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Messages - GendoIkari

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1
Variants and Fan Cards / Re: Cursed Bottle / Bottle Imp
« on: Today at 06:03:05 pm »
I think you guys are mostly missing my point.

Suppose my opponent has bottle imp, and I have the opportunity to take it. Doing so will affect my win probability by delta. If delta is positive, then I will happily take the bottle imp. My opponent will say, "Darn! I should have paid the minimum amount for bottle imp to prevent this from happening!".

Suppose delta is negative. Then I will not take the bottle imp. My opponent will say, "Hm. I guess it didn't matter how much I paid for bottle imp."

Since there is some tiny amount of hidden information in dominion, it is possible for two optimal opposing players to disagree on the sign of delta, but that seems exceedingly rare. The true win probability is zero-sum.

This is why the original Bottle Imp story is a paradox. You can show through induction that it is never good to take it (or in the Dominion case, that if it is good to take it, it's best to take it for . And yet at the same time, taking it for can seem perfectly reasonable.

2
Variants and Fan Cards / Re: Cursed Bottle / Bottle Imp
« on: December 09, 2018, 05:26:20 pm »
I don't really see many situations where you would pay more than 0 for this. Either it's good to have so why would I want to pay more for it / let my opponent take it or it's bad so why would I take it at all.

Because it's better to have it for a while and then lose it than it is to have it forever.

3
Variants and Fan Cards / Re: Cursed Bottle / Bottle Imp
« on: December 09, 2018, 05:22:54 pm »

4
Feedback / Re: What is the thing below my name in profile?
« on: December 09, 2018, 01:17:52 pm »
Darn Donald X limiting our deduction ability wth his fancy special title.

5
Feedback / Re: What is the thing below my name in profile?
« on: December 09, 2018, 11:50:57 am »
Not sure, but if you look at the members list; sorted by number of posts; you can see each of the rankings and about when each one starts:

http://forum.dominionstrategy.com/index.php?action=mlist;sort=posts;start=0;desc

6
Rules Questions / Re: Possession and Masquerade in 2P?
« on: December 08, 2018, 11:20:15 am »
Note that this also works with Ambassador.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: December 07, 2018, 02:45:29 pm »
Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards.

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.

Ok wow just saw the date on this... Um, this is twice now that I thought I was responding to the last post in the thread, but apparently was responding to the last post on an older page of the thread. Weird.

*Edit* Also, I apparently already responded to that same post 6 years ago.

8
Dominion General Discussion / Re: Interview with Donald X.
« on: December 06, 2018, 04:35:04 pm »
Wouldn't Dominion reach "peak complexity" given the limited size of Kingdoms? You can already have "12 unique mechanics" kingdoms.

This only makes sense if complexity is narrowly defined as "number of unique mechanics in the same game".

9


Neat concept; and good for thinking of wording that ensures Coffers in the game. Probably way too strong. Depends on the source of Coffers, but pretty sure 5 Coffers isn't worth more than a Province. This could probably give 5VP instead.

10
Variants and Fan Cards / Re: Really bad card ideas
« on: December 06, 2018, 03:17:26 pm »
Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards.

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.

11
Variants and Fan Cards / Re: Really bad card ideas
« on: December 04, 2018, 10:43:07 pm »
It can also fail from Lose-track, so super powerful with Watchtower, Travelling Fair, Royal Seal...

Does it not know that you gained a card just because you topdecked it afterward?

Weird, I must have replied thinking that I was looking at the latest post, not realizing that there was one more page of posts since; thus making my post have no context at all. I was replying to Mirage and the exchange mechanic thing.

Plus hypercube already posted the exact same thing.

12
If you play Royal Carriage, then play an Action, then call Royal Carriage, then Royal Carriage is "an Action card you played this turn that's in play", but is it "an Action card you played this turn that's still in play". Answer (by my understanding): no, you've Lost Track. It's now in play again, not still, and you can't play Scepter on it.

Although I agree with your conclusion, it seems like you're implying that this is an instance of the Lose Track rule. The reason Scepter doesn't work here is specifically because it says "still"; I don't believe the Lose Track rule comes into play.

</nitpick>

Correct. This should be exactly the same as Royal Carriage's "still in play" clause, which was confirmed by Donald to mean "hasn't left play since it was most recently played".

http://forum.dominionstrategy.com/index.php?topic=18798.msg762342#msg762342

13
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 10:34:58 pm »
It can also fail from Lose-track, so super powerful with Watchtower, Travelling Fair, Royal Seal...

14
As a very general answer, I'd have to say "no". The thing is, what makes Dominion so good (and popular) is the variety. I don't know how you and your group play, but in general when people play Dominion, they aren't using the same card in the majority of their games, even if it is a card they love. What matters more is the mechanics that are common to multiple cards. So if the reason that you like Noble Brigand so much is that it does something when you buy it, then Hinterlands makes more sense for you.

But if you just like that card specifically, then you have to decide if you like it so much that having it available in some percentage of your games will make it your overall experience better than having all the different things that Intrigue has to offer in a lot more of your games.

Ultimately it's your opinion that matters. But do keep in mind that even if you like a card, you probably won't actually see it used very often compared to all other cards.

15
Variants and Fan Cards / Re: Town Drunk/Bartender
« on: December 01, 2018, 09:47:28 pm »
Keep in mind that the general rules for split-pile cards have the cheaper card always go on top (says so in the Empires rulebook). Of course fan cards can do what they want, but it's an extra step to remember that the order would be different for this pile compared to all other split-pile cards.

I definitely think Town Drunk needs to be cheaper. It's a weaker version of a card that just flat-out says "+2 Coffers". And that would be a slightly stronger version of a card that just flat-out says "+". Somewhat like Duchess. In other words, at , I don't see myself ever buying a Town Drunk over a Silver. It might be fine at .

Bartender causes issues with Royal Carriage... play Bartender, then call Royal Carriage to re-play Bartender, puting Royal Carriage back, repeat forever. By itself it does nothing, but if you had a token on one of the piles, it's infinite something with just those 2 cards.

16
I think so. I think in general the policy would be, why not fix this when we can. Surely there won't be enraged fans with their no-dividing-lines Treasuries to prevent us from fixing it.

Donald, I am enraged and personally offended that the no-dividing-line Treasury is no longer available. This is a huge blow to us fans and represents a steep decline in my respect for Rio Grande Games. I could stomach the needlessly sexy Vampire card art and was able to turn a blind eye to your immature "your mom" jokes. But this is the final straw, and I'm sure that the loss of a valued customer such as myself will mean the imminent downfall of RGG. Please return Dominion to the simpler times when everybody was happy and we didn't have unnecessary and inconsistent dividing lines ruining our fun.

Best regards, a concerned customer.

Who would have thought a dividing line could be so........................... divisive.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: November 30, 2018, 11:23:24 pm »
Why does Improve only work on Actions and not Treasures?

With the "exactly" clause, working on treasures would make it way stronger, as it becomes an already-spent Copper-trasher.

18
Merchant Wagon is a bit confusing with the rules. Due to the lose track rule, once one person gains the card, no one else can gain it. But it's not clear from the wording if your intent is that if the next player also discards cards, they should be able to gain it (from the player who gained it first). There's probably some better wording that makes it clear if the intent is that the first player to choose to discard 3 cards is the player who gains it.

This is SUPER powerful with discard attacks. Leave your opponents with only 3 cards and then play this... they really won't want to discard their entire hand in order to get the card. I think the idea is neat, but it doesn't sound balanced... makes it too easy to gain really expensive cards like King's Court or Grand Market. And it could be really slow to play, since it makes other players have a really tough decision.

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 30, 2018, 05:47:17 pm »
Would Treant's wording look better if it were something like:
Reveal and discard up to 3 cards from your hand. +1$ and +1 card per {VP} they are worth in isolation, ignoring all other cards you have ?
Might interact oddly with Wolf Den.
Wolf Den says "when scoring"

And even if it didn't, it would have no impact here. Wolf Den doesn't make a single Province worth 3 instead of 6. The Province is still worth 6, and Wolf Den is worth -3.

20
Variants and Fan Cards / Re: Really bad card ideas
« on: November 30, 2018, 04:29:11 pm »
THIS thread is still alive? Good lord.

Welcome back! Nothing has changed at all.

21
Property deed is strictly better than Duchy and still very good compared to Bag of Gold. Maybe you should nerf it a little.

I don't see an issue really. Most prizes are far better than Duchies; with the option to take a Duchy only being used because the other good prizes are gone. And Bag of Gold isn't one of the stronger prizes. Property Deed is probably still not preferable to Princess or Followers.

22
Got my copy of Renaissance, all scans are up on the wiki.  I got a copy of Seaside 2E at the same time, and the Treasury glitch is fixed!  The dividing line is back!  Will probably scan those next week, currently travelling.

Does this mean that Seaside 2E has newer and older printings that are different?

23
Dominion: Renaissance Previews / Re: Capitalism Questions
« on: November 30, 2018, 12:10:23 pm »
Wouldn’t teacher realistically be giving you +1 coffers now that the lingo has changed?

+1 coffers replaced “take a coin token”. It does not replace “put your +$1 token on a pile”. Teacher does nothing with coffers (coin tokens).

24
Dominion General Discussion / Re: Interview with Donald X.
« on: November 29, 2018, 11:07:19 am »
One thing I didn't consider at the time that might have been possible is a mixed update pack - seven new cards that were spread around between expansions. I haven't put in any work there either, I just see now that it might have been an option.
Unless you were sure people would remove the cards you "replaced", wouldn't that be a miniature version of the treasure-chest expansion people often clamour for?

Included in every box is a tiny smart incendiary device that seeks out and destroys the removed cards.

25
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: November 28, 2018, 03:53:05 pm »
If the gaining is optional, then why make them reveal their hand to show if they can't reveal it? Why not just make the revealing optional? Also, I think it could be reworded to simply work on all players, which would resolve the unbalance and make the wording clearer and shorter.

+
Reveal a card from your hand. Gain a copy of it.
Each other player may reveal a copy of the card
from their hand to gain a copy of it.

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