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Messages - greybirdofprey

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1
But what's the smartest card-shaped thing?

2
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 09, 2018, 06:23:50 am »
Definitely do not remove the respect system.  I won't disagree that jokes should be upvoted less and content upvoted more.  But that would essentially be censoring a certain format of speech, because you do not like the impact the speech has or what people are saying with it, and that should be against anyone's principles.

I don't know what the answer is, but maybe aggressively forking offtrack topics are a good idea.  The large mafia subforum grew out of an "in defense of monopoly" thread, which shows that interesting things can come from sidetracks, but at the same time shows a thread can definitely dig deep into something that OP might not be interested.  Forking isn't really censoring people if it's done in an internally consistent way, and censorship should be a one-step-after-last resort, when you turn the server off, maybe you censor the powered down server a little bit, that's when it's ok.

You could split it in two.
Smiley for funny content, arrow or plus or thumbs up for serious content.

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Dominion General Discussion / Re: The more I read the worse I get?
« on: January 07, 2018, 02:20:27 pm »
Quote from: greybirdofprey
So I guess what Iím asking is... does anybody have any ideas? Do we really just have to live with this in any given thread? Is there always just gonna be a chance that Awaclus comes in to make a side point, then argues it to death, and then has the gall to assert that other people in the thread are going off-topic from his already off-topic rant? Either we want this to continue, or we donít - and if we do, sure, fine, status quo it is. But like, I feel like we largely donít, but it doesnít seem like thereís anything we can do about it. We could discuss things somewhere else? Maybe we could push to have others moderate away this trolling? Iím just stumped, but its really unpleasant to deal with, and I donít know how to handle it.

In Zen Buddhism, you can use 'mu' to un-say something or to un-ask a question.
We could agree that 'mu' could basically mean 'you are being toxic and you should stop doing that so I am not going to grace you with any other reply to this until you stop'.

Mu.

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Dominion Articles / Re: Overdrawing
« on: January 07, 2018, 03:42:08 am »
But where did you take the game?

5
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: January 07, 2018, 03:38:41 am »
When I play something like Nobles, Mill or Harem with Magic Hat, do I also receive their effects? Could I also play a Night/Victory if one existed?

Edit: Magic Hat is also bad in the German translations which add "Bei Spielende" ("at the end of the game") to many Victory cards.
You do get the effects of playing the VP cards, and can play a Victory-whatever.

I don't make design decisions based on translation mistakes. For a while, when I knew that the German Duration cards incorrectly used a dividing line, I thought, well, don't make a card that makes that matter, and I probably wasn't going to anyway. But Enchantress makes it matter so there.

I think they do this on Dutch durations too. I'll check when I get home.

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Dominion General Discussion / Re: The Fool is a pity
« on: December 27, 2017, 10:40:36 am »
I mean, you can't have things like werewolf and vampire as treasures.
Werewolf would actually be simpler as an Action reading: "Choose one; +3 Cards; or each other player receives the next Hex." That also sorts out the minor wrinkle that people can react to a Werewolf being played in the Action phase, even though it's never possible for the attack component to apply then.

The big thing with Werewolf is that you can't draw them "dead" with other Werewolfs because of it's nightness, so it wouldn't really work the same as a choose 1 action (it would as a treasure though of course).

Technically you could have "If you discard this from your hand during clean-up, each other player receives the next hex".

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Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 24, 2017, 06:45:56 am »

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Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 24, 2017, 06:14:44 am »
This is gold.

9
Rocks + Transmogrify can be neat if there are reasons to gain Silver (like Catapult or lack of better non-Gold +$).
Throne Room variants + Nobles also works. Four Nobles gets your handsize to 7, but you can get your handsize to 8 with two Nobles and a Throne Room.

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I mean, sure, but like, University combos with Highway no better than it does with, say, Treasury.

Sometimes there are actions that cost $6+ on the board so that isn't always true. More importantly though Treasury is a really nice card with University and Highway is no worse. I don't think University/Highway is an amazing combo or anything (unless Kings Court or something is on the board). I was mainly disagreeing with JThorne saying that they almost belong in the "annoying and potentially harmful" thread, which obviously isn't true.

Right, I am an idiot. University specifies 'action'. I was looking for a non-terminal anything gainer to combo with Highway for gaining several Provinces each turn. Artificer requires either a lot of Highways or a lot of discards, Vampire works, but Bat doesn't gain, Devil's Workshop only lets you do it once each turn, Cobbler is played at start-of-turn, Wish is hard to get.

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For people who have actually played with Wish: how does it compare to Overlord?
Aside from the obvious differences like Wish being one time only, getting them, Wish getting non-actions and $6-costs.

Well, there are really no other differences than the obvious ones.

But how do they play? How much of a difference do those differences make?

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For people who have actually played with Wish: how does it compare to Overlord?
Aside from the obvious differences like Wish being one time only, getting them, Wish getting non-actions and $6-costs.

13
It is a larger consideration, but you don't buy Leprechaun until you can do that consistently. You start the game with Magic Lamp in your deck.
Do you not? $3 looks like a good price for a card that gives you early Golds in exchange for getting Hexed a bit. Leprechaun/Night Watchman, for example, looks like it would be a strong opening.

The problem is that you don't want to get Hexed and you don't really want too many Golds either, and Leprechaun itself is a terminal stop that doesn't give you any money.

But Gold is such good trash-for-benefit fodder.

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Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2017, 02:59:36 pm »
Also, a few pages back in this very thread http://forum.dominionstrategy.com/index.php?topic=5799.msg732653#msg732653.

Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.
That's true, although Walled Village doesn't imitate Carcassonne in any way, it just has that title. Governor does imitate Puerto Rico.

I don't think there are any secret cameos/homages. I blab that stuff. You could read all the Secret Histories to see if I'm forgetting one. I'm not thinking of one. Okay Chariot Race has the War mechanic. Mountain Pass has bidding, I got that from games with bidding. Keep has area control.

That was probably it. It probably lodged in my brain somewhere and then popped up, masquerading as a spontaneous thought.

That's telekinesis.

15
I just flooded my deck with cellars and tunnels and it worked.

Also, highway + university.

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Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2017, 08:30:25 am »
To ask a rather general question, what is your experience with playtesters and "minigames", such as Windfall/Leprechaun/others?

Also, now that Nocturne is released, is Rats still your favourite card?

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Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: December 20, 2017, 05:47:16 am »
Just got my Dutch one in the mail.
They gave it to me for complaining about translation errors to their customer service.

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Dominion General Discussion / Re: Nocturne: a minor ergonomic gripe
« on: December 19, 2017, 06:50:20 am »
@OP
Worst come to worst, you can always grab a sharpie or pen, and write it onto the card itself (although I would research which ones to uses to leave minimal smudging).

Right, I'm gonna have to figure this out when I get Nocturne.

I usually go with 'if two or more kingdom cards require it, it goes in box X, if only one card requires it, it goes next to the card'.
So boons, hexes, states, spirits, wishes in box X, heirlooms next to their respective cards, lost in the woods with fool, bat with vampire, zombies with necromancer.

I would assume game owners would just put away Heirlooms with their respective Kingdom cards in the same pile/slot section.  So for example: 10 Pookas + 6 Cursed Gold, or 10 Trackers + 6 Pouches in the same storage slot (assuming it'll fit... esp. with sleeves :( )

I use folders with sleeves so I'm just gonna put 10 Pookas in one and 6 Cursed Gold in the one next to it.

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Dominion General Discussion / Re: The Fool is a pity
« on: December 19, 2017, 06:47:49 am »
I acknowledge the fact that it tries to be balanced for 2-4. It just doesn't always succeed. Why do you reckon the 2-player option is the standard for competitive play?

It's cute that it's possible to play with 3 or 4 players, especially for casual players. But it just doesn't work nearly as well.

By the way, this is not meant as a criticism towards Dominion in general, because I still think it's the second best 2-player board/card game in the world (after chess).
People like to compete online with 2 players because it's faster and there's less luck.

I have endlessly played Dominion with 3-5, thousands of games. You aren't going to convince me that it doesn't work.

Chess is a great example of what not to do in a board game.

I almost always play with 3 players (sometimes 4, rarely 2), and I can confirm that it works really well. I can understand that competitive is 2 players though, fewer decks means fewer stuff to track, fewer random factors, faster games and all piles are divisable by 2.

20
Dominion Articles / Would like a settlers/bustling village article.
« on: December 17, 2017, 06:17:11 am »
I've played a bunch with this split pile and although I'm more advanced than expert, I do have some thoughts on and experiences with settlers/bustling village, and I would like to see an article on them from someone with a bit more grip on the card. Some of this may be obvious. Exceptions apply.

Anyway, things I've noticed:

-Settlers is not a good opener. If you draw it on turn 3 or 5 you'll usually have nothing in discard, so it's just a cantrip. If you draw it in turn 4 it's usually a peddler. However, the average value of your deck will probably still be under $1 at this point, so it's still worse than Silver (not taking into account what Settlers and Silver does later in the game), because the card you draw has an average value under $1 (3 estates, 7 coppers, 1 other card). There's probably 12 cards in your deck after your second turn, so the probability of drawing it in your fourth turn is 5/12 (I think).
-Settlers and Bustling Village are useless in each first turn of your reshuffle (smaller decks make this happen more often).
-Bustling Village gives a lot of actions.
-Settlers is a less-reliable Peddler if you keep your coppers.
-Settlers and Bustling Village are quite order-dependent.
-There are not a lot of them.
-I think I'd usually prefer two cheap villages over one Bustling Village - higher chance to draw them with my +draw action.
-They get quite a bit better if you can control what's in your discard pile.
-They work very well with Dungeon. A single Dungeon play lets you put two of six cards in discard on your current turn, and two of seven cards in discard on your next. It can stay in play during the reshuffle to ensure your Settlers/Bustling Villages aren't 'dead' next turn, and if it causes the reshuffle you'll still have two cards in discard.

-In my experience, they do not seem to be great. In an engine I don't want Copper. With big money I don't want too many action cards to prevent dead-drawing. These cards seems better for large decks (smaller chance to get them in your first turn after a reshuffle), so when there are junkers or no good (Copper) trashing. You can get Bustling Village as a village if there are no other (cheaper) villages, but that would require for the Settlers to be bought/gained. They obviously work better with good sifters (which also make Coppers less problematic), and I think they work especially well with Dungeon.


I usually misthink something in long stuff like this so feel free to leave your thoughts about these cards.

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Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 17, 2017, 05:23:34 am »
(pre-game shuffling is rare in Dominion besides your own deck)
Randomizer cards.

I assume most people use an app.

I wrote my own Java application because I couldn't find a randomizer application with the functionality I wanted.

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Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 16, 2017, 10:55:27 am »
My theory is that with Fool's Gold / Tragic Hero / Small Castle, you're trashing it for another card, so it's like exchanging it for a card that you think is better - that feels like a good thing to do. For Mining Village / Hermit, you're trashing it for a one-off effect, and although that can be worth it, it can feel like you trashed a useful card for something that doesn't have a lasting effect.

Agreed.

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Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 16, 2017, 05:48:57 am »
Finally, he definitely gets some of the strategic subtleties wrong, such as his comments about how it can be hard to get your Tragic Hero to upgrade into a treasure (whereas most Dominion players are trying to figure out how to keep that from happening). Once again, that's understandable for someone who's not as into Dominion as the people on the forum. "The card can turn into a treasure, so that should be my goal with it." Don't hold that thinking against him. And he does at least mention that it's an easy way to get Platinum.

I see that happening with Fool's Gold too. Also with Champion (no Diadem). Or playing Small Castle too early.
Oddly enough I barely see people trashing their Mining Village/Hermit.

I think "if it costs more, it is better" is an oft-used heuristic for new players. And it's not that bad of a heuristic, it just can't keep up as you progress.
I also commonly see "you should buy stuff experienced players are buying" and "you should buy things you don't have yet", the former of which helps in identifying the difference between what you're doing and how those cards should be used well, and the latter of which helps in experimenting with cards to find their strengths/weaknesses.

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Dominion General Discussion / Re: Nocturne: a minor ergonomic gripe
« on: December 16, 2017, 05:38:35 am »
Right, I'm gonna have to figure this out when I get Nocturne.

I usually go with 'if two or more kingdom cards require it, it goes in box X, if only one card requires it, it goes next to the card'.
So boons, hexes, states, spirits, wishes in box X, heirlooms next to their respective cards, lost in the woods with fool, bat with vampire, zombies with necromancer.

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Dominion Articles / Re: Bard is not weak
« on: December 16, 2017, 05:33:45 am »
So...

Bard is like Baron?

They both share cost, type, first three letters, let you hit $5 early, and they can be bad.

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