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Messages - Cave-o-sapien

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Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: July 18, 2018, 12:17:18 pm »
Has anyone else here discarded bad cards with Oracle just to avoid having to wait for your opponent to reorder them?

Dominion General Discussion / Re: Interview with Donald X.
« on: July 17, 2018, 06:10:42 pm »
I've noticed you spectating several high-level league matches. What is it like watching people play your creation competitively, in general?

Is it amusing? Entertaining? Fulfilling?

Do you find validation of design choices by watching some of these matches?

Dominion General Discussion / Re: Reactions
« on: July 17, 2018, 04:15:30 pm »
Is there a way to activate Diplomat's actions in a Reaction-only kingdom? I don't see one.
Trash Fool's Gold from hand on your opponent's turn.

Ah, yes, thanks.
Although I was hoping you could make a somewhat reliable engine out of Reactions, but using Diplomat as your village would only work after other's Province turns.
But with Shelters, you'd have Necropolis, which decreases your handsize. So you could play, for example, Necropolis - Secret Chamber - Diplomat.
Now I'm wondering what the best megaturn would be using only Reactions, provided the stars align perfectly. You can trash with Trader + Watchtower.


Dominion Articles / Re: Combo/Synergy: Courtier + Werewolf
« on: July 17, 2018, 12:03:25 pm »
Thirdly, you shouldn't buy extra Werewolves in the hope of being able to Hex your opponents. $5 is way too high a price to pay for that. Werewolf is a Smithy with a small consolation prize if you happen to draw your deck without it, or happen to draw it dead.

What you consider the consolation prize is what gives the card its value!

That flexibility is great. Consider two decks, each with the same number of extra actions and payload, but one has 2 Skulks and 2 Smithies, while the other has 4 Werewolves.

Which one is going to more reliably draw your deck and Hex your opponent twice?

Game Reports / Re: Dear My Opponent: I am Sorry
« on: July 17, 2018, 12:48:52 am »
Dear my opponent, I am sorry that you received Envy 3x in a deck that could have reliably double-Provinced.

Plaza + Black Market

You can't spend tokens while buying from Black Market. I played against someone who repeatedly discarded Coppers to Plaza then played Black Market and couldn't afford power cards.

I don't know if spike is the right word here.

How would you define "spike?"

Maybe the point was that you don't need to spike to get CQ. You can pay for it in installments.

Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: July 11, 2018, 01:37:20 pm »
Of all the ones listed, the lack of a Torturer autoplay is the one I miss most (and the one I'm most surprised is missing).

Tournaments and Events / Re: Cage Match Tournament #2: Empires
« on: July 11, 2018, 12:48:52 am »
vsiewnar 3 , Cave-o-sapien 0

Overlord was mildly influential overall, Museum less so

Game 1:
Charming Conspirators

Game 2:

Game 3:
Legionary slices

I gained Overlord in each game, but only really wanted to in Game 1.

Rules Questions / Re: Duplicate + spirits
« on: July 09, 2018, 07:38:22 pm »
Would be cool if the note changed to something like: “You May... call a Duplicate (you won’t gain anything)” to make clear what’s happening here, or a line in the log saying “Gaining X Failed (Not In Supply)”.

I think the latter option is best.

I'd rather have the log better explain what happened according to the rules than start down the road of warning players of unintended consequences.

Not long enough, usually.

If you had perfect info the game would just be mindlessly clicking buttons.

Do you really believe this?

Surely the quality of Dominion as a game does not depend on those playing it having fallible memory.

Tournaments and Events / Re: Cage Match Tournament #2: Empires
« on: July 06, 2018, 02:01:35 pm »
/in Cave-o-sapien

Rules Questions / Re: Self-Pin?
« on: July 06, 2018, 01:53:06 pm »
When I did it solitaire, it auto passed to Turn 70 and then got stuck in some way. Refreshes just give me "Waiting for Mic Qsenoch" with no boxes to click.

I once set up a self-pin with a Princed Tactician and debt (I think to prove you could play a Tactician every turn with Prince). The client would freeze up after about 12 turns in much the same way you are describing.

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely don’t know which post you’re referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.

The best parodies give enough winks and nods to the attentive reader that it becomes increasingly clear it's a joke, even if it's ambiguous at first. This one needs a few more clues.

First of all, enjoy your hiatus. I hope you rediscover what you enjoyed about Dominion. You will be missed. In the meantime, maybe someone else will carry Pooka's torch for you.

7) Donald X. has been talking about each new expansion being diminishing returns because you only get to see the new cards so often when there are 300 other cards in the pool, and with the release of Nocturne, I think we finally passed some kind of a threshold for me where I feel like it actually didn't really contribute very much towards making the overall game more interesting. I still have a lot of Nocturne cards that I suck at playing, and I think that's mostly just because a lot of kingdoms just have the same old cards that I can already wrap my head around and the Nocturne stuff doesn't show up all that much. This is not really even a problem per say, but some kind of a standardized format (that you could automatch for) that leaves out some of the older expansions certainly wouldn't hurt.

I think that, perhaps, a lot of these issues stem from the fact that Dominion was not designed to be played at the level that top players are playing it. Which is not to say that top players are doing anything wrong. It's just a reality.

If Dominion was geared toward competitive play, you could have a "rolling release" schedule with cards moving and out of the pool to change the meta. Of course, you could do something like that in the Dominion League, for example, without Donald X.'s involvement, but it wouldn't be the same as having designed choices.

Dominion General Discussion / Re: Interview with Donald X.
« on: July 03, 2018, 12:53:34 pm »
What about a permanent cost reduction?

Dominion League / Re: Season 29 - Signups
« on: June 28, 2018, 04:32:59 pm »
DO username: Cave-o-sapien
Timezone: American/Denver
Discord: Cave-o-sapien#6830
Last played: Season 27, Division C3, finishing 3rd

I am looking through a playtesting thread for competitive players and hey here's Stef. He preferred Chariot Race leaving the card on top. He didn't like the randomness, on the receiving end, of getting your card turned over; the randomness on the other side is simply the price you pay for going for Chariot Races. And you even get to affect that sometimes.

So it's not like there's some straight divide, competitive players preferring it one way and casual players the other.

It does seem quite likely that the amount of complaining from competitive players would be the same if Chariot Race were the other way, but I imagine some of the complainers would be different (but only some).

The other interesting wrinkle is that online players tend to play many more games, so some of these scenarios that feel swingy in small sample sizes should seem less so at a macro level.

Dominion Articles / Re: Contraband
« on: June 21, 2018, 10:02:09 am »
If you're a less skilled player than your opponent, Contraband seems less likely to be a good option for you.

Unsurprisingly, Castles/Shepherd is a pretty good combo.

Rebuild + Shepherd also works well.

Dominion General Discussion / Re: Favorite/least favorite Landmarks?
« on: June 04, 2018, 03:52:11 am »
Mountain Pass. This is a nice way of adding a classic board game mechanic into the game. It changes the game just enough to be interesting without distorting it. Unlike, say...

Keep: Maybe I really hate area control games, but I certainly don't like it as a significant factor in Dominion. I think it distorts the game in an unpleasant way (for me).

I can see that, but it seems like you could have a Lurker for each Pixie if you wanted, also. You usually want several Lurkers anyway, don't you? And they both cost the same.

But you don't want many of the Boons. I think I would routinely trash for Swamp, Forest, Field, River, Sea and occasionally Wind, depending on whether I'd drawn everything already or not.

Lurker + Pixie

Cycle through the Boons, when you find a good one (like say, Swamp's Gift), trash the Pixie, then grab it from the trash with Lurker.

If you're going to get the Pixie back, wouldn't you almost always go ahead and trash it, even if it's for a Boon that wasn't the one you hoped for? Or do you mean if you have several Pixies in hand, and one Lurker?

You have a finite number of Lurkers; you probably want to use them to do other stuff, too. In my deck I had 3-4 Pixies and ways of cycling my other cards. I could afford to be choosy with the Boons.

Lurker + Pixie

Cycle through the Boons, when you find a good one (like say, Swamp's Gift), trash the Pixie, then grab it from the trash with Lurker.

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