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1
Dominion Online at Shuffle iT / Re: Creating Dominion
« on: April 13, 2016, 01:30:59 pm »
oh cool! Congrats!

* We intend to have different clients for different people. One will look as pretty as we can make it, one will be sober, with minimal images and mostly text. These clients will run on Windows, Mac and Linux, or any other platform that supports running Java. We will also make a client that runs in a web browser. Finally phones and tablets will probably be running a different client. If you play online you can play against any other client.

Are you guys experienced programmers? What projects have you worked to completion in the past that were cross-platform to this degree?

2
you convinced me,  I put the chapel back in the game

now I want to say please, what do you think of:

wishing well
saboteur
scout
chancellor
counting house
loan

These can be removed.

trade route

Good card, keep.

contraband

excellent card in some sets. Adds an interesting decision when played. Keep.


I'm late to the party, but my answer to your initial question is

base: thief, spy, chancellor, adventurer, bureaucrat
intrigue: wishing well, saboteur, coppersmith, secret chamber, scout
prosperity: loan, counting house, royal seal, ...

I can't get to five in prosperity. If you made me choose, then Talisman and Monument.

3
Goko Dominion Online / Re: Goko Sound Effects
« on: April 22, 2013, 02:30:41 pm »
I think that beep is the "new round" beep. It indicates that it is the start player's turn.

I just played a game with a bot where the bot went first and it beeped on my turn. This was the first time recently I've seen it beep on my turn. But, it disproves this theory.

Maybe it's buggy. :)

Ok, then I don't know what it's supposed to be. Some half-programmed turn alert that doesn't always go off, and doesn't go off on your turn.

4
Goko Dominion Online / Re: Goko Sound Effects
« on: April 22, 2013, 12:15:28 pm »
I think that beep is the "new round" beep. It indicates that it is the start player's turn.

5
The problem with a doubling cube in Dominion is that it's an imperfect-information game--there is no point in the game at which one player does not have more information than the other. Therefore, doubling is almost never a good idea except in games that are already a foregone conclusion (in which the opponent will decline and nothing of significant value is added to the game). In games that are not, the opponent will decide based on their hand strength, which is a poor proposition for the doubler--he gets double stakes when his odds are worse than he thinks, and single stakes when they're better.

I think players resigning when they have <20% chance of victory adds a decent amount of value to the game, by removing an uninteresting portion of it.

Assessing whether or not you have a 25% chance of victory is an interesting skill to learn, and you add that to the game as well.

A player may decide to accept or decline based on their hand strength, but as they don't know their opponent's hand strength, it is not always a bad deal for the doubler. If you always assume your opponent has a good hand when they double, it gives them the opportunity to bluff. There's a game called "poker" built on only that mechanism: each player has a  hand only they can see, and players may double the stakes or fold. Poker is fun enough that if doubling-cube dominion frequently devolved into it, then doubling-cube dominion would still be good.

Typically though, when you double someone you do so based the contents of your decks, and what's in the hands is less important.

6
I've played Dominion with a doubling cube and I quite like it. The benefits are:

-games are shorter
-gambling
-you have to keep track of both players' decks to make sensible doubling decisions.

7
Dominion General Discussion / Re: Riddle I came up, but have no solution of
« on: September 06, 2012, 12:54:46 pm »
write the numbers 1-N on two sets of cards. Use one set to label each chair. Each person remembers what number chair they were on and stands up. Shuffle the other set of cards. Draw a card, and tell the person who was in chair 1 to go to that chair. Redraw if you drew the 1. Repeat for chairs 2-N.


8
Dominion General Discussion / Re: General Priorities
« on: August 22, 2012, 03:42:03 pm »
Militia and Cutpurse's attacks are too similar to be in the same set.

I remember one IRL game where I saw Cutpurse and thought "I really need to use this card more... all the best players find ways to use even the crappiest cards on certain boards.  I'll open Cutpurse/Silver."

My opponent opened Militia.

*D'oh!*

Now, Militia is always (edit: ALMOST ALWAYS) better than Cutpurse, so that was a pretty stupid move.

Edit: The amazing (yet always respectful) band of pedants (of which I am one) on this site are probably going to chime in with when Cutpurse is better than Militia.

**snap*** ***snap*** Hey pedants, over here!  Now that I have your attention, can you tell me when Cutpurse is better than Militia?  All corner cases please... ... ... GO:

(seriously. I'm wondering...)

If your hand is Copper Copper Copper Estate Estate, you'd much rather be hit with a Militia than a Cutpurse. In the general case, you prefer your opponents plays Militia when you have two dead cards and a copper in your hand. This will happen more often in games with no trashing, with attacks that give copper, and/or games without any village/smithy drawing engine. I would buy a Cutpurse over a Militia in games I know will be slow with lots of garbage.

9
Dominion Isotropic / Re: Leaving iso as I came onto it...
« on: August 21, 2012, 03:59:09 pm »
My graph has two ridiculous spikes in it where I must have been possessed by the spirit of RisingJaguar or something:
http://councilroom.com/player?player=Axxle
Er, your number of games played went down at some point?

10
Dominion Isotropic / Leaving iso as I came onto it...
« on: August 21, 2012, 12:42:51 am »


Thanks for all the good times, Doug!

11
You cant get three if it is in the BM deck. You can only get one.

Sure you can.  As your deck bloats with cash, the risk of terminal collision is low, and you want to add some wharves to have a chance of drawing more than one per shuffle.  Terminal collision is still possible, but if you have 25 cards worth of money and vp, then the chance of 2 wharves showing up in one 5-card hand are pretty low.

Let's use some conditional probability.  I have a total of, say, 25 cards, including 2 wharves, with the rest being money/VP.  I just reshuffled my deck and I didn't play a wharf last hand.  The first time a single wharf shows up in my hand, it will appear with 4 other random cards.  When I play it, I will draw 2 more, so I will see a total of 6 cards in addition to the wharf I just played. The chance that one of those 6 cards is the other wharf is 6/24, which is only 25%.

If you bought only one wharf, you've got an extra silver (or possibly a gold) in your deck, but I have a 75% chance to draw an extra 4 cards spread over 2 hands from my second wharf on every shuffle.  That's a huge boost.  In addition, since wharf is a duration, I can virtually ensure that I avoid terminal collision when I play a wharf just before a shuffle.  The unplayed wharf is shuffled into my deck, while the played one stays out for another turn.

Bottom line: 2x wharf BM beats 1x wharf BM every time.  Try it out for yourself.

You know, BM doesn't just mean "Big Money".  It can also mean "Black Market". ;)
Oops ... yeah that makes a lot more sense.

12
Tactician - underrated (most likely the best non-attack action card, IMO)

King's Court?  Wharf?

In most games, I'll take a single Tactician over a single Wharf.  King's Court is undoubtedly the strongest card.  Wharves are good especially if you can chain them, and even one is strong, but there are so many combos with Tactician - it's very underrated and such an amazing card when used correctly.

Tactician is my highest win rate given avail with 1.61 and I purchase it 93.9% of the time vs 64.7% for the average player.  It is also my highest % purchased card.

Well sure, but would you really only buy a single Wharf? :P
If it was in the BM deck.
Three wharves is best with big money.

13
So the Market Square doesn't turn into a Mercenary? Well that makes sense. :) Cool theme on the Urchin/Merc combo.

14
Dominion General Discussion / Re: No free promo cards at GenCon.
« on: August 16, 2012, 02:20:59 pm »
Mystic seems pretty weak. +2$ is about the bare minimum I'd expect from a cost 5 card. Compared to Festival you're giving up a buy and an action for a chance at a card.

It's kind of like a Conspirator Plus. Instead of having to have played 2 actions, you have to know what the top card of your deck is. But if you don't know, you get the action back anyway.

It occurs to me that if you play two Mystics you'll get to draw one card at least.

It combos with Scout. So there's that.

15
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 15, 2012, 06:51:49 pm »
Fun thing to do Reread the thread and think "Buy only Money" when you see BoM

BOBoMinator achievement: Buy Only Band of Misfits (no other actions). Probably a pretty decent strategy sometimes.

16
Other Games / Re: What should I do once Isotropic goes down?
« on: August 08, 2012, 11:08:18 am »

To explain, I think this is because of the doubling cube and the metagame around backgammon.  You could do the same for Dominion, but no one has.

I have! It's fun. We played you can double at the very start of your turn. Definitely speeds up face to face games.

17
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 21, 2011, 11:40:04 am »
noon, Pacific Standard Time

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