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Messages - GendoIkari

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: Today at 10:20:15 am »
(for those looking for what's being quoted, I had deleted my post bc I thought "wait maybe this has been asked before, better read 187 pages of forum posts before asking" and sure enough, right there on p85. I'm about halfway through);

In case you aren't aware, you can change the posts-per-page in your settings. This thread is only 94 pages for me.

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 22, 2019, 02:53:15 pm »
CHALLENGE #41 - DOMINION IS NOT SOLITAIRE

My contribution:



Polymath
Action, $3
The player to your left selects a non-Duration Action card from the Supply that you haven't played this turn. Play that, leaving it there.

It uses the same mechanics as Captain for playing a card from the supply. On most boards there are action cards you probably are not interested in playing, like a Ruins or something that doesn't work that well from the supply, like Royal Carriage (just gives a new action). But by playing several of these, of first playing the cheap cards yourself you can get the effects of the Good Cards for a cheaper price (although maybe not the ones you like).

Tracking might be an issue. Necromancer has the cards turn over so that you can tell which ones have already been played this turn; and that generally has a much smaller card pool to remember from than this. So you might need a similar turn upside down wording.

3
Variants and Fan Cards / Re: Contest #41: Non-Attack Interaction
« on: August 22, 2019, 09:23:51 am »


The set aside clause is to limit its power in the late game and prevent infinite an infinite loop with Band of Misfits.
I love this idea (I had a similar one before looking at the thread), but it is not fun that you could use this to remove a Moat from your opponent's hand and then attack.

That's actually never even crossed my mind. Do you have any ideas of how to fix that?

Buy 2 Moats? I actually like this type of interactivity. It's what makes Dominion interesting.

Yeah, I don't see any issue at all with the ability to set-aside a Moat and then attack. It's already just luck whether you have Moat in hand when your opponent plays an attack or not. And if you pull off this combo, it means you used your Delegate as a Moat; which is bad.

4


Right now I'm thinking of very few ideas that any play group of any size can use. Maybe I set myself too difficult a challenge here. So here's a card I've posted on the forum already but not in this exact form (terminal at $3), getting supply pile blocking to work using a State. No State does this yet but if Targeted isn't a State what is it? Exchanged cards (vampire) would leave the pile and be trashed, and returned cards (encampment) enter it and would be trashed. Maybe too much wonkiness but I'm trying for simple cleanness.
And I'll say it again, if you want a fresh idea I will comply.

Considering how rare it is for a card to enter or leave a supply pile other then when that card is gained; it seems like it would make more sense just to have it be when -gain.

This feels too much like a less-fun version of Embargo.

5
Other Games / Re: Super Mario Odyssey
« on: August 20, 2019, 11:14:20 pm »
Super loving Odyssey so far. About 116 moons now; just finished (got enough moons to leave) New Donk City.

There's just so much to do. Every time you turn the corner, there's another moon or special coin in the distance to go get. The exploration part reminds me of BOTW; though obviously with not quite as much freedom.

6
Other Games / Re: Mario Maker
« on: August 20, 2019, 02:29:08 pm »
So I've been playing harder and harder levels... now into Salt Lake and Space Pig stuff. Some Space Pig levels are still far beyond me; but others I can do now.

7
Colonies and Fleet each tweak the game-end condition; on reflection I'm kinda surprised there aren't more things that change it.
I've tried some.

Fleet.

Fleet is listed the quoted post...

8
Colonies and Fleet each tweak the game-end condition; on reflection I'm kinda surprised there aren't more things that change it.
I've tried some.

I’ve always wanted a “you win” effect on a card; Alien Egypt is my favorite card in Temporum.

9
The impact of that is I was generally connecting Highway-Captain around turn 8 or 9. Whereas Captain-Bridge was connecting on turns 4-5.

I might be missing something here, but don't you need a village to play Captain and Bridge in the same turn? The idea is to play BoM with the Captain, right? How can this happen on turn 4? Even without the Village, how can you draw both Bridge and Captain on turn 4? Assuming you spent the three first turns buying Ferry, Captain and Bridge, either the Bridge or the Captain is not shuffled in yet, right?

I don't see why you would actually buy Bridge... you play Captain to play Bridge. At the start of next turn, Bridge is played again, for free, so on that turn you can just play Captain to play BoM, back and forth. You do need 2 Captains though.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 16, 2019, 09:33:10 am »
Idk if this is an issue - only the top knight is face up, right? so only the top one can be played?

Physically speaking, only the top one can be played simply because you aren't allowed to know what the other ones are (other than memory of what's been gained or not). But I'm pretty sure the other Knights are still "in the supply"; so the instruction is telling you to play them; and there's not a rules requirement to be able to see or find a card in order to play it. So it should be worded to somehow specify the top card of each pile.

11
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 15, 2019, 01:15:36 pm »
ErrinF?
i don't know what this means
edit: uh no

I just felt like your most recent post reminded me of another poster who once showed off his fan expansion. segura (and I) were just trying to be helpful; your post came across as though you read our posts as insulting criticism rather than helpful suggestions.

12
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 15, 2019, 12:35:57 pm »
ErrinF?

13
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 14, 2019, 01:40:01 pm »
I mean, the dilemma with Potion has always been the opportunity cost - after you buy your potion-cost cards, it's dead weight (or tfb fodder); I want to make that less of a thing while still forcing players to figure out their way around dual currencies.
These won't be in every game, similar to how Delve isn't in every game.

That said, bumping Borough + Burglar up to $6 and Dowager down to +1 Villager seems prudent.

With Dowager at for +1 Elixer, +1 Villager, +1 Buy, I still don't see why anyone would ever buy a Potion while Dowager is in the Kingdom.

14
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 14, 2019, 01:21:02 pm »
Finally, Dowager (and Borough actually) looks very close to strictly better to plain old Potion. I know it's an action instead of a treasure, but that has both upsides and downsides. Other than the action vs treasure part, it's just way better.

15
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 14, 2019, 01:11:07 pm »
And I'm not sure what Elixir does, but Borough looks like a stronger version of Festival that costs less. Not strictly stronger because of the lack of +buy, but I'm pretty sure replacing +Action with +Villagers, and + with +Coffers more than makes up for that.

16
Variants and Fan Cards / Re: spineflu, an idiot, designs fanspansions
« on: August 14, 2019, 01:06:30 pm »
Isn't Burglar just a strictly better version of Baker that costs less?

17
Dominion Articles / Re: Dominion Cap Management (Unfinished)
« on: August 14, 2019, 12:25:02 pm »
A bit disappointed that this thread wasn't about the best way to manage your collection of these:


18
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 14, 2019, 11:26:53 am »
Thanks, this was really helpful. For now, I'm going to change SoH to this:

Quote
Do this up to two times: play an action card from your hand twice. You may put any cards played with this onto your deck when you discard them from play.
(This is not in the Supply.)
Changes the order to a simple throned throne, and only schemes the played cards. I will probably change it further, maybe take out the scheming, or take out doing it twice. Thoughts?

It has the accountability issue of first edition Throne Room; although it's also awkward to stick a "may" in there after saying "do this twice". Perhaps "do this up to twice"?

Also recommend adding "this turn" to the very end. As worded, you would be able to top-deck a Duration when it is discarded next turn, which is really weird for tracking.

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 14, 2019, 10:16:47 am »
You probably almost always want to topdeck Seat of Honor instead anyway... unless your deck is really inconsistent. So perhaps just simplify the wording to just topdeck Seat of Honor when it's discarded, rather than giving the choice.

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 14, 2019, 10:09:37 am »
How about this:


Recommend just combining Remake with Throne Room wording:

Do this twice: You may play an Action card from your hand twice.

21
Other Games / Re: Baba Is You
« on: August 12, 2019, 09:26:57 pm »
In addition to GendoIkari's hint, another specific but non-spoilery hint is that it is actually possible to make use of the "Push" text.

I think I cheesed the level and didn't do that.  I'm pretty sure it was cheese because then I never undid the move thing at the top right.

It’s been too long for me to remember specifically; but I think it might be that undoing the move thing allows a different possible way to change the level.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 12, 2019, 03:15:21 pm »
Is the assumption for the new challenge that the new prize will be added to the regular prize pile; so both Tournament and the new card can gain any of the six prizes?

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 12, 2019, 02:00:10 pm »
.
Outside of the latter part, is it actually a Duration?

if outpost is a duration, then settlement is just as much a duration.

Definitely correct, but Aquila’s point could be that Outpost itself doesn’t feel like a duration. Outpost doesn’t even technically follow the timing rules for durations (it is done doing stuff the turn it is played; though not until after cleanup of that turn). Possession proves that duration isn’t necessary for creating extra turns.

24
Other Games / Re: Baba Is You
« on: August 11, 2019, 07:05:11 pm »
Hm, I see. Currently stumped by Depths-3: Crushers. Winning is of course trivial. But I have not found a way to make level into anything - and I'm not actually sure what useful things it could be made based on the keywords in the level, either. Probably it would be Text I suppose? Whatever that will do. I feel like the three blocks on the right, the two Is and a Push, must be relevant somehow - but there doesn't seem to be a way to make use of them at all. The only thing I can push over there is Text, and well Text is Push by default. And the only word I can get out is an is, but that feels like I'm missing something.

Ah yes, we had a lot of trouble with that one; it was one that we eventually looked at a hint for.

My very vague and mostly non-spoilery hint would be: SHIFT has an interesting property under the right circumstances. .

Slightly more specifically: SHIFT can act exactly like MOVE if 2 things both shift each other.



25
Other Games / Re: Baba Is You
« on: August 11, 2019, 06:33:42 pm »
I've been playing a little bit more recently, and managed to make some progress where I was stuck. Managed to get the area clear flower from all 10 sub areas (the puzzles just got cooler and cooler with stuff like All and Empty keywords), and cleared "A Way Out?", both Win and End, thus "finishing" the game.

But before I did, I managed to do levels 9 and 10 on the overworld, and... the Level keyword is even more ridiculous. I won the overworld and got to the ??? world. I also accessed the hidden level in the overworld and got the orb - are there more orbs I could have found by now? I kind of wonder. I also managed to get the flower from ABC, and accessed the Depths. I think I reached level 3 or 4 in the depths, which is where I'm currently at. I'm on 131 levels clear, 11 flowers, 1 orb. I think I've managed to find about 185 levels so far, give or take. Everything in these worlds is crazy and breaking my brain, but I'm slowly making progress.

One question I have now is, how close am I to another ending? I suspect I'm not too far, right?
[/quote]

If you look at my recent posts in this thread you will find the total number of levels available; as well as a bit about the 3 orbs. You are somewhat close.

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