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Messages - Dylan32

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Calling a card that either gains or junks the most powerful gainer is quite dubious and the most powerful gainers (respectively trasher/gainers) are probably the two card that gains 5s and cost $6. Plus perhaps Magic Lamp but that's mainly due to the tempo advantage (Altar and Artisan gain on average more than 3 cards per game).

From my experience jester gains more cards than altar or artisan.

This makes no sense. Altar and Artisan both gain exactly 1 card per play. In a 2 player game, Jester gains maybe 1 card for every 2 or 3 plays. It's literally impossible for Jester to gain more cards-per-play than Artisan/Altar in a 2 player game.

In a 3 or 4 player game, it is theoretically possible for Jester to gain more than 1 card per play, but even that sounds very unlikely... several of the cards revealed by Jester throughout the game will be Victory or Copper or Curse. You have to hit several good actions before the radio will tilt in your favor. Even then, keep in mind that most players here play mostly 2 player Dominion; and 2 player Dominion is as a whole a more strategic and less luck-based game than 3-4 player.

On top of all that, Artisan and Altar (as well as just about every other gainer) allow you to gain a specific card that you want. Jester can only gain you whatever random card your opponent happened to reveal; you have no say in it.

Jester costs 5, where Artisan and Altar cost 6, so it is possible that Chase frequently is able to get Jester earlier than he could get one of the other two, and that could make a difference in the number of cards each would be able to gain, or at least it could influence his perception of their average performance. I agree that Artisan and Altar should normally gain more, but I also don't think Chase is crazy for thinking it does based off the games he's played since I can see why it would seem like it does, or even sometimes does gain more due to shuffle luck.

T plays 11 Golds and a Crown.
T plays a Bank.
T plays a Bank again.
T plays a Crown.
T plays a Bank.
T plays a Bank again.

Could have had a little more to spend if you played Crown->Crown->Bank+Bank instead of playing the first bank first. As if it matters when you hit 100+ to spend haha.

Beating Lord Rattington 1,000 times unlocks the perfect shuffle luck achievement.  ;)

And with that, the average wait time to find a match with someone wanting to play another person doubled.

Game against user Shuffle Over Skill.
S: "good luck and lucky shuffle"
D: "Thanks, you too"
D: *Starts turn 4*
S: "already got the first bad shuffle"
S: "potion and 1 copper :)"
ShuffleIt: "The game is over. S resigned. S left the table."

Yup. Username checks out.

Dominion General Discussion / Re: "I couldn't help myself"
« on: December 11, 2017, 02:07:52 am »
Double Witch is a powerful BM strategy because Witch is sufficiently powerful, Double Jack is a powerful BM strategy, because Jack is sufficiently powerful, and Double Margrave is a powerful BM strategy, for the same reason.  I've heard around that Tactician is more powerful than any of those cards.  And Tactician can meaningfully be played as your only terminal for the term.  Therefore, Double Tactician is a powerful BM strategy.

Logic checks out.  Also, all men are Aristotle.

And all f.dsers are Wandering Winder.

And if Wandering Winder is a man, Wandering Winder is Aristotle.

And if Wandering Winder is Aristotle, all f.dsers are Aristotle.

General Discussion / Re: Random Stuff Part III
« on: December 06, 2017, 05:17:13 pm »
From Russia With Puns.

The Man with the Golden Pun

Well, I've never played online, and I don't actually have any verifiable proof that the rest of you aren't just figments of my imagination.

Counter point, I've never owned a single card-shaped-thing from a Dominion box, and I do believe my online Dominion experiences were real.

Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 30, 2017, 01:41:14 pm »
1. Baker Magpie?

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.

Rules Questions / Re: 2 player problem with militia
« on: November 30, 2017, 12:51:56 pm »
To put it yet another way: On your turn, you do everything which the rules require you to do on your turn. Once you have done that, the next player does everything that the rules say they are supposed to do on their turn.

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P


I wonder how many people read your original joke and actually missed the fact you really did flip them. *slowly raises hand*

Counterfeit/Capital was mentioned above.  Crown/Capital isn't quite as good--you get $12 for the price of 6 Debt rather than 0 Debt--but you keep your Capital investment, meaning you can play this over and over and over...

That combo is pretty neat, but I've found that it's easy to overestimate the strength of it. After all, it does give you the benefit of getting a ton of coin at the beginning, but in the long run it's about as strong as 2 Golds.

$12 + 6 debt is way better than $6. If you are only going for a single province every turn (why would you with this combo?) and only 1 crowned capital as only money, Assuming you start with no debt when you start greening, your turns are: buy province, have 2 debt. pay 2 debt, buy province, have 4 debt. Pay 4 debt, buy province. There you have 3 provinces already before the debt is a problem. Besides, you most likely aren't going to only have one of that combo providing all your money, so this combo is almost always going to be better than just buying 2 golds instead.

Variants and Fan Cards / Re: Really bad card ideas
« on: October 23, 2017, 12:51:15 am »
Jack, master salvager
$4 Action
Trash any number of non-treasure cards from your hand.

Uh, this is the worst Chapel variant I have ever seen.

Uh, this is the really bad card ideas thread.

I just realized that I've never posted to RGCI.  I don't even know if RGCI exists...   :'(


Rogue-like = Knights, Graverobber, Lurker, Giant

Rogue-like = Nethack, Slash'em, Ancient Domains of Mystery, Crypt of the Necrodancer, etc.

EDIT: Yeah, posted this and then realized this was pretty much exactly what markusin was referring to already, not actually "rogue-like" cards like AJD said. Also, 100th post. I meant for it to be my introduction, but oh well.

Beyond Awesome just used two Quarries to pile out the Villas and then have $13 to spend. (I resigned immediately; they were the only village on the board.)

Ooh I did that once too. Opponent did the same thing lol.

Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 15, 2017, 02:40:02 am »
I thought this article was pretty interesting. Seprix has a good point, that new terminology or classification probably isn't going to be really useful for the top players, but like he said, WW's original deck type article was designed to help newer players evaluate boards differently in order to help them make better decisions about what type of deck they should try to build on any given kingdom.  This article does the same thing in a way by describing the obstacles that you have to overcome and helping newer players think through what exactly different strategies will do to overcome them, instead of just thinking in terms of "Are there cards that will let me build an engine here or not?"  I think focusing too much on Awaclus's specific classifications misses the most valuable part of the article, imho.

Having said that, I do like his classification of the stockpile in particular. After reading the 4 Deck Types, I thought about decks like native village/bridge in terms of combos of specific cards, and it took way longer than it could have to realize there were quite a few different ways of accomplishing basically the same type of thing using several different cards. Especially with the possibility of new expansions introducing even more ways of building stockpiles, I believe thinking of these decks in terms of a new category rather than the specific combos would be pretty helpful for growing players.

Dominion League / Re: Season 23 - Results
« on: September 09, 2017, 11:48:03 am »
D1: Dylan32 3 - 3 bouchon

This only happened once, and my excuse is that I was playing while extremely tired. But one game I built this deck that would have been a truly massive engine as soon as I was able to call my teacher the first time, only to realize that, seemingly out of nowhere, I had a Champion in my hand instead... I lost badly.

If there are like three people that were wanting to co-lead the new blog, I don't see why Adam couldn't be one of the three. Then if the other two disagree with something he did, like if he vetoes or edits other peoples' contributions too harshly or something, the other two would have controlling interest to deal with it appropriately.  Not that all his ideas are completely unique, but it is harder to find someone with the time, enthusiasm, ability, and (if needed) disposable income available to invest into the blog the way it needs in order to be revived and sustainable.  I think I would be ok with him having some measure of control of the blog, but only with a checks and balance type of thing there in order to help assuage the fears or concerns of the people who were around 2 years ago.

*wrote this and realized it's just a longer form of teamlyle's post, but I don't feel like wasting my time completely by deleting it*

If the engine is the way to go, I can see Princing a Pearl Diver to have a village effect.

Ok, when you include considerations like that, it might be worth it. But if your only concern is avoiding enchantress, probably not.

Turns out Prince is not very good in an Enchantress game, you guys.

It can be really good if you Prince something like a Pearl Diver.

Yeah enchantress's attack is sooo brutal that spending 8 to play a pearl diver first every turn is worth it. /s  :P

Dominion League / Re: Season 23 - Results
« on: August 20, 2017, 02:58:13 pm »
D1: Dylan32 4 - 2 iremio

Governor/Mountain Pass

A Governor deck is often able to win without buying a card after it is set up, so you can bid all 40 debt on the first Province gain. You should make sure your opponent is the first to go for Provinces.

Just had this combo, forgot to let opponent take the first one, but they literally didn't bid for it at all. 8 VP for 1 debt, I'll take it.

Dominion League / Re: Season 23 - Results
« on: August 04, 2017, 12:04:18 am »
D1: Dylan32 3 - 3 CASmnl42

Introductions / Re: It has been a while
« on: July 27, 2017, 01:01:14 am »
Be sure to check out the forum games.

That was hands down the greatest moment of M100. 100 games of mafia boiled down into that single post.

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