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Messages - GendoIkari

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1
Don't know why Expand would be going up. Ridiculously expensive, poor at getting rid of 0s, not much better than Remodel at gaining Provinces, no better at milling at all.

It's the best Remodel variant at getting rid of 0's, by a mile.

Wait, what about Upgrade?

Junk Dealer beats Upgrade there.

2
This list is so wrong.  Two #3s, and those lines between numbers ruins everything.

I have no idea how I did that lol. I thought I only had 6 things in the list. Fixed.

3
#8 Editing an already-posted list because you didn't read through your mod reports closely.

Self-explanatory really. Not recommended.



#7 Reposting an already-posted list to put it into a different order that you prefer.

Clearly the worst way to do a best cards list.  No one should ever do this.



#6 Listing all cards in a completely random order, all within one post.

Although it has the advantage of not (usually) immediately spoiling either the best or the worst card for people reading the list, it makes it really difficult to compare cards for the purposes of discussion.



#5 Posting the cards all within one thread, but broken into several posts, with the best card first.

Having all cards in the same thread make it harder to load that thread; especially from a mobile device. It also makes it harder to follow discussions about a specific card. On the other hand, it makes it so that you can see all the discussion at once without opening multiple threads.



#4 Posting the cards all within one thread, but broken into several posts, with the worst card first.

Has all the same advantages and disadvantages of the all-one-thread system of #4, but has the advantage of being a "countdown" style, building up to the best card.



#3 A separate thread for each partial list (limited to 50 cards or so), ordered from worst card to best card, posted so that the best cards list comes out first.

Once the entire list is out, this is indistinguishable from the #1 way. But it's not a good user experience in the meantime; the order of the lists themselves is inconsistent with the order of the cards in the list.



#2 A separate thread for each partial list (limited to 50 cards or so), ordered from best card to worst card, posted so that the best cards list comes out first.

Similar to the #3 way, but has the advantage of being consistent with itself.



#1 A separate thread for each partial list (limited to 50 cards or so), ordered from worst card to best card, posted so that the best cards list comes out last.

This is the way the majority of The Dominion Cards Lists have worked. Some people voted it last, but many people voted it first.





Sorry, couldn't resist.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 12:43:47 pm »
One could argue that the existence of the supernatural, such as Werewolf, Witch, etc; dictates that it must be set in some other fantasy world, similar to Middle Earth.

Is magic real?

We should totally make a thread to discuss such a question! ;D

5
Rules Questions / Re: Face Down requirement for Knights and Ruins?
« on: February 21, 2019, 12:42:02 pm »
The game Bruges has a good solution for the issue of accidentally seeing cards. The backs of cards are different as well as the front, and it's important that a player doesn't accidentally see the back of the card that is second-from-the-top. But the cards only differ along the top border. So the solution is to provide a little cardboard card holder, and you put the cards in facing a specific direction. That way, if you accidentally see an extra card, you will only see the bottom of it, where it is the same for all cards.


6
Rules Questions / Re: Face Down requirement for Knights and Ruins?
« on: February 21, 2019, 12:38:45 pm »
I never really 'knew' this 'counting allowed' as a rule.  We have just assumed that it was 'allowed' because it is too easy to see when there is only 1 or 2 cards left, so why not allow players to 'see' what other cards are 'left'.

Yeah, if you weren't allowed to count, it would be awkward because you could stare at the pile and get a pretty good feel for how many cards are in it, without really counting them. Although, that issue does exist currently with the rule that says you can't count the cards in your discard pile.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 11:51:55 am »
A curious question a friend's just asked, which I don't think I've ever seen addressed:

Is Dominion set on Earth?

One could argue that the existence of the supernatural, such as Werewolf, Witch, etc; dictates that it must be set in some other fantasy world, similar to Middle Earth.

8
Rules Questions / Re: Face Down requirement for Knights and Ruins?
« on: February 21, 2019, 11:48:32 am »
This was actually just discussed yesterday in this other rules thread.

There are 2 reasons for it.

1) It would be easy to accidentally see a card other than the top card if they were face up. When you take the top card, you can easily nudge the pile so that they aren't perfectly stacked. You would have to be super careful when taking a card to not accidentally show more cards.

2) You are allowed to count cards in supply piles, but if they were all face up, counting them would basically automatically let you see them.

9
Rules Questions / Re: Debt clarification
« on: February 21, 2019, 10:40:30 am »
"Buy" in dominion does not mean "spend money on". If "buying" required money, then nothing would stop you from just gaining every single Copper on your first turn.

1) Why would you ever do that?
2) Iíve done exactly that in my first game of Dominion.

I think it would be a winning move sometimes. Maybe if Gardens or Duke is in the Kingdom.  Good with Fountain, Bandit Fort, Keep, and crazy good with Tower. I think Tower by itself is enough to make it a winning play.

10
Rules Questions / Re: Debt clarification
« on: February 21, 2019, 10:18:10 am »
To quote the Empires rulebook, "having Debt tokens prevents a player from buying cards or Events". That's completely explicit.

Do you have debt? Yes? You can't buy. Anything.

I don't think that actually answers his question. His question was if it counted as buying when you get a card with only debt in the cost. If it didn't, theoretically, then the rule that stops you from buying a card wouldn't come into play.

I think the best rule here is from the base game rulebook (second edition): "As Copper costs , you could use a Buy with no to buy a Copper." So clearly, buying a copper still counts as buying.

11
Rules Questions / Re: Coffer vs Coin with -1 Coin Adventure token
« on: February 21, 2019, 10:14:08 am »
Getting a coffer has no interaction whatsoever with the - token. Spending a coffer is exactly like playing a Copper or a Market, it's a way of getting + to spend this turn. If you have your - token when you play a Copper, or play a Market, or spend a coffer, then you will lose your - token and get no to spend.

12
Rules Questions / Re: Debt clarification
« on: February 21, 2019, 10:11:15 am »
"Buy" in dominion does not mean "spend money on". If "buying" required money, then nothing would stop you from just gaining every single Copper on your first turn.

13
Other Games / Re: Mario Maker
« on: February 21, 2019, 10:08:51 am »
Survival mini-games? Not sure when I'll have time to play, but I'm in!

Also, to make it easier for people, https://supermariomakerbookmark.nintendo.net/courses/591B-0000-03D8-CCD0

A bunch of your other ones look right up my alley as well.

14

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 20, 2019, 02:39:20 pm »
Regent
Action - $3
+1 Action
Reveal the top card of your deck. If it's an Action play it twice, otherwise put it in your hand.
This seems better than Herald to me...

Most of the time, yes. When they miss, it's exactly the same. But when it hits, it depends on what it hits. If it hits something that doesn't draw, then Herald leaves you with a larger handsize than this does.

16
Even when Fortune Teller hits something, it is weaker than the -Card token, because you would draw into this junk anyways at some point. So the attack of FT is not really topdecking the junk but removing the non-junk cards before it.

Good point; I completely missed that.

17
Rules Questions / Re: Trashing a Gladiator that's under a Fortune?
« on: February 20, 2019, 01:44:39 pm »
If you could trash a Gladiator that wasn't on top, then you could also use Lurker to trash a Knight, Ruins, or action-Castle that wasn't on top. I'm quite sure this isn't allowed.

However, looking through both the second edition base game rules, and the second edition Intrigue rules, I can't find this rule.

The problem is that there's no an obvious place to put this rule. It would be confusing to put it in the base game rules, because you couldn't ever trash from the supply. It would be confusing to put it in the Intrigue rules, because it never matters which card in a pile you trash with Lurker. It would be confusing to put it in the Dark Ages rules, because even though you have piles with different cards, you can't trash them from the supply with just Dark Ages.

18
Rules Questions / Re: Trashing a Gladiator that's under a Fortune?
« on: February 20, 2019, 01:37:16 pm »
As a related question, the rules say that "players may count the number of cards left in any pile in the Supply", but I've just realised it doesn't say they may inspect any card except the top one. If you can't remember, are you even allowed to look to see if there's a Gladiator under the Fortune that's on top of the pile?

My best guess is that yes, it is allowed to look at each individual card in the pile. My reason for this is that the Knights and Ruins rules both state that the cards in the pile go face down, except for the top card. This rule allows you to count the cards without seeing what order they are in. If you count the Gladiator pile (or Castles pile), you would almost automatically see each card as part of counting it.

This is very similar to the way that you can count your draw pile, but not your discard. It's because your discard pile is face up, so counting them would allow you to see them.

19
Variants and Fan Cards / Re: Witch Hunter
« on: February 20, 2019, 11:45:17 am »
Why have it take one specific Hex, rather than simply do an attack? Because it lets them draw a card first, there's no worry about stacking too much, so you don't need the "at least 5 cards in hand" part of Fear.

Witch Hunter - Action-Attack - $5
+2 Cards
+1 Action
Each other player draws a card, then reveals their hand. If a player reveals a card with the word "Curse" in its text or types, he or she discards an action or treasure.

This does almost the exact same thing, with fewer words.

I still think this will help an opponent far more than it will hurt them. In a worst-case situation, you could leave your opponent with 5 Curses in hand every turn (and using your original version with Fear doesn't help that problem).

So as a whole, I don't get this card. It most situations, it's just a far worse Laboratory, just a lab that also gives your opponents a free draw. But in rare worst-case situations, it's a way to lock your opponents out of the game forever. There's almost no situations where it's a fun or balanced card.

20
Other Games / Re: Mario Maker
« on: February 20, 2019, 11:28:36 am »
I could make a new thread, but I don't want to see this thread die anyway....

So Mario Maker 2 was finally announced!!

I'm so very hyped. Although I don't play a lot of Mario Maker these days, I still spend a lot of time watching a bunch of different streamers play it.

This will make me go out and buy a Switch within the next few months. I just can't wait to see all the new stuff.

I'm mostly curious about the modes of game play and options for level sharing; because those were the worst parts of Mario Maker 1. I mean, even with just 2-3 new types of items, the creative creators out there would be able to make huge numbers of new levels and ideas. So what matters even more than "so many new items/enemies" to me is how they are going to make it so that you can find and play good levels in a fun and challenging mode.

21
Fortune Teller seems the most like Bureaucrat; they both make your opponent effectively take their -1 card token when they succeed, unless they have some way of using a victory card in their hand. Bureaucrat misses when they don't have a Victory in hand, Fortune Teller misses when they don't have a victory/curse in their deck. But when Bureaucrat misses, is doesn't affect your opponent at all (unless it triggers their Patron). When FT misses, it helps them (most of the time). Even when FT doesn't miss, it helps your opponent cycle.

Then of course the other difference is that most of the time, + now is better than a Silver on top of your deck. So... FT doesn't miss as often as Bureaucrat and it has a better on-play advantage for you. But Bureaucrat doesn't help your opponent when it misses, and it hurts a little bit more when it doesn't.

22
Dominion: Renaissance Previews / Re: Artifact Origin cards as a card type
« on: February 19, 2019, 03:06:50 pm »
The base game rulebook says that all cards in play and in hand are discarded during Clean-up and that's how everybody teaches the game. Seaside rules mentions an exception to that rule in the case of Durations.

So Durations are an absolutely necessary type and the notion that only the cards that stop doing something are discarded during Clean-up is an incorporation of the specific Duration rules into a general rules framework that tries to makes sense of stuff like throning a Duration.

I understand all that. What I meant was that the rule for durations could just as easily be the rule for all cards instead. It wasn't necessarily to make a separate rule for durations. The only difference would be Possession staying out.

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 19, 2019, 01:57:36 pm »


Just a slight wording change to Throne Room, but it makes some interesting differences.  This is much better if you get it in hand with just one Smithy, but significantly worse if you have it in hand with your only Grand Market.
Necropolis is bad. All non-drawing Kingdom villages do at least produce a Coin (e.g. Squire or Villa). The card could probably say, "Play any number of Action cards from your hand." and still be weaker than Village.

While this isn't as bad as Necro, you are right.  I didn't think this through very well.  I'll rethink it.
The point is that you can play a draw card and then play something you drew.  I just didn't implement it correctly...

How is this not as bad as Necropolis? I can't think of one possible thing that you can do with this that you can't do with Necropolis. I think this is actually strictly worse than Necropolis, because Necropolis could be used by itself with no other action cards to make Diadem better.

24
Dominion: Renaissance Previews / Re: Artifact Origin cards as a card type
« on: February 19, 2019, 01:49:48 pm »
Duration doesn't have any meaningful rules associated with it; all cards are cleaned up on that last turn in which they do something. It just so happens that for regular actions, that's the same turn they were played.

Unless something has changed recently, this is not strictly true. The rules for leaving cards in play specifically refer to Durations; other cards are discarded even if they are still doing something. Otherwise, Possession would stay in play at the end of the turn you played it.

Yes, the rules as written do make that distinction. I forgot about Possession; I think that's the only exception though where this rule doesn't happen to also apply to non-Durations.

25
Variants and Fan Cards / Re: herw's cards
« on: February 19, 2019, 10:44:26 am »
For those who don't like potion costs ;)



Another way of wording this that might be better is to give + as a resource when you play it. I've seen that idea done on other fan cards. One big problem with it is that it might be the only Potion-costing card in the game; in which case it needs to be good enough by itself.

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