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Dominion General Discussion / Re: Homage to the Best Card
« on: Today at 05:49:10 pm »Is this a reference to a particular meme, or a particular thread? I assume the Tweet itself isn't real as-written, since Rats didn't exist in 2011...
Knight Errant ought to be an Attack card, IMO.
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?
Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.
Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.
There's also the Young Witch's bane
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?
Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.
If I play Coppersmith with Obselete Denomination, what happens?
Ive been very tired this week, but i hope this card is at least somewhat interestingI feel like this allows you to gain too many Will-o-Wisps too easily; you can very quickly win the split there. Maybe it would be better to do "you may overpay for this to gain a Spirit costing less than the amount you overpaid".
An overpay-golem variant.
Also, I suggest discarding the revealed cards before any other cards are played, to prevent confusion.
Thanks for the suggestion. how is this?
I would take out the "and isn't a Magician" part. It would only be applicable if there are cost-reducers available; if you think Magician would be overpowered in those situations, then maybe the better way to nerf the card would be to have it reveal fewer than 5 cards from the top of your deck.
I still tentatively plan to change that to, discard all at once, then do the Village Greens.
Watched Inception for the first time last night. Probably the best movie I've seen in a long time.
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.
I don’t remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that it’s a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).
From Dominion Wiki;
"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."
That definition sounds wrong to me. Though perhaps Ruins is the only card where it actually ends up being different than my definition (if you count Potion, Colony, and Platinum as basic cards).
Ruins are also basic cards. (http://wiki.dominionstrategy.com/index.php/Ruins)
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.
I don’t remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that it’s a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).
From Dominion Wiki;
"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."
The set of Kingdom cards chosen in a particular game is often called the Kingdom. To date, there are 366 distinct Kingdom cards, 10 of which are ordinarily selected for each game
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.
QuoteYard Sale - $4
Event
Once per turn: Gain a card costing exactly $1 per card you have discarded this turn.
Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make anyWe talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.or
-cost Command cards in the future?
It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3. They'd either be pretty useless or be way underpriced
I understand the mechanical requirement for it, I'm just saying that thematically, more land would mean less value.I know this isn't your submission, but wouldn't having more land mean it's worth less because of supply and demand?
I think the setup clause is needed to the Landmark works. Otherwise, you have to count on a lucky randomize to have a Kingdom Victory pile.