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Messages - DunnoItAll

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1
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: August 30, 2022, 07:17:14 am »
This looks like a great expansion! Out of interest, how many Chickens, Eggs and Foods are there supposed to be? 10 like a normal Supply pile?

Yes, 10 each.

2
Variants and Fan Cards / Re: Fan Card/Expansion Recommendations
« on: June 01, 2022, 05:22:07 pm »
Hey, sorry. New to this whole Forum thing. I wanted to look for some recommended Fan Cards? Some of you guys playtested these right? There's just so many! I don't know which ones will be good. So please, if you have any Recommendations please post some links!

I have a group that plays on Tabletop Simulator with all the official cards and a bunch of fan-expansions. These are the fan-expansions I almost always put in the randomizer for my games:
Ice Age
Enterprise
Alchemy-Reforged
New World
Antiquities
Industrialization
Plague
Urbanization
Conspiracy
Revolution

I don't have a link for them, but I think they all originated in these forums in one way or another.

3

Due to the release of Allies expansion, I have to change the name of all these cards of my fan cards set. Any suggestions?



I think this probably happens with many fan cards creators when an official expansion is released. Did it happen to you?

Voyage => Trek, Roam, Trundle

4
Variants and Fan Cards / Re: Dominion: New World
« on: December 12, 2021, 02:25:20 pm »

Quote
Hrmmm, I wonder why the download didn’t work? Did you extract the .zip file in the right location? There should be 2 files: a thumbnail picture, and a .json file.

Regardless, I will also put a download link in the OP with the high-res pictures of the cards, Laws and the Piety mats. I will do so later tonight, stay tuned. :P

I did, unzip to the place  you said.  I'm sure I didn't do something quite right, but I did get two files in a folder in the subdirectory you named.  It just didn't show up as a save in game.

5
Variants and Fan Cards / Re: Dominion: New World
« on: December 12, 2021, 10:08:07 am »
Is there a place to get higher quality images for use in TTS?

Missed the note at the end of your post.

Actually, I will still ask that because the save file above didn't work for me. Is there a way to get the images to import in manually?

6
Bumping this for Noobs b/c it's so cool to see some of the card arts/variants that Dominion-crazed fools can come up with.

Also wondering if by any chance any of you has come up with a way to play any of these online, or if it's still only IRL.

I play with fan cards all the time using Tabletop Simulator.  It's not difficult to do.

Example:

7
Variants and Fan Cards / Re: Dominion: Arcadia
« on: November 19, 2021, 07:33:36 am »
Meadow: I know it’s going to sound harsh and I’m sorry about this, but I straight up do not like this… sorry. I thoroughly dislike scaling Victory cards such as Gardens or Silk Road that can actually decrease in value because A) You didn’t track your deck well and accidently crossed a bad threshold; or B) effects you have no control over made it worse. Meadow falls into the B) category here. You invest a whopping into some , only for it to be decreased by other players, something you have almost 0 power against. This uncertainty will probably make players scared to sink a huge opportunity cost into a Meadow war – because if someone gets a huge boost from a Meadow, you can and probably SHOULD fight it. This is a very feelsbad moment for everyone involved. As such, the pile will probably remain untouched, until a player finishes the game and gains a Meadow on the last moment, adding a massive boon to their score with everyone else unable to fight back.

This is a really good point on this card, but it makes me wonder if you could try some embargo token hijinks with it? Possibly include it on the card (I know this might make it conform to  your simplicity theme less well) or maybe via an heirloom that lets you add embargo tokens?  Just a thought I had while reading that.  Take it FWIW (brainstorming).

8
Variants and Fan Cards / Re: Dominion: Arcadia
« on: November 19, 2021, 07:30:11 am »
Card dumps are usually pretty intimidating, so I’d expect less traffic here because of it.

In my experience, gradual reveals don't result in more traffic or better commentary. Personally, I prefer to see it all at once.

9
Yikes. My entries here are from a time where I wasn't very skilled at making fan stuff for Dominion. These gameplay mechanics of mine were largely untested. They do not play good and have a very uuuuh unpolished feel, if you will. But, I have learned from them since then. The Strength mechanic, for instance, while it doesn't play nice at all, I have been able to repurpose with another idea I have yet to post on these forums. Because that's kind of the difference between then and now: I test stuff thoroughly now to filter out bad ideas.  8)

Still, I appreciate the compilation you guys are making here. It's good to have it all documented in one place, if only to secure ideas to not be lost over time.

Yeah same here.  Honestly, Luxury cards need to be stricken from this list and everyone's memory.  Gems/Gemstones could possibly be made to work (I think I finally had something almost workable near the end), and Heritage cards are indeed just Heirlooms for Estates.

Spells/Spellcasters could be added to this list (though some credit should be given to LittleFish and LibraryAdventurer for the concept):

from here: https://dominion-fantasy.weebly.com/

"Spellcasters
 There are 10 cards in this expansion that enable the Spells pile to be included.  Spell cards are not in the Supply. Spells can be played as Action cards or as Spell cards. Their effect is the same, but if it is played as a Spell, it costs 1 "mana" to play (instead of costing an Action). Mana is tracked by mana tokens; one mana token can be gained any time you have $2 or more remaining at the end of your turn. You cannot gain more than 1 mana per turn in this way."

10
Variants and Fan Cards / Re: Fan Mechanics Week 18: From A to B
« on: August 29, 2021, 09:52:31 am »

11
Weekly Design Contest / Re: Weekly Design Contest #125: What's the Draw?
« on: August 15, 2021, 10:21:06 am »

Savings pricing doesn’t quite make sense to me. Is it supposed to be “costs $1 less per Interest you have in play?” Right now with no Interest in play it costs $0, which makes the written price of $6 never actually applied.

Ack, yes.  Less.  Thank you for that.  I fixed it in my original post.

12
Weekly Design Contest / Re: Weekly Design Contest #125: What's the Draw?
« on: August 14, 2021, 11:17:26 am »
A split pile with 5 Interests on top of 5 Savings.



For clarity's sake, only the top card of the pile is considered in the supply, so, if you play an Interest while the top card of the pile is another Interest, you cannot Exile a Savings.

13
Apologies for the radio silence.  I was hoping to get to judging last Thursday but have been bogged down with other commitments.  I’m fine with having winner decided by popular opinion, otherwise judging will have to wait until the weekend.

I would prefer a judgement sooner: I'm a bit tired of waiting

I could do a "short form" judgment tonight  - just announce winner and runners up without commentary on all the submissions.

I think this is the best solution.  Just add some comments this weekend.

14
My updated entry:


15
After some playtesting, I have decided to alter my entry to this version:



Do you have to trash a copy to prevent the gaining?

Good call.  I will try to come up with a wording so that the answer is yes. Maybe just add "if possible" before "you may."

16
After some playtesting, I have decided to alter my entry to this version:


17


I like it, but... why can't it work for $0 costs?

It could, but I think it would be too game changing at that point.  For me, these edicts seem to have the most potential to be fun if they change the game but not too much. Being able to easily get rid of coppers/curses/ruins in addition to estates (etc.) seems like too big of an effect for something that is free and you always have. I'd really need to play with it a few times to see for sure, though.  Maybe I'll try to do that this week.

20
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: June 01, 2021, 11:09:13 am »
Quote
Craftsman, $5 Action
Choose one: Gain a card costing up to $4; or, if you have any unused Action, -1 Action and gain a card costing $5.

This card won a fan card mechanic design contest. Wording has been slightly improved from that version.

This is one of the best fan cards I've seen in years.

I appreciate that.

I would definitely try it at $4 if you haven't already. Without an extra action, it's just a Workshop. And with an extra action, it's a double-terminal.

Yes!  It's on my list of things to test.

21
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: May 31, 2021, 06:14:01 pm »
Quote
Craftsman, $5 Action
Choose one: Gain a card costing up to $4; or, if you have any unused Action, -1 Action and gain a card costing $5.

This card won a fan card mechanic design contest. Wording has been slightly improved from that version.

This is one of the best fan cards I've seen in years.

I appreciate that.

22
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: May 29, 2021, 02:34:36 pm »


You can save a lot of text on Sojourn with this wording:

+2 Actions
Look at the top card of your deck; you may discard it. Then, +1 Card.

(See JoAT and Oracle for wording)

If you choose not to discard the top card, then you just draw it up, the same as putting it in your hand. If you do discard, then its also the same.

Nice that there's a village in the picture but otherwise doesn't fit in with the naming theme of other villagers however. Besides that, I really like the card. Nice little $4 village, those are always useful, not every card needs to do a lot.

A sojourn can mean a temporary residence, so I thought it fit well enough.

23
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: May 27, 2021, 11:20:44 pm »
The last batch of cards is here. We have an Heirloom, the rest of the Heritages, and some Gourmet cards.

Quote
Bargaining Chip, $5 Action
+1 Card
+1 Action
You may pay a § for +$3. If you don't, +1 Buy.
-
When you gain this, +1 §

Quote
Leverage, $1 Treasure-Reserve-Heirloom
$1
You may pay a § for +1 Buy.
You may put this on your Tavern mat.
-
Directly after you finish playing a Bargaining Chip, you may call this for +1 §.


Quote
Cook, $5 Action
Gain a Food. You may trash a Food from your hand for + 2%.

Quote
Ingredients, $5 Action-Duration
+2 Cards
+1 Buy
If you have an even number of Ingredients in play, gain a Food. At the start of your next turn, +1 Card and +1 Buy.

Quote
Reap, $5 Action
You may discard up to 2 Victory cards from your hand for +$1 and gain a Food each.

Quote
Food, $4 Action
+1 Card
+1 Action
You may discard a card for +1 Villager.
(This is not in the Supply.)


Quote
Dynasty, $5 Action
+2 Cards
At the start of clean-up, you may exchange 3 Coppers in play for 1 Silver or 2 Silvers in play for 1 Gold.
Quote
Birthright, $3 Victory-Reaction-Heritage
1VP
-
When you play a 3rd Copper in one of your turns, you may discard this from your hand for +1 Buy.


Quote
Reconnoiter, $5 Action-Attack
Each other player discards a Treasure or reveals a hand with no Treasures.
Reveal the top 3 cards of your deck. Put the Treasures into your hand.
If you revealed a Hidden Storeroom, +1 Action and you may put it on your deck. Discard the other revealed cards.

Quote
Hidden Storeroom, $3 Victory-Reaction-Heritage
1VP
-
When another player plays an Attack, you may first set this aside for +1 Coffers. Return this to your hand immediately after the Attack is resolved.


After these cards have been up for awhile, I will edit the OP of this thread with a wall of all the latest versions of the cards for people to use in their own games.

24
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: May 27, 2021, 07:12:45 pm »
Ancient Laboratory, $4 Action-Reaction
+2 Cards
You may play an Action card that has no other types from your hand.
-
When another player plays an Attack card, you may first reveal this from your hand to draw a card.

You can reveal Ancient Laboratory from your hand an unlimited number of times and draw your deck. That’s why Horse Traders has an awful wording for basically the same +1 Card effect.

Ah, I added that ability hastily because I wanted to make it qualify for a second type so it can't play itself. I knew better.  Thanks for catching this. I've changed the wording to match Horse Traders.

25
Variants and Fan Cards / Re: Dominion: Subterfuge
« on: May 27, 2021, 10:35:42 am »
A few more cards!

Quote
Ancient Laboratory, $4 Action-Reaction
+2 Cards
You may play an Action card that has no other types from your hand.
-
When another player plays an Attack card, you may first reveal this from your hand to draw a card.

A limited Lab with the inability to play itself.

Quote
Collector, $4 Action
+1 Buy
Reveal any number of copies of any one card from your hand. +$1 per card you revealed.

A kind of anti-Harvest.

Quote
Craftsman, $5 Action
Choose one: Gain a card costing up to $4; or, if you have any unused Action, -1 Action and gain a card costing $5.

This card won a fan card mechanic design contest. Wording has been slightly improved from that version.

Quote
Shortcut, $3 Action-Reserve
+2 Cards
+1 Action
Discard two cards.
Put this on your Tavern mat.
-
At the start of your turn, you may call this to reduce the cost of cards by $1 this turn.

A cost-reducer that you can save up for a big turn.

Quote
Well, $3 Action
+1 Action
+1 Buy
Reveal cards from your deck until you reveal 2 Treasures. Put one into your hand and trash the other. Discard the other revealed cards.

A riskier Venture type card in cantrip Action form.

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