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Dominion General Discussion / Re: The Best Dominion Cards List 2013 Preparation Thread
« on: August 30, 2012, 01:59:24 pm »
Poor house -
There are lots of exceptions to the simple price structure, and it seems to work fine to just lump these cards into the list that seems the most similar. For this reason, poor house should just be lumped in with the $2s, it's difference from the $2s in terms of functional difficulty in acquiring is less than the differences between many of the $6+ cards, and this can just be taken into account when ranking it. Works fine for grand market and peddler.
Basic victory cards and treasures-
Including basic victory cards, including colony, on these lists won't be at all interesting and should be avoided. It's just too much of an apples and oranges comparison. Whether or not to buy basic green is a whole different question than what these lists aim to address (at least in my eyes). However, I would include silver, gold, and platinum on their relevant lists, as they function like kingdom cards in your deck. Whether to buy silver or warehouse is a similar question to whether to buy warehouse or lookout.
Copper I would exclude, as it is not typically acquired for its ability to help your deck, but rather to add any card to your deck for gardens or to use a goons buy, in which case its "strength" is irrelevant. I think the "strength" of copper in the situations in which you might buy it for its function is sort of included in the ranks for things like counting house and coppersmith anyway, and it just wouldn't make sense to compare copper to any other set of cards. Similar arguments for curse.
Potion I would also exclude, it's utility is totally dependent on potion-cost cards, and ranking it with the $4s wouldn't be very meaningful. I think the "whether of not to buy a potion" question is gotten at in the potion cost list. Perhaps the best thing about these lists is they spark discussion about buying choices, and leaving the discussion about potion buying on the potion list makes sense to me. That list is basically a ranking of what cards make potion strong anyway.
* cards-
These should all just be factored in to the ranking of the cards that can be used to acquire them, and not ranked individually.
Ruins and shelters-
Exclude. Lumping them in with $2-'s seems silly, but I suppose you could.
Knghts-
Put them on the $5 list as a group. Like with the prizes, ruins, and shelters, people could rank them individually in their own lists if they really want.
There are lots of exceptions to the simple price structure, and it seems to work fine to just lump these cards into the list that seems the most similar. For this reason, poor house should just be lumped in with the $2s, it's difference from the $2s in terms of functional difficulty in acquiring is less than the differences between many of the $6+ cards, and this can just be taken into account when ranking it. Works fine for grand market and peddler.
Basic victory cards and treasures-
Including basic victory cards, including colony, on these lists won't be at all interesting and should be avoided. It's just too much of an apples and oranges comparison. Whether or not to buy basic green is a whole different question than what these lists aim to address (at least in my eyes). However, I would include silver, gold, and platinum on their relevant lists, as they function like kingdom cards in your deck. Whether to buy silver or warehouse is a similar question to whether to buy warehouse or lookout.
Copper I would exclude, as it is not typically acquired for its ability to help your deck, but rather to add any card to your deck for gardens or to use a goons buy, in which case its "strength" is irrelevant. I think the "strength" of copper in the situations in which you might buy it for its function is sort of included in the ranks for things like counting house and coppersmith anyway, and it just wouldn't make sense to compare copper to any other set of cards. Similar arguments for curse.
Potion I would also exclude, it's utility is totally dependent on potion-cost cards, and ranking it with the $4s wouldn't be very meaningful. I think the "whether of not to buy a potion" question is gotten at in the potion cost list. Perhaps the best thing about these lists is they spark discussion about buying choices, and leaving the discussion about potion buying on the potion list makes sense to me. That list is basically a ranking of what cards make potion strong anyway.
* cards-
These should all just be factored in to the ranking of the cards that can be used to acquire them, and not ranked individually.
Ruins and shelters-
Exclude. Lumping them in with $2-'s seems silly, but I suppose you could.
Knghts-
Put them on the $5 list as a group. Like with the prizes, ruins, and shelters, people could rank them individually in their own lists if they really want.