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Messages - yaron

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1
Innovation Rules Questions / John von Neumann and Empiricism
« on: August 01, 2013, 12:32:48 pm »
Do the extra Bulbs granted by von Neumann count towards Empiricism's win condition?

I thought they would, but Isotropic didn't count them: http://innovation.isotropic.org/gamelog/201308/01/game-20130801-092139-e304607c.html

Technically, Empiricism only counts Bulbs "on your board", but that phrasing is from before there were any other kind of Bulbs.  So, when effects grant icons, do those icons count as being on the board?

Thanks!

2
This is cool!  Isotropic doesn't display well on my computer, and in particularly I can't view my opponent's icon count in the top corner on my turn (since the draw button bumps it off screen).  This is certainly more convenient than counting each time.
I have the same problem.  You can solve it by playing at 90% zoom ( Ctrl/- ).

3
Innovation General Discussion / Re: Color/Icon significance?
« on: March 09, 2013, 11:29:16 am »
Colors are usually related to theme, rather than mechanic.  Icons can be related to both.

Blue - science.
Green - economics, transportation.
Red - military, industry.
Purple - culture.
Yellow - "quality of life" (food, health, etc.).

6
Dominion General Discussion / Re: Male vs Female Cards
« on: December 31, 2011, 08:06:25 pm »
Basically all women at that time were either (Young) Witches, Whores (not yet a card) or Nobles.

Even if we take "witches" to mean "anyone ever accused of witchcraft", I doubt all three groups together comprise 1% of the population.

7
Dominion General Discussion / Re: Quadratic cards
« on: December 27, 2011, 10:40:49 am »
v - average value of venture
k - number of ventures in deck
n - number of non-ventures in deck
T - total value of non-ventures in deck

v = 1 + (T+kv) / (n + k)

(in words: a venture is worth 1 coin + the average value of all treasures in deck)

This reduces to:

v = 1 + T/n + k/n

So the value of each particular venture (v) grows (in a linear fashion) with the number of ventures in deck (k).

The total value of all ventures grows quadratically.



Venture is quadratic since the average treasure value increases linearly with the number of ventures in the deck.

Maybe I'm misunderstanding, but I don't see how that's quadratic. The average treasure value is represented by (T+v)/n where T is the total value of non-Venture cards and n is the deck size. As you say, this is a linear relationship and not quadratic.

The effect of the card is also linear. Assuming a single Venture results in revealing all your Ventures in succession, the value of your hand would be T + v + t, where T is the total value of non-Venture cards in your play area and t is the value of the treasure drawn as a result of your last Venture. That is not quadratic either.

Although, I suppose that one could argue that a linear equation could be quadratic, as ax^2 + bx + c could see a value of a=0, but I believe that an equation must have a!=0 to quality as quadratic.

8
Dominion General Discussion / Re: Quadratic cards
« on: December 27, 2011, 10:26:06 am »
Laboratories certainly aren't quadratic (each extra Lab played after the first only increases your handsize by 1).

It depends on whether your independent variable is "cards of this type played this turn", or "cards of this type in your deck".

If you're looking at cards played, then Labs are linear - each one is +1 card.

But if you're looking at cards in deck, then each Lab gives you +1 size when you draw, but it also makes your other Labs better by being there to be drawn by them.

Another way to look at it: while "value from Labs" is linear in "Labs played per turn", "Labs played per turn" is quadratic in "Labs in deck".  If you have 6 Labs to my 3, you'll play more than 2 Labs for each Lab I play.

This is true for all engine cards - the more you have in your deck, the more each one is worth.

9
Dominion General Discussion / Re: Quadratic cards
« on: December 26, 2011, 08:34:08 am »
Some cards are quadratic in your deck, rather than in play.
For example, an extra Laboratory in deck makes you draw cards more often, but also makes the cards you draw better.

10
2011 / Re: Nomad Camp: a place for people to find their opponents
« on: December 07, 2011, 07:02:56 pm »
Yariv and Arctem both forfeit.

Does that mean that Stefan_K automatically wins round 2, and we can proceed with our round 3 game?

11
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: December 07, 2011, 12:28:13 pm »
Round 2
yaron:Axxle, seeds 8:25 in the Witch Division.

yaron 4-1 Axxle

yaron 38:27 Axxle (http://dominion.isotropic.org/gamelog/201112/07/game-20111207-081104-9082f204.html)

Early Tactician via Black Market gave me this one.

yaron 59:43 Axxle (http://dominion.isotropic.org/gamelog/201112/07/game-20111207-082127-bed5bdfc.html)

It's hard to win when your Mountebanks keep hitting your opponent's only Curse.
I'm not sure whether my second Moneylender was a good call.

yaron 38:23 Axxle (http://dominion.isotropic.org/gamelog/201112/07/game-20111207-082653-01d29c8f.html)

Potion-Alchemist is no match for IGG into Duchy+Duke.

yaron 38:50 Axxle (http://dominion.isotropic.org/gamelog/201112/07/game-20111207-084355-f6231cc8.html)

Note to self: Horse Traders are bad when there's nothing good to do with 5.  Axxle's Goons emptied 3 piles, one of which was Lookouts, which worked nicely with all the extra Copper.

yaron 45:31 Axxle (http://dominion.isotropic.org/gamelog/201112/07/game-20111207-085342-63fcdb5b.html)

My Tournaments found their Provinces, in spite of an early misclick (Throne Room instead of Tournament).  Axxle's Envoy somehow failed to deliver, in spite of an abundance of Fishing Villages.

Thanks to Axxle for the good games!

12
2011 / Re: Nomad Camp: a place for people to find their opponents
« on: December 07, 2011, 02:18:35 am »
Axxle, if you see this, please contact me through PM or (preferably) e-mail to set our round 2 match.

14
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 21, 2011, 05:49:17 am »
yaron
GMT +2

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