Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - weesh

Filter to certain boards:

Pages: [1]
Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 23, 2017, 04:50:09 pm »
This is the card picker I use:
I find it to be far and away the best. Play around with this a bit and see if you get something cool.

I do like that this has mins AND maxes, like the last dominion app I used, but inability to veto things like banes, landmarks and events is a bit annoying.  It's also annoying that you can't change the ordering without making a new selection, but showing all the cards is fantastic.  I think I'l use this one from time to time to keep things mixed up.

Villa + Pathfinding

Isn't almost every village that naturally has +1 card going to be crazier with +2 cards than villa will have with +1 card?

My favorite pathfinding target is magpie, because it helps you get more magpies, spikes you up to 8 without needing to fill your deck with early treasure, and helps your engine become more resilient in the face of the treasure you do have. 

So what's the best bane?

Define "best"
is it:
"synergizes with your own witches"
"discourages people from buying young witch"
"given that your opponent is likely to buy young witch, this offers you the best defense"
"has the perfect balance of power that it causes you to need some, but feel a bit disappointed at the opportunity cost"
"has a great feel of play and counterplay"

Personally, I like Guide and Ratcatcher a ton as banes for the bolded reason.  There is tension in wanting to save them for the ideal situation versus wanting to get them back in your deck.  Also, the fact that they are reserves means you generally need to play more of them to be effective. 

Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 22, 2017, 12:16:45 pm »
Third, it has three of the tiers in the common tiered system for ranking, but it is missing the crucial S tier...

if you think 4 tiers are necessary, why not 'A' through 'D'?
Personally, I find 'S-tier' to be Stupid.

That said, I'm interested in seeing a list with the modern cards.

Dominion Online at Shuffle iT / Re: Official Dominion Online FAQ [Draft]
« on: September 21, 2017, 04:33:26 pm »
What is the actual goal of this document?
Who is the intended audience?

It seems like you are writing a guide for all people, and it is thus bloated to greater than 5000 words.

Which is impressive considering it only takes about 800 words to explain the game. 

If you want this to be usable to complete beginners, you are going to need this to be far more accessible.

Here are some examples of bloat, with the assumption that you are writing a targeted guide for a new player:

Action cards: These cards usually have white borders, though a few have an extra type (or two, or three) that gives them an additional or alternate color.
everything underlined is unnecessary to a new player, and is just going to distract and cause confusing.  we are trying to get the new players into the game, which you do by getting them playing, not by explaining the entire history of changes and additions to the game.

Once you have logged in, you will be presented with the above screen.  The buttons along the top of the screen will take you to several different menus:...
It's a brand new player!  explain only what they need in order to get them into their first game. 

You may sometimes see an Event or Landmark in the game...
this is not something anyone needs to learn before their first game


Assuming you are tying to get a player, who has zero guidance, and zero dominion experience into a game of dominion online, I'd suggest the following structure:

Table of contents:

* Intro
* Rules
* How to get into your first game online

(2-3 sentences about the nature of the game)

(cherry pick the words from the base rulebook plus pictures; modify words as necessary for the online experience. don't add strategy or confusion or anything they don't need to know for their first game, you don't need to explain all the corner cases at this point.  for instance, there is no need to include stuff about unwrapping the cards.)

How to get into your first game:
(figure out the exact minimum number of clicks required to jump into match, and then guide them down that path, making intelligent choices for them along the way. don't give them options at this point)

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 20, 2017, 05:21:57 pm »
I am changing the article release schedule...

Sustainability is more important than a short term explosion of content.
Also, I've really enjoyed the highlighting of old content that I'd not yet seen. 

Dominion General Discussion / Re: Dominion Confessions
« on: September 20, 2017, 12:17:03 pm »
I'm not trying (very hard) to get better.

I don't want my less serious play groups to feel like they can't win. And I don't want to handicap myself.

Variants and Fan Cards / Re: Heirlooms - Speculation by King Leon
« on: September 19, 2017, 08:24:23 pm »
i really hope it isn't 7 completely different cards.  it would make the early turns take so much reading when people are learning the set. 

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 19, 2017, 07:22:15 pm »
I'm an Engineer in real life.
In the game, you can let them help you, or you can be work them to death for a short term game. 
In the words of Glados:
♫ that would be funny, if it weren't so sad ♫

Wedding is a Harem variant.

oh god.
in my last wedding game I collected 6 wives.

Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 19, 2017, 05:16:27 pm »
Picking some cards that have funny synergies or anti-synergies, having two or more completely different strategies that seem competitive, and then just filling the rest of the card slots with stuff that doesn't do anything if any are left is what I do.

So, let's say I pick villa/library, and Smithy/lost arts...
How might you pick the other 6 cards?  I'm not sure what you mean by "stuff that doesn't do anything".

Dominion General Discussion / How do YOU pick interesting kingdoms?
« on: September 19, 2017, 04:42:14 pm »
It seems the potential for finding great boards is limitless....once you have all the sets.  But with only 5 expansions, the reddit KOTW,, and other sources for kingdoms are unhelpful.

So I use my jack of all dominion app, and heavily curate what comes up until it can hardly be called random anymore.  My kingdoms play substantially similar to each other and I'm looking to branch out.

Do you guys go full random? 

Or do you have tips for making interesting and diverse boards?

I'd love to see some examples of your process as well.

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 18, 2017, 11:20:59 pm »
I think the funniest card thematically is Catapult. How do you Catapult a whole Estate? And why would flinging a Moneylender at your enemies be a good idea?

my favorite catapult fodder thus far is tax collector.
it pleases me to put one in the bucket of a catapult, and it amuses me to send someone so hated to an enemy.

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 18, 2017, 07:03:59 pm »
...Duchess is pretty thematic.

It is not a coincidence she is called after a Duchy (she probably lives there!).

I love that one!  My play group likes the idea that she doesn't care who owns the property, as long as she gets to live elegantly, so she just attaches herself to anyone with money to buy the place she wants to live.

The freeloader doesn't help out that much either...

I've been cheating on dominion recently with "Last Will", a game built around surrounding yourself with freeloaders so they can help you spend your money faster. 

Dominion General Discussion / Re: When did you start playing?
« on: September 18, 2017, 04:26:54 pm »
I'm a newbie.
Bought the base game a little over a year ago, and played it for the first time not long before that.

I actually heard about it in a review of a different deckbuilder, where the reviewers compared the game to dominion.  I played at least four deckbuilders before being exposed to dominion.

This goes to show how new I am to paying attention to board games past Magic the Gathering, which I have played off and on since 1994.

Dominion General Discussion / Favorite Thematic Cards (part 2)
« on: September 18, 2017, 04:11:50 pm »
Rather than necro a 6 year old favor thread (, how about a new one?

To mix things up, how about the cards/combos whose flavor is delightfully wonky, compared to the ones that are home runs?

So not Peasant, that tells a clear and interesting life story, or how young witch is unwilling to follow you into a chapel.

More like Salt the Earth, that shows you destroying one small part of the world so no one else can have it...and yet feeling some small amount of satisfaction as a result! 

I love the idea of a monarch that doesn't want MORE money, he just wants more than his peers!  And the fastest way to do that is to get ahead, and then destroy everything else.

But far and away my favorite wonky flavor card is Magpie.  It conjures the image of a crazy old man hiding up in his keep, wondering how the kings around him have gotten more powerful by building smithies and villages and markets.  He has an army of magpies!  why isn't he the most powerful man around with the obviously superior strategy of sending out birds to find money and bring it back?!

But then it turns out if he Trains the army of magpies, so that they bring even more money back, he can become the most powerful man around.  the crazy old geezer was right! he just needed to push harder than anyone else would have, and suddenly he appears to be forward thinking :)

What cards do you guys like for the mental gymnastics you have to do to make sense of them?

Dominion General Discussion / Re: Playing with Black Market for Real
« on: September 17, 2017, 10:59:15 pm »
i don't own it, but why don't you use the blue-backs, and then as you pull a card, grab one of the standard backs for that card?
then you only have to grab the cards you use.

Rules Questions / Re: Simple Rules Questions
« on: September 14, 2017, 10:39:59 am »
is a -1 card token completely punked by "draw to X" like library?  or will you only draw to X-1?

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 12:35:35 pm »
On a related note, I encourage Beyond Awesome (or delegate) to comb through the last 3-4 years of articles and feature the best ones on the blog.  There's no need to start from scratch.  I'm sure the community would be willing to help you identify the gems.

That would be great from my perspective as a newbie that just started looking at these forums.

Dominion General Discussion / Re: How many Events and Landmarks do you use?
« on: September 13, 2017, 09:59:38 am »
at the very most
1) 1 landmark
2) 1 event that will be used frequently
3) 1 event that will be used at most once per person.

having scouting party AND save just seems like asking the game to take forever.

i wish the "jack of all dominion" app would allow you to choose how many of each you want.

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 09:54:01 am »
...When should I start greening?...

I second this one.

My entire playgroup is lost on this one.
invariably, someone will throw down 8$ early in the game, and there will be a pause as they try to figure out if it's time to buy a province or not, and pretty much no one at the table knows the right answer.

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 12, 2017, 04:16:53 pm »
I'm thrilled!  That blog was my first window into strategy more complicated than balancing the number of +actions and terminals my deck had. 

How will the podcast be distributed?  Will I be able to find it on my podcast app? 

Dominion General Discussion / Re: Which Removed Cards Do You Use IRL?
« on: September 12, 2017, 10:49:53 am »
I still have spy.

Yeah, it's bad, and it's time consuming, but my friend's daughter thinks it's hilarious to tell all the adults around the table what to do

And by extension, we all love watching her do it. When she actually hits a good card that does make a difference, we'll loudly bemoan the loss for her benefit so she can cackle with glee!

Pages: [1]

Page created in 0.075 seconds with 19 queries.