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Messages - ThetaSigma12

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1
Dominion General Discussion / Re: Heirloom Speculation
« on: Today at 09:40:39 am »
If all the Heirlooms all have different names, I wonder what they will be?
Clasp, Trinket, Necklace, Memento, Journal, Signet Ring, are some of my predictions.

2
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: Today at 09:37:19 am »
Stewart's page has Conclave and Exorcist for "Reogrande Games" though.
Yeah, but Expedition and Lost Arts also say Reogrande Games.

3
I would love it if ShIT got a way to implement basic fan cards, although that's not gonna happen for a while.

4
I think high fantasy could be a cool theme. Dominion is already a bit fantasy but most of the game is pretty grounded, except Nocturne from the looks of things. We really need a dragon card. Also something like temporum would be cool where we have a multiple timeline thing going on.

Please no. I'm fine with some minor fantasy with like Witch in the base game, or heavier but still appropriate like in Alchemy. But I don't want this to become another dumb fantasy game, or ditch the whole medieval theme to become time-wimey.

5
Yeah, the game seems like a bit of a slog.  Cobbler-Bard definitely seems like the best opener. I might try to pick up a Fool later too so I can discard it with Cobbler. For me the big wild card is Crypt, it costs so you could pile it for Cobbler/Bard/Crypt, but all those Confusions might hurt you.

6
No Necromancer?
Man, I already through your werewolf in. Some people I just can't please...  ;D

7
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 05:13:41 pm »
My goal is to get at least 1 of these. Obviously they won't all follow the horror theme.
I dunno, Shepherds are scary folks.

8
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 03:27:45 pm »
Now if we only know what Hexes actually do...
Edge case: Hexes are confusion cards and do absolutely nothing.

9
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 03:01:29 pm »
My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.

Maybe it makes you discard your hand, leaving you idle for the rest of the turn.

That was the original version of Artisan, wasn't it? Discard down to 1, gain a card costing .

10
Hey, anyone up for a game of Nocturne?



11
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:42:32 pm »
Guys, take it to RSP  :P

Genuine question, here.  Why would this need to be taken to RSP?  We're discussing whether the terminology on a card works within the theme of the expansion.  Or does any mention of sex have to go to that sub-forum?

I think it was a joke.

It was tongue-in-cheek. The RSP header says "Discuss these topics here, and in here only" (emphasis added), so technically you should but I don't particularly care.

12
This should go in the Variants and Fan Cards subforum.

Initially I was thinking of using some of the blank cards and writing a 1 on 12, a 2 on 12, etc. Then if we wanted to use a fan card we would just pull the number of stacks of blanks as needed to fill the spots (with appropriate number of cards for the stack [10/8/12]) and I'd have a print out of the card (probably 4 copies of each) that would be next to each person in number order for their reference during the game. The upside is that I wouldn't need to print nearly as many pages and would save a lot of space in my storage solution. The downside is that people will either need to memorize the fan cards or be looking at the reference when planning their next hand when they have one of the numbered cards in hand.
This is more or less how I do it: I take 10 blank cards and write a Greek letter on them, and put them in the supply with a reference card above them.

13
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:08:18 pm »
Guys, take it to RSP  :P

14
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 12:29:28 pm »
Too bad we don't have a card called Necronomicon.
You know, we could. Necromancer could gain Necronomicons from the Necronomicon pile.

15
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 12:25:27 pm »
Den of Sin is very sexual and doesn't really fit with the theme.

I don't know, sex is often coupled (hehe) with the occult and ritual magic.  I think it works pretty well, given the context.

It works just as well as "brothel" would in that sense.

Brothel card, because we all know how much Harem was a hit with the kids.

16
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 11:53:54 am »
How the hell did anybody manage to guess Secret Cave and Sacred Grove?

Sacred Groves are actual things: https://en.wikipedia.org/wiki/Sacred_grove A bit obscure perhaps, but a real term. And once we had Druid it's not much of a stretch.

I guessed cave, and I suppose with Secret Passage and Secret Chamber people just started throwing secret behind some words.

17
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 11:49:09 am »
LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.
We already know there are 33 kingdom cards, and there were 33 names to guess, so this sounds like maybe there are not split piles.
Well, that's what I thought, but LFN said on discard any hypothetical split piles would be listed as both cards in the quiz. I mean, both Catapult and Rocks are kingdom cards, just not both piles.

18
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 11:31:24 am »
LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.


19
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 11:23:36 am »
There's a spoiler on Reddit with all the card names.
I thought there would be a way to hack it. Somebody on reddit actually knew how apparently.

EDIT: LFN wants me to link to reddit instead of posting here in spoilers. https://www.reddit.com/r/dominion/comments/77ltch/a_teaser_for_nocturne_is_up_on_fds_do_post_if_you/

20
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 11:20:40 am »

21
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 10:03:48 am »
I suspect a good number of the missing ones are 2-word names. Adjective+Noun is hard to guess.

22
you never play the same game twice.

Well, nobody's stopping you from playing the same setup twice if you like it so much.

23
I think the current lingo is fine. Is it really that confusing? No matter what terms we use, it's always going to be confusing to newbies that an Event is somehow not a "card", so why bother switching the lingo if we're still going to have to explain that?

24

25
General Discussion / Re: Random Stuff Part III
« on: October 14, 2017, 08:10:38 am »
There is a class of phrases that can not be assigned a truth value.  Basically, metalanguage falls into this.

So in generality, there isn't a true/false dichotomy but rather a true/false/NA trichitomy.

I suppose that's why reducto ad absurdum does not work. To show false cannot he true is not the same as showing true.
Where does the law of non-existent middle come into play then? Are you saying paradoxes like "Everything I say is false" fall into the same category as "What's the weather like?" and "Go put on your shoes!" or other sentences with no truth value? That wasn't really the way I learned it but I suppose it makes sense.

Regarding Reductio Ad Absurdum, I think it doesn't apply because "Some things I say are true" isn't an argument, it's just a premise.

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