Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GendoIkari

Filter to certain boards:

Pages: [1] 2 3 ... 246
1
Variants and Fan Cards / Re: Asper's Cards
« on: January 22, 2018, 04:20:24 pm »
I'm not sure what you mean by "card tricking"... you mean using it in a way other than what the designer (you) intended? I don't see any issue with the ability to turn a Copper into a when it also costs you your buy for the turn. If you made the gain "may", then you have a weird stupid decision to make between buying a and gaining nothing when you trash the Copper, or buying nothing and gaining a when you trash the Copper. Just force them to do the latter if they want the . Unless it turns out that the ability to trash Copper is too strong; (which it probably won't be if it can't trash Estates or Curses), then I don't the problem.

2
Anyone else notice how much more powerful the Adventures events appear to be? Other than Donate (obviously), Dominate, Summon, and a few others the list is pretty much split between bottom half of Empires and a top half of Adventures.

I dunno, that's just the language I've always seen used... you say "that song moved up to number one this week"... you don't say "moved down to number one".

"Up" isn't a physical direction on the list. It's an order in the rankings. To "move up" is to get better; it's completely unrelated to the order that the list is written in.


3
10) =0 Summon (Promo)
9) ▼3 Dominate (Empires)
8) ▼1 Save (Adventures)
7) ▼2 Alms (Adventures)
6) ▼2 Inheritance (Adventures)
5) ▲3 Bonfire (Adventures)
4) ▲1 Lost Arts (Adventures)
3) ▼1 Ferry (Adventures)
2) ▲1 Pathfinding (Adventures)
1) =0 Donate (Empires)

Does the dissonance between the direction of the arrows and the ordering of the list bother anyone else?

To me, the arrow next to Pathfinding says it went 1 spot up the list, implying that it used to be where Donate is now. I think if arrows are going to be used, they should match the order of the list, like so:

1) =0 Donate (Empires)
2) ▲1 Pathfinding (Adventures)
3) ▼1 Ferry (Adventures)
4) ▲1 Lost Arts (Adventures)
5) ▲3 Bonfire (Adventures)
6) ▼2 Inheritance (Adventures)
7) ▼2 Alms (Adventures)
8) ▼1 Save (Adventures)
9) ▼3 Dominate (Empires)
10) =0 Summon (Promo)

Shouldn't the best cards -- the most vital information -- be at the top of the list anyway?

No.... that's just not how "top 10" lists work in general. If you watch any videos of "top 10" or "top 5" anything; they will pretty much always end with "and the #1 ____ is......".

4
Dominion General Discussion / Re: How thematic are card names?
« on: January 22, 2018, 03:21:33 pm »
Can you imagine what a horrible attack Possession would be if its behavior were even more thematic to the name? I imagine it would more or less be "you control the player to your left during his or her next turn (you see all cards he or she can see and make all decisions for him or her)".

So, basically an attack that gives out as many Curses as you can generate +buys. And gives out Coppers and Estates when Curses run out. AND makes your opponent lose their turn.

5
Other Games / Re: Breath of the Wild
« on: January 21, 2018, 12:36:40 pm »
The new story quest is huge, and really fun. This is split into three parts, and I can't go into too much detail on any without at least some minor spoilers, but in short... it starts okay, then gets quite good, and ends on a great note, even though the in-game reward is actually pretty lame. So yeah... not gonna spoil any details, but for those who want to keep everything a complete surprise, I guess skip the spoilers.

Part 1: This takes place on the Great Plateau - basically, you get put in OHKO mode, so you kill everything in one hit but you also have only 1/4 heart and no healing. It's a fun little challenge, but I feel like they should have banned bows. New shrines as well which is fun.

Part 2: Trials at each Divine Beast. They're not all that long or difficult, but they let you do a few more things in the world and have a few puzzles to solve. Plus you get to hear more of Kass, and get cinematic cutscenes. The reward for each part here is nice as well

Part 3: The new dungeon. It's similar to the divine beast dungeons, and has a new boss fight at the end. The puzzles here are pretty fun, and the boss fight is probably the single best boss fight in the game. Possibly one of the hardest, too - though with my postgame complete Link it still wasn't "hard".

All in all, a pretty rewarding bit of content.

I pretty much agree with this. While I do wish there had been some things like new land to explore, or more Hyrule castle like dungeons, what you did get was a lot of fun.

The new Shrines seemed overall better than the average Shrines from the new game... and there's a LOT of them. 16 new Shrines I think? The new dungeon was just fine; some good puzzles. But still too similar to the original 4.
The new boss was definitely the best boss in the game. I beat it a second time just for fun. I didn't like the final reward.
Having some basic technology-driven elements in the game was fine; but a motorcycle? Yeah no. Not in a Zelda game. Not to mention that it's basically just a slightly upgraded horse.


As far as completing the game... we have all new side quests and all new main quests done. Meaning all new items / armor acquired. Got many more chests... I do wish there was something in-game that would tell you when you got all the chests, or how many you have left. All I know is that we can warp around to a lot of different places now and not have the chest sensor go off in any direction; and it has a pretty big range.

6
Variants and Fan Cards / Re: Asper's Cards
« on: January 20, 2018, 09:27:08 pm »
I feel pretty dumb for not thinking of this version before... It now can't trash Estates anymore, but can instead use the money of cards it trashes. I have absolutely no idea whether it's still too strong. Probably it is...?



I like this. The only comparison I can think of is to Bonfire, and it's quite different. The idea of putting the produced by a card into the upgrade itself is neat.

7
Variants and Fan Cards / Re: Xerxes's cards
« on: January 19, 2018, 01:43:52 pm »
Stamp Collector feels like it's needs something else. The main ability is just a nerfed version of "+3 actions", which is extra weird because it already gives +1 action by itself. Maybe if that first +1 action were +? If it's too strong; it could replace the buy.

It's not necessarily limited to 3 Actions even when played as the first card of your turn. That said, the card will always allow playing at least 1 Action card, and so I agree it doesn't need the base +1 Action. I also like the idea of changing the Buy to a Coin.

3 was a pretty arbitrary number I picked. I think it will be pretty rare that it's more than that though.

Also, I seem to remember seeing similar discussions before, but having you set aside cards in this way will get super messy pretty quickly when you use Stamp Collector to play a Stamp Collector. You'll have a pile of 3 set aside cards, and then another pile of 2 more set aside cards, and yet another pile of set aside cards... you have to remember which pile you are resolving when. I think it's one of the reasons that Golem can't play Golem.

8
Variants and Fan Cards / Re: Xerxes's cards
« on: January 19, 2018, 10:48:32 am »
Stamp Collector feels like it's needs something else. The main ability is just a nerfed version of "+3 actions", which is extra weird because it already gives +1 action by itself. Maybe if that first +1 action were +? If it's too strong; it could replace the buy.

9
Take away everything that makes Mountebank good and you have Sea Hag.


I think you have Duchess, actually. The + isn't what makes Mountebank good; the junking is.

11
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 17, 2018, 01:19:16 pm »
Harbinger could have been a great card if it wasn't designed with the same flaw as Counting House. Replace "+1 card" with "You may gain a Silver" and it would be an interesting card and never whiff. Too bad Donald X wanted to keep Bureaucrat for some reason (hopefully he'll also cover the $4s).

I would almost never buy the card youíre describing, but I Buy Harbinger a reasonable amount of the time. Itís a $3 vanilla cantrip - it doesnít have to be earth shattering.

The problem is situations where it works (it appears in the middle of a shuffle and the good cards are at the beginning) are unpredictable/luck based, and the cards that enable it contradict the need for it. At least the other $3 Cantrips, while not strong, either have a strategy to being useful (eg Merchant, Market Square, even Wishing Well) or are always useful despite being weak (Caravan Guard). Harmless and occasionally nice if you're lucky seems more like the domain of $2 cards, and even then they're a bit of a waste of space.

Perhaps I'm biased as every game I play with it, most of the time the card doesn't even work, sometimes due to its own +1 Card,  and attempts to make strategic use of its effect (eg cycling an early power card) always failed. Conversely, Scavenger is one of my favourite cards and very fun with Lost Arts.

I'm confused... wouldn't the only time its own +1 card be a drawback be when you have exactly 0 cards in your draw pile when you play it? That doesn't sound like it would be a very common thing at all; it should happen roughly one out of every x times, where x is the number of cards in your deck minus your hand size.

Also, it's own +1 card makes it so that with multiple, you can instantly draw the card that you chose. Of course, like Spy, it would be much better if the +1 card happened after the ability, but I'm guessing that would have been too strong.

12
Other Games / Re: A Link to the Past Randomizer
« on: January 15, 2018, 10:51:21 am »
AGDQ is running a randomizer race tomorrow night.
I watched the VoD of this today. Really good race, commentary was funny throughout. I feel like they didn't explain things especially well, particularly towards the start, but as someone who knows how these things work anyway, that wasn't too much of a concern for me.

Yeah, it's amazing how they can be on completely different paths and even to the point of accomplishing completely different things (Kristos beat Misery Mire; Andy didn't); and then end up walking into Ganon's tower literally 7 seconds apart from each other.

13
Quote
Let's just say that there are very few boards for 2-player games in which you want to get them.

Fixed that for you. Let's dispel this rumor that Pirate Ship is stronger in multiplayer games. Pirate Ship's weakness doesn't come from the chances that you'll whiff and not get a token when you play it. It comes from the fact that when you do get a token, you've also helped your opponent at least as much as you've helped yourself.

It's true that multiplayer gives the possibility of getting a token while only helping 1 opponent and not helping another... which perhaps is a slight strength increase. But not much.

Pirate Ship isnít stronger in multiplayer games because of the reduced miss chances (though thatís also a plus). Itís stronger because youíre being attacked by other Pirate Ships much more often, and thus you can quickly run low of or out of economy without a good source of virtual coin, of which Pirate Ship is one. This doesnít mean Pirate Ship is the best or anything, but thatís the mechanic in which it gets stronger with more players.

Fair point that I missed, but isn't it balanced out by the fact that your Copper would also be getting trashed that much faster? If there's an engine to build without relying on treasure, then I would think you'd prefer to get hit by multiple Pirate Ships faster.

14
Quote
Let's just say that there are very few boards for 2-player games in which you want to get them.

Fixed that for you. Let's dispel this rumor that Pirate Ship is stronger in multiplayer games. Pirate Ship's weakness doesn't come from the chances that you'll whiff and not get a token when you play it. It comes from the fact that when you do get a token, you've also helped your opponent at least as much as you've helped yourself.

It's true that multiplayer gives the possibility of getting a token while only helping 1 opponent and not helping another... which perhaps is a slight strength increase. But not much.

15
Other Games / Re: A Link to the Past Randomizer
« on: January 12, 2018, 09:26:12 am »
AGDQ is running a randomizer race tomorrow night.

16
Variants and Fan Cards / Re: Meld
« on: January 10, 2018, 05:00:42 pm »
Yes, I forgot to mention that I like Meld as well. It reminds me of Exorcist, a card I am quite fond of. Meld requires Potion to buy, but it trashes two cards.

Yeah, but imagine how much better it could be if instead, it trashed 1 card and itself! And also trashed the potion you played when you bought it!

17
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 10, 2018, 04:58:15 pm »
Aside from the formatting things that I expect others to mention...

muenster, will you please number the cards by their actual ranking rather than 1-27? And put a blank line between each card's entry -- it's hard to read as all one paragraph.

Check out the recent posts for the cards as a template to follow. It has pictures of the card; spacing between them; info about their change amount from the previous list, the averages, median, etc... lots of info that's missing here.

18
Dominion Articles / Re: Overdrawing
« on: January 10, 2018, 04:56:28 pm »
I feel like you're missing some of the more basic points about overdrawing vs not overdrawing; you cover the specific combinations pretty well. Overdrawing means 2 important things for your deck:

1) As Awaclus pointed out, consistency. If you have at least 5 stop cards in your deck; you might fail to draw your deck. The more overdraw you have, the less likely that is to happen. Consider 5 Coppers and 5 Labs vs 5 Coppers and 10 Labs.

2) The ability to add VP to your deck without ruining it. If you aren't overdrawing at all, but you're still drawing your deck, then buying a single Province means you won't draw your deck next turn. Overdrawing allows you to buy Provinces and still draw your deck.

19
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 10, 2018, 04:09:38 pm »
Aside from the formatting things that I expect others to mention... please fix the spelling of Farmers' Market. There is no card called Farmer's Market

http://forum.dominionstrategy.com/index.php?topic=15700

20
Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Edge case... using a cost reducer you also Prince a Tormentor.

21
Dominion General Discussion / Re: Interview with Donald X.
« on: January 09, 2018, 10:28:31 am »
Will you or have you ever considered putting a question mark or exclamation point in any card-shape-thing text? If so, what would it take?
I don't feel the need to rule out a card name with ? or !, but it doesn't seem so likely. I mean it's Raid, not Raid!, and I think all the ! adds there is "this is trying to be funny."

As noted ? is used to represent unknown $ amounts. I'm not seeing what ! could do. I don't want to suggest that any rule is more emphatic than the others.

I was assuming he was asking about ability text. As you say, an exclamation couldn't realistically add anything to the ability itself. A question mark seems more possible, but I can't really think of a wording where it would make sense.

22
General Discussion / Re: STAR WARS
« on: January 08, 2018, 02:49:12 pm »
R comes before T. 4 > R1 > 2.

The second ordering given is alphabetical based on the movie subtitle; not the numbering. Kirian's ordering leaves off the "a" and "the", mine doesn't.

23
General Discussion / Re: STAR WARS
« on: January 07, 2018, 08:33:07 am »
A friend posted a very.... interesting... ranking:

8, 5, 4, 1, R1, 7, 6, 3, 2.

I suggested that by his criteria, the real ranking should be:

2, 5, 7, 8, 4, 1, 6, 3, R1

What was his criterion?

Should be 4, 2, R1, 5, 7, 8, 1, 6, 3.

24
Dominion Online at Shuffle iT / Re: A user report feature?
« on: January 06, 2018, 05:24:46 pm »
I looked over this case (user was reported to me). While the "play faster" guy is indeed being a jerk, he isn't actually breaking any rules. I can't justify banning him. However, situations like this are what the blacklist feature is for (on both sides). If you don't want to encounter him again, just blacklist him. Irrelevant if he blacklisted you already, of course.

Wait, do you work for Shuffle IT now? Or you're a moderator/admin or something?

25
Rules Questions / Re: Royal Carriage and Crown
« on: January 05, 2018, 01:18:51 pm »
Welcome to the forums... great question! I haven't seen this come up or be discussed before.

I'm almost sure the answer is "no"... the problem is that moving to your buy phase should be something that requires you to be done doing whatever you are currently doing. The original rulebook says this:

"The Action phase ends when the player cannot or chooses not to play any more Action cards." I'm not sure if the second edition changes that sentence at all. Even though this refers specifically to "playing" Action cards, I think that doing something like calling Royal Carriage would fit within the category of things that the rulebook is talking about here. So in order to move to your buy phase, you would have to be done with playing actions, as well as be done with calling cards that you call after playing actions.

Pages: [1] 2 3 ... 246

Page created in 0.258 seconds with 18 queries.