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Messages - ThetaSigma12

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Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 20, 2018, 10:05:35 am »
Oh, glad this is public now, I can update my fan cards this wording if I ever get around to it.
There was playtesting for second edition specifically or something?
No, I just mentioned it to ThetaSigma once while we were exchanging card templates. As the guy who mocks up hundreds of fan cards, I thought he might find it interesting.

And it's been bugging me since: You know your cards have a problem that you need to change, but you can't change it now, and you don't want to go back and change it.

Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 19, 2018, 08:16:45 pm »
Oh, glad this is public now, I can update my fan cards this wording if I ever get around to it.

It might be balanced at .

So, like Port then?

Solo Challenges / Re: Buy a Colony on Turn 2
« on: March 12, 2018, 06:58:08 pm »
T1 Open Expedition. T2 Play Cursed Gold, 6 Copper, Baker, Borrow for $11 (or alternately Alms for Villa instead of Borrow).

How do you open Expedition if you aren't drawing any Estates/Shelters on T2?

Good Catch. If you use Alms for Villa you can open 2C+Villa > Expedition T1 and 6C+CG+Baker+Villa > Colony T2.

Solo Challenges / Re: Buy a Colony on Turn 2
« on: March 12, 2018, 05:35:22 pm »
T1 Open Expedition with 2 Copper and Alms for Villa. T2 Play Cursed Gold, 6 Copper, Baker, and Alms for Villa for $11.

Edit: Whoops, good catch SamE. You can't Have a 3/4 open, you need to use Alms for Villa twice.

Dominion General Discussion / Re: Dominion Confessions
« on: March 09, 2018, 05:37:59 pm »
I thought ehunt was replying to himself at first.

This really confused me because I didn't remember commenting until I noticed it's just that SCSN and I have the same avatar. It's not even like it's that odd a choice.

Aaaaand it's come full circle!

Dominion General Discussion / Re: Fix the worst cards
« on: March 09, 2018, 11:43:49 am »
I'd be fine with a Royal Seal that was worth a Copper for $3 or something. This avoids the issue where it is better than Silver for $4.

At that point, it might be a bit redundant with Tracker.

Variants and Fan Cards / Re: Dominion:Cities
« on: March 09, 2018, 09:16:28 am »
The main reason for the $20+ cards is that lots of times when I'm playing with my parents we always have $20+ but no extra buy. So I wanted to make that less frustrating.

Do you guys specifically build kingdoms? If you play full random then you might get different results. And it seems like you might be overbuilding a tad bit...

Dominion General Discussion / Re: Dominion Confessions
« on: March 09, 2018, 09:14:20 am »
I should probably switch my pic but... I love the Farmland so much... So I'm kinda torn
Farmland is weak. There‘s absolutely no reason to pick such a weak card as avatar.
I concur.

Are we getting upvotes just for using weak cards as our avatars? I'm in.

Dominion General Discussion / Re: Fix the worst cards
« on: March 08, 2018, 09:00:54 pm »
Cough *Variants and Fan Cards* Cough
It won't hurt my feelings if a mod wants to move this. I don't always have a great feel for what goes where, but that board seems heavily skewed toward the "fan cards" segment.

I mean, just because it's more fan cards than variants doesn't mean it's still not variants. Anyways, so I'm not just always complaining here's a nice list of variants and fan card threads that touch on this subject:
Many of them have faded with 2nd Editions or weren't that good in the first place, and they're more than often redundant, but they are all linked for completeness.

Variants and Fan Cards / Re: Dominion:Cities
« on: March 08, 2018, 08:17:41 pm »
My favorite thing about villain is that if you have five of them each other player discards their whole hand
I'm not trying to be mean, but, do you think that could ever realistically happen? At that point you would've spent like a hundred coins and could have easily ended the game already

And more importantly, doesn't that ruin the game for them if it happens? Seems kinda sucky to be shut out.

Dominion General Discussion / Re: Fix the worst cards
« on: March 08, 2018, 01:53:41 pm »
Cough *Variants and Fan Cards* Cough

Variants and Fan Cards / Re: Dominion:Cities
« on: March 07, 2018, 04:50:47 pm »
I've seen people try to make Dominion cards with outrageous costs, and heck, I even made a few of them back before my FDS days. The reason people make them is simple: Sometimes you love making crazy engines and don't care about emptying the Provinces, and what if you had an amazing expensive + card? How cool would that be! It sounds like you played some games with them and I'm guessing they went like this:
  • You built a kingdom beforehand that would enable you to reach 20+ costs and go engine crazy, or at least you didn't go full random.
  • You specifically saved up to buy with and play with these cards, and prioritized getting them over winning on Provinces.
  • The game went long and it eventually ended once people got bored and started buying Provinces.
Point being, you were not playing to win, you were playing to use the cards. And that's fun and all, nobody's stopping you from doing that. But you need to realize that the cards you have here don't fit within the usual Dominion mindset of winning the game as fast as possible. Even if "$25, +100 Cards" is balanced it's never going to work in a game where all players are trying to win, because the game will have ended way before then. This is assuming the card is balanced too, some of your cards could lock people out if they were spammed or have other balancing issues.

I know it feels like you're getting a bunch of crap, and why am I, it was so much fun playing with them. We've all made some problematic cards at some time or another just because we've always wanted a card that does X outlandish thing or I just love cards that do X if only there were more. But I'd encourage you to read Rinkwork's Guide and see the thoughts there and think about the criticism. In the end, you can play with whatever cards you want and have fun with it, but if you take some well-meant criticism you might just be able to expand your knowledge of Dominion and it's strategy.

The only part I haven't done yet is the art. Please give me your suggestions.

Deviantart is usually a good place to browse, and I would suggest just finding a good picture of a castle or so and use the "more like this" feature to poke around through some good art.

Why do we need qualifiers? We should just start a thread called simply "Dominion card interactions".

Dominion General Discussion / Re: Most fun sets of 10
« on: February 20, 2018, 10:54:18 am »

Dominion General Discussion / Re: Interview with Donald X.
« on: February 19, 2018, 06:05:21 pm »
Dominate - kind of looks like "Dominion"

Seems legit.

Dominion General Discussion / Re: Themed Kingdoms
« on: February 19, 2018, 09:40:16 am »
Walled Village

Knights | City
Thief | Crossroads | Highway | Inn
Farming Village | Farmer's Market

* Tower

You forgot Catapult, undeniably the best game expansion ever.

I don't know if I'll ever come back to this. I'd like too, but it's becoming a little too big to handle updates. But if I do ever update it, I will make a point of including your cards. Thank you!

General Discussion / Re: Brag Board
« on: February 08, 2018, 04:54:19 pm »
I now have a 1-1 Post to Respect ratio.

Then you also gotta mention that almost all of the cards listed above can still be used for part of their effect at least. I see no problem in particular with Changeling, Fortune, Rats (it's even better when from the Black Market!), Knights, Idol, Sauna and Bustling Village.

The point is for Rats, Idol, Sauna, etc. they all have a line of text that can't be executed because you'll never have the Avanto, Idol, Rats, etc. needed to execute it. Whereas for Castles, it still has an effect, it's just neutered.

Dominion General Discussion / Re: Let's all argue about date formats!
« on: February 08, 2018, 12:57:30 pm »
i was just here for the hilarious dominion cards and now its a debate on ai can we go back to funny cards plz


Thanks for posting here! Lemme give you my thoughts. I generally tend to focus on what's unique/interesting/never-been-done, because I've been around the Variants forum for a while, and other people usually handle the Balance.

Phionex: As others have said, this is too powerful. That being said, the concept of a trasher that replaces itself like Engineer is interesting.  It's mainly the trashing that skews the card, especially with the drawing. I would make it
+1 Action
Trash up to 2 cards from your hand. If you didn't trash any cards this way, trash this and gain an Action card costing up to , and play it.
A bit Vanilla, but whatever.

Robber Baron: Insanely weak, and not interesting. The cost is expensive, and the is tacked on, and Gold gaining is boring. I don't think you can save this one.

Money Changers: The wording is bad, and the concept is iffy. I'm guessing you and your group like the basics of the card and if you do that's fine, it should just maybe get some better wording, probably based of Masq:
Each other player reveals their hand. You may pass a Treasure from your hand to any other player, to gain a Treasure from their hand costing up to more.

Crop Rotation: I would just have this skip your action phase next turn. It's not anything new under the sun, and maybe a bit too powerful.

Occupied Village: Done before, and it has a problem of either boring on it's own or too powerful in tandem with other cards.

Land Grab: Counting points on a Victory card has always been a problem, and you can tackle however you want.  With a vanilla bonus it sounds fun though.

Master of the Mint: I like it. It should be worded:
Play a Treasure from your hand, then trash it. For each coin it produced, take 2 and 2 Coin tokens.

i was just here for the hilarious dominion cards and now its a debate on ai can we go back to funny cards plz

It seems like the results could be improved if it had a spell checker and it didn't output any words that are misspelt or nonsense.

It's even better than that. You can avoid getting hit by a Bridge Troll and an Urchin every turn!

Save sets aside the card for your next hand, so you still draw the same 5 cards you would have anyways.

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