I, on the other hand, think that Governor is best used as a super lab... I have a strong penchant for Big Money and a super lab strategy with a good terminal is always going to be somethin i have trouble resisting.
Here is one of my games where I had 5 provinces turn 11 in a two player game...
http://councilroom.com/game?game_id=game-20111117-004950-65e43f2b.html In this game my deck was more streamlined then my opponents, thank you Masquerade, despite the T1 witch. This meant that I was able to make more use out of the +3 cards option then my opponent gained from having 6 card hands.
With all that said, here is a game where I didn't buy Governor and my opponent bought 3 and I believe they benefitted me more than him... Partly because it was a colony game, and partly because I am in love with Trader, courtesy of my love of green decks filled with silver...
http://councilroom.com/game?game_id=game-20111117-014233-882d259b.htmlIn this game Stables was a much better card then Governor, for my strategy, as the super lab ability doesn't benefit your opponent.