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Messages - Cave-o-sapien

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1
Boo. This was the only list that was in a useful order.

2
Dominion General Discussion / Re: Interview with Donald X.
« on: February 08, 2019, 12:44:04 pm »
I picked up Renaissance this week week and I loved it! I've always been a fan of the simpler sets, my favorite being Seaside and my wife's being the Base set, so getting a new expansion somewhere around that complexity has been fun for us. You said in the secret history that expansions have gotten too complex and that this one was made intentionally simple. Where do you think future expansions will fall on the complexity scale?
They will try to be as simple as Renaissance, but I don't know how well I'll do there. I'll have to put in the work to know for sure though.

There are plenty of simple game mechanics so far untouched by Dominion, such as dexterity and social deduction. Clear opportunity to incorporate the mythical nose-stealing competition into the game.

3
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 08, 2019, 09:52:49 am »
The Dominion League is bigger than it has ever been.

4
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 08, 2019, 01:01:00 am »
When Dominion was run by Goko and Making Fun, ragingduckd had a plot showing the number of Dominion games played each day. I don't think such a plot exists for Shuffle IT but you should be able to get an estimate by checking how game numbers change between days (assuming it always counts up by 1). If you poke someone with access to the raw stats (people who work on Dominion Scavenger), maybe you can get estimates that way.

I think it's something like 35k games a day on Dominion Online, about a third of which are rated games.

5
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: February 07, 2019, 10:55:15 pm »
I'm now imagining what might simultaneously be the best and worst game of Dominion, in which one player continuously sings aloud an improvised song detailing the contents of each player's deck.

6
Dominion General Discussion / Re: Shitty Rules Questions
« on: January 24, 2019, 05:22:24 pm »
Sadly Dominion's rules are superseded by both local laws and laws of nature. Otherwise I would long ago have made "For the rest of this turn, there is no entropy" and then wandered off into the world of dreams.

This is forum hall-of-fame material.

7
Dominion General Discussion / Re: number of setup combinations
« on: January 24, 2019, 04:53:55 pm »
I don't even want to think about how many different MtG decks you could construct.

The answer is 2: Aggro or Control.

8
Dominion FAQ / Re: Playing with 8P
« on: January 23, 2019, 12:57:24 am »
6 Nimmt (aka Category 5) is my favorite non-social-deduction, non-party game answer to this question. It works well even with 10!

(Meanwhile, Citadels is one of the worst)

9
Dominion General Discussion / Re: Interview with Donald X.
« on: January 15, 2019, 06:34:53 pm »
Dracs* like Donate and Keep (and cards like Chapel) pretty dramatically change the way the game plays at the table in what I believe to be an intentional way.  (Unlike, say, Rebuild, which often dominates Kingdoms in a way I suspect was less intentional.)  I'm not sure anything in Renaissance comes quite to that level, although Capitalism might be close.

Cathedral is probably pretty close to Donate.

Agree.

I think Cathedral is a lot closer than Capitalism to Donate's warping power.

10
Dominion General Discussion / Re: Are promos worth it?
« on: January 11, 2019, 06:26:37 pm »
My favorites are probably Governor and Envoy. My least favorite is probably Dismantle, though, frankly, I don't dislike any of them.  I do like Black Market, but I only play with it when I play online -- I just haven't come up with an easy way to incorporate it IRL.

Two good options:

1) Use a randomizer app that includes a black market. That way you're only fishing for the card if someone buys it.

2) Make the Black market deck from the blue-backed placeholder cards. Sure, you'll be able to identify tell if a card in someone else's hand came from the Black Market, but that's a minor bit of info leak in exchange for much easier setup.

11
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2019, 05:46:27 pm »
While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

12
Dominion General Discussion / Re: Interview with Donald X.
« on: December 10, 2018, 07:36:02 pm »
It requires none of your time when not playing

I am doing something terribly wrong, it seems.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: December 03, 2018, 07:11:40 pm »
If Miser let you put any Treasure card on your mat, things could get very confusing indeed with Capitalism.

14
I can always tell which cards are from the new expansion. They're the ones in the untarnished sleeves.

But, honestly, I think there are more important things to worry about, like talking to the people you're playing with and having a good time.

15
It could be worse, the card backs could all say 'Deckmaster' on them.

16
Tournaments and Events / Re: Renaissance: The Tournament
« on: November 16, 2018, 04:36:04 pm »
singletee 3-2 Darkness

20370973 singletee
20371788 singletee
20372182 Darkness
20372617 Darkness
20373019 singletee

For a moment there I thought I might have a shot tomorrow.

17
Dominion: Renaissance Previews / Re: Secret History discussion thread
« on: November 14, 2018, 07:21:13 pm »
Not all Projects are pure upside, but I didn't spot any in the long list of outtakes. I understand it is partly because in-game downside effects are often missed, but some end-of-game condition (like a gentle version of a Wall, maybe a ditch) could have been considered, and I wonder why it wasn't.
I'm not sure what you mean, but I specifically tried to have Projects not overlap much with Events and Landmarks. So no VP Project, no Projects you buy repeatedly.

Cathedral seems like it's not "pure upside".

Otherwise, the big downside to Projects seems to be the same as many things in Dominion: buying one when you should have bought something else.

18
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 12, 2018, 10:54:29 pm »
The beauty of having a ban list - or playing irl where everyone has it - is that there can be cool fun cards like Peasant and King's Court and people who hate them don't have to play with them.

It also means you can take a break from those cards, then realize you miss them, and enjoy them again.

19
Maybe the 24 cards in Renaissance are correct and it's all the rest that are wrong.

20
Dominion: Renaissance Previews / Re: Renaissance 'canon'
« on: October 05, 2018, 12:14:19 am »
Priest is more corrupt than the Bishop. He steals more money for you and does nothing to help his fellow man.

21
Experiment + Devil's Workshop

Buy an Experiment, gain two of them, and get an imp from Devil's Workshop

The other nice thing about this is that your Imps can repeatedly play Experiments.

22
Dominion General Discussion / Re: Ununtrashable Cards: The Complete List
« on: September 30, 2018, 04:40:00 pm »
I remain surprised there's never been a cost increaser in Dominion. I mean, as an attack that stacked it would clearly suck majorly, but that's not the only thing which could be done with such a mechanic.

I think this idea has been tried in testing, but has ultimately ended up as a variant on cost-increase such as Cutpurse or Bridge Troll.

(Source: secret history of Bridge troll)

23
Most of the obscure bugs are known about, and are just a much lower priority than the other work. And in most cases, what people would encounter arenít actually bugs at all, so I donít think this would help. They donít have the problem of not enough things to do.

Then we put a bounty on determining which of the reported bugs aren't actually bugs.

24
Maybe errata is the wrong word, call it a clarification if you prefer. There have been clarifications printed on particular card interactions in the past.

I think it was clear what you meant. The rulebooks often handle cases like this; we'll just have to wait and see if the Renaissance one does. It seems likely.

25
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: September 30, 2018, 01:57:07 pm »
Cool, I never knew that you designed fans!

I will forgive your ignorance out of sheer habit.
And let me just say, that sheer habit is quite fetching.

Nunnery project all-but-confirmed.

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