Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - greybirdofprey

Filter to certain boards:

Pages: [1] 2 3 ... 10
Dominion General Discussion / Re: Interview with Donald X.
« on: March 15, 2019, 07:34:26 am »
in retrospect I don't like how many different tokens Adventures has, it's annoying pawing through them looking for the boot or whatever
Am I the only person who stores the tokens sorted by type, not by colour? You need the Journey tokens for a game; you fetch the journey tokens. Especially if you spend five dollars on a compartmented plastic storage box, setting them up becomes trivial.

I do that. I didn't sort it fully by type (the vanilla bonuses are together, the ones with pictures are together, and the -1 Card, -1 coin, and +2 cost are together) but I still end up only having to look through three or four rather than all 10.

I use a coin album page with sliding strips, like this:

Dominion FAQ / Re: Playing with 8P
« on: January 19, 2019, 02:22:57 pm »
No. Social deduction games are the only boardgames which function well at this player count.
Not so. Games which allow simultaneous action by multiple players are another obvious category that scales well to high player counts. Especially drafting games. Things like Sushi Go Party! or even the classic Pit.

Edit: just asked BoardGameGeek to list games in my collection which take 8 players. So, non-social-deduction games I reckon play fine with 8 include: 6-nimmt!, Apples to Apples, Articulate!, Boggle, Ca$h 'n Guns, Cards Against Humanity, Codenames, Joking Hazard, Penultima, Pit, Sushi Go Party!

I'd also like to mention Magic Maze. That game has really taken me by surprise.

Does Citadels work well with eight players?

Dominion General Discussion / Re: Alchemy theme.
« on: January 18, 2019, 04:26:20 pm »
What is this a quote from? One reason that it can make sense to say that Herbalist is Potion-related is that one of the defining characteristics of the Potion-cost cards is that often you can only get one per shuffle. Sure you can buy more Potions, but that sucks for other reasons. So Herbalist allows you to get more than one Potion-cost cards in a shuffle. That's important.

I'm more interested in why it says that Possession is not useful in multiples!

You can only have one potion max. in your deck?

Dominion General Discussion / Re: Are promos worth it?
« on: January 13, 2019, 06:09:59 am »
3) Use one card from each pile for randomizers
The trouble with that is it stinks for playing random or semi-random kingdoms. If you ever want to choose a pile, you have to go digging in the randomizers for the missing card. )-8
I don't know why you say "random" there - it makes random kingdoms exactly as well as the randomizer deck does, with exactly as much searching for cards. Instead of turning over a random randomizer card and looking for the pile of 10, I turn over a random card and look for the pile of 9 to add to it. It's just exactly the same.

For needing a particular card, well as it happens I also keep each expansion separate - I deal out 5 random Seaside cards, 5 random Renaissance cards. So if I want to specifically test Swashbuckler, I turn over the pile of 25 cards and it's easy to find. But yes if you shuffled them all together it would take a while to find the 10th copy of something.

Wouldn't 300+ randomizer cards be difficult to shuffle? Or do you just limit the number of expansions you play with at once?

Dominion General Discussion / Re: Who has all the expansions?
« on: January 13, 2019, 06:03:34 am »
I have everything but Renaissance.

Dominion General Discussion / Re: Interview with Donald X.
« on: January 12, 2019, 07:53:34 am »
I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:

Dominion General Discussion / Re: Are promos worth it?
« on: January 12, 2019, 07:48:03 am »
My favorites are probably Governor and Envoy. My least favorite is probably Dismantle, though, frankly, I don't dislike any of them.  I do like Black Market, but I only play with it when I play online -- I just haven't come up with an easy way to incorporate it IRL.

Two good options:

1) Use a randomizer app that includes a black market. That way you're only fishing for the card if someone buys it.

2) Make the Black market deck from the blue-backed placeholder cards. Sure, you'll be able to identify tell if a card in someone else's hand came from the Black Market, but that's a minor bit of info leak in exchange for much easier setup.

Alternatively program your own randomizer because the ones you could find didn't include the functionality you wanted. :/

Do people play with 3+ players on ShuffleIt?

Dominion General Discussion / Re: Are promos worth it?
« on: January 05, 2019, 06:07:47 am »
Depends, do you want the 100% achievement?

Dominion General Discussion / Re: Interview with Donald X.
« on: January 04, 2019, 08:54:20 am »
I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events.
Have you ever participated in boardgame-related charity events? Would you?

Does Vampire exist in real life too?

Dominion General Discussion / Re: Patron and "reveal"
« on: December 29, 2018, 08:09:19 am »
Is there a list of cards with 'reveal' on the wiki yet?

There is now!

Nice. This will probably be useful for non-English versions.

Dominion General Discussion / Re: Patron and "reveal"
« on: December 24, 2018, 06:00:11 am »
Is there a list of cards with 'reveal' on the wiki yet?

Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2018, 08:05:20 am »
About Patron - in most translations, 'reveal' hasn't been consistently translated using the same word (probably because noone expected it to matter). Have you considered this when designing Patron?

Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 15, 2018, 12:31:53 pm »
And Old Witch doesn't help your opponents either. It just takes away its own bad effect after a while (sometimes). It's more accurate to say that both attacks become less effective the more you play them.

It does help your opponent if Curses are gone and they have a Curse in hand.

Yes, the Curse you gave them earlier. So overall not helpful, unless they got the Curse from something else I guess.

A third player.

Ironmonger, yes.

Oasis, Sage, Scouting Party, Baths, Druid.

Dominion General Discussion / Re: Interview with Donald X.
« on: December 12, 2018, 01:57:01 am »
It requires none of your time when not playing

I am doing something terribly wrong, it seems.

Indeed, I have almost 100 days worth of forum activity that disagrees with that statement.

Plus devising storage solutions and writing Java code to make a kingdom generator. Actually, of all my boardgames, Dominion has taken up the most of my boardgame-related non-playing time.

Dominion General Discussion / Re: Dominion expansion advice needed!
« on: December 11, 2018, 05:18:42 am »
In general, do Alchemy last.

Whether you want Hinterlands or Intrigue depends on what cards you like. Intrigue has multi-type cards and strongs attacks. Hinterlands has more reactions and 'when-you-gain' cards.

Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 11, 2018, 05:16:29 am »
There's probably a better way to do "get a benefit based on how good the deck of the player to your left is". Or a better way to do extra turns.

And they're known as Smugglers and Outpost, respectively.

Yes, that's the joke.

Dominion FAQ / Re: What's the best card?
« on: December 10, 2018, 08:36:56 am »
The Get Out of Hell Free Card from Secret Six (2008)?

Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 10, 2018, 08:29:03 am »
It's not fun to see your good turn pass by and another player getting all the rewards.
Plus Possession takes pretty long (although its price mitigates this).

There's probably a better way to do "get a benefit based on how good the deck of the player to your left is". Or a better way to do extra turns.

Dominion General Discussion / Re: Replacing Dominion cards
« on: December 05, 2018, 07:20:04 am »
Hello, hello

I have a few cards that have been damaged or lost.  I would like to replace them without buying a whole new set.  Where can I obtain these replacement cards?


You will have to contact your publisher for this. I.e. if you live in America, Rio Grande Games, 999 Games for the Netherlands, et cetera.

Dominion General Discussion / Re: How thematic are card names?
« on: November 30, 2018, 05:42:38 am »
Hunting Party can find Gold in Tunnels!

Cellars lead to Gold in Tunnels as well!

Some attacks make you flee into a tunnel, and then you accidentally find Gold!

Dominion General Discussion / Re: Interview with Donald X.
« on: November 29, 2018, 07:21:27 am »
In one topic you mention the 6 cards that would be replaced if Seaside got upgraded. Have you made lists like that for other expansions?
No. Well, there's a post from a few years back where I go over things I'd change about expansions, but it didn't specifically consider the update pack scenario, and so was card changes that I can't actually make. When doing the new cards for the main set and Intrigue, it was a question, what about Seaside, and I thought a little about what I'd do. Prosperity could also improve, but Seaside needed it more and couldn't get it, so I didn't worry about Prosperity.

Alchemy just wouldn't be worth the effort; I could spend months getting a nice large set out of it - changing too much to have an update pack - that some people beg for but which many would automatically have no interest in. It is trivial to find a better project than this.

For Hinterlands the changes I want are trouble, they mostly involve making cards slightly worse, and I can't just make the simplified/weaker versions because the update pack that would have to exist would be a truly awful product. I don't want to replace the cards with new ones but that's the best I could do.

And then, Mixed Box and Dark Ages don't have so much to fix. Well overpay is too wordy of a mechanic but uh replacing it completely doesn't sound like a good project when whatever it was could go into a new expansion instead.

One thing I didn't consider at the time that might have been possible is a mixed update pack - seven new cards that were spread around between expansions. I haven't put in any work there either, I just see now that it might have been an option.

I'd buy that mixed update pack in a heartbeat (and I also hope that it would include a list of cards you would remove, had these new cards been released as part of 2nd edition versions of their respective expansions).

Me too.

Dominion General Discussion / Re: Pearl Diver buff acceptable?
« on: November 29, 2018, 03:20:16 am »
3P has a lot of potential for political playing, but the bigger issue in this example is that Sauna/Avanto is cancer.

I always wondered why split piles aren't 6/6. Port can be 12. Rats can be 20.

Pages: [1] 2 3 ... 10

Page created in 0.121 seconds with 20 queries.