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Messages - werothegreat

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« on: January 21, 2018, 09:51:42 am »
I'm still waiting for Civ 6 to reintroduce Corporations.

The only meaningful question to ask with these cards is: Is it worth getting a Potion if it's the only -costing card?

Scrying Pool, Familiar, Alchemist: Yes, and you should open Potion
Vineyard: Yes, but you can wait to get a Potion
Possession, Apothecary: Usually
University, Golem: Often, turning to "yes" if it's the only Village
Transmute, Philosopher's Stone: Fuck off these are garbage

Bear in mind that there are still differences between how these cards are, and the fixes being proposed.  You can Crown Horn of Plenty.  Distant Lands counts for Vineyards.  Forge and Prince can be gained by Workshop variants (given enough cost reduction).  Trader as-is has the infinite VP trick with Forum and Goons and Highway.

« on: January 20, 2018, 08:54:46 am »
You have to move a melee unit, like a Warrior, into the same tile as the enemy city and capture it.

Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: January 19, 2018, 08:44:08 pm »
Cards that cost only (like Transmute from Alchemy) or only (like Engineer from Empires) do not cost or more.

...But cards that have alongside either or in their cost, like Alchemist or Fortune, do cost or more.

I'm just wondering if that additional clause is exactly necessary.

Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: January 19, 2018, 06:50:46 pm »
Here's my go at a FAQ:

Trashing is not optional.  If you trash a card costing , or if you have no cards left in hand to trash, nothing else happens.  If you trash a card costing or more, you gain a cheaper card and a Gold.  Both come from the Supply, and are put into your discard pile.  The cheaper card goes into your discard pile first.  For example, if you trash a Silver (costing ), you could gain an Estate (costing ).  There will almost always be a cheaper card in the Supply, since Copper and Curse cost , but if there aren't any, you still gain a Gold.  If there aren't any Gold left in the Supply, you still gain the cheaper card.  Cards that cost only (like Transmute from Alchemy) or only (like Engineer from Empires) do not cost or more.

It seems the current trend over the past year has been an increased perception of the value of trashers (Remake topping the s, Junk Dealer second in the s).  I'm hoping the next trend will be an increased perception of the value of gainers, and let Artisan and Vampire bump up a bit more.

Artisan should be higher.

I still think it should be Donate, Fortune, King's Court, Goons.

Aaaaaaaaah you're supposed to start rankings from the bottom, not the top  :'(

Nooooo Prizes and Knights means no + today :(

At any rate, no changes to Prize rankings, nothing to see here, move along

Crown is a noob trap.

Sentry is good, but not #7 good.  You need like 3 of them in order to reliably trash all of your starting Estates and Coppers.  The one upside it has over Junk Dealer and Upgrade is that it remains useful after you no longer want to trash anything, and so overbuying them doesn't "hurt" other than in the normal opportunity cost-y way.

the thing is, vampire isn't a very good card at all. it should be in the bottom third.

Couldn't disagree more.  I ranked it first on my list.  It non-terminally gains s and attacks.  Is there some other you want on the board?  There's absolutely no reason why you shouldn't grab Vampire first.  The fact that you only get that every other play is a downside, but Bat is a decent trasher, and there's no reason not to get multiple Vampires.

(Also: why does the blurb call Journeyman a Traveller? That's a card type and this card isn't one. The uncapitalized "traveller" isn't accurate either, since a "journeyman" is a professional post-apprenticeship rank, and doesn't have anything to do with traveling.)

In Finnish, Journeyman got translated as "travelling man", despite Finnish actually having a separate word for "rank after apprentice".

Can someone explain why Plunder rose while Monument keeps falling?

* Plunder is non-terminal
* Plunder is paired with a great draw card
* Plunder helps activate said draw card

Bustling Village dropped, as I expected.  However, I was expecting Legionary to rise, not fall.  Groundskeeper will be a big winner here - it's vaulted up at least 20 spots.

So Inn, Market, Outpost and Seaway are guaranteed to have risen in the ranking, and Plunder has at least not fallen.

I did not rank Advisor first. :P

I'm rather surprised Sauna got fourth while Jack has dropped so low.

My hot take is that Pirate Ship is better than dead last, even in 2 player. Trashing opponentís copper is bad, but you can win a game by taking advantage of someone who has already thinned down and is banking on one or two silver or gold to build their engine up. Being able to pick which treasure to trash is huge, and in those rare games when it gets up to a terminal $6 or $7, youíre almost immune to greening.

Itís obviously bad in general but Iíd put it above Bureaucrat, Navigator and Noble Brigand for sure.

Agree.  Not sure if I'd slide it above Treasure Map, though - TM has enough gimmicks out there now to give it an edge.

The Forager/Lookout debate is not just about search space, it's about hand disruption.  If you're not drawing your entire deck, allowing you to buy something and trash is really nice (one of the reasons Monastery is so good).  My big beef with Lookout is the combination of blind and mandatory with its trashing, not a good mix.

Skulk is good, Farming Village is bad.

The real question is, will Remake retain its hold on top spot?  Every other list seems to have a pretty solid #1 that can't be shaken - Chapel, Ambassador, Mountebank, King's Court - but the $4's have shuffled around a bit.

"Rocks don't get uncovered most of the time"

Seriously, people, just buy more than one Catapult.  You can trash extras to hand out Curses!

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 11, 2018, 10:42:09 am »
Okay.  Big winners here are Loan (+10), Workshop (+10) and Develop (+5).  Big losers are Gladiator and Guide (both -9).

EDIT: Unless I'm counting these changes wrong, which is possible.  Anyone want to check my numbers?  Got it.

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 11, 2018, 08:47:25 am »
Sorry, is this the real ranking?  Where are all the arrows and place changes and percentages and stuff?

Hearthstone / Re: Tavern Brawl Discussion
« on: January 10, 2018, 05:12:41 pm »
So this week's Tavern Brawl seems to make Jade Druid even stronger than it already is, because that's important.

My first game was against a Jade Druid - I think they only put two Jade Idols in their deck.  I beat them with a shitty Priest.

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