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Messages - Chase Adolphson

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1
Game Reports / Re: the funniest game in the whole entire world
« on: May 12, 2018, 03:44:09 pm »
sorry i dont know why its white

2
Game Reports / the funniest game in the whole entire world
« on: May 12, 2018, 03:42:16 pm »
 Game #14454446, unrated.  L starts with 7 Coppers and 3 EstatesC starts with 7 Coppers and 3 EstatesL shuffles their deck.[/i]  L draws 5 cardsC shuffles their deck.[/i]  C draws 3 Coppers and 2 Estates
Turn 1 - Lord Rattington  [/color]L plays 5 CoppersL buys and gains a ChapelL draws 5 cards
Turn 1 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 4 Coppers and an Estate
Turn 2 - Lord Rattington[/b]  [/color]L plays 2 CoppersL shuffles their deck.[/i]L draws 5 cards
Turn 2 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC shuffles their deck.[/i]C draws 3 Coppers, a Silver and an Estate
Turn 3 - Lord Rattington[/b]  [/color]L plays a ChapelL trashes 3 Coppers and an EstateL draws 5 cards
Turn 3 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 2 Coppers, a Silver and 2 Estates
Turn 4 - Lord Rattington[/b]  [/color]L plays 4 CoppersL buys and gains a MerchantL shuffles their deck.[/i]L draws 5 cards
Turn 4 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC shuffles their deck.[/i]C draws 3 Coppers and 2 Estates
Turn 5 - Lord Rattington[/b]  [/color]L plays a MerchantL draws a cardL plays 3 CoppersL buys and gains a MerchantL shuffles their deck.[/i]L draws 5 cards
Turn 5 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 6 - Lord Rattington[/b]  [/color]L plays a ChapelL trashes 4 CoppersL shuffles their deck.[/i]L draws 5 cards
Turn 6 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and a FestivalC shuffles their deck.[/i]C draws 2 Coppers, 2 Silvers and an Estate
Turn 7 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL trashes 2 EstatesL shuffles their deck.[/i]L draws 3 cards
Turn 7 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a FestivalC draws 3 Coppers, a Silver and an Estate
Turn 8 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 8 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 3 Coppers, an Estate and a Festival
Turn 9 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 9 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a FestivalC shuffles their deck.[/i]C draws 3 Coppers, a Silver and a Festival
Turn 10 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 10 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a FestivalC draws a Copper, an Estate and 3 Festivals
Turn 11 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 11 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC buys and gains 3 Coppers and a FestivalC draws 2 Coppers and 3 Silvers
Turn 12 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 12 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a FestivalC draws 2 Coppers, 2 Estates and a Festival
Turn 13 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 13 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a CopperC buys and gains a Copper and a SilverC shuffles their deck.[/i]C draws 4 Coppers and an Estate
Turn 14 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 14 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, an Estate and 2 Festivals
Turn 15 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 15 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a FestivalC draws 2 Coppers, a Silver and 2 Festivals
Turn 16 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 16 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and 2 GardensC draws a Copper, 2 Silvers and 2 Festivals
Turn 17 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 17 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays 2 Silvers and a CopperC buys and gains a Copper and 2 GardensC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 18 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 18 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains an Estate and a GardensC draws 3 Coppers, a Silver and a Festival
Turn 19 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 19 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 3 CoppersC buys and gains an Estate and a GardensC shuffles their deck.[/i]C draws 2 Coppers, a Silver, an Estate and a Festival
Turn 20 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 20 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains an Estate and a GardensC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 21 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 21 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws 2 Coppers, an Estate, a Festival and a Gardens
Turn 22 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 22 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 CoppersC buys and gains a Copper and a GardensC draws 3 Coppers and 2 Gardens
Turn 23 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 23 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, an Estate, a Festival and a Gardens
Turn 24 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 24 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a CopperC buys and gains a Copper and a SilverC draws a Copper, an Estate and 3 Festivals
Turn 25 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 25 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and 2 SilversC draws 3 Coppers, a Silver and a Gardens
Turn 26 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 26 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 2 Coppers, 2 Silvers and a Festival
Turn 27 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 27 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 Silvers and 2 CoppersC buys and gains a Copper and a ProvinceC shuffles their deck.[/i]C draws 2 Coppers, a Silver, a Festival and a Gardens
Turn 28 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 28 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws a Copper, 2 Silvers, an Estate and a Festival
Turn 29 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 29 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and a GoldC draws a Copper, a Silver, an Estate and 2 Festivals
Turn 30 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 30 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a BanditC draws a Gold, 2 Estates, a Festival and a Gardens
Turn 31 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 31 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a GoldC buys and gains a Copper and a DuchyC draws 4 Coppers and a Gardens
Turn 32 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 32 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 3 Coppers, an Estate and a Festival
Turn 33 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 33 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a MineC draws a Copper, 2 Silvers, an Estate and a Festival
Turn 34 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 34 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and an ArtisanC draws 3 Coppers, a Silver and a Province
Turn 35 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 35 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a MineC draws a Copper, a Silver and 3 Festivals
Turn 36 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 36 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and 3 MerchantsC draws 2 Coppers, a Silver and 2 Gardens
Turn 37 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 37 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws 5 Coppers
Turn 38 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 38 - Chase Adolphson[/b]  [/color]C plays 5 CoppersC buys and gains a DuchyC draws a Copper, a Silver and 3 Gardens
Turn 39 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 39 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a WorkshopC shuffles their deck.[/i]C draws 2 Coppers, a Silver, an Estate and a Bandit
Turn 40 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 40 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver and a CopperC buys and gains a SilverC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 41 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 41 - Chase Adolphson[/b]  [/color]C plays a FestivalC buys and gains 2 CoppersC draws 2 Coppers, a Silver, an Estate and a Merchant
Turn 42 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 42 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a SilverC buys and gains a CopperC draws 3 Coppers, a Silver and a Festival
Turn 43 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 43 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws 3 Coppers, a Silver and a Duchy
Turn 44 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 44 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a BanditC draws 4 Coppers and a Silver
Turn 45 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 45 - Chase Adolphson[/b]  [/color]C plays a Silver and 4 CoppersC buys and gains an ArtisanC draws a Copper, a Gold and 3 Festivals
Turn 46 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 46 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a Gold and a CopperC buys and gains a Copper and 3 SilversC draws 2 Coppers, 2 Gardens and a Mine
Turn 47 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 47 - Chase Adolphson[/b]  [/color]C plays a MineC trashes a CopperC gains a SilverC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gardens, a Merchant and a Workshop
Turn 48 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 48 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a FestivalC plays a FestivalC plays a WorkshopC gains a CopperC buys and gains 2 CoppersC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 49 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 49 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and a LibraryC draws a Copper, 2 Silvers, a Gold and a Province
Turn 50 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 50 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a LibraryC draws 3 Coppers and 2 Festivals
Turn 51 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 51 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays 3 CoppersC buys and gains a Copper, an Estate and a LibraryC draws a Copper, a Silver, a Duchy and 2 Gardens
Turn 52 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 52 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws a Copper, an Artisan, a Festival, a Merchant and a Mine
Turn 53 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 53 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a MerchantC draws a CopperC plays a MineC trashes a CopperC gains a SilverC plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a CopperC buys and gains a Copper and a SilverC draws a Gold, an Estate, 2 Gardens and a Library
Turn 54 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 54 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a GardensC plays a GoldC buys and gains a SilverC shuffles their deck.[/i]C draws 2 Coppers, an Estate, a Gardens and a Library
Turn 55 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 55 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws 2 Coppers and a SilverC discards 2 FestivalsC plays a Silver and 4 CoppersC buys and gains a GoldC draws 2 Estates, a Festival, a Mine and a Workshop
Turn 56 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 56 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a WorkshopC gains a SilverC plays a MineC buys and gains a Copper and an EstateC draws 3 Coppers, a Silver and a Gardens
Turn 57 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 57 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws a Copper, a Gold, a Duchy, a Library and a Mine
Turn 58 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 58 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and an EstateC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 4 Coppers and a Silver
Turn 59 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 59 - Chase Adolphson[/b]  [/color]C plays a Silver and 4 CoppersC buys and gains an ArtisanC draws a Copper, 2 Silvers, an Estate and a Bandit
Turn 60 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 60 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays 2 Silvers and a CopperC buys and gains a DuchyC draws 2 Coppers, a Silver, an Estate and a Library
Turn 61 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 61 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a GoldC plays a Silver, a Gold and 3 CoppersC buys and gains a ProvinceC draws 2 Coppers, a Silver, a Festival and a Library
Turn 62 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 62 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws a Copper, a Silver, a Gold and a GardensC plays 2 Silvers and 2 CoppersC buys and gains a Curse and a ProvinceC draws 2 Coppers, a Festival, a Gardens and a Merchant
Turn 63 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 63 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a MerchantC draws a FestivalC plays a FestivalC plays 2 CoppersC buys and gains a Curse, a Copper and a GoldC draws a Copper, 2 Silvers and 2 Festivals
Turn 64 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 64 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a LibraryC draws a Copper, a Silver, a Gold and 2 Gardens
Turn 65 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 65 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains an ArtisanC draws 2 Coppers, 2 Silvers and a Festival
Turn 66 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 66 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 Silvers and 2 CoppersC buys and gains an Artisan and a ChapelC draws 2 Coppers, a Festival and 2 Gardens
Turn 67 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 67 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 CoppersC buys and gains a Curse and a MerchantC draws 2 Coppers, 2 Silvers and a Gold
Turn 68 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 68 - Chase Adolphson[/b]  [/color]C plays 2 Silvers, a Gold and a CopperC buys and gains a ProvinceC draws 3 Silvers, an Artisan and a Bandit
Turn 69 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 69 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays 3 SilversC buys and gains a GoldC draws 3 Coppers, a Silver and an Estate
Turn 70 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 70 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a LibraryC draws 3 Coppers, a Duchy and a Merchant
Turn 71 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 71 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a CopperC plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, 2 Silvers and an Artisan
Turn 72 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 72 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a LibraryC topdecks a LibraryC plays 2 Silvers and 2 CoppersC buys and gains an ArtisanC shuffles their deck.[/i]C draws a Copper, a Gold, a Province, a Library and a Merchant
Turn 73 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 73 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws an ArtisanC plays an ArtisanC gains a DuchyC topdecks a LibraryC plays a GoldC buys and gains a WorkshopC draws 2 Coppers, an Estate and 2 Libraries
Turn 74 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 74 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and a GoldC plays a Silver, a Gold and 3 CoppersC buys and gains a ProvinceC draws a Copper, a Gold, an Artisan, a Bandit and a Merchant
Turn 75 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 75 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a FestivalC plays a FestivalC plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a BanditC gains a GoldC plays a Gold and a CopperC buys and gains a Copper and a GoldC draws 2 Silvers and 3 Libraries
Turn 76 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 76 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and an EstateC plays 3 SilversC buys and gains a GoldC draws a Copper, 2 Silvers, a Festival and a Library
Turn 77 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 77 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws a Copper and a FestivalC looks at a FestivalC draws a Copper and a SilverC plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Curse, a Copper and a ProvinceC draws 2 Coppers, a Silver, an Artisan and a Library
Turn 78 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 78 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a DuchyC topdecks a LibraryC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, 2 Silvers, an Estate and a Library
Turn 79 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 79 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a DuchyC plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws a Copper, an Estate, 2 Festivals and a Mine
Turn 80 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 80 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a MineC trashes a CopperC gains a SilverC plays a SilverC buys and gains 2 Curses and a DuchyC draws a Copper and 4 Silvers
Turn 81 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 81 - Chase Adolphson[/b]  [/color]C plays 4 SilversC buys and gains a ProvinceC draws a Curse, 2 Coppers, a Gold and a Merchant
Turn 82 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 82 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a CopperC plays a Gold and 3 CoppersC buys and gains a GoldC draws 3 Coppers and 2 Silvers
Turn 83 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 83 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws 2 Silvers, an Estate, a Festival and a Gardens
Turn 84 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 84 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and a GoldC draws 3 Coppers, an Estate and a Chapel
Turn 85 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 85 - Chase Adolphson[/b]  [/color]C plays a ChapelC plays 3 CoppersC buys and gains a SilverC draws a Curse, 2 Estates and 2 Festivals
Turn 86 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 86 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC buys and gains 2 Coppers and a SilverC draws a Copper, a Silver, an Artisan and 2 Gardens
Turn 87 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 87 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a SilverC topdecks a GardensC plays 2 Silvers and a CopperC buys and gains a DuchyC draws 3 Coppers, a Gardens and a Mine
Turn 88 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 88 - Chase Adolphson[/b]  [/color]C plays a MineC trashes a CopperC gains a SilverC plays a Silver and a CopperC buys and gains a SilverC draws a Silver, a Duchy, a Province, an Artisan and a Gardens
Turn 89 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 89 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a BanditC topdecks a BanditC plays a SilverC buys and gains a ChapelC draws a Copper, a Silver, 2 Golds and a Bandit
Turn 90 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 90 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 2 Coppers, a Gold, a Province and a Festival
Turn 91 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 91 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Gold and 2 CoppersC buys and gains a Curse and a GoldC draws 4 Coppers and a Gardens
Turn 92 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 92 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, 2 Silvers and a Duchy
Turn 93 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 93 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws a Silver, an Artisan, a Bandit, a Gardens and a Workshop
Turn 94 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 94 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a SilverC buys and gains an EstateC draws 2 Coppers, a Silver, a Province and a Library
Turn 95 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 95 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws a Curse and 2 CoppersC discards a FestivalC plays a Silver and 4 CoppersC buys and gains a GoldC draws a Copper, a Gold, a Gardens, a Library and a Merchant
Turn 96 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 96 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a GardensC plays a LibraryC draws 2 Coppers and a GoldC plays a Gold and 3 CoppersC buys and gains a GoldC shuffles their deck.[/i]C draws a Copper, a Silver, 2 Golds and an Estate
Turn 97 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 97 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains a GoldC draws a Curse, 3 Coppers and a Festival
Turn 98 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 98 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Curse and a BanditC draws a Curse, a Copper, 2 Artisans and a Festival
Turn 99 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 99 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays an ArtisanC gains a SilverC topdecks a CurseC plays an ArtisanC gains a SilverC topdecks a CopperC plays 2 SilversC buys and gains a GoldC draws a Curse, 2 Coppers, a Silver and an Artisan
Turn 100 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 100 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a BanditC topdecks a BanditC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gold, a Bandit and a Gardens
Turn 101 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 101 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 4 Silvers and a Festival
Turn 102 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 102 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 4 SilversC buys and gains a Gold and a WorkshopC draws 2 Silvers, a Province, an Artisan and a Library
Turn 103 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 103 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a MineC topdecks a LibraryC plays 2 SilversC buys and gains a SilverC draws a Silver, a Festival, 2 Libraries and a Mine
Turn 104 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 104 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws 2 Coppers and an ArtisanC looks at an ArtisanC draws a SilverC plays an ArtisanC gains a BanditC topdecks a SilverC plays a CopperC buys and gains a Curse and a SilverC draws a Curse, a Silver, a Gold, a Province and a Gardens
Turn 105 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 105 - Chase Adolphson[/b]  [/color]C plays a Silver and a GoldC buys and gains a MineC draws a Copper, 2 Silvers, a Gold and a Bandit
Turn 106 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 106 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gold, a Province and a Gardens
Turn 107 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 107 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains an ArtisanC draws a Copper, 2 Silvers, an Estate and a Library
Turn 108 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 108 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a ProvinceC plays a Silver and 3 CoppersC buys and gains a BanditC draws a Copper, a Silver, a Province, a Bandit and a Merchant
Turn 109 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 109 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a SilverC plays 2 Silvers and a CopperC buys and gains a BanditC draws a Copper, a Silver, an Estate, a Gardens and a Workshop
Turn 110 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 110 - Chase Adolphson[/b]  [/color]C plays a WorkshopC gains a WorkshopC plays a Silver and a CopperC buys and gains a HarbingerC draws a Gold, an Estate, an Artisan, a Festival and a Gardens
Turn 111 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 111 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays an ArtisanC gains a SilverC topdecks a GardensC plays a Silver and a GoldC buys and gains a Copper and a GoldC draws a Copper, a Silver, an Estate, a Gardens and a Library.

the only things left were 1 curse 2 estates 1 duchy 1 province 2 bandits 1 library 6 mines 3 artisans 7 chapels 9 harbingers 4 merchants and 6 workshops
piles out gold silver copper festival garden
lr only had 2 merchants and a chapel
final score 223-0
i had 208 cards in my deck
 

3
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 30, 2018, 11:10:57 pm »

4
Dominion League / Re: Season 28 - Signups
« on: April 30, 2018, 06:18:43 pm »
New to the league
Chase Adolphson
Salt Lake City ut

5
Chase Adolphson
Dominion

6
Even funnier, I think according to Council Room Curse/Curse was not the worst opening.


That literally does not make any sense. Maybe if I knew the kingdom it might make more sense.

7
Donate + Outpost
Don't know if this has been mentioned yet. Donate tells you to discard everything and draw 5 cards, so if you play Outpost before you buy it you'll start your Outpost turn with 5 cards.


I should do that sometime.

8
Seems f.ds can't purge the ghost of Tristan no matter how hard it tries


That's a good thing we don't have Tristan's ghost.

9
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 08:48:32 pm »
Here's a fun set I just had:

City Quarter, Overlord, Guardian, Bishop, Rats, Treasury, Governor, Hunting Party, Cartographer, Catacombs. Landmark: Triumphal Arch.

You could probably improve on this by replacing the three cards that were never used (Guardian, Cartographer, Catacombs).


Haunted wood, alchemist, altar


Was it designed?
It was not. I posted it here to see how you would improve it.
Did my improvement help at all?

10
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 06:48:03 pm »
Pretty crazy one from today:

Urchin, Bishop, Fortress, Militia, Monument, Sacrifice, Forum, Hunting Party, Artisan, Expand, Alms, Donate


Wait that sounds to perfect to be randomized. Was it designed?

11
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 26, 2018, 06:43:26 pm »
Here's a fun set I just had:

City Quarter, Overlord, Guardian, Bishop, Rats, Treasury, Governor, Hunting Party, Cartographer, Catacombs. Landmark: Triumphal Arch.

You could probably improve on this by replacing the three cards that were never used (Guardian, Cartographer, Catacombs).


Haunted wood, alchemist, altar


Was it designed?

12
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 26, 2018, 06:26:43 pm »
Following Chase's logic wouldn't Martin still be the best Knight to Inherit? Because if you can Inherit Natalie there must be cost reduction available, so aside from Quarry it should be easy for Estates to cost $0 so each Sir Martin would represent 2 additional gains of Sir Martins. Or are we assuming that in addition to all this other stuff going on you can overdraw enough and have enough actions to gain and play all the Estates in one turn?


That's smart. I also noticed the same interaction with Sylvia. Since she gives +2coins you can always gain an estate. But Natalie is still better because you gain it for free. With Martin and Sylvia you have to buy it. Also Sylvia is better than Martin because if you have an estate and four provinces you will have 3 buys but 0 coins so you still can't get an estate, but with Sylvia you will always have at least 2 coins.

13
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 26, 2018, 09:57:58 am »
It should be pretty obvious that Dame Natalie is the best knight to inherit.

I'm with you. That's quite clever.


I'm thinking how are these people seeing the interaction.

I was thinking, "Surely that depends on what $3s are available... oh."

Iím not sure how good that interaction is. As a terminal; I donít think it would be that great to gain one every time you play one. If Viillage or another $3 village is available, then I could see it being pretty good.


That's a good point. I like you're thinking, but you can just buy a bunch of villages before you do inheritance.

14
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 26, 2018, 09:56:56 am »
It should be pretty obvious that Dame Natalie is the best knight to inherit.

I'm with you. That's quite clever.


I'm thinking how are these people seeing the interaction.

I was thinking, "Surely that depends on what $3s are available... oh."


That was exactly my thought process too. I was like sir bailey is the best to inherit since its a cantrip and it is easy to stack but then I was like wait a second dame natalie is the best one to inherit.

17
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 25, 2018, 07:56:39 pm »
It should be pretty obvious that Dame Natalie is the best knight to inherit.

I'm with you. That's quite clever.


I'm thinking how are these people not seeing the interaction.

18
Dominion General Discussion / Re: What is the best knight to inherit?
« on: April 25, 2018, 07:28:46 pm »
Sir Martin. All the rest require cost reduction, in which case there's probably already a different card that you'd rather inherit. This isn't quite true if there are no villages and your cost reduction is Bridge -- I could see the case for Sir Bailey or Dame Molly there -- but it's true for Highway at least. That said, this isn't a choice you're often confronted with; even with cost reduction, you can only inherit the top Knight of the stack. And Highway-Knights games are already rather crazy with or without Inheritance...


It should be pretty obvious that Dame Natalie is the best knight to inherit.

19
Dominion General Discussion / What is the best knight to inherit?
« on: April 25, 2018, 07:01:02 pm »
1. Dame Natalie
2. Sir Bailey
3. Dame Sylvia
4. Sir Vander
5. Sir Martin
6. Dame Molly
7. Sir Destry
8. Dame Anna
9. Sir Michael
10. Dame Josephine

20
Banquet/Triumph

It was my opponent who found the interaction, unfortunately...


But it only works if you have +buy.

21
Calling a card that either gains or junks the most powerful gainer is quite dubious and the most powerful gainers (respectively trasher/gainers) are probably the two card that gains 5s and cost $6. Plus perhaps Magic Lamp but that's mainly due to the tempo advantage (Altar and Artisan gain on average more than 3 cards per game).


From my experience jester gains more cards than altar or artisan.

This makes no sense. Altar and Artisan both gain exactly 1 card per play. In a 2 player game, Jester gains maybe 1 card for every 2 or 3 plays. It's literally impossible for Jester to gain more cards-per-play than Artisan/Altar in a 2 player game.

In a 3 or 4 player game, it is theoretically possible for Jester to gain more than 1 card per play, but even that sounds very unlikely... several of the cards revealed by Jester throughout the game will be Victory or Copper or Curse. You have to hit several good actions before the radio will tilt in your favor. Even then, keep in mind that most players here play mostly 2 player Dominion; and 2 player Dominion is as a whole a more strategic and less luck-based game than 3-4 player.

On top of all that, Artisan and Altar (as well as just about every other gainer) allow you to gain a specific card that you want. Jester can only gain you whatever random card your opponent happened to reveal; you have no say in it.


But with altar and artisan you can only gain cards costing up to five. I gain platinum, gold, bank, grand market, kings court, etc with jester frequently.

22
Calling a card that either gains or junks the most powerful gainer is quite dubious and the most powerful gainers (respectively trasher/gainers) are probably the two card that gains 5s and cost $6. Plus perhaps Magic Lamp but that's mainly due to the tempo advantage (Altar and Artisan gain on average more than 3 cards per game).


From my experience jester gains more cards than altar or artisan.

23
That actually is a really good way, because jester is the most powerful gainer in the game.

Changeling can gain Potion cards too, along with Victory/Action and Victory/Treasure cards. It's also cheaper and way better at copying the card you want.


But with jester you can gain powerful cards that you don't have in your deck, unlike changeling, also it is not a one shot. It's also not like workshop where there's a cost limit. Also it can gain multiple cards in three player games, and it makes them discard their good card. Therefore it is the most powerful gainer in the game by far.

24
No one mentioned Jester as a means of "cloning" potion-cost cards?


That actually is a really good way, because jester is the most powerful gainer in the game.

25
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 24, 2018, 10:03:16 am »
Also where is the contest that McGarnacle was talking about

http://forum.dominionstrategy.com/index.php?board=32.0

That's fan card creation, not kingdom design. This is a kingdom design contest.


But that's for 2014. Where's the one for 2018

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