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Messages - ThetaSigma12

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1
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: October 20, 2018, 09:20:34 am »
*assuming those leaked names were real

They did look pretty legit though.

2
Hmm, that's interesting. Dominion.games has been a goldmine for these things in the past. The only way I could think to check would be to try the names in the cart art section like this:
https://www.dominion.games/images/cards/art/renaissance/species.jpg

If it returned a 403 instead of a 404 it would be pretty good confirmation that it's out there. I don't know any other way to try to confirm it, and I wouldn't necessarily suggest it. It's fun to poke around in the card art to find the templates ahead of time, but going any further seems unnecessary.

3
General Discussion / Re: Random Stuff Part IV
« on: October 17, 2018, 06:05:39 pm »

4
General Discussion / Re: Random Stuff Part IV
« on: October 17, 2018, 04:44:00 pm »
The old man the boat.

Ah, I see you read the the Wikipedia article as well ;)

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 07:18:28 am »
I did not add the "During your turn" bit, though, because I want the cost to be the same for all players at all times.

You need that clause there to determine the timing, and with that clause, it would affect all the copies of Rare Earth, even those owned by other players. See Peddler.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 05:30:25 pm »
Prophet
$2* Action

+ $2
Look at the top 3 cards of your deck. Trash any number of them, then put the rest back in any order.
-
This costs 2 debt more per copper you have in play.

Again, there's no reason to put in the cost (other than to fulfil the challenge). Just make it "When you gain this, take 2 per Copper you have in play." It's much simpler from a rules standpoint.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 04:58:45 pm »
Eeegads some of this wording is annoying me:

Propaganda
Type: Treasure
Cost: $6*
$2
+1 Buy
-
While this is in play, when you buy a card, +1 Villager.
-
This costs $1 more per Villager on your mat.

This needs better timing, like Peddler: "During your turn, this costs more per Villager you have on your mat."

Renovate

This doesn't need the ? in the cost, the on-buy effect works on its own.

Outskirts

You could just do this as "When you buy this, you may trash an Action from your hand. If you didn't, take ." Now the wording before was technically correct, but this would have fewer rules clarifications with paying off and would have a normal coin cost.

Rare Earth
Treasure - $5
When you play this, choose one: +$1 and gain a Rare Earth; or return this for +$ equal to its cost.
-
This costs $1 less for every two Rare Earth in the Supply (round down).

"When you play this, choose one: + and gain a Rare Earth; or return this to the supply for + equal to its cost in .
-
During your turn, this costs less for every two copies of Rare Earth in the Supply (round down)."

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 09:00:12 pm »
Smokehouse should be:
Quote
...you may call this for +1 Coffers per that card costs.
See Recruiter. It's more clear in general and helps clarify for and costs.

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 05:50:26 pm »
It would be nice to keep the winners, and possibly even all the entries, catalogued in the OP @Doomshark.

10
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: October 05, 2018, 05:48:00 pm »
Thanks. What about gain 1 ruins and costs 3? Or is one of those enough?

Even then I fear it would be far too uninteresting compared to Cursed Gold and possibly Death Cart.

11
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 08:40:49 am »
Unrelated (?): I wonder whether we will see Fool again in Nocturne's 2nd edition.

I wonder whether we'll see a Nocturne 2nd edition at all.

12
Introductions / Re: Hi I dont know how to forum
« on: October 04, 2018, 08:29:59 am »
Don't know why Card Image didn't work though.

[cardImage]Count[/cardImage]

Edit: It appears to be broken, along with the Kingdom Viewer.

13
Variants and Fan Cards / Re: Printing Fan Made Expansions and Online Play
« on: October 03, 2018, 12:49:51 pm »
Theta, do you enjoy it enough that you would actually play it on there? If not surely you can see there is a huge resource in creativity and design just crying out to be simply represented on the web?

It's pretty fun? There isn't any real other option, so it's hard to compare. Another avenue for fan cards would be nice, and some kind of implementation on ShIT would be phenomenal, but that's really unlikely.

14
Where does all the art come from for all these cards? Do the original creators provide it?

Most of it was found on deviantart or via google image searches. I didn't ask for the creator's consent, but some of it is public domain, and generally, we just use it either way.

15
Variants and Fan Cards / Re: Holunder's cards
« on: October 02, 2018, 12:39:54 pm »
Wording suggestion:

Quote
+1 Action
Reveal the top card of your deck, then put it in your hand. If it was an...
Action card, +1 Villager
Treasure card, +1 Coffer
Victory card, +1

16
Variants and Fan Cards / Re: Printing Fan Made Expansions and Online Play
« on: October 02, 2018, 11:57:22 am »
Ben is quite right about monetising your fan expansions, but if you're looking to play them online, may I suggest Tabletop Simulator? It's a physics sandbox so it's a little clunky, but it makes it pretty easy to play games online with fan cards. I've done a game or two before with Asper and Co0kiel0rd. I'm pretty sure you can even upload your fan expansion to the workshop if you want to.

17
The Previes button is totally gone for me somehow.

The previews week ended, the cards will be back with Rennaisance's full release late October.

18
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 27, 2018, 07:37:05 pm »
You can shave off two more words too , revealing them.  :)

No, you need to have those words there, see Shepherd. You discard the cards all at once, and your opponent can't sort through your discard pile to confirm you didn't cheat.

20
We've known what Projects look like since the start of the week.

But I don't think that it's helpful to post unwanted spoilers even if you find them. Because it potentially means that Stef has to put more effort into hiding these things - effort that would be much better spent working on other things. Or in the worst case we couldn't have these previews in the online client.

Hence why I only made thinly veiled "predictions". Anybody who cares enough to dig for spoilers can figure them out for themselves, poking around in the ShIT files isn't hard.

21
Isn't that already States?

Nah, states are kinda Brownish/whiteish:


Also, I predict they won't have as dark of a bar at the bottom.

22
It's a little tricky to tell from online artwork: are Artifacts Duration orange, Reserve tan, or a new colour not previously used?

Here's the online template. A sort of light tan I suppose?


And I predict that the project template will be landscape with a sort of faint pink background.

23
Well, I guessed States would return, and I suppose I was half right?

25
Dominion: Renaissance Previews / Re: Teaser
« on: September 26, 2018, 03:24:52 pm »
I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.

Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.

Perhaps it's a beneficial option like Vault:

Theatre Action

+2 Coffers
You may spend 1 Coffers for +2 Cards, each other player may spend 1 Coffers to draw a card.


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