving extra meaning to your coppers)
Feedback?
(@Fragasnap, please tell me for some reason this doesn't qualify - conceptually, it's about saving a buy, even while mechanically you do this by spending your buy in the normal way.)