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Messages - GendoIkari

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: Today at 01:38:54 pm »


Seneschal

Cost: $1
Type: Action
+ $1
You may trash an Estate from your hand for +1%.
-
Setup: Each player starts with one extra Estate
(Not from the Supply).

One of those cards that aims to mess up openings, and not in necessarily a pleasant way! You could open with a 1/5 split, but fortunately, there's a virtual Copper you can afford that'll take those Estates away at no disadvantage! It must have a bit of a weird interaction with Baron, probably mostly beneificially?

Finally, a use for 2 of the 10 extra Estates that the base game comes with!

2
This one was the opposite of useful, and I feel like there used to be a thread for that but I couldn't find it, so I'm putting it here:

Goons/Watchtower doesn't work with double Tactician.

http://forum.dominionstrategy.com/index.php?topic=17583.0

3
Variants and Fan Cards / Re: Really bad card ideas
« on: April 23, 2019, 09:43:25 am »
Great Depression
Landmark
At the beginning of each turn, you may discard a card. If you don't, take your -1$ token
That doesn't seem like a bad idea.

Not over-the-top bad, but the biggest issue is that all it does is make the whole game slower. The decision would be rarely be interesting strategically, so it would just be like Dominion that takes more turns to play the same game. It's also super unfair to someone who opens /. Like, really bad.

4
Dominion Online at Shuffle iT / Re: Innovation / Skulk interaction
« on: April 18, 2019, 04:33:00 pm »
Is this always a thing? Card A looses track of card B because another card goes on top, even if card B doesn't move?

You could say that card B did move, because it doesn't have the same location anymore, on top of the pile.

Ah, theory of relativity messing up Dominion rules as usual.

But no, lose track has always applied to being covered up as much as to literal movement.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 18, 2019, 04:08:18 pm »
Carve - $4

Trash this or a card from your hand. Gain a card costing exactly $1 more than it.

--

When you trash this, +1 Action.

----------

"It's better than Feast!" - not quite, shut up. "It's worse than Remake!" - not quite either, and don't we want most cards in between those two?

While this clearly does stuff that Remake can't do, it's hard to see how this isn't strictly better than Feast. The only thing you can do with Feast that you can't do with this is to trash it to gain a card costing less than , and it's a super-rare edge case that you would do that.

How about if it didn't allow gaining Victory cards?

Btw I'm out for this round, I couldn't think of something clever. Kudos to everyone who could.

Does it matter if a card is strictly better than one of the removed cards if it's a fun and balanced card in its own right? I guess it's up to the judge?

I mean, there's no actual rules for fan cards, but a general design principle that Donald has always stuck to is that no card is ever strictly better than another card. A card not being in second edition doesn't change that. So people are free to make strictly better fan cards all they want; but I think it's worth pointing out as a point of feedback.
To be fair, the card is not thronable, which is the typical use case for Feast.

Well I don't know if the wording is actually completely clear, but it seems throneable to me. It would depend on what "it" means when you choose to trash itself... when you choose to trash another card, "it" means "the trashed card". If you choose to trash itself, "it" probably means "this card", which means that the second time you play it, you fail to trash it, but still gain a card costing more; a card.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 18, 2019, 02:26:39 pm »
Carve - $4

Trash this or a card from your hand. Gain a card costing exactly $1 more than it.

--

When you trash this, +1 Action.

----------

"It's better than Feast!" - not quite, shut up. "It's worse than Remake!" - not quite either, and don't we want most cards in between those two?

While this clearly does stuff that Remake can't do, it's hard to see how this isn't strictly better than Feast. The only thing you can do with Feast that you can't do with this is to trash it to gain a card costing less than , and it's a super-rare edge case that you would do that.

How about if it didn't allow gaining Victory cards?

Btw I'm out for this round, I couldn't think of something clever. Kudos to everyone who could.

Does it matter if a card is strictly better than one of the removed cards if it's a fun and balanced card in its own right? I guess it's up to the judge?

I mean, there's no actual rules for fan cards, but a general design principle that Donald has always stuck to is that no card is ever strictly better than another card. A card not being in second edition doesn't change that. So people are free to make strictly better fan cards all they want; but I think it's worth pointing out as a point of feedback.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 18, 2019, 11:04:58 am »
Carve - $4

Trash this or a card from your hand. Gain a card costing exactly $1 more than it.

--

When you trash this, +1 Action.

----------

"It's better than Feast!" - not quite, shut up. "It's worse than Remake!" - not quite either, and don't we want most cards in between those two?

While this clearly does stuff that Remake can't do, it's hard to see how this isn't strictly better than Feast. The only thing you can do with Feast that you can't do with this is to trash it to gain a card costing less than , and it's a super-rare edge case that you would do that.

8
Introductions / Re: Hello!
« on: April 17, 2019, 04:14:37 pm »
Welcome! What do you stream?

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 16, 2019, 04:32:02 pm »
I'd like to change my submission, Antique has issues as it is. No time to make a picture.

Quote
Graduate - Action, $3 cost.
+1 Card
+1 Action
+ $1

The next time you gain a non-Victory card this turn, trash this to gain a copy of it.
Becomes a copy of the next card you gain, giving a little to making that gain better. Or if you get it while purely greening it stays a peddler. If this doesn't qualify...my bad.

This seems stronger than Peddler, not weaker. Unless is has a restriction on what actions it can gain.

It might be balanced at with the trashing+gaining optional, which should still qualify for the contest.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 16, 2019, 04:26:23 pm »
Instigators is a powerful attack, but like in any instigation-situation you need not one, not two, but three to really make a statement! That's why the card is priced at $2; while a +1 card, +1 action card is usually priced at $0, the +1 buy allows multiple copies of Instigators to be picked up and adds to the utility of the card once they're all gone from the supply. 



Quote
Instigators
Action - $2
+1 card
+1 action
+1 buy
If there are two or more copies of Instigators in play (not counting this one), trash this and each other player gains a curse and a copper.

Absent any shenanigans from Ball or Summon, you're unlikely to trigger the attack until turn 5/6, which is different from a Mountebank. Also, the fact that you have to trash a copy for the attack means that it's not underpriced IMO.

I hope this counts as a one-shot, on-play trash ability. Happy to submit another idea otherwise :)

Recommend changing the wording to "three or more (counting this)". It is already in play when you are following the instructions, so it's awkward having a parenthetical to tell you to not count the way you normally would/should.

11
Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 14, 2019, 07:06:34 pm »
Surveyor should be cheaper. In a platinum game it would be to strong for the other players

Lots of cards, like all Silver and Gold gainers, are weaker in Platinum games. Thatís not a problem.
It says treasure. Platinum is included

I know. Which means itís weaker in Platinum games. Just like a lot of official cards are. This isnít a problem.

12
Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 14, 2019, 10:31:13 am »
Surveyor should be cheaper. In a platinum game it would be to strong for the other players

Lots of cards, like all Silver and Gold gainers, are weaker in Platinum games. Thatís not a problem.

13
Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 13, 2019, 12:33:23 pm »
Does the lose track rule not take care of that?

Lose track would stop it from being moved to the in-play area, but not from it being played. It would just get played from the trash and never move.

14
Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 12, 2019, 01:30:33 pm »
Forgery Fencing could use an "if you do" like Summon. Otherwise it's kind of crazy with Watchtower, and the on-trash penalty doesn't do anything there either.

15
Rules Questions / Re: Necromancing a Mining Village?
« on: April 11, 2019, 02:24:03 pm »
You cannot trash the card for 2 different reasons.

One is that you cannot trash a card that is in the trash; because trashing means moving to the trash.

The other is because of the Lose Track rule; Mining Village expects itself to be in play when following its instructions. So when it tries to trash itself; it can't move itself because it isn't in play where it expects.

This is commonly asked about in regards to Throne Room + Mining Village; the Intrigue rulebook specifies this:

Quote
If you Throne Room a Mining Village, you cannot trash it twice (and so cannot get the + twice).

16
Variants and Fan Cards / Re: Dominion: Revolution
« on: April 10, 2019, 05:55:48 pm »
Wait, so with Chemist you get both the Action and the Card when you spend the Villager? Without your explanation, I would have guessed it works like Butcher in that you lose what the token does.

Yeah it also reads to me like you should not get +1 action for spending the Villager.

Also to be clear, as worded you are allowed to choose the second option even if you have no Villagers; to just use the card as a pure cantrip. But if you do have at least 1 Villager (and 1 card in hand), then a pure cantrip is not an option.

17
Haven | Leprechaun

Guarantee a Lep in your hand during your 7th card play (EDIT: 6th card play, as Haven counts as 1). Get 2 Leps in such a game, to set one aside every turn.

Travelling Fair can also kinda sorta be used for the same.

I mean, there's always Scheme.


Scheme requires you to play the Lep, which means dealing with Hexes and also maybe more Gold than you want.

18
Feedback / Re: Chrome Extension for f.ds!
« on: April 08, 2019, 10:25:07 pm »
Sorry this took so long. Version 1.32 is published, and should fix the issue.

19
Dominion Videos and Streams / Re: Dominion Song :)
« on: April 05, 2019, 01:47:03 pm »
"Video unavailable"?

20
Dominion FAQ / Re: Playing with 8P
« on: April 04, 2019, 11:41:13 am »
Woah, I had no idea SET was that old.

21
Rules Questions / Re: Resolving Boons for Idol
« on: April 04, 2019, 09:13:34 am »
I don't see how it's any different than playing a Smithy as your first action of the turn, and then realizing that you might draw actions that you can't play.

22
Variants and Fan Cards / Re: Really bad card ideas
« on: April 03, 2019, 05:57:21 pm »
I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.

No effect rather than following the card's instructions? Isn't that just the normal effect from playing a card? Did you mean to say "rather" there?

I have seen serious suggestions for cards that react to "when an opponent plays a card"; at least one that would cancel the card.

23
Rules Questions / Re: Idol Count during Resolution
« on: April 03, 2019, 12:46:35 pm »
Clarification on how to play EACH Idol during the Buy phase

I start my Buy phase with 3 Idols in Hand.  I play my 1st Idol, given that when you play a card (including Treasures, you 'resolve them as they are played... correct?) and then per card text rule '... When you play this, if you then have an odd number of Idols in play, receive a Boon..., so I would take a Boon and resolve the Boon.
Note: see my other question about how to resolve an Idol's Boon here >>> http://forum.dominionstrategy.com/index.php?topic=19636)

So now that I have resolved the playing my 1st Idol and resolved receiving the Boon from having only 1 Idol 'CURRENTLY" in play.

Then I play my NEXT Idol from my hand, NOW... I resolve the 2nd Idol per the card text rule "... f an even number, each other player gains a Curse...'.  So now I do not get a Boon, but each other player gains a Curse...'

And then if I play a 3rd Idol I go back to the resolution that was done playing the 1st Boon.

Maybe this was clarified somewhere, but thought I would add how I read the card. (I have been wrong before though...sigh)

It's not clear what your question or confusion is here... The entire point of Idol is that every-other-one does something different. The first, third, fifth idol you play do one thing, while the second, fourth, sixth idol you play does the other thing.

Simply play the card, and do exactly what it says.

24
Rules Questions / Re: Resolving Boons for Idol
« on: April 03, 2019, 12:44:12 pm »
1. Yes; you can still play any treasures you drew, because you haven't bought anything yet. Drawing Victory cards is still good because it means they aren't in your next hand instead. Drawing actions is usually worthless, but with things like Villa, or Quest, it can still be helpful.

2. "Discard" always means from hand, unless it says otherwise. Just look at the wording on Cellar, Mill, Vault, etc...  they all tell you to discard cards; and none of them specify "from your hand". There's no reason a Boon would be any different.

3. Why would it do any of those things? Cards do what they say and nothing else.

Again, your questions can all be answered by simply doing exactly what the cards say, and not wondering if anything has any hidden meaning or functionality.

25
Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2019, 11:20:49 pm »
From the Weekly Design contest thread:
Design a card-shaped object that concerns Silvers. Gaining them, trashing them, getting powers from them, losing powers from them, getting points from them, losing points from them, eating them, whatever!

I had to go for the eating option, obviously.

Oxidation (Landmark)
This game, whenever you would trash a Copper or Silver card, eat it instead*. If you did, you become protected from the starve to death rule.

*All games of Dominion you play in the future will be played without any cards you ate.

But if multiple players are protected from the starve to death rule, how do you deal with stalemates?

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