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Messages - kieranmillar

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1
I like how Sewer amplifies weak trashing, I mean really weak trashing as in Acting Troupe and Embargo.
With Sewer, Embargo is the Bomb!

2
Dominion Online at Shuffle iT / Re: Previews
« on: September 23, 2018, 05:18:44 pm »
Looks ace, and am also very excited for the previews this week! Well done on these features.

3
I will say that Dominion taking too long online has become an issue for me. I don't play in League and am not all that bothered by rating, but like to play rated games so I can play against people of roughly the same skill. But sometimes games just drag on and take forever and I play less now as a result.

I got into Dominion in a big way after playing it IRL (where only a single game would be played and take 40 mins but that's fine because it's IRL and you're socialising) and I found WanderingWinder's videos on YouTube. I think I watched all of them! Yes there are hundreds and I watched them all. Games were often pretty fast and it was great. I also used to watch League matches. But for a while now League match sets of 6 can have videos that are close to 3 hours, and I'm sure there was a final that was almost 4 hours! Who has time for this? Watching it is boring now. Long periods of time in the middle of games where nothing happens.

Dominion's original appeal to me was speed and simplicity on the surface but deep strategy underneath. But sitting staring at a screen of cards with nothing happening is dull. I think Dominion would be better online if there was a clock. Sometimes it would mean people were forced to rush and make suboptimal plays, well that's fine. Intuition is a skill too. Long turns and overthinking might be fun for some, but it is not fun to play against, and also very dull to watch.

4
Dominion FAQ / Re: Counterfeit Clarification
« on: May 28, 2018, 05:13:54 am »
There is no concept of playing treasures in "the first buy" or "the second buy". In your buy phase you play all treasures you want to BEFORE buying anything. Then you sum up the total coin you have and then buy up to as many cards as you are allowed to according to the additional buys your played cards give using that total coin pool. You do not have to assign each treasure card to a particular purchase.

Note that once you've bought a card, you can't play any more treasures. So you need to do all your treasure card playing first before buying anything. This matters for cards like Grand Market, so you cannot for example, play 3 silvers, buy Grand Market, then play 3 coppers and buy a silver.

5
I always assumed the reason Bandit didn't trash coppers wasn't to teach that coppers are bad, but because those 4 player newbie Thief games where someone gets totally bankrupted are exceptionally unfun for that player.
Have you ever actually experienced such a game?
Yes. I have seen new players get reduced to being forced to buy coppers in futility because they literally can't do anything else in more than just one game thanks to Thief. Usually because they don't see it coming until it's too late. These were IRL games. Bear in mind that in 4 player you frequently get hit multiple times between your turns.

Obviously wouldn't happen to an experienced player, I know that Thief is a bad card and having opponents trash your coppers is good for you. But this sort of thing is a real turn-off. Thief was just below Sabatouer for card most likely to give people a terrible game, in my experience (Witch and Torturer followed shortly behind, I soon learnt what sort of cards to not bring to the table against players that didnt have experience with deckbuilder games).

6
I always assumed the reason Bandit didn't trash coppers wasn't to teach that coppers are bad, but because those 4 player newbie Thief games where someone gets totally bankrupted are exceptionally unfun for that player.

Then again I also assumed that the reason Encampment got set aside was so you couldn't regain or rebuy it before your opponents got the chance so I usually get this sort of thing wrong.

7
Rules Questions / Re: Sacrifice and Inheritance
« on: May 04, 2018, 08:04:22 pm »
Official FAQ says Inheritance affects Estates when you buy or gain them, so buying an Estate inheriting Port comes with a free Port. So from that I'd conclude that gaining an Estate inheriting Blessed Village gets you the boon.

8
Rules Questions / Re: Sacrifice and Inheritance
« on: May 04, 2018, 03:28:24 pm »
Fortresses "when you trash this" activates before Sacrifice moves on to the next sentence of its card text because you have to resolve each part in full before moving on to the next. During this time the estate comes back into your hand and therefore regains its inherited types before Sacrifice checks them.

9
Dominion Articles / Re: Donate Part 1: The Beginning
« on: May 02, 2018, 02:46:58 am »
Hopefully Part 2 will improve on Part 1 by having some actual content.

Part 1 summarised:
  • Donate is strong
  • It amplifies first player advantage
  • It makes games shorter
  • Advice that applies to all boards still holds true for boards with Donate
  • Play games with Donate to get better at playing with Donate

Things I would like to know:
  • When should you buy your first Donate?
  • When is it a good idea to Donate more than once?
  • How do you best deal with the early debt? Would you for example buy a gainer and then trash everything else on turn 2 leaving yourself in debt for a long time?
  • When should you leave copper untrashed on your first Donate?
  • What if junkers are on the board? Are they still worth using? What about ones that do nothing for you, like Sea Hag?
  • What about other attacks? Would you leave copper around to trash with Catapult to activate discard attacks?
  • Can the above questions even be answered meaningfully? Or is Donate way too board dependant and is simply the strongest accelerator a board can have?

10
Variants and Fan Cards / Re: Dominion:Cities
« on: April 18, 2018, 04:36:53 pm »
Matchmaking matches you with people of roughly the same skill level, so someone playing online does not mean they will necessarily play good opponents. There are lots of people who understand nothing about Dominion strategy and if you are someone who understands even basic Eurogame strategy, you will never be close to being matched against them.

It is obvious looking at Chase's post history that when his profile says he is 13 years old that this is accurate. I fully believe Chase has games against his parents where he gets to build up to buy his ludicrously expensive custom cards and still wins.

Chase, I enjoyed reading your cards, another great set along the levels of Dominion: Gunpowder.

11
My biggest surprise in this thread is multiple people thinking Artisan is not S tier. I would appreciate some enlightenment as to why the card isn't totally boss, just regular boss.

12
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 29, 2017, 03:10:43 am »
There's another cool facet to Ghost that's easy to not notice in the online implementation. If you draw your deck then buy multiple cards (including at least one action), then when Ghost hunts for an action it will trigger a shuffle containing only the cards you just bought, potentially top-decking them. If all you bought was engine piece action cards, you're guaranteed to have them all of the other actions topdecked for next turn!

Of course this can also result in a chance of cards like Province that you just bought being topdecked which is not so great, but there you go.

13
Dominion: Nocturne Previews / Re: Bonus Preview #5: Necromancer
« on: October 27, 2017, 05:49:59 pm »
If I play a Necromancer on another Necromancer in the trash, which then plays a Conspirator that is also in the trash, do I get +1 card and +1 action?

14
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 06:05:56 pm »
Having just played with these previews, here is my humble opinion on Heirlooms:

OOOOOOOOOOHHHHHHHH MMMMMMMMYYYYYYYY GGGGGGGOOOOOOOOOOOODDDDDDDDD YYYYYYEEEEEESSSSSS!!!!!!!!!!!!!!

15
While Ghost Town looks awesome, the fact it is a stop card on the turn you draw it could be a significant downside. I predict it will be a card that's easy to overbuy but will be pretty good if you have a few of them. I wonder if you can fall into a trap where the extra draw helps you draw... more Ghost Towns, so you don't really improve your draw at all (but are getting extra actions so that's good). Honestly all these cards seem hard to guage right now, which is awesome. More to figure out through play!
I was wrong, Ghost Town is great. Getting the extra draw and extra action both at the start of the turn is worth having a stop card in the middle of your turn, it's so much better. Consistency!

But like, it's still first and foremost a $3 village. It was never going to be mind-blowingly spectacular, but villages are awesome anyway. You know, because they're villages.

16
Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

17
Imps are not in the supply. Only supply piles trigger the end of the game.

18
Dominion General Discussion / Re: Night cards are not action cards
« on: October 23, 2017, 04:10:41 pm »
Wandering minstrels will skip over Night cards.

Your opponent's rabbles will topdeck your Night cards.

City Quarter will not improve its draw from Night cards.

You can't put tokens on Night piles.

19
While Ghost Town looks awesome, the fact it is a stop card on the turn you draw it could be a significant downside. I predict it will be a card that's easy to overbuy but will be pretty good if you have a few of them. I wonder if you can fall into a trap where the extra draw helps you draw... more Ghost Towns, so you don't really improve your draw at all (but are getting extra actions so that's good). Honestly all these cards seem hard to guage right now, which is awesome. More to figure out through play!

20
I love that this thread has spawned abunch of articles already. Articles are awesome. I kept meaning to write some, perhaps I should jump on the bandwagon too.

21
Thanks jsh. I'll check it out at some point.

If it's a format like IRC, is it easy to find old information or does strategy discussion that happens eventually become hard to find over time? Would be a shame if strategy is developing but those who are not around at the time miss out.

22
People keep saying all the discussion is on Discord. I have 2 questions.

1) What is Discord?
2) If all the discussion has moved over there, could someone make a sticky thread or something saying as such and linking to it? Visibility about this seems to be limited to people just occasionally bringing it up.

23
Dominion Articles / Re: On Lurker
« on: September 04, 2017, 01:29:28 pm »
You would definitely open double lurker if hunting grounds is on the board. In fact you'd probably buy it every single turn until they run out.

24
I used to always type "Good luck and have fun!" at the start of every game, and "gg" at the end of every game because I thought it was polite. Then I read the ShuffleIt forum and found at that saying literally anything to anyone at any time is the gravest possible insult against themselves, their mother, and their first born and so now I say nothing at all most of the time.

25
Dominion General Discussion / Re: Banning 5 Cards
« on: August 30, 2017, 05:56:55 pm »
I support the idea of a card you ban never showing up in your rated games, solely because I don't want to play with Possession any more.

Heck, I'd be very happy with this feature reduced to only banning a single card.

Even better idea: Errata Possession to limit it to once per turn.

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