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Messages - GendoIkari

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1
General Discussion / Re: Random Stuff Part IV
« on: October 17, 2018, 06:02:06 pm »
the the

...did you do that on purpose.

Spoiler alert for Exit: The Forgotten Island

One of the answers required noticing that the word "the" was repeated in a sentence. It also had the line break between each "the", making it even harder to see. All 3 of us read the card many, many times before suddenly noticing the duplicate.

2
Sometimes it isn't your day for Swindler



I'm not actually sure which side you're saying got unlucky here. Having 3 Golds replaced with 3 Farmlands could either be good or bad depending on when in the game it happened; the results could have ended up either far better or far worse for either player.

How often do you have an empty Gold pile?

Indeed that did occur to me. If we're to assume that Gold was still available, then clearly the Swindler-player felt that he was getting an advantage out of playing Swindler; that the Farmlands were worse than just another Gold would be. But even so, The question is still is it "not your day for Swindler because you lost 3 Golds"? Or is it "not your day for Swindler because all you got out of playing it 3 times was trashing 3 Golds"? In either case, things could have gone much worse for either the attacker or for one being attacked.

*Edit* I mean either way, it is indeed a semi-interesting moment, simply based on the fact that it hit 3 copies of the same card 3 times in a row. I just wasn't clear on the intended meaning of the comment.

3
Sometimes it isn't your day for Swindler



I'm not actually sure which side you're saying got unlucky here. Having 3 Golds replaced with 3 Farmlands could either be good or bad depending on when in the game it happened; the results could have ended up either far better or far worse for either player.

4
Variants and Fan Cards / Re: Power cards
« on: October 17, 2018, 10:30:59 am »
Not sure if there's enough of a difference from Projects to make them make sense. I do see the few differences though.

#2 seems bad, because you don't know if you'll always have a treasure to discard. I think at the least it should be at the end of your turn instead of the start.

With #3, it's not clear if you would still draw 5 more cards, or only draw up to 5.


5
Variants and Fan Cards / Re: Holunder's cards
« on: October 16, 2018, 05:24:50 pm »
It's simply "in games using this, the first player to play a Possession immediately wins".
Nah, as Asper pointed out you also need Travelling Fair. Or 7 Market Squares in the opponents deck which he or she is unlikely to provide. So it is a 3 card combo, like the good old KC-Masquerade(1st)-Goons, with infinitesimal odds of occuring.

Ok true... but at least to me, "in games using this, when you play a Possession, gain infinite money for your next turn, and infinite actions for the rest of the game" still sounds like too big a change on Possession. And even with KC-Masq-Goons (or any discard attack); it was something you had to build towards. Basically like an alternate win condition that you would race towards... not really different from "first to get a Golden deck going". This simply makes Possession suddenly a very different card than either Possession or Black Cat would expect to be.

6
Variants and Fan Cards / Re: Holunder's cards
« on: October 16, 2018, 04:46:44 pm »
Yeah, it is broken with Possession. Gotta live with that.

You could add: "If the previous turn wasn't yours, do this any number of times: ..." It's a lot of text to add for just one card interaction, but whole paragraphs have been written in rulebooks to address Possession issues. In that context, maybe this isn't so bad?

I think I'll be adding this to Bivouac to be on the safe side.

That text doesn't prevent it. The infinite move is being done on your regular turn, before the Possession turn.

7
Variants and Fan Cards / Re: Holunder's cards
« on: October 16, 2018, 04:45:25 pm »
*Asper plays Posession
*Asper buys a Copper
*Asper plays Black Cat
*Holunder9 buys Travelling Fair
...

Ha. So while I defended the possibility of going infinite with regards to Road and Champion; I agree that this is a bigger issue. The problem is it's way too easy to set up; and doesn't require any particular building to a particular combo. It's simply "in games using this, the first player to play a Possession immediately wins".

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 03:03:00 pm »
The requirement to have $7, $12 etc. in hand to get free buys is nontrivial, it's definitely not the same thing as T1 Champion for Buys.

Well the exception of buying $0 cost cards was already given. Other than that, it is the same... buying 5 cards that don't cost zero has always had a requirement of having at least $5. Usually at least $10.

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 02:04:50 pm »
Right, thinking more about the math, I agree with Faust and disagree with my earlier post.

The problem here is that this event as costed completely removes "+buy" as a resource in the game. It almost reads "in games using this, you can buy any number of cards per turn". That just removes a full part of Dominion strategy.

Now, it IS interesting that it allows you to afford more if you are buying more. Making it so that you can buy 2 cards with only would be interesting, because it's less obvious if you should buy a Province or not. But I feel like it should still make you earn your +buys with other cards to at least some extent. Maybe the event itself can give +2 buys only the first time it is bought.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 12:16:57 pm »
I wanted to try making an Event with variable cost.


Doesn't this just give you buys for free? (as long as the cards you buy are expensive enough) The first one finances itself if you buy 2 cards, and each subsequent one will even make a net profit.

It doesn't reduce the costs of Events; only Cards. So to buy it twice, you would need on hand (and then you'd get a refund of for each card you bought).

*Edit* I mean, yes, if you have enough money to spend, and are going to use up all your buys, then this does indeed give you more free money and buys. But it's a "rich get richer" type thing; it could turn into if you are going to buy 3 cards, or turn into if you are going to buy 4 cards, etc. But you need a lot of to start with to use it more than a couple times.

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 12:06:48 pm »
I wanted to try making an Event with variable cost.



Neat. One thing I don't like about the cost ratios are that if you plan to buy 2 cards this turn, there's absolutely no difference between buying 2 cards outright, or buying this event once and then buying those 2 cards.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 06:42:52 pm »
Might as well try something random myself here.



The wonderful thing about this card is that when first reading it, I thought "it probably needs to also give +1 buy when you buy it, because otherwise there's always a chance that you won't have anything you can do with that you just got... OH WAIT it costs debt too!"

13

Quote
Grand High Witch
Types: Action, Attack
Cost: $8*

+2 Cards
+1 Action
Each other player gains a Curse.
----
While this is in the supply, during your Buy phase, you may look through your discard pile.  When you buy this, you may return any number of Curse cards from your hand or discard pile to the supply.  For each one you return, this costs $1 less, to a minimum of $0.

Clarification: You may buy this card so long as you have enough coins to pay its reduced cost.

I feel like this needs to be reworded somehow. I see exactly what you intend to happen, but not sure that it works with the rules. Your clarification says you may buy it so long as you have enough to pay its reduced cost, but until after you have bought it, there is no way to determine what that reduced cost is! I think you need to have a way of reducing the cost before the buy actually happens. But the only way I can think of to keep identical functionality without breaking rules is pretty messy wording:

In games using this, at the start of your buy phase, you may look through your discard pile and reveal any number of Curses from your discard pile or your hand. This costs less for each Curse revealed this way. When you buy this, return all revealed Curses to the supply.

14
Variants and Fan Cards / Re: Asper's Cards
« on: October 13, 2018, 07:35:29 pm »
Of course, there are theoretical setups where a player might want to play Road again and again for a benefit. Actually, I can only think of one, which requires Town, Page, Tournament and Travelling Fair. Each Road you play now generates one surplus Action, each such Action generates +1 coin, and coins also produce buys. So, if you now get a Road in hand, you can empty the supply.

What am I missing here? Assuming that Tournament is only mentioned as a way to get Diadem.. how does playing Road increase your available actions? Wouldn't it just give you 1 each time you play it, while requiring spending that 1 to play it again?

*Edit* Saw the other post; ok you could get a second Champion in play. Cool.

I agree with your points a a whole. Ever since Villa was a thing, Dominion has been able to go infinite. And in practice, there's no difference between infinite and "enough" anyway... KC+Bridge lets you buy all Provinces at once if you get a good enough hand.

If Page and Town are on the same board together, then hey, there's a combo that probably is good enough to go for... but it's not like an instant free win; it's still a race to get there first.

15
General Discussion / Re: TV shows
« on: October 12, 2018, 01:07:29 am »
I had a question about "The Long Con". I don't think this is a big spoiler, but just in case it's only season 2.



But why was the last "twist" necessary? If Sawyer had already decided to go through with the con, why not just go through with the fake deal? It seems like the extra twist was only for the viewers to think that Sawyer had actually decided to come clean, only to find out he's still a scoundrel.

The plan could have been to do the con this way from the beginning, but it seems unnecessary since an exchange is already set up, so again it seems like the extra step is just for the viewer to question Sawyer.


Having seen this 4 times now, this exact same thing bugged me every time. I think it very likely is just a case of writing for the audience's benefit as you suggest, rather than following a consistent logic.

16
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 11, 2018, 02:04:59 pm »
The teasers said there would be a trasher that you can't turn off, but we didn't get to see it in the previews.
I thought Sewers was confirmed as the always-on trasher.

No, that was just me being pedantic.

17
General Discussion / Re: TV shows
« on: October 11, 2018, 09:25:41 am »
I think in terms of raw quality, seasons 1 and 2 were the best. But I'm super entertained by the storylines of season 5. I was a little disappointed by the way the start of season 2 answered so many things. Season 1 had a large number of questions (Who had been on the island before? Why was there a polar bear? How are there man-made things like giant hatches in the ground?) which were all answered at the same time with "scientists once used this island as a place to run their programs and conduct experiments". It just felt like a lot of the initial mystery was gone (though quickly replaced with new mystery).

I don’t think the polar bear was ever explained. “Scientists!” Is not an explanation. It might explain a colony of monkeys or some other lab animal, but not a polar bear in a tropical climate, years after the scientists left, especially if they don’t explain what experiment would require a friggin’ polar bear in the first place!

They may have left a lot of specifics out, but the video mentioned doing experiments on animals, and showed that polar bears were among those animals. I don't think the question of why the scientists chose to use polar bears would matter. If it's not realistic that polar bears could survive in the wild in a tropical climate after the scientists were no longer caring for them, then I see that more of a plot hole than a mystery.

18
General Discussion / Re: TV shows
« on: October 10, 2018, 10:36:42 pm »
I think in terms of raw quality, seasons 1 and 2 were the best. But I'm super entertained by the storylines of season 5. I was a little disappointed by the way the start of season 2 answered so many things. Season 1 had a large number of questions (Who had been on the island before? Why was there a polar bear? How are there man-made things like giant hatches in the ground?) which were all answered at the same time with "scientists once used this island as a place to run their programs and conduct experiments". It just felt like a lot of the initial mystery was gone (though quickly replaced with new mystery).

19
Dominion General Discussion / Re: card ranking lists
« on: October 10, 2018, 01:57:22 pm »
i'm with u.  How is this even close to that low. It thins ur dek, turns estates into useful cards.

It doesn't thin your deck, it replaces stop cards with other stop cards, and it is itself a stop card that requires you to get another stop card (Potion) before you can even get it. Turning Estates into Gold is not as great as it sounds when you can only start doing that on your third shuffle after adding in two glorified Curses to your deck.

I actually meant to respond to transmogrify.  Didn't see someone the transmute part.  yeah transmute is awful.  And belongs at the bottom of any list.

But Transmogrify doesn't thin your deck either... unless you have Sewers!

In can be seen as thinning your deck more than Transmute, because no matter which type of card you trash for Transmute, you get a stop card back  (Not counting Curses or Hovels). With Transmogrify, you often can gain a cantrip or other drawing card.

20
General Discussion / Re: TV shows
« on: October 10, 2018, 01:44:29 pm »
I made sure to avoid spoilers, but I'll capitulate.

"after they were rescued" is a pretty huge spoiler.

21
Dominion Articles / Re: Draw-to-X engines
« on: October 10, 2018, 12:36:34 pm »
For some reason you've not mentioned vp tokens as part of payload (or megaturn, or accumulating coin tokens) when all the principles apply. Technically, Ritual and Bishop can trash provinces for vp.


Not only vp tokens; but just payload in general. The article mentions needing disappearing money, but that's not the case. It just need disappearing payload. Workshops, attacks, TFB, etc... basically any of the things you would want to play a bunch of in any other type of engine.

22
General Discussion / Re: TV shows
« on: October 10, 2018, 12:03:23 pm »
So I've started watching Lost. It's pretty addicting.

I watched it through for the 4th time a few months ago. Great stuff.

23
Just had a sweet deck with some crazy synergy.

Shephard + seaway + counterfeit + training + crazy shit


Adding 2 tokens to any card is going to make the card crazy good.. not so sure what's special about Shepherd here.

24
Dominion General Discussion / Re: Interview with Donald X.
« on: October 09, 2018, 02:41:18 pm »
NoMoreFun's loaded question was crazy rude. My reply to him was pretty friendly given that.

What I should do is just ignore loaded questions. Which as I've said is also rude.

Do you ignore loaded questions because you are just mean, or because you enjoy being rude?

25
Puzzles and Challenges / Re: Most Potions in 1 turn?
« on: October 08, 2018, 04:26:59 pm »
As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".

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