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Messages - GendoIkari

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1
Dominion General Discussion / Re: Homage to the Best Card
« on: Today at 05:49:10 pm »


Is this a reference to a particular meme, or a particular thread? I assume the Tweet itself isn't real as-written, since Rats didn't exist in 2011...

2
Variants and Fan Cards / Re: Dominion: Roots
« on: January 16, 2021, 11:18:28 am »
Knight Errant ought to be an Attack card, IMO.

The problem is that you would have to choose whether to reveal your Moat before the cards are revealed... most of the time you are going to want that free card, given the cost restriction, but you might not if itís a Silver or a terminal when you have too many... but unless you have a real good idea of what the top 3 cards of your deck are, I feel like most of the time you arenít going to want to reveal your Moat because you want the chance of getting that free Village or $5 cost card. So maybe it should be an attack still, but even if it is I think the right move would be to not block it most of the time.

3
Variants and Fan Cards / Re: Dominion: Roots
« on: January 15, 2021, 05:15:57 pm »
With Commoner, it's unclear why you would ever choose to discard from your hand. If you discard from the top of your deck; you have a chance at it being the same as a Peddler. If you discard from your hand, then it is never really better than a plain cantrip; not counting edge cases of draw-to-x or other reasons you actually want to discard cards.

Audience might need some clarification on what counts as "numbers". Is it only numeral? Or would either "2" or "two" count? I assume things like "twice" aren't numbers.... it's a bit weird because King's Court says "three times" while Throne Room says "twice". But it's an arbitrary wording difference, so it would be awkward for one to be affected while the other isn't... if the next printing of Throne Room is changed to say "two times" then suddenly it behaves differently? Similar things existing with the difference between "discard a card" and "discard 2 cards"... same meaning normally; but suddenly different behavior. Also, is a number, or just a symbol?

My guess is that despite it looking like just a Throne Room variant; it would end up being super-crazy in some situations.

4
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 15, 2021, 04:55:53 pm »
I say give it +buy. The nature of the Event makes it so that you basically always want to have more than to spend when you buy it; so it feels like +buy is a very natural addition. It would help strengthen it slightly and I doubt it would make it overpowered.

5
General Discussion / Re: Movies: Any movie buffs?
« on: January 15, 2021, 12:10:12 am »
Funny, I also had it in my mind that ďHerĒ was Kaufman. I guess because Spike Jonze has directed a couple Kaufman movies so I get their respective works mixed up.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2021, 06:03:21 pm »
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

There's also the Young Witch's bane

I considered that, but I donít see it in same same category as the other things... the question was about a new type of card that is specifically used in certain games and when it is used; itís in the supply. The Bane just changes the kingdom from 10 to 11 regular kingdom cards.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2021, 12:49:44 pm »
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

8
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 06, 2021, 08:26:39 pm »
If I play Coppersmith with Obselete Denomination, what happens?

Outpost + Expedition seems to provide a canon example... "Extra 2 cards" goes on top of the "only draw 3 cards", so it should work the same here; "an additional " would go on top of "produces ".

9
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 05, 2021, 03:19:36 pm »
Ive been very tired this week, but i hope this card is at least somewhat interesting

An overpay-golem variant.
I feel like this allows you to gain too many Will-o-Wisps too easily; you can very quickly win the split there. Maybe it would be better to do "you may overpay for this to gain a Spirit costing less than the amount you overpaid".

Also, I suggest discarding the revealed cards before any other cards are played, to prevent confusion.

Thanks for the suggestion. how is this?


I would take out the "and isn't a Magician" part.  It would only be applicable if there are cost-reducers available; if you think Magician would be overpowered in those situations, then maybe the better way to nerf the card would be to have it reveal fewer than 5 cards from the top of your deck.

It's not just an issue of power level, but also tracking. If Magician plays Magician then you have multiple sets of set-aside cards. A simple fix is to replace "that cost or less" with "costing less than this."

10
Rules Questions / Re: play treasures without buying anything
« on: January 05, 2021, 02:18:56 pm »
Note that there is no connection between the treasures you play and buying a card. You donít ďspend 2 Silvers on a SmithyĒ. Rather, playing a Silver is just like playing a Festival; it gives you $2 that you can then spend later. Playing treasures does not relate directly to buying cards at all.

11
Rules Questions / Re: Simple Rules Questions
« on: January 04, 2021, 08:34:34 pm »
I still tentatively plan to change that to, discard all at once, then do the Village Greens.

Has a decision been made?

12
General Discussion / Re: Movies: Any movie buffs?
« on: January 03, 2021, 09:23:38 pm »
Watched Inception for the first time last night. Probably the best movie I've seen in a long time.

Welcome to 2010!

13
Introductions / Re: Hello, I'm Florian. Happy New Year!
« on: January 01, 2021, 09:07:36 pm »
Welcome!

14
Introductions / Re: Nameís Bruce!
« on: December 30, 2020, 10:14:25 pm »
Welcome back! I also mostly stopped playing Dominion (basically when Isotropic went away), but it doesn't stop me from spending way too much time discussing it here!

15
General Discussion / My 2020 movies list
« on: December 30, 2020, 10:08:52 pm »
I watched a total of 205 movies in 2020; 148 of them for the first time plus 57 re-watches. (A handful of those were shorts). Of the ones I saw for the first time, I was unable to weed it down to a top 10, so here's a top 15 instead; in the order in which I saw them:

1. Hacksaw Ridge (2016)
2. Creed II (2018)
3. Romeo + Juliet (1996)
4. Straight Outta Compton (2015)
5. Yesterday (2019)
6. Joker (2019)
7. Guns Akimbo (2019)
8. Bad Times at the El Royale (2018)
9. Hamilton (2020)
10. Lawrence of Arabia (1962)
11. Tokyo Godfathers (2003)
12. Everest (2015)
13. The Court Jester (1955)
14. A Beautiful Day in the Neighborhood (2019)
15. Richard Jewell (2019)

These are all movies that left a strong positive impression on me; it doesn't automatically mean that they will all be for everyone.


16
Dominion General Discussion / Re: Misinterpretation of Lighthouse/Moat
« on: December 30, 2020, 01:41:06 pm »
I knew this question sounded familiar... an old rules thread about it:

http://forum.dominionstrategy.com/index.php?topic=17997.0

17
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 26, 2020, 12:28:09 am »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

From Dominion Wiki;

"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."

That definition sounds wrong to me. Though perhaps Ruins is the only card where it actually ends up being different than my definition (if you count Potion, Colony, and Platinum as basic cards).

Ruins are also basic cards. (http://wiki.dominionstrategy.com/index.php/Ruins)

I wouldnít have thought of it that way, but it makes sense as much as Potions I suppose. So in that case both definitions amount to the same thing; just different ways of approaching it.

18
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 10:04:48 pm »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

From Dominion Wiki;

"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."

That definition sounds wrong to me. Though perhaps Ruins is the only card where it actually ends up being different than my definition (if you count Potion, Colony, and Platinum as basic cards).

From the same Wiki article though:

Quote
The set of Kingdom cards chosen in a particular game is often called the Kingdom. To date, there are 366 distinct Kingdom cards, 10 of which are ordinarily selected for each game

That sounds more like what I was thinking. Relatively sure that 366 number doesnít include Ruins.

19
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 08:07:12 pm »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

20
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 08:02:23 pm »
I agree that counting Knights as 10 cards seems wrong. If Sir Martin cost $5, would you still have done it; or would you have just counted it as a single $5 cost card pile? I think itís fine to consider Knights as a single $5 cost card; yes itís weird with Martin but better than the alternative.

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 22, 2020, 07:14:23 pm »

Quote
Yard Sale - $4
Event

Once per turn: Gain a card costing exactly $1 per card you have discarded this turn.

I think this is too hard to track... if there are ways to discard lots of cards in a turn, most people arenít going to know how many cards they have discarded this turn, and it would be a pain to count as you go without mistake.

22
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2020, 06:49:10 pm »
Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.

23
Puzzles and Challenges / Re: What are the Odds?
« on: December 22, 2020, 10:24:36 am »
Does Dominion Online not give you any way of knowing the order cards were in your deck before you drew them?

24
General Discussion / Re: Random Stuff Part IV
« on: December 21, 2020, 01:34:20 pm »
When Best Buy says "same day delivery", they really mean it, even if it means that your doorbell rings at 11:56 PM because your package has been delivered.

25
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 15, 2020, 08:18:59 pm »

I know this isn't your submission, but wouldn't having more land mean it's worth less because of supply and demand?

I think the setup clause is needed to the Landmark works. Otherwise, you have to count on a lucky randomize to have a Kingdom Victory pile.
I understand the mechanical requirement for it, I'm just saying that thematically, more land would mean less value.

I think the theme is that a real estate boom has occurred; and thus people who owned more land are rewarded more than people who owned less land. "Having more land" means that one person owns more land; it's not like more land was just created.

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